Monsters: Difference between revisions

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m (→‎Floor 4: Fire lizard spawn weight was incorrect)
 
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<span style="color:red";>'''This is still being worked on, one floor at a time.'''</span>
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.


<!--To do:
*Get Pictures of different Monster types
*Get stats of monsters
::-Max health of monster types on each floor
::-Damage of monster types on each floor
-->
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.
Armorbug.png
Bandit.png
Bug.png
Cicada.png
Goblin.png
Heavybug.png
==Floor 1==
==Floor 1==
There are a total of 6 enemies that can spawn on floor 1:
This floor is home to the Troll Boss. There are a total of 6 enemies, not including the bunny, that can spawn on floor 1.


{|class="wikitable"
{|class="wikitable"
Line 23: Line 9:
|'''Health'''
|'''Health'''
|'''Armor'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight [Forest]'''
|'''Notes'''
|-
|-
|Bandit
|Bandit
|???
|15 (ranged) 6 (melee)
|30-45 HP
|30-45 HP
|None
|None
|10
|60
|
|-
|-
|Bug
|Bug
|???
|15
|12-16 HP
|12-16 HP
|None
|None
|30
|15
|
|-
|-
|Big Bug
|Big Bug
|???
|30
|12-20 HP
|12-20 HP
|None
|None
|20
|10
|
|-
|-
|Guard Bug
|Guard Bug
|???
|10
|14-26 HP
|14-26 HP
|25% + 5
|25% + 5
|20
|10
|
|-
|-
|Cicada
|Cicada
|???
|15
|16-24 HP
|16-24 HP
|None
|None
|20
|10
|
|-
|-
|Goblin
|Goblin
|???
|15 (contact), 40 (weapon strike)
|30-45 HP
|30-45 HP
|None
|None
|1
|5
|
|-
|Bunny
|0
|5-15 HP
|None
|5
|2
|Drops a food item on death instead of gold.
|}
|}


