Monsters: Difference between revisions

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(→‎Floor 6: Fill in attack damage info)
 
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<span style="color:red";>'''This is still being worked on, one floor at a time.'''</span>
<!--To do:
*Get Pictures of different Monster types
*Get stats of monsters
::-Max health of monster types on each floor
::-Damage of monster types on each floor
-->
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.


==Floor 1==
==Floor 1==
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.
This floor is home to the Troll Boss. There are a total of 6 enemies, not including the bunny, that can spawn on floor 1.


{|class="wikitable"
{|class="wikitable"
Line 20: Line 11:
|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Spawn Weight [Forest]'''
|'''Spawn Weight [Forest]'''
|'''Description'''
|'''Notes'''
|-
|-
|Bandit
|Bandit
|???
|15 (ranged) 6 (melee)
|30-45 HP
|30-45 HP
|None
|None
Line 31: Line 22:
|-
|-
|Bug
|Bug
|???
|15
|12-16 HP
|12-16 HP
|None
|None
Line 39: Line 30:
|-
|-
|Big Bug
|Big Bug
|???
|30
|12-20 HP
|12-20 HP
|None
|None
Line 47: Line 38:
|-
|-
|Guard Bug
|Guard Bug
|???
|10
|14-26 HP
|14-26 HP
|25% + 5
|25% + 5
Line 55: Line 46:
|-
|-
|Cicada
|Cicada
|???
|15
|16-24 HP
|16-24 HP
|None
|None
Line 63: Line 54:
|-
|-
|Goblin
|Goblin
|???
|15 (contact), 40 (weapon strike)
|30-45 HP
|30-45 HP
|None
|None
Line 69: Line 60:
|5
|5
|
|
|-
|Bunny
|0
|5-15 HP
|None
|5
|2
|Drops a food item on death instead of gold.
|}
|}


Line 81: Line 80:


==Floor 2==
==Floor 2==
This floor is home to the Spider Boss. There are a total of 5 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.


{|class="wikitable"
{|class="wikitable"
Line 89: Line 88:
|'''Armor'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Description'''
|'''Notes'''
|-
|-
|Bug
|Bug
|???
|15
|24-32 HP
|24-32 HP
|None
|None
Line 99: Line 98:
|-
|-
|Big Bug
|Big Bug
|???
|30
|24-40 HP
|24-40 HP
|None
|None
Line 106: Line 105:
|-
|-
|Cicada
|Cicada
|???
|11
|32-48 HP
|32-48 HP
|None
|None
Line 113: Line 112:
|-
|-
|Guard Bug
|Guard Bug
|???
|10
|28-52 HP
|28-52 HP
|25% + 5
|25% + 5
Line 120: Line 119:
|-
|-
|Goblin
|Goblin
|???
|5 (contact), 40 (weapon strike)
|45-60 HP
|45-60 HP
|None
|None
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|-
|-
|Bug Spitter
|Bug Spitter
|???
|20
|40-64 HP
|40-64 HP
|None
|None
|20
|20
|
|Applies 2 stacks of poison on hit.
|-
|Skeleton Mage
|Varies
|110-120 HP
|None, or -10%
|2
|Resistant to fire.
|}
|}


<gallery mode="packed-hover" heights="180px">
<gallery mode="packed-hover" heights="180px">
File:Bug2.png|Bug
File:Armorbug2.png|Guard Bug
File:Armorbug2.png|Guard Bug
File:Cicada2.png|Cicada
File:Cicada2.png|Cicada
Line 142: Line 149:
</gallery>
</gallery>
''Rumor has it, the reason there are no human enemies is because the spider boss ate them all.''
''Rumor has it, the reason there are no human enemies is because the spider boss ate them all.''
==Floor 3==
==Floor 3==
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.
This floor is home to the Cursed Knight. There are a total of 7 enemies on floor 3.


