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	<title>Age of Dungeons Wiki - User contributions [en]</title>
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	<updated>2026-04-29T05:48:49Z</updated>
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	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=507</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=507"/>
		<updated>2022-08-29T04:49:32Z</updated>

		<summary type="html">&lt;p&gt;Stargatefan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a total of five bosses in AoD currently. Not to be confused with [[minibosses]].&lt;br /&gt;
&lt;br /&gt;
Bosses reset every 2 hours at dungeon generation; many players will group up and rush the bosses right when the server resets.&lt;br /&gt;
&lt;br /&gt;
The bosses can be found on their corresponding floor. To find them, you will need a [[items|compass]], which can be found in dungeon shops. Follow the North needle to find the boss on that floor.&lt;br /&gt;
&lt;br /&gt;
Bosses can also be &#039;&#039;upgraded&#039;&#039; through the usage of a [[items|Challenge Stone]], which increases their DMG, HP, and may add different actions.&lt;br /&gt;
&lt;br /&gt;
Boss&#039; HP and rewards are based off a hidden formula that relates to how many players are online and what level those players are.&lt;br /&gt;
==Troll Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TrollBoulder.png|The Troll boss throwing a boulder.&lt;br /&gt;
F1BossRoom.png|Troll Boss&#039; Ruined Castle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Troll boss is a simple-minded troll which has two forms of attack: directly hitting you, or throwing boulders. Both have a slight area of effect. It will usually resort to hitting a player directly unless that player is too far away, or outside of the main courtyard area in the ruin. The boulders have a strong knockback and violently shake your screen. Like many bosses, the troll will strongly prioritize the players that are closest to it; but will also more strongly consider players that are doing a lot more damage to it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The troll attacks much faster, and squads of Goblins with stats comparable to those found on F5 will spawn periodically at the sides of the ruin.&lt;br /&gt;
&lt;br /&gt;
==Spider Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
SpiderBoss.png|The Spider boss as it appears in its room.&lt;br /&gt;
F2BossRoom.png|Spider Boss&#039; Lair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Spider boss has 2 stages, on the ground and on the roof. &lt;br /&gt;
&lt;br /&gt;
During its initial stage, it will be on the ground. It will run out and attempt to grab a player then run back to the center of the room to eat them. The grabbed player cannot recall or escape the spider on their own terms, but can attack the spider while being eaten if using a melee weapon. After 20 seconds, or after the spider takes damage equal to 10% of its max HP (whichever comes first), the spider will release the grabbed player and switch attack phases. Each bite of the player will heal the spider for a percentage of its lost HP, which means it is especially important to avoid being grabbed when the spider is nearing death so it can be finished off. &lt;br /&gt;
&lt;br /&gt;
After the eating phase, numerous spiderlings will spawn around the arena to attack players with weak melee attacks. Meanwhile, the spider will fire off a barrage of poison balls that apply 11 stacks of poison each. Shortly after the boss is finished spitting poison, the boss will switch back to its grabbing attack phase.&lt;br /&gt;
&lt;br /&gt;
While below 50% HP, the spider will jump up to the ceiling and remain up there any time it is not attempting to grab a player. Having access to ranged attacks is important for finishing the fight effectively.&lt;br /&gt;
&lt;br /&gt;
*Tip: Burning and Blood Curse can be used on the spider to mitigate its healing, making the fight easier to finish out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Healing from eating a player is increased. Grabbed players take more damage from being eaten. Poison stacks applied from the spider&#039;s ranged attacks are increased to 22. Spiderlings have increased health and attack damage.&lt;br /&gt;
&lt;br /&gt;
==Cursed Knight==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
cursedKnightv1.png|The Cursed Knight staring down a interloper.&lt;br /&gt;
F3BossRoom.png|Cursed Knight&#039;s Sacred Spring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Cursed Knight is a paladin on floor 3. Due to the influences of the dungeon, it has mutated to a size rivaling the Troll boss whilst enchanting its weapon to drop pools of corruption.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins, the Cursed Knight will give any trespassers 10 seconds to leave the room. Once that time is up, the paths into the room will be destroyed about 2 seconds after it starts combat. The Cursed Knight&#039;s attack pattern comprises of two modes: projectile reflection and a devastating overhead swing that can instantly kill most players if directly hit. When the projectile reflection ability is used, the Cursed Knight will stop and face a single direction while channeling the ability which destroys any projectiles which come near the front of it. Once finished channeling, the knight will begin rapidly firing a doubled quantity of all absorbed projectiles back at the player who fired the majority of them. The Cursed Knight occasionally pulls players in before performing an attack. As the Cursed Knight&#039;s health decreases, particularly around the 50% mark, its mace attacks will swing much faster.&lt;br /&gt;
