Monsters: Difference between revisions
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|70-110 HP | |70-110 HP | ||
|None | |None | ||
| | |Water Biome | ||
|0 | |0 | ||
|Helpless when out of the water | |Helpless when out of the water | ||
| Line 288: | Line 288: | ||
|10 | |10 | ||
|Leads ranged attacks. | |Leads ranged attacks. | ||
| | |||
|- | |- | ||
|Skeleton Mage | |Skeleton Mage | ||
| Line 295: | Line 296: | ||
|10 | |10 | ||
|Resistant to fire. | |Resistant to fire. | ||
| | |||
|- | |- | ||
|Fire Lizard | |Fire Lizard | ||
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|50 | |50 | ||
|Continuous stream of very short burning effects. | |Continuous stream of very short burning effects. | ||
| | |||
|- | |||
|Fortress Soldier | |||
|Varies | |||
|???-??? HP | |||
|10% + 2, or 30% + 10 | |||
|Fortress Biome | |||
|Comes in variety of random weapons with low tier armor. | |||
| | |||
|- | |||
|Fortress Adept | |||
|Varies | |||
|???-??? HP | |||
|40% + 10 | |||
|Fortress Biome | |||
|Comes in variety of high tier weapons with high tier armor. | |||
| | |||
|- | |||
|} | |} | ||
<gallery mode="packed-hover" heights="180px"> | <gallery mode="packed-hover" heights="180px"> | ||
| Line 314: | Line 334: | ||
File:SkeletonMage2.png|Skeleton Mage | File:SkeletonMage2.png|Skeleton Mage | ||
File:F4_Fire_Lizard.png|Fire Lizard | File:F4_Fire_Lizard.png|Fire Lizard | ||
File:F4_Fortress_Soldier.png|Fortress Soldier | |||
File:F4_Fortress_Adept.png|Fortress Adept | |||
</gallery> | </gallery> | ||
''Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.'' | ''Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.'' | ||
Latest revision as of 11:18, 14 February 2026
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.
Floor 1[edit]
This floor is home to the Troll Boss. There are a total of 6 enemies, not including the bunny, that can spawn on floor 1.
| Enemy | Attack Damage | Health | Armor | Spawn Weight | Spawn Weight [Forest] | Notes |
| Bandit | 15 (ranged) 6 (melee) | 30-45 HP | None | 10 | 60 | |
| Bug | 15 | 12-16 HP | None | 30 | 15 | |
| Big Bug | 30 | 12-20 HP | None | 20 | 10 | |
| Guard Bug | 10 | 14-26 HP | 25% + 5 | 20 | 10 | |
| Cicada | 15 | 16-24 HP | None | 20 | 10 | |
| Goblin | 15 (contact), 40 (weapon strike) | 30-45 HP | None | 1 | 5 | |
| Bunny | 0 | 5-15 HP | None | 5 | 2 | Drops a food item on death instead of gold. |
Floor 2[edit]
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.
| Enemy | Attack Damage | Health | Armor | Spawn Weight | Notes |
| Bug | 15 | 24-32 HP | None | 10 | |
| Big Bug | 30 | 24-40 HP | None | 30 | |
| Cicada | 11 | 32-48 HP | None | 10 | |
| Guard Bug | 10 | 28-52 HP | 25% + 5 | 20 | |
| Goblin | 5 (contact), 40 (weapon strike) | 45-60 HP | None | 10 | |
| Bug Spitter | 20 | 40-64 HP | None | 20 | Applies 2 stacks of poison on hit. |
| Skeleton Mage | Varies | 110-120 HP | None, or -10% | 2 | Resistant to fire. |
Rumor has it, the reason there are no human enemies is because the spider boss ate them all.
Floor 3[edit]
This floor is home to the Cursed Knight. There are a total of 7 enemies on floor 3.
| Enemy | Attack Damage | Health | Armor | Spawn Weight | Spawn Weight [Vines] | Notes |
| Big Bug | 30 | 36-60 HP | None | 10 | 10 | |
| Guard Bug | 10 | 42-78 HP | 25% + 5 | 10 | 10 | |
| Goblin | 5 (contact), 40 (weapon strike) | 60-75 HP | None | 20 | 5 | |
| Bug Spitter | 20 | 60-96 HP | None | 20 | 80 | Applies 3 stacks of poison on hit. |
| Outlaw | 10 (melee), 20 (ranged) | 90-110 HP | None | 10 | 2 | |
| Shark | 30 | 70-110 HP | None | Water Biome | 0 | Helpless when out of the water |
| Skeleton Mage | Varies | 150-160 HP | None, or -10%, or -20% | 5 | 0 | Resistant to fire. |
Floor 4[edit]
This floor is home to the Excavator. There are a total of 8 enemies that spawn on floor 4.
