Monsters: Difference between revisions

From Age of Dungeons Wiki
(Floor 1 information added + hidden health value calculation for every enemy/miniboss)
(Floor headers)
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File:Heavybug.png|Big Bug
File:Heavybug.png|Big Bug
</gallery>
</gallery>
==Floor 2==
==Floor 3==
==Floor 4==
==Floor 5==
==Floor 6==


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==Floor 7 The Flooded Temple==
health values:
health values:
Bandit: getrandom(10,25) + (%level * 20)
Bandit: getrandom(10,25) + (%level * 20)

Revision as of 01:51, 19 October 2022

This is still being worked on, one floor at a time.

There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room. Armorbug.png Bandit.png Bug.png Cicada.png Goblin.png Heavybug.png

Floor 1

There are a total of 6 enemies that can spawn on floor 1:

Enemy Attack Damage Health Armor
Bandit ??? 30-45 HP None
Bug ??? 12-16 HP None
Big Bug ??? 12-20 HP None
Guard Bug ??? 14-26 HP 25% + 5
Cicada ??? 16-24 HP None
Goblin ??? 30-45 HP None

Floor 2

Floor 3

Floor 4

Floor 5

Floor 6