Monsters: Difference between revisions
From Age of Dungeons Wiki
(Created page with "Work in Progress To do: *Get Pictures of different Monster types *Get stats of monsters ::-Max health of monster types on each floor ::-Damage of monster types on each floor") |
(Floor 1 information added + hidden health value calculation for every enemy/miniboss) |
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<span style="color:red";>'''This is still being worked on, one floor at a time.'''</span> | |||
To do: | <!--To do: | ||
*Get Pictures of different Monster types | *Get Pictures of different Monster types | ||
*Get stats of monsters | *Get stats of monsters | ||
::-Max health of monster types on each floor | ::-Max health of monster types on each floor | ||
::-Damage of monster types on each floor | ::-Damage of monster types on each floor | ||
--> | |||
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room. | |||
Armorbug.png | |||
Bandit.png | |||
Bug.png | |||
Cicada.png | |||
Goblin.png | |||
Heavybug.png | |||
==Floor 1== | |||
There are a total of 6 enemies that can spawn on floor 1: | |||
{|class="wikitable" | |||
|'''Enemy''' | |||
|'''Attack Damage''' | |||
|'''Health''' | |||
|'''Armor''' | |||
|- | |||
|Bandit | |||
|??? | |||
|30-45 HP | |||
|None | |||
|- | |||
|Bug | |||
|??? | |||
|12-16 HP | |||
|None | |||
|- | |||
|Big Bug | |||
|??? | |||
|12-20 HP | |||
|None | |||
|- | |||
|Guard Bug | |||
|??? | |||
|14-26 HP | |||
|25% + 5 | |||
|- | |||
|Cicada | |||
|??? | |||
|16-24 HP | |||
|None | |||
|- | |||
|Goblin | |||
|??? | |||
|30-45 HP | |||
|None | |||
|} | |||
<gallery mode="packed-hover"> | |||
File:Armorbug.png|Guard Bug | |||
File:Bandit.png|Bandit | |||
File:Bug.png|Bug | |||
File:Cicada.png|Cicada | |||
File:Goblin.png|Goblin | |||
File:Heavybug.png|Big Bug | |||
</gallery> | |||
<!-- | |||
health values: | |||
Bandit: getrandom(10,25) + (%level * 20) | |||
outlaw: getrandom(30,50) + (%level * 20); | |||
robber: getrandom(30,50) + (%level * 20) | |||
robber deadeye: getrandom(30,50) + (%level * 20) | |||
hitman: getrandom(40,60) + (%level * 20) | |||
cultist: getrandom(60,70) + (%level * 20) | |||
goblin: getrandom(15,30) + (%level * 15) | |||
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12 | |||
bug: (%level / 2.5) * getrandom(30,40); | |||
big bug: (%level / 2.5) * getrandom(30,50); | |||
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5 | |||
bug spitter: (%level / 2.5) * getrandom (50,80) | |||
cicada: (%level / 2.5) * getrandom(40,60) | |||
mite spitter: (%level / 2.5) * getrandom(35,50) | |||
wasp (%level / 3) * getrandom(10,15) | |||
jumping mite: (%level / 2.5) * getrandom(20,30) | |||
guard mite: (%level / 2.5) * getrandom(40,50) | |||
miniboss: | |||
totallevel radius: 150TU | |||
scorp: 150 * %level + ((20 + %level * 2) * %totallevels); | |||
egg: %level * 20 | |||
mantis: 250 * %level + ((15 + %level * 2) * %totallevels) | |||
mtg: 5000 + (80 * %totallevels) | |||
wraith: 500 * %level + ((30 + %level * 3) * %totallevels); | |||
mesmer: 750 + (30 * %totallevels) | |||
mesmer clone: 200 | |||
--> |
Revision as of 01:49, 19 October 2022
This is still being worked on, one floor at a time.
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room. Armorbug.png Bandit.png Bug.png Cicada.png Goblin.png Heavybug.png
Floor 1
There are a total of 6 enemies that can spawn on floor 1:
Enemy | Attack Damage | Health | Armor |
Bandit | ??? | 30-45 HP | None |
Bug | ??? | 12-16 HP | None |
Big Bug | ??? | 12-20 HP | None |
Guard Bug | ??? | 14-26 HP | 25% + 5 |
Cicada | ??? | 16-24 HP | None |
Goblin | ??? | 30-45 HP | None |