| Enemy | Attack Damage | Health | Armor | Spawn Weight | Notes | |
| Big Bug | 40 | 48-80 HP | None | 10 | ||
| Goblin | 5 (contact), 40 (weapon strike) | 75-90 HP | None | 20 | ||
| Bug Spitter | 21 | 80-128 HP | None | 10 | Applies 4 stacks of poison on hit. | |
| Armored Goblin | 5 (contact), 40 (weapon strike) | 75-90 HP | 35% + 12 | 10 | ||
| Mite Spitter | 10 (contact), 21 (ranged) | 56-80 HP | None | 10 | Applies 4 stacks of poison on ranged attack hit. | |
| Robber | 16 (melee), 25 (ranged) | 110-130 HP | None | 20 | ||
| Robber Deadeye | 13 (melee), 25 (ranged) | 110-130 HP | None | 10 | Leads ranged attacks. | |
| Skeleton Mage | Varies | 190-200 HP | None, or -10%, or -20% | 10 | Resistant to fire. | |
| Fire Lizard | Varies | 110-130 HP | None, or 20% + 10 | 50 | Continuous stream of very short burning effects. | |
| Fortress Soldier | Varies | ???-??? HP | 10% + 2, or 30% + 10 | Fortress Biome | Comes in variety of random weapons with low tier armor. | |
| Fortress Adept | Varies | ???-??? HP | 40% + 10 | Fortress Biome | Comes in variety of high tier weapons with high tier armor. |
Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.
Floor 5[edit]
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 6 enemies that spawn on floor 5.
| Enemy | Attack Damage | Health | Armor | Spawn Weight | Notes |
| Guard Bug | 10 | 70-130 HP | 25% + 5 | 10 | |
| Armored Goblin | 5 (contact), 80 (weapon strike) | 90-105 HP | 35% + 12 | 20 | |
| Mite Spitter | 10 (contact), 21 (ranged) | 70-100 HP | None | 10 | Applies 5 stacks of poison on ranged attack hit. |
| Blue Wasp | 20 | 16-25 HP | None | 20 | |
| Skeleton Mage | Varies | 230-240 HP | -10%, or -20% | 20 | Resistant to fire. |
| Rōnin | 120 (dash crit), 40-50 (normal strikes) | 260-310 HP | None | 7 | Reflects projectiles while dashing. |
| Ice Lizard | Varies | 150-170 HP | None, or 20% + 10 | 10 | Continuous stream of ice effects. |
Floor 6[edit]
This floor is home to nothing. There are a total of 7 enemies on floor 6.
| Enemy | Attack Damage | Health | Armor | Spawn Weight | Notes |
| Armored Goblin | 5 (contact), 80 (weapon strike) | 105-120 HP | 35% + 12 | 10 | |
| Mite Spitter | 10 (contact), 24 (ranged) | 120-192 HP | None | 10 | Applies 6 stacks of poison on ranged attack hit. |
| Cultist | 21 (melee), 70 (ranged) | 180-190 HP | None | 10 | |
| Blue Wasp | 20 | 20-30 HP | None | 10 | |
| Jumping Mite | 24 | 48-72 HP | None | 10 | Applies 6 stacks of poison on hit. |
| Skeleton Mage | Varies | 270-280 HP | -20%, or -40% | 20 | Resistant to fire. |
| Rōnin | 20 (dash crit), 40-50 (normal strikes) | 305-355 HP | None | 8 | Reflects projectiles while dashing. |
| Thunder Lizard | Varies | 180-210 HP | None, or 20% + 10 | 10 | Continuous stream of Thunder effects. |
Misc/Removed Enemies[edit]
| Enemy | Attack Damage | Health | Armor | Notes |
| Mite | ??? | ??? HP | None | Only spawns in the spider boss room. |
| Guard Mite | ??? | ??? HP | None | An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon. |
| Dummy | 0 | 10000 HP | None | Can only be spawned in via command |
| Hitman | ??? | 140-160 HP | 35% + 5 | v1.2.4 Replaced by the Ronin. |
Health Range Formulas[edit]


