Monsters: Difference between revisions
From Age of Dungeons Wiki
(Floor 1 information added + hidden health value calculation for every enemy/miniboss) |
(Floor headers) |
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File:Heavybug.png|Big Bug | File:Heavybug.png|Big Bug | ||
</gallery> | </gallery> | ||
==Floor 2== | |||
==Floor 3== | |||
==Floor 4== | |||
==Floor 5== | |||
==Floor 6== | |||
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==Floor 7 The Flooded Temple== | |||
health values: | health values: | ||
Bandit: getrandom(10,25) + (%level * 20) | Bandit: getrandom(10,25) + (%level * 20) |
Revision as of 01:51, 19 October 2022
This is still being worked on, one floor at a time.
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room. Armorbug.png Bandit.png Bug.png Cicada.png Goblin.png Heavybug.png
Floor 1
There are a total of 6 enemies that can spawn on floor 1:
Enemy | Attack Damage | Health | Armor |
Bandit | ??? | 30-45 HP | None |
Bug | ??? | 12-16 HP | None |
Big Bug | ??? | 12-20 HP | None |
Guard Bug | ??? | 14-26 HP | 25% + 5 |
Cicada | ??? | 16-24 HP | None |
Goblin | ??? | 30-45 HP | None |