&lt;br /&gt;
Each swing will leave behind a &amp;quot;puddle&amp;quot; of corruption that remains active for 20 seconds. While touching this puddle, you will rapidly accumulate &amp;quot;corruption&amp;quot;, up to 100 points, after which you obtain a random curse.&lt;br /&gt;
&lt;br /&gt;
The room is lined by a roman bath style body of boiling water. Being in the boiling water deals a percentage of your remaining HP, making it particularly devastating to your health pool while near maximum health. If you&#039;re thrown into the water at a low health percentage, it may take longer than you might expect for it to kill you.&lt;br /&gt;
&lt;br /&gt;
*Tip: Although the mace swings faster later in the fight, the maximum damage it can deal scales inversely with the attack speed. So while it may be hitting you more reliably later on, the overall danger posed by being hit directly decreases substantially.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The Cursed Knight&#039;s pull ability is used more frequently and is more effective at pulling players from the side. The projectile reflection ability will fire back four times as many projectiles instead of just double. The heated water surrounding the arena deals damage at a greatly increased rate.&lt;br /&gt;
&lt;br /&gt;
==The Excavator==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheExcavator.png|The Excavator as it appears in its arena.&lt;br /&gt;
F4BossRoom.png|Excavator&#039;s Crystal Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Excavator is a short but stout miner found in floor 4. &amp;lt;!-- Wants to prove its dance moves. Rock and stone to the bone. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their attack pattern alternates between slinging a large rock at players when at a distance or by performing a whirlwind attack or hitting the ground infront of them. Any boulders or pickaxe strikes that hit the ground will &#039;&#039;damage the floor&#039;&#039;. &#039;&#039;&#039;Their attacks are largely centered around dealing AoE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching half HP, it&#039;ll destroy any floors that it previously damaged and cause the room&#039;s ceiling to partially collapse dealing room-wide damage as rocks fall from the ceiling. It&#039;ll also overheat its pickaxe, with it now performing burning damage alongside flinging small pebbles that can damage players with every attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Will now switch to phase two at 70% HP rather than at 50%. Applies an additional 30% damage to all attacks.&lt;br /&gt;
&lt;br /&gt;
==FrostFire Mage==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
FrostFireMage.png|The FrostFire Mage as it appears in its arena.&lt;br /&gt;
F5BossRoom.png|FFM&#039;s Resting Place&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The FrostFire Mage is an eons old mage that resides in floor five. Gone mad whilst dabbling in dark arts, they view any trespassers as mere sacrifices to their endless pursuit for immortality and power. The fight revolves largely around positioning, with many abilities requiring players to move strategically to avoid taking massive damage.&amp;lt;!-- you&#039;re gonna have a bad time. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FrostFire Mage has two primary combat phases: frost mode and fire mode.&lt;br /&gt;
&lt;br /&gt;
For each rotation in the fire phase, the mage has three options: Hurl huge devastating fireballs at faraway players, perform a fiery leap towards the nearest player, or fire a cone of flames at players in melee range. The mage will rotate between these three abilities in that order when applicable. If no players are far away, the fireballs will be skipped. If players are in melee range, the leap will be skipped. If the cone or fireballs would be used more than twice in a row, the rotation is complete and the mage will teleport randomly to a new position to restart the ability rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; All attacks in the fire rotation will apply a long lasting burning debuff that will constantly damage the player until they douse themselves in the pools of blood in the room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the FrostFire Mage is in the frost phase, they&#039;ll walk towards the center of the room before conjuring a blizzard at their location. While generating the blizzard, large ice crystals will form above players before dropping down, dealing damage and a slowing effect.  &#039;&#039;It takes roughly two seconds for the crystals to form and fall.&#039;&#039; &#039;&#039;&#039;Being affected by too many ice debuffs can trap you in an icy prison.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon dropping to 1/4 of their HP, the FrostFire Mage becomes invincible and cleanses all poison as the &#039;&#039;entire&#039;&#039; server temporarily goes dark. The FrostFire Mage then summons lost souls that each have 1/12 of their HP. The FrostFire Mage will drain 250 HP per half second from the souls as healing. Any damage players do to the lost souls during this phase will deny that much healing to the boss, so it is encouraged to DPS the lost souls as much as possible. During this phase, the FrostFire Mage doesn&#039;t attack, so it&#039;s a good chance for anyone low on resources to get their bearings before the final phase begins.&lt;br /&gt;