{|class="wikitable"
{|class="wikitable"
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|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Spawn Weight [Vines]'''
|'''Spawn Weight [Vines]'''
|'''Description'''
|'''Notes'''
|-
|-
|Big Bug
|Big Bug
|???
|30
|36-60 HP
|36-60 HP
|None
|None
Line 163: Line 171:
|-
|-
|Guard Bug
|Guard Bug
|???
|10
|42-78 HP
|42-78 HP
|25% + 5
|25% + 5
Line 171: Line 179:
|-
|-
|Goblin
|Goblin
|???
|5 (contact), 40 (weapon strike)
|60-75 HP
|60-75 HP
|None
|None
Line 179: Line 187:
|-
|-
|Bug Spitter
|Bug Spitter
|???
|20
|60-96 HP
|60-96 HP
|None
|None
|20
|20
|80
|80
|
|Applies 3 stacks of poison on hit.
|-
|-
|Outlaw
|Outlaw
|???
|10 (melee), 20 (ranged)
|90-110 HP
|90-110 HP
|None
|None
Line 193: Line 201:
|2
|2
|
|
|-
|Shark
|30
|70-110 HP
|None
|0
|0
|Helpless when out of the water
|-
|Skeleton Mage
|Varies
|150-160 HP
|None, or -10%, or -20%
|5
|0
|Resistant to fire.
|}
|}
<gallery mode="packed-hover" heights="180px">
<gallery mode="packed-hover" heights="180px">
Line 200: Line 224:
File:Spitterbug2.png|Bug Spitter
File:Spitterbug2.png|Bug Spitter
File:Outlaw.png|Outlaw
File:Outlaw.png|Outlaw
<--File:Shark.png|Shark-->
</gallery>
</gallery>
==Floor 4==
==Floor 4==
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.
This floor is home to the Excavator. There are a total of 8 enemies that spawn on floor 4.
 
{|class="wikitable"
{|class="wikitable"
|'''Enemy'''
|'''Enemy'''
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|'''Armor'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Description'''
|'''Notes'''
|-
|-
|Big Bug
|Big Bug
|???
|40
|48-80 HP
|48-80 HP
|None
|None
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|-
|-
|Goblin
|Goblin
|???
|5 (contact), 40 (weapon strike)
|75-90 HP
|75-90 HP
|None
|None
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|-
|-
|Bug Spitter
|Bug Spitter
|???
|21
|80-128 HP
|80-128 HP
|None
|None
|10
|10
|
|Applies 4 stacks of poison on hit.
|-
|-
|Armored Goblin
|Armored Goblin
|???
|5 (contact), 40 (weapon strike)
|75-90 HP
|75-90 HP
|35% + 12
|35% + 12
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|-
|-
|Mite Spitter
|Mite Spitter
|???
|10 (contact), 21 (ranged)
|56-80 HP
|56-80 HP
|None
|None
|10
|10
|Applies 4 stacks of poison on ranged attack hit.
|-
|Robber
|16 (melee), 25 (ranged)
|110-130 HP
|None
|20
|
|
|-
|-
|Robber(Deadeye)
|Robber Deadeye
|???
|13 (melee), 25 (ranged)
|110-130 HP
|110-130 HP
|None
|None
|20 (10)
|10
|
|Leads ranged attacks.
|-
|Skeleton Mage
|Varies
|190-200 HP
|None, or -10%, or -20%
|10
|Resistant to fire.
|-
|Fire Lizard
|Varies
|110-130 HP
|None, or 20% + 10
|50
|Continuous stream of very short burning effects.
|}
|}
<gallery mode="packed-hover" heights="180px">
<gallery mode="packed-hover" heights="180px">
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File:Robber.png|Robber
File:Robber.png|Robber
File:Robber Deadeye.png|Robber Deadeye
File:Robber Deadeye.png|Robber Deadeye
File:SkeletonMage1.png|Skeleton Apprentice
File:SkeletonMage2.png|Skeleton Mage
</gallery>
</gallery>
''Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.''
''Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.''


==Floor 5==
==Floor 5==
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 5 enemies on floor 5, two of which are new, the Hitman, and regularly the blue wasp. The Guard Bug makes a return on this floor. Big bug, goblin, bug spitter, Robber, and Robber Deadeye no longer spawn.
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 6 enemies that spawn on floor 5.


{|class="wikitable"
{|class="wikitable"
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|'''Armor'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Description'''
|'''Notes'''
|-
|-
|Guard Bug
|Guard Bug
|???
|10
|70-130 HP
|70-130 HP
|None
|25% + 5
|10
|10
|
|
|-
|-
|Armored Goblin
|Armored Goblin
|???
|5 (contact), 80 (weapon strike)
|90-105 HP
|90-105 HP
|35% + 12
|35% + 12
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|-
|-
|Mite Spitter
|Mite Spitter
|???
|10 (contact), 21 (ranged)
|70-100 HP
|70-100 HP
|None
|None
|10
|10
|
|Applies 5 stacks of poison on ranged attack hit.
|-
|Hitman
|???
|140-160 HP
|35% + 5
|10
|
|-
|-
|Blue Wasp
|Blue Wasp
|???
|20
|16-25 HP
|16-25 HP
|None
|None
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|
|
|-
|-
|Skeleton Mage
|Varies
|230-240 HP
| -10%, or -20%
|20
|Resistant to fire.
|-
|Rōnin
|120 (dash crit), 40-50 (normal strikes)
|260-310 HP
|None
|7
|Reflects projectiles while dashing.
|}
|}


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File:armorgoblin2.png|Armor Goblin
File:armorgoblin2.png|Armor Goblin
File:wasp.png|Blue Wasp
File:wasp.png|Blue Wasp
File:hitman.png|Hitman
</gallery>
</gallery>
==Floor 6==
==Floor 6==
This floor is home to <!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  -->nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.
This floor is home to <!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  -->nothing. There are a total of 7 enemies on floor 6.


