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	<title>Age of Dungeons Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/Special:Contributions/Skyboard"/>
	<updated>2026-05-17T18:36:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=1011</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=1011"/>
		<updated>2025-05-23T18:23:17Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: /* Known Curses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Age of Dungeons, you can acquire curses which hinder you by taking up an inventory slot as well as additional debuffs. Curses can be prayed away and have a chance of being dropped upon death.&lt;br /&gt;
&lt;br /&gt;
On the off chance that you have a full inventory of curses or soulbound items, you will be set at 1 HP and be told: &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;&amp;quot;You feel yet another curse try to afflict you, but you simply cannot be cursed any further. You feel horribly ill.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Curses&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Toxin&#039;&#039;&#039; - &amp;quot;Sickness of the body is simple to treat. Sickness of the mind is an enigma.&amp;quot; Acquired by being grabbed (touch damage only, claw attacks won&#039;t count) by the Mantis [[Minibosses|miniboss]] on floors 4+. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Causes poison to reduce mana alongside health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursed Wounds&#039;&#039;&#039; - &amp;quot;Only divine intervention can heal these wounds.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max health by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Burns&#039;&#039;&#039; - &amp;quot;Only some divine intervention can heal these burns.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max mana by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Delirium&#039;&#039;&#039; - &amp;quot;With the mind abound with confusion, focus is impossible.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces mana regen by 25%. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Burden&#039;&#039;&#039; - &amp;quot;Curses are heavy burdens.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Takes up an inventory slot. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Frailty&#039;&#039;&#039; - No description. Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Take 10% more damage from ALL sources. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Removed Curses&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growing Pains&#039;&#039;&#039; - &amp;quot;Bigger isn&#039;t always better.&amp;quot; Acquired by increasing size 21 times or more using [[Legendaries|legendary]] sword Feast and Famine. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;15% more damage from all sources.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Feast and Famine&#039;s ultimate effect has been replaced with a temporary stackable 0.1x scale buff that lasts for 5 minutes as of version 1.2.5.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Shock&#039;&#039;&#039; - &amp;quot;Too much mana isn&#039;t very good for you.&amp;quot; Acquired by overcharging mana to more than double your max mana, then drinking a mana potion. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-75% mana regeneration.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Mana drain from being overcharged now increases exponentially as you overcharge further, making it impossible to overcharge by too much.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COVID-19&#039;&#039;&#039; - &amp;quot;This is no laughing matter.&amp;quot; This curse was obtained via a player cursed with COVID-19 clicking another player who did not have the curse. The curse was initially given to a single player at random, and spread on its own from there. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players who had the curse only suffered from having one inventory slot taken up by the curse. &amp;lt;/span&amp;gt; &#039;&#039;There were unconfirmed rumors that the curse also reduced the amount of EXP a player gained.&#039;&#039; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: April Fools&#039; joke.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;s Mark&#039;&#039;&#039; - &amp;quot;Your soul is forfeit.&amp;quot; Acquired upon purchasing [[Legendaries|Gram]]. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 350 max health.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Gram is now obtained in a different manner than a mere deal.&amp;lt;/span&amp;gt;&lt;br /&gt;
 		 	&lt;br /&gt;
&#039;&#039;&#039;Sarmina&#039;s Vengence&#039;&#039;&#039; - No quote. Acquired upon killing another player whose karma status is not &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;, and is &#039;&#039;10&#039;&#039; levels lower than you. The curse can be acquired multiple times. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players with this curse take 50% more damage from light magic, such as Sunburst. This debuff stacks effectiveness with each additional copy of the curse the player has. &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: PvP has been disabled.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Wings&#039;&#039;&#039; - &amp;quot;Sarmina relinquishes her blessings upon you.&amp;quot; Acquired on becoming &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;chaotic&amp;lt;/span&amp;gt; while having [[Crafting|Holy Knight Armor]] present in your inventory. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Max HP decreased by 300 and Max Mana by 500.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Holy Knight Armor no longer requiring the player to have a lawful alignment.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=1010</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=1010"/>
		<updated>2025-05-23T18:22:50Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: /* Removed Curses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Age of Dungeons, you can acquire curses which hinder you by taking up an inventory slot as well as additional debuffs. Curses can be prayed away and have a chance of being dropped upon death.&lt;br /&gt;
&lt;br /&gt;