<gallery mode="packed-hover">
<gallery mode="packed-hover" heights="180px">
File:Armorbug.png|Guard Bug
File:Armorbug.png|Guard Bug
File:Bandit.png|Bandit
File:Bandit.png|Bandit
Line 63: Line 78:
File:Heavybug.png|Big Bug
File:Heavybug.png|Big Bug
</gallery>
</gallery>
==Floor 2==
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Notes'''
|-
|Bug
|15
|24-32 HP
|None
|10
|
|-
|Big Bug
|30
|24-40 HP
|None
|30
|
|-
|Cicada
|11
|32-48 HP
|None
|10
|
|-
|Guard Bug
|10
|28-52 HP
|25% + 5
|20
|
|-
|Goblin
|5 (contact), 40 (weapon strike)
|45-60 HP
|None
|10
|
|-
|Bug Spitter
|20
|40-64 HP
|None
|20
|Applies 2 stacks of poison on hit.
|-
|Skeleton Mage
|Varies
|110-120 HP
|None, or -10%
|2
|Resistant to fire.
|}
<gallery mode="packed-hover" heights="180px">
File:Bug2.png|Bug
File:Armorbug2.png|Guard Bug
File:Cicada2.png|Cicada
File:Goblin2.png|Goblin
File:Heavybug2.png|Big Bug
File:Spitterbug.png|Bug Spitter
</gallery>
''Rumor has it, the reason there are no human enemies is because the spider boss ate them all.''
==Floor 3==
This floor is home to the Cursed Knight. There are a total of 7 enemies on floor 3.
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight [Vines]'''
|'''Spawn Weight [Flooded Temple]'''
|'''Notes'''
|-
|Big Bug
|30
|36-60 HP
|None
|10
|10
|0
|
|-
|Guard Bug
|10
|42-78 HP
|25% + 5
|10
|10
|0
|
|-
|Goblin
|5 (contact), 40 (weapon strike)
|60-75 HP
|None
|20
|5
|0
|
|-
|Bug Spitter
|20
|60-96 HP
|None
|20
|80
|0
|Applies 3 stacks of poison on hit.
|-
|Outlaw
|10 (melee), 20 (ranged)
|90-110 HP
|None
|10
|2
|0
|
|-
|Shark
|???
|??? HP
|N/A
|0
|0
|100
|
|-
|Skeleton Mage
|Varies
|150-160 HP
|None, or -10%, or -20%
|5
|0
|0
|Resistant to fire.
|}
<gallery mode="packed-hover" heights="180px">
File:Armorbug3.png|Guard Bug
File:Goblin3.png|Goblin
File:Heavybug3.png|Big Bug
File:Spitterbug2.png|Bug Spitter
File:Outlaw.png|Outlaw
<--File:Shark.png|Shark-->
</gallery>
==Floor 4==
This floor is home to the Excavator. There are a total of 8 enemies that spawn on floor 4.
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Notes'''
|-
|Big Bug
|???
|48-80 HP
|None
|10
|
|-
|Goblin
|???
|75-90 HP
|None
|20
|
|-
|Bug Spitter
|21
|80-128 HP
|None
|10
|Applies 4 stacks of poison on hit.
|-
|Armored Goblin
|???
|75-90 HP
|35% + 12
|10
|
|-
|Mite Spitter
|21
|56-80 HP
|None
|10
|Applies 4 stacks of poison on hit.
|-
|Robber
|???
|110-130 HP
|None
|20
|
|-
|Robber Deadeye
|???
|110-130 HP
|None
|10
|Leads attacks.
|-
|Skeleton Mage
|Varies
|190-200 HP
|None, or -10%, or -20%
|10
|Resistant to fire.
|-
|Fire Lizard
|Varies
|110-130 HP
|None, or 20% + 10
|50
|Continuous stream of very short burning effects.
|}
<gallery mode="packed-hover" heights="180px">
File:Goblin4.png|Goblin
File:Heavybug4.png|Big Bug
File:Spitterbug3.png|Bug Spitter
File:Mite_spitter.png|Mite Spitter
File:armorgoblin.png|Armor Goblin
File:Robber.png|Robber
File:Robber Deadeye.png|Robber Deadeye
File:SkeletonMage1.png|Skeleton Apprentice
File:SkeletonMage2.png|Skeleton Mage
</gallery>
''Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.''
==Floor 5==
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 6 enemies that spawn on floor 5.
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Notes'''
|-
|Guard Bug
|???
|70-130 HP
|25% + 5
|10
|
|-
|Armored Goblin
|???
|90-105 HP
|35% + 12
|20
|
|-
|Mite Spitter
|21
|70-100 HP
|None
|10
|Applies 5 stacks of poison on hit.
|-
|Blue Wasp
|???
|16-25 HP
|None
|20
|
|-
|Skeleton Mage
|Varies
|230-240 HP
| -10%, or -20%
|20
|Resistant to fire.
|-
|Rōnin
|???
|260-310 HP
|None
|7
|Reflects projectiles while dashing.
|}
<gallery mode="packed-hover" heights="180px">
File:Armorbug4.png|Guard Bug
File:Mite_spitter2.png|Mite Spitter
File:armorgoblin2.png|Armor Goblin
File:wasp.png|Blue Wasp
</gallery>
==Floor 6==
This floor is home to <!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  -->nothing. There are a total of 7 enemies on floor 6.
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Notes'''
|-
|Armored Goblin
|???
|105-120 HP
|35% + 12
|10
|
|-
|Mite Spitter
|24
|120-192 HP
|None
|10
|Applies 6 stacks of poison on hit.
|-
|Cultist
|???
|180-190 HP
|None
|10
|
|-
|Blue Wasp
|???
|20-30 HP
|None
|10
|
|-
|Jumping Mite
|24
|48-72 HP
|None
|10
|Applies 6 stacks of poison on hit.
|-
|Skeleton Mage
|Varies
|270-280 HP
| -20%, or -40%
|20
|Resistant to fire.
|-
|Rōnin
|???
|305-355 HP
|None
|8
|Reflects projectiles while dashing.
|}
<gallery mode="packed-hover" heights="180px">
File:Mite_spitter3.png|Mite Spitter
File:armorgoblin3.png|Armor Goblin
File:wasp2.png|Blue Wasp
File:Cultist.png|Cultist
File:Jumping mite.png|Jumping Mite
File:Ronin.png|Rōnin
</gallery>
==Misc/Removed Enemies==
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Notes'''
|-
|Mite
|???
|??? HP
|None
|Only spawns in the spider boss room.
|-
|Guard Mite
|???
|??? HP
|None
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.
|-
|Dummy
|0
|10000 HP
|None
|Can only be spawned in via command
|-
|Hitman
|???
|140-160 HP
|35% + 5
|v1.2.4 Replaced by the Ronin.
|}
<gallery mode="packed-hover" heights="180px">
File:dummy (misc).png|Dummy
File:Guard_mite_(removed).png|Guard Mite
File:Mite.png|Mite
File:hitman.png|Hitman
</gallery>
==Health Range Formulas==
<spoiler>
Bandit: getrandom(10,25) + (%level * 20) <br>
outlaw: getrandom(30,50) + (%level * 20) <br>
robber: getrandom(30,50) + (%level * 20) <br>
robber deadeye: getrandom(30,50) + (%level * 20) <br>
hitman: getrandom(40,60) + (%level * 20) <br>
cultist: getrandom(60,70) + (%level * 20) <br>
goblin: getrandom(15,30) + (%level * 15) <br>
armored goblin: getrandom(15,30) + (%level * 15) <br>
bug: (%level / 2.5) * getrandom(30,40) <br>
big bug: (%level / 2.5) * getrandom(30,50) <br>
armored bug: (%level / 2.5) * getrandom(35,65) <br>
bug spitter: (%level / 2.5) * getrandom (50,80) <br>
cicada: (%level / 2.5) * getrandom(40,60) <br>
mite spitter: (%level / 2.5) * getrandom(35,50) <br>
wasp (%level / 3) * getrandom(10,15) <br>
jumping mite: (%level / 2.5) * getrandom(20,30) <br>
guard mite: (%level / 2.5) * getrandom(40,50)
</spoiler>


<!--
<!--
==Floor 7 The Flooded Temple==
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?
health values:
health values:
Bandit: getrandom(10,25) + (%level * 20)
Bandit: getrandom(10,25) + (%level * 20)

Latest revision as of 02:21, 28 June 2024

There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.