&lt;br /&gt;
*After all lost souls are killed, the FrostFire Mage enters its combined frost and fire phase for the remainder of the fight. The combined phase is similar to the normal fire phase, except:&lt;br /&gt;
**Frost crystals are summoned every time the boss uses its leap or cone attacks.&lt;br /&gt;
**The cone attack applies slowing in addition to burning.&lt;br /&gt;
**The teleport explosions apply slowing in addition to burning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Fire damage greatly increased. Delay between phase switches is shorter than normal. Darkness from summoning the lost souls remains for the duration of the fight. As more of the lost souls&#039; HP is successfully drained by the boss, maximum visibility decreases even further.&lt;br /&gt;
&lt;br /&gt;
*Trivia: In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Oathbreaker==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheOathbreaker.png|The Oathbreaker as it appears whilst encased in crystal.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Oathbreaker is a special &amp;quot;hidden&amp;quot; boss that can be found in FFM&#039;s boss arena after FFM has been defeated.. When it spawns in, it&#039;ll be encased in a crystal and requires a special [[Items|item]] to be broken out of its prison. After a brief five second preparation time, the boss fight will begin.&lt;br /&gt;
&lt;br /&gt;
All of Oathbreaker&#039;s attacks apply a build-up of blood curse. Upon reaching 100 stacks, the blood curse becomes active, and you will be unable to heal by any means for the duration. When the blood curse wears off, an aura will surround the player and explode outwards after a few seconds. Any other players in range of the explosion will be afflicted with the blood curse.&lt;br /&gt;
Oathbreaker&#039;s melee attacks are wide sweeping and extremely damaging. It&#039;ll occasionally dash around the arena to catch players flatfooted. Upon reaching 60% HP, the Oathbreaker will switch to a dual ranged/melee form. Upon reaching 30% HP, they&#039;ll randomly perform devastating room-wide attacks that must be avoided through positioning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; No challenge mode variant. The Oathbreaker is always a challenge.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is a rare chance that the Troll Boss will spawn with hair, oddly enough.&lt;br /&gt;
*There is a chance you can teleport directly into a boss lair.&lt;br /&gt;
*The blood puddles in FFM&#039;s room will cleanse any fire debuff when stepped in, which can affect the boss itself. This could cause thermite users to generate large amounts of salt.&lt;br /&gt;
*In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
*One of the lines Oathbreaker says mentions a certain character who lost sight of their original goal and has been caught in the eternal abyss.&lt;/div&gt;</summary>
		<author><name>Stargatefan</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=506</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=506"/>
		<updated>2022-08-29T04:45:47Z</updated>

		<summary type="html">&lt;p&gt;Stargatefan: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 4 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison&#039;&#039;&#039; and &#039;&#039;&#039;Experience&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Drinking a mana potion while already having more than double your max mana will [[Curses|curse]] you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039;- Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found only in the dungeon. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. Values at &#039;&#039;???&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stargatefan</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=504</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=504"/>
		<updated>2022-08-29T01:02:29Z</updated>

		<summary type="html">&lt;p&gt;Stargatefan: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 4 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison&#039;&#039;&#039; and &#039;&#039;&#039;Experience&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Drinking a mana potion while already having more than double your max mana will [[Curses|curse]] you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039;- Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found only in the dungeon. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - &#039;&#039; &#039;More info needed.&#039; &#039;&#039; Values at &#039;&#039; &#039;Unknown&#039; &#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stargatefan</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=503</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=503"/>
