Monsters
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.
Floor 1
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.
Enemy | Attack Damage | Health | Armor | Spawn Weight | Spawn Weight [Forest] | Description |
Bandit | 15 (ranged) 6 (melee) | 30-45 HP | None | 10 | 60 | |
Bug | 15 | 12-16 HP | None | 30 | 15 | |
Big Bug | 30 | 12-20 HP | None | 20 | 10 | |
Guard Bug | 10 | 14-26 HP | 25% + 5 | 20 | 10 | |
Cicada | 15 | 16-24 HP | None | 20 | 10 | |
Goblin | 15 contact damage, 40 damage on heavy strike | 30-45 HP | None | 1 | 5 |
Floor 2
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.
Enemy | Attack Damage | Health | Armor | Spawn Weight | Description |
Bug | ??? | 24-32 HP | None | 10 | |
Big Bug | ??? | 24-40 HP | None | 30 | |
Cicada | ??? | 32-48 HP | None | 10 | |
Guard Bug | ??? | 28-52 HP | 25% + 5 | 20 | |
Goblin | ??? | 45-60 HP | None | 10 | |
Bug Spitter | ??? | 40-64 HP | None | 20 |
Rumor has it, the reason there are no human enemies is because the spider boss ate them all.
Floor 3
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.
Enemy | Attack Damage | Health | Armor | Spawn Weight | Spawn Weight [Vines] | Description |
Big Bug | ??? | 36-60 HP | None | 10 | 10 | |
Guard Bug | ??? | 42-78 HP | 25% + 5 | 10 | 10 | |
Goblin | ??? | 60-75 HP | None | 20 | 5 | |
Bug Spitter | ??? | 60-96 HP | None | 20 | 80 | |
Outlaw | ??? | 90-110 HP | None | 10 | 2 |
Floor 4
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.
Enemy | Attack Damage | Health | Armor | Spawn Weight | Description |
Big Bug | ??? | 48-80 HP | None | 10 | |
Goblin | ??? | 75-90 HP | None | 20 | |
Bug Spitter | ??? | 80-128 HP | None | 10 | |
Armored Goblin | ??? | 75-90 HP | 35% + 12 | 10 | |
Mite Spitter | ??? | 56-80 HP | None | 10 | |
Robber(Deadeye) | ??? | 110-130 HP | None | 20 (10) |
Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.
Floor 5
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 5 enemies on floor 5, two of which are new, the Hitman, and regularly the blue wasp. The Guard Bug makes a return on this floor. Big bug, goblin, bug spitter, Robber, and Robber Deadeye no longer spawn.
Enemy | Attack Damage | Health | Armor | Spawn Weight | Description |
Guard Bug | ??? | 70-130 HP | 25% + 5 | 10 | |
Armored Goblin | ??? | 90-105 HP | 35% + 12 | 20 | |
Mite Spitter | ??? | 70-100 HP | None | 10 | |
Hitman | ??? | 140-160 HP | 35% + 5 | 10 | |
Blue Wasp | ??? | 16-25 HP | None | 20 |
Floor 6
This floor is home to nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.
Enemy | Attack Damage | Health | Armor | Spawn Weight | Notes |
Armored Goblin | ??? | 105-120 HP | 35% + 12 | 10 | |
Mite Spitter | ??? | 120-192 HP | None | 10 | |
Cultist | ??? | 180-190 HP | None | 10 | |
Blue Wasp | ??? | 20-30 HP | None | 10 | |
Jumping Mite | ??? | 48-72 HP | None | 10 |
Misc/Removed Enemies
Enemy | Attack Damage | Health | Armor | Description |
Mite | ??? | ??? HP | None | Only spawns in the spider boss room. |
Guard Mite | ??? | ??? HP | None | An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon. |
Dummy | 0 | 10000 HP | None | Can only be spawned in via command |
Health Range Formulas