Editing Bosses

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F5BossRoom.png|FFM's Resting Place
F5BossRoom.png|FFM's Resting Place
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The FrostFire Mage is an eons old mage that resides in floor five. Gone mad whilst dabbling in dark arts, they view any trespassers as mere sacrifices to their endless pursuit for immortality and power. The fight revolves largely around positioning, with many abilities requiring players to move strategically to avoid taking massive damage.<!-- you're gonna have a bad time. -->
The FrostFire Mage is an eons old mage that resides in floor five. Gone mad whilst dabbling in dark arts, they view any trespassers as mere sacrifices to their endless pursuit for immortality and power. <!-- you're gonna have a bad time. -->


The FrostFire Mage has two primary combat phases: frost mode and fire mode.
FFM has two modes: frost mode and fire mode. <!-- real bloody original -->


For each rotation in the fire phase, the mage has three options: Hurl huge devastating fireballs at faraway players, perform a fiery leap towards the nearest player, or fire a cone of flames at players in melee range. The mage will rotate between these three abilities in that order when applicable. If no players are far away, the fireballs will be skipped. If players are in melee range, the leap will be skipped. If the cone or fireballs would be used more than twice in a row, the rotation is complete and the mage will teleport randomly to a new position to restart the ability rotation.
Their main attacks revolves around disrupting one's position throughout the fight. While being fired up, they'll chuck fireballs with medium sized AoE towards targets. If a player is within melee range, they'll slowly start spinning around whilst spewing flames. ''They will occasionally teleport away in a flash of flames after a brief pause.'' <span style="color:red"> All of FFM's attacks whilst in fire mode will apply a long lasting burning debuff that will constantly damage the player until they douse themselves in the pools of blood in the room. </span>


<span style="color:red"> All attacks in the fire rotation will apply a long lasting burning debuff that will constantly damage the player until they douse themselves in the pools of blood in the room.</span>
When FFM is frozen up, they'll walk towards the center of the room before conjuring a blizzard at their location. While generating the blizzard, large ice crystals will form above players before dropping down, dealing damage and a slowing effect. ''It takes roughly two seconds for the crystals to form and fall.'' '''Being affected by too many ice debuffs can trap you in an icy prison.'''


When the FrostFire Mage is in the frost phase, they'll walk towards the center of the room before conjuring a blizzard at their location. While generating the blizzard, large ice crystals will form above players before dropping down, dealing damage and a slowing effect.  ''It takes roughly two seconds for the crystals to form and fall.'' '''Being affected by too many ice debuffs can trap you in an icy prison.'''
Upon dropping to 1/4 of their HP, the ''entire'' server will go dark as the FFM summons various souls that each have 1/12 of FFM's HP. FFM will drain 250 HP per half second from the souls as healing. Players can attempt to reduce the HP of non-targeted souls to negate healing to the FFM.
 
Upon dropping to 1/4 of their HP, the FrostFire Mage becomes invincible and cleanses all poison as the ''entire'' server temporarily goes dark. The FrostFire Mage then summons lost souls that each have 1/12 of their HP. The FrostFire Mage will drain 250 HP per half second from the souls as healing. Any damage players do to the lost souls during this phase will deny that much healing to the boss, so it is encouraged to DPS the lost souls as much as possible. During this phase, the FrostFire Mage doesn't attack, so it's a good chance for anyone low on resources to get their bearings before the final phase begins.
 
*After all lost souls are killed, the FrostFire Mage enters its combined frost and fire phase for the remainder of the fight. The combined phase is similar to the normal fire phase, except:
**Frost crystals are summoned every time the boss uses its leap or cone attacks.
**The cone attack applies slowing in addition to burning.
**The teleport explosions apply slowing in addition to burning.
 
<span style="color:red">Challenge mode variant:</span> Fire damage greatly increased. Delay between phase switches is shorter than normal. Darkness from summoning the lost souls remains for the duration of the fight. As more of the lost souls' HP is successfully drained by the boss, maximum visibility decreases even further.
 
*Trivia: In challenge mode, the FrostFire Mage's final phases play different music.


<span style="color:red">Challenge mode variant:</span> Fire damage heavily increased. Switches to dual fire and frost mode after healing, which will cast both ice crystals and fireballs at players.


==The Oathbreaker== <!-- OATBINGUS IS REAL -->
==The Oathbreaker== <!-- OATBINGUS IS REAL -->
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