		<updated>2022-08-29T00:55:26Z</updated>

		<summary type="html">&lt;p&gt;Stargatefan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Burns or freezes target.&lt;br /&gt;
|Critical hit that deals 1000 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Restores 20 mana or HP.&lt;br /&gt;
|Increases maximum HP by 2 points or mana by five points. (Bonuses are lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 30 HP or deals 30 bonus melee damage to the target (Blinds players).&lt;br /&gt;
|Heals for 90 HP&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 20 HP or applies 6 stacks of poison to the target.&lt;br /&gt;
|Increases player scale by 2.5% until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 10HP or burns the target for 90 damage.&lt;br /&gt;
|Heals for 50HP&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Every attack applies 3 stacks of poison to the target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|60&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Very fast attack speed compared to other swords&lt;br /&gt;
|Critical hit that deals 500 bonus melee damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Gram.png|Gram&lt;br /&gt;
File:FI.png|Fire and Ice&lt;br /&gt;
File:BM.png|Body and Mind&lt;br /&gt;
File:LS.png|Light and Shadow&lt;br /&gt;
File:FF.png|Feast and Famine&lt;br /&gt;
File:WP.png|War and Peace&lt;br /&gt;
File:DDP.png|Dragon Dagger (P++)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. &#039;&#039;Note that T3 armours also classify as legendaries!&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Firework launcher and tricorder are no longer legendary items, they are possible achievement rewards&lt;br /&gt;
|Firework Launcher&lt;br /&gt;
|Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.&lt;br /&gt;
|Costs 12,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Tricorder&lt;br /&gt;
|Scans players or items to show stats. Scanning a player shows the player&#039;s current inventory, as well as their BL_ID and current %HP. Scanning a weapon will show that weapon&#039;s damage.&lt;br /&gt;
|Costs 11,000 gold.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|60% cost reduction on Light spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Arcangel&#039;s Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.&#039;&#039; &#039;&#039;&#039;The barrier lasts for at most ~3.5 seconds.&#039;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|World Tree Branch&lt;br /&gt;
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|50% cost reduction on Fire spells. Used special attack energy for its special ability. &#039;&#039;Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Sayonara Bow&lt;br /&gt;
|Has a 10% arrow recovery chance on arrows. Deals 40 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Bow&lt;br /&gt;
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Archangel.png|Archangel&#039;s Staff&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
File:worldTreeBranch.png|World Tree Branch&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stargatefan</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=502</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=502"/>
		<updated>2022-08-29T00:50:50Z</updated>

		<summary type="html">&lt;p&gt;Stargatefan: /* Known Curses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Age of Dungeons, you can acquire curses which hinder you by taking up an inventory slot as well as additional debuffs. Curses are lost upon death.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Curses&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;!-- Due to HK armour being disabled alongside the reworked piety system, it is unknown if the Broken Wings curse is still active. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &#039;&#039;&#039;Broken Wings&#039;&#039;&#039; - &amp;quot;Sarmina relinquishes her blessings upon you.&amp;quot; Having Holy Knight Armor then becoming chaotic. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 300 max HP and 500 max mana.&amp;lt;/span&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growing Pains&#039;&#039;&#039; - &amp;quot;Bigger isn&#039;t always better.&amp;quot; Acquired by increasing size 21 times or more using [[Legendaries|legendary]] sword Feast and Famine. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;15% more damage from all sources.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Toxin&#039;&#039;&#039; - &amp;quot;Sickness of the body is simple to treat. Sickness of the mind is an enigma.&amp;quot; Acquired by being grabbed (touch damage only, claw attacks won&#039;t count) by the Mantis [[Minibosses|miniboss]] on floors 4+. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Causes poison to reduce mana alongside health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursed Wounds&#039;&#039;&#039; - &amp;quot;Only divine intervention can heal these wounds.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max health by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Burns&#039;&#039;&#039; - &amp;quot;Only some divine intervention can heal these burns.