{|class="wikitable"
{|class="wikitable"
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|'''Armor'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Description'''
|'''Notes'''
|-
|-
|Armored Goblin
|Armored Goblin
|???
|5 (contact), 80 (weapon strike)
|105-120 HP
|105-120 HP
|35% + 12
|35% + 12
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|-
|-
|Mite Spitter
|Mite Spitter
|???
|10 (contact), 24 (ranged)
|120-192 HP
|120-192 HP
|None
|None
|10
|10
|
|Applies 6 stacks of poison on ranged attack hit.
|-
|-
|Cultist
|Cultist
|???
|21 (melee), 70 (ranged)
|180-190 HP
|180-190 HP
|None
|None
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|-
|-
|Blue Wasp
|Blue Wasp
|???
|20
|20-30 HP
|20-30 HP
|None
|None
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|-
|-
|Jumping Mite
|Jumping Mite
|???
|24
|48-72 HP
|48-72 HP
|None
|None
|10
|10
|
|Applies 6 stacks of poison on hit.
|-
|Skeleton Mage
|Varies
|270-280 HP
| -20%, or -40%
|20
|Resistant to fire.
|-
|Rōnin
|20 (dash crit), 40-50 (normal strikes)
|305-355 HP
|None
|8
|Reflects projectiles while dashing.
|}
|}
<gallery mode="packed-hover" heights="180px">
<gallery mode="packed-hover" heights="180px">
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File:Cultist.png|Cultist
File:Cultist.png|Cultist
File:Jumping mite.png|Jumping Mite
File:Jumping mite.png|Jumping Mite
File:Ronin.png|Rōnin
</gallery>
</gallery>
==Misc/Removed Enemies==
==Misc/Removed Enemies==
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Notes'''
|-
|Mite
|???
|??? HP
|None
|Only spawns in the spider boss room.
|-
|Guard Mite
|???
|??? HP
|None
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.
|-
|Dummy
|0
|10000 HP
|None
|Can only be spawned in via command
|-
|Hitman
|???
|140-160 HP
|35% + 5
|v1.2.4 Replaced by the Ronin.
|}
<gallery mode="packed-hover" heights="180px">
File:dummy (misc).png|Dummy
File:Guard_mite_(removed).png|Guard Mite
File:Mite.png|Mite
File:hitman.png|Hitman
</gallery>
==Health Range Formulas==
<spoiler>
Bandit: getrandom(10,25) + (%level * 20) <br>
outlaw: getrandom(30,50) + (%level * 20) <br>
robber: getrandom(30,50) + (%level * 20) <br>
robber deadeye: getrandom(30,50) + (%level * 20) <br>
hitman: getrandom(40,60) + (%level * 20) <br>
cultist: getrandom(60,70) + (%level * 20) <br>
goblin: getrandom(15,30) + (%level * 15) <br>
armored goblin: getrandom(15,30) + (%level * 15) <br>
bug: (%level / 2.5) * getrandom(30,40) <br>
big bug: (%level / 2.5) * getrandom(30,50) <br>
armored bug: (%level / 2.5) * getrandom(35,65) <br>
bug spitter: (%level / 2.5) * getrandom (50,80) <br>
cicada: (%level / 2.5) * getrandom(40,60) <br>
mite spitter: (%level / 2.5) * getrandom(35,50) <br>
wasp (%level / 3) * getrandom(10,15) <br>
jumping mite: (%level / 2.5) * getrandom(20,30) <br>
guard mite: (%level / 2.5) * getrandom(40,50)
</spoiler>


<!--
<!--

Latest revision as of 06:48, 2 November 2024

There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.

Floor 1[edit]

This floor is home to the Troll Boss. There are a total of 6 enemies, not including the bunny, that can spawn on floor 1.

Enemy Attack Damage Health Armor Spawn Weight Spawn Weight [Forest] Notes
Bandit 15 (ranged) 6 (melee) 30-45 HP None 10 60
Bug 15 12-16 HP None 30 15
Big Bug 30 12-20 HP None 20 10
Guard Bug 10 14-26 HP 25% + 5 20 10
Cicada 15 16-24 HP None 20 10
Goblin 15 (contact), 40 (weapon strike) 30-45 HP None 1 5
Bunny 0 5-15 HP None 5 2 Drops a food item on death instead of gold.