Floor 1[edit]

This floor is home to the Troll Boss. There are a total of 6 enemies, not including the bunny, that can spawn on floor 1.

Enemy Attack Damage Health Armor Spawn Weight Spawn Weight [Forest] Notes
Bandit 15 (ranged) 6 (melee) 30-45 HP None 10 60
Bug 15 12-16 HP None 30 15
Big Bug 30 12-20 HP None 20 10
Guard Bug 10 14-26 HP 25% + 5 20 10
Cicada 15 16-24 HP None 20 10
Goblin 15 (contact), 40 (weapon strike) 30-45 HP None 1 5
Bunny 0 5-15 HP None 5 2 Drops a food item on death instead of gold.

Floor 2[edit]

This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.

Enemy Attack Damage Health Armor Spawn Weight Notes
Bug 15 24-32 HP None 10
Big Bug 30 24-40 HP None 30
Cicada 11 32-48 HP None 10
Guard Bug 10 28-52 HP 25% + 5 20
Goblin 5 (contact), 40 (weapon strike) 45-60 HP None 10
Bug Spitter 20 40-64 HP None 20 Applies 2 stacks of poison on hit.
Skeleton Mage Varies 110-120 HP None, or -10% 2 Resistant to fire.

Rumor has it, the reason there are no human enemies is because the spider boss ate them all.

Floor 3[edit]

This floor is home to the Cursed Knight. There are a total of 7 enemies on floor 3.

Enemy Attack Damage Health Armor Spawn Weight Spawn Weight [Vines] Spawn Weight [Flooded Temple] Notes
Big Bug 30 36-60 HP None 10 10 0
Guard Bug 10 42-78 HP 25% + 5 10 10 0
Goblin 5 (contact), 40 (weapon strike) 60-75 HP None 20 5 0
Bug Spitter 20 60-96 HP None 20 80 0 Applies 3 stacks of poison on hit.
Outlaw 10 (melee), 20 (ranged) 90-110 HP None 10 2 0
Shark ??? ??? HP N/A 0 0 100
Skeleton Mage Varies 150-160 HP None, or -10%, or -20% 5 0 0 Resistant to fire.

Floor 4[edit]

This floor is home to the Excavator. There are a total of 8 enemies that spawn on floor 4.

Enemy Attack Damage Health Armor Spawn Weight Notes
Big Bug ??? 48-80 HP None 10
Goblin ??? 75-90 HP None 20
Bug Spitter 21 80-128 HP None 10 Applies 4 stacks of poison on hit.
Armored Goblin ??? 75-90 HP 35% + 12 10
Mite Spitter 21 56-80 HP None 10 Applies 4 stacks of poison on hit.
Robber ??? 110-130 HP None 20
Robber Deadeye ??? 110-130 HP None 10 Leads attacks.
Skeleton Mage Varies 190-200 HP None, or -10%, or -20% 10 Resistant to fire.
Fire Lizard Varies 110-130 HP None, or 20% + 10 50 Continuous stream of very short burning effects.

Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.

Floor 5[edit]

This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 6 enemies that spawn on floor 5.

Enemy Attack Damage Health Armor Spawn Weight Notes
Guard Bug ??? 70-130 HP 25% + 5 10
Armored Goblin ??? 90-105 HP 35% + 12 20
Mite Spitter 21 70-100 HP None 10 Applies 5 stacks of poison on hit.
Blue Wasp ??? 16-25 HP None 20
Skeleton Mage Varies 230-240 HP -10%, or -20% 20 Resistant to fire.
Rōnin ??? 260-310 HP None 7 Reflects projectiles while dashing.

Floor 6[edit]

This floor is home to nothing. There are a total of 7 enemies on floor 6.

Enemy Attack Damage Health Armor Spawn Weight Notes
Armored Goblin ??? 105-120 HP 35% + 12 10
Mite Spitter 24 120-192 HP None 10 Applies 6 stacks of poison on hit.
Cultist ??? 180-190 HP None 10
Blue Wasp ??? 20-30 HP None 10
Jumping Mite 24 48-72 HP None 10 Applies 6 stacks of poison on hit.
Skeleton Mage Varies 270-280 HP -20%, or -40% 20 Resistant to fire.
Rōnin ??? 305-355 HP None 8 Reflects projectiles while dashing.

Misc/Removed Enemies[edit]

Enemy Attack Damage Health Armor Notes
Mite ??? ??? HP None Only spawns in the spider boss room.
Guard Mite ??? ??? HP None An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.
Dummy 0 10000 HP None Can only be spawned in via command
Hitman ??? 140-160 HP 35% + 5 v1.2.4 Replaced by the Ronin.

Health Range Formulas[edit]