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max mana by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Delirium&#039;&#039;&#039; - &amp;quot;With the mind abound with confusion, focus is impossible.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces mana regen by 25%. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Burden&#039;&#039;&#039; - &amp;quot;Curses are heavy burdens.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Takes up an inventory slot. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Frailty&#039;&#039;&#039; - No description. Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Take 10% more damage from ALL sources. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Removed Curses&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Shock&#039;&#039;&#039; - &amp;quot;Too much mana isn&#039;t very good for you.&amp;quot; Acquired by overcharging mana to more than double your max mana, then drinking a mana potion. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-75% mana regeneration&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Mana drain from being overcharged now increases exponentially as you overcharge further, making it impossible to overcharge by too much.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COVID-19&#039;&#039;&#039; - &amp;quot;This is no laughing matter.&amp;quot; This curse was obtained via a player cursed with COVID-19 clicking another player who did not have the curse. The curse was initially given to a single player at random, and spread on its own from there. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players who had the curse only suffered from having one inventory slot taken up by the curse. &amp;lt;/span&amp;gt; &#039;&#039;There were unconfirmed rumors that the curse also reduced the amount of EXP a player gained.&#039;&#039; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: April Fools&#039; joke.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;s Mark&#039;&#039;&#039; - &amp;quot;Your soul is forfeit.&amp;quot; Acquired upon purchasing [[Legendaries|Gram]]. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 350 max health.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Gram is now obtained in a different manner than a mere deal.&amp;lt;/span&amp;gt;&lt;br /&gt;
 		 	&lt;br /&gt;
&#039;&#039;&#039;Sarmina&#039;s Vengence&#039;&#039;&#039; - No quote. Acquired upon killing another player whose karma status is not &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;, and is &#039;&#039;10&#039;&#039; levels lower than you. The curse can be acquired multiple times. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players with this curse take 50% more damage from light magic, such as Sunburst. This debuff stacks effectiveness with each additional copy of the curse the player has. &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: PvP has been disabled.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stargatefan</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=501</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=501"/>
		<updated>2022-08-29T00:50:26Z</updated>

		<summary type="html">&lt;p&gt;Stargatefan: /* Removed Curses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Age of Dungeons, you can acquire curses which hinder you by taking up an inventory slot as well as additional debuffs. Curses are lost upon death.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Curses&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;!-- Due to HK armour being disabled alongside the reworked piety system, it is unknown if the Broken Wings curse is still active. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &#039;&#039;&#039;Broken Wings&#039;&#039;&#039; - &amp;quot;Sarmina relinquishes her blessings upon you.&amp;quot; Having Holy Knight Armor then becoming chaotic. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 300 max HP and 500 max mana.&amp;lt;/span&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Shock&#039;&#039;&#039; - &amp;quot;Too much mana isn&#039;t very good for you.&amp;quot; Acquired by overcharging mana to more than double your max mana, then drinking a mana potion. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-75% mana regeneration&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growing Pains&#039;&#039;&#039; - &amp;quot;Bigger isn&#039;t always better.&amp;quot; Acquired by increasing size 21 times or more using [[Legendaries|legendary]] sword Feast and Famine. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;15% more damage from all sources.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Toxin&#039;&#039;&#039; - &amp;quot;Sickness of the body is simple to treat. Sickness of the mind is an enigma.&amp;quot; Acquired by being grabbed (touch damage only, claw attacks won&#039;t count) by the Mantis [[Minibosses|miniboss]] on floors 4+. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Causes poison to reduce mana alongside health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursed Wounds&#039;&#039;&#039; - &amp;quot;Only divine intervention can heal these wounds.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max health by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Burns&#039;&#039;&#039; - &amp;quot;Only some divine intervention can heal these burns.