On the off chance that you have a full inventory of curses or soulbound items, you will be set at 1 HP and be told: &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;&amp;quot;You feel yet another curse try to afflict you, but you simply cannot be cursed any further. You feel horribly ill.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Curses&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growing Pains&#039;&#039;&#039; - &amp;quot;Bigger isn&#039;t always better.&amp;quot; Acquired by increasing size 21 times or more using [[Legendaries|legendary]] sword Feast and Famine. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;15% more damage from all sources.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Toxin&#039;&#039;&#039; - &amp;quot;Sickness of the body is simple to treat. Sickness of the mind is an enigma.&amp;quot; Acquired by being grabbed (touch damage only, claw attacks won&#039;t count) by the Mantis [[Minibosses|miniboss]] on floors 4+. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Causes poison to reduce mana alongside health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursed Wounds&#039;&#039;&#039; - &amp;quot;Only divine intervention can heal these wounds.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max health by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Burns&#039;&#039;&#039; - &amp;quot;Only some divine intervention can heal these burns.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max mana by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Delirium&#039;&#039;&#039; - &amp;quot;With the mind abound with confusion, focus is impossible.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces mana regen by 25%. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Burden&#039;&#039;&#039; - &amp;quot;Curses are heavy burdens.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Takes up an inventory slot. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Frailty&#039;&#039;&#039; - No description. Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Take 10% more damage from ALL sources. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Removed Curses&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growing Pains&#039;&#039;&#039; - &amp;quot;Bigger isn&#039;t always better.&amp;quot; Acquired by increasing size 21 times or more using [[Legendaries|legendary]] sword Feast and Famine. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;15% more damage from all sources.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Feast and Famine&#039;s ultimate effect has been replaced with a temporary stackable 0.1x scale buff that lasts for 5 minutes as of version 1.2.5.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Shock&#039;&#039;&#039; - &amp;quot;Too much mana isn&#039;t very good for you.&amp;quot; Acquired by overcharging mana to more than double your max mana, then drinking a mana potion. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-75% mana regeneration.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Mana drain from being overcharged now increases exponentially as you overcharge further, making it impossible to overcharge by too much.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COVID-19&#039;&#039;&#039; - &amp;quot;This is no laughing matter.&amp;quot; This curse was obtained via a player cursed with COVID-19 clicking another player who did not have the curse. The curse was initially given to a single player at random, and spread on its own from there. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players who had the curse only suffered from having one inventory slot taken up by the curse. &amp;lt;/span&amp;gt; &#039;&#039;There were unconfirmed rumors that the curse also reduced the amount of EXP a player gained.&#039;&#039; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: April Fools&#039; joke.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;s Mark&#039;&#039;&#039; - &amp;quot;Your soul is forfeit.&amp;quot; Acquired upon purchasing [[Legendaries|Gram]]. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 350 max health.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Gram is now obtained in a different manner than a mere deal.&amp;lt;/span&amp;gt;&lt;br /&gt;
 		 	&lt;br /&gt;
&#039;&#039;&#039;Sarmina&#039;s Vengence&#039;&#039;&#039; - No quote. Acquired upon killing another player whose karma status is not &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;, and is &#039;&#039;10&#039;&#039; levels lower than you. The curse can be acquired multiple times. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players with this curse take 50% more damage from light magic, such as Sunburst. This debuff stacks effectiveness with each additional copy of the curse the player has. &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: PvP has been disabled.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Wings&#039;&#039;&#039; - &amp;quot;Sarmina relinquishes her blessings upon you.&amp;quot; Acquired on becoming &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;chaotic&amp;lt;/span&amp;gt; while having [[Crafting|Holy Knight Armor]] present in your inventory. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Max HP decreased by 300 and Max Mana by 500.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Holy Knight Armor no longer requiring the player to have a lawful alignment.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=830</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=830"/>
		<updated>2024-07-13T10:44:20Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: added scroll costs to ob blood spells but crimson judgement needs confirmation i don&amp;#039;t rememeber exactly what is it (i think it was 2300)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|2500&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|Hemorrhage&lt;br /&gt;
|2100&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|2300&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Eclipse&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|127 (Damage is halved for every consecutive hit)&lt;br /&gt;
|50&lt;br /&gt;
|2.3s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Seeks out enemies. Can be found on pedestals or rarely from [[minibosses|Mind-Torn Guard]].&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes being considered a [[legendaries|legendary]] item.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=826</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=826"/>
		<updated>2024-07-04T10:40:20Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: eclipse can be cast without mana too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|Hemorrhage&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Eclipse&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|2.3s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Seeks out enemies. Can be found on pedestals or rarely from [[minibosses|Mind-Torn Guard]].&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes being considered a [[legendaries|legendary]] item.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=818</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=818"/>
		<updated>2024-06-30T08:28:02Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: b/m increases max mana by 5 lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 SPS (swings per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage, special effects and attack twice per swing. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy. With the introduction of v1.2.4, the chance of an effect from &#