Floor 2[edit]

This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.

Enemy Attack Damage Health Armor Spawn Weight Notes
Bug 15 24-32 HP None 10
Big Bug 30 24-40 HP None 30
Cicada 11 32-48 HP None 10
Guard Bug 10 28-52 HP 25% + 5 20
Goblin 5 (contact), 40 (weapon strike) 45-60 HP None 10
Bug Spitter 20 40-64 HP None 20 Applies 2 stacks of poison on hit.
Skeleton Mage Varies 110-120 HP None, or -10% 2 Resistant to fire.

Rumor has it, the reason there are no human enemies is because the spider boss ate them all.

Floor 3[edit]

This floor is home to the Cursed Knight. There are a total of 7 enemies on floor 3.

Enemy Attack Damage Health Armor Spawn Weight Spawn Weight [Vines] Notes
Big Bug 30 36-60 HP None 10 10
Guard Bug 10 42-78 HP 25% + 5 10 10
Goblin 5 (contact), 40 (weapon strike) 60-75 HP None 20 5
Bug Spitter 20 60-96 HP None 20 80 Applies 3 stacks of poison on hit.
Outlaw 10 (melee), 20 (ranged) 90-110 HP None 10 2
Shark 30 70-110 HP None 0 0 Helpless when out of the water
Skeleton Mage Varies 150-160 HP None, or -10%, or -20% 5 0 Resistant to fire.

Floor 4[edit]

This floor is home to the Excavator. There are a total of 8 enemies that spawn on floor 4.

Enemy Attack Damage Health Armor Spawn Weight Notes
Big Bug 40 48-80 HP None 10
Goblin 5 (contact), 40 (weapon strike) 75-90 HP None 20
Bug Spitter 21 80-128 HP None 10 Applies 4 stacks of poison on hit.
Armored Goblin 5 (contact), 40 (weapon strike) 75-90 HP 35% + 12 10
Mite Spitter 10 (contact), 21 (ranged) 56-80 HP None 10 Applies 4 stacks of poison on ranged attack hit.
Robber 16 (melee), 25 (ranged) 110-130 HP None 20
Robber Deadeye 13 (melee), 25 (ranged) 110-130 HP None 10 Leads ranged attacks.
Skeleton Mage Varies 190-200 HP None, or -10%, or -20% 10 Resistant to fire.
Fire Lizard Varies 110-130 HP None, or 20% + 10 50 Continuous stream of very short burning effects.

Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.

Floor 5[edit]

This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 6 enemies that spawn on floor 5.

Enemy Attack Damage Health Armor Spawn Weight Notes
Guard Bug 10 70-130 HP 25% + 5 10
Armored Goblin 5 (contact), 80 (weapon strike) 90-105 HP 35% + 12 20
Mite Spitter 10 (contact), 21 (ranged) 70-100 HP None 10 Applies 5 stacks of poison on ranged attack hit.
Blue Wasp 20 16-25 HP None 20
Skeleton Mage Varies 230-240 HP -10%, or -20% 20 Resistant to fire.
Rōnin 120 (dash crit), 40-50 (normal strikes) 260-310 HP None 7 Reflects projectiles while dashing.

Floor 6[edit]

This floor is home to nothing. There are a total of 7 enemies on floor 6.

Enemy Attack Damage Health Armor Spawn Weight Notes
Armored Goblin 5 (contact), 80 (weapon strike) 105-120 HP 35% + 12 10
Mite Spitter 10 (contact), 24 (ranged) 120-192 HP None 10 Applies 6 stacks of poison on ranged attack hit.
Cultist 21 (melee), 70 (ranged) 180-190 HP None 10
Blue Wasp 20 20-30 HP None 10
Jumping Mite 24 48-72 HP None 10 Applies 6 stacks of poison on hit.
Skeleton Mage Varies 270-280 HP -20%, or -40% 20 Resistant to fire.
Rōnin 20 (dash crit), 40-50 (normal strikes) 305-355 HP None 8 Reflects projectiles while dashing.

Misc/Removed Enemies[edit]

Enemy Attack Damage Health Armor Notes
Mite ??? ??? HP None Only spawns in the spider boss room.
Guard Mite ??? ??? HP None An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.
Dummy 0 10000 HP None Can only be spawned in via command
Hitman ??? 140-160 HP 35% + 5 v1.2.4 Replaced by the Ronin.

Health Range Formulas[edit]