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max mana by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Delirium&#039;&#039;&#039; - &amp;quot;With the mind abound with confusion, focus is impossible.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces mana regen by 25%. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Burden&#039;&#039;&#039; - &amp;quot;Curses are heavy burdens.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Takes up an inventory slot. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Frailty&#039;&#039;&#039; - No description. Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Take 10% more damage from ALL sources. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Removed Curses&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Shock&#039;&#039;&#039; - &amp;quot;Too much mana isn&#039;t very good for you.&amp;quot; Acquired by overcharging mana to more than double your max mana, then drinking a mana potion. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-75% mana regeneration&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Mana drain from being overcharged now increases exponentially as you overcharge further, making it impossible to overcharge by too much.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COVID-19&#039;&#039;&#039; - &amp;quot;This is no laughing matter.&amp;quot; This curse was obtained via a player cursed with COVID-19 clicking another player who did not have the curse. The curse was initially given to a single player at random, and spread on its own from there. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players who had the curse only suffered from having one inventory slot taken up by the curse. &amp;lt;/span&amp;gt; &#039;&#039;There were unconfirmed rumors that the curse also reduced the amount of EXP a player gained.&#039;&#039; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: April Fools&#039; joke.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;s Mark&#039;&#039;&#039; - &amp;quot;Your soul is forfeit.&amp;quot; Acquired upon purchasing [[Legendaries|Gram]]. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 350 max health.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Gram is now obtained in a different manner than a mere deal.&amp;lt;/span&amp;gt;&lt;br /&gt;
 		 	&lt;br /&gt;
&#039;&#039;&#039;Sarmina&#039;s Vengence&#039;&#039;&#039; - No quote. Acquired upon killing another player whose karma status is not &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;, and is &#039;&#039;10&#039;&#039; levels lower than you. The curse can be acquired multiple times. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players with this curse take 50% more damage from light magic, such as Sunburst. This debuff stacks effectiveness with each additional copy of the curse the player has. &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: PvP has been disabled.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stargatefan</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Instruments&amp;diff=500</id>
		<title>Instruments</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Instruments&amp;diff=500"/>
		<updated>2022-08-28T22:50:38Z</updated>

		<summary type="html">&lt;p&gt;Stargatefan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instruments are found as rewards for getting enough achievements. Although they don&#039;t serve any combat purpose, you&#039;ll be able to play music for you and your fellow explorers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The instruments that utilize the [https://forum.blockland.us/index.php?topic=317833.0 Playable Instruments] add-on (must be installed to use) are...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flute&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Clarinet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;French Horn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Standup Bass&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orchestral Violin&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Keytar&#039;&#039;&#039; - Capable of playing Bass, Clarinet, Flute, Frenchhorn, Gameboy, Guitar, Piano, Strings, and Synth, but only one at a time. &lt;br /&gt;
You can also sync these instruments with another player&#039;s instrument by using the /sync command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other instruments that don&#039;t utilize the Playable Instruments add-on...&lt;br /&gt;
*&#039;&#039;&#039;Bugle&#039;&#039;&#039; - Makes a honking noise whenever the player clicks.&lt;br /&gt;
*&#039;&#039;&#039;Boombox&#039;&#039;&#039; - Boombox is only usable by donators that have donated $12 USD or more. [[Music|Here is a list of songs playable on the Boombox.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Clarinet.png|Clarinet&lt;br /&gt;
Bugle.png|Bugle&lt;br /&gt;
Flute.png|Flute&lt;br /&gt;
Frenchhorn.png|French Horn&lt;br /&gt;
Bass.png|Standup Bass&lt;br /&gt;
Violin.png|Orchestral Violin&lt;br /&gt;
Keytar.png|Keytar&lt;br /&gt;
Boombox.png|Boombox&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stargatefan</name></author>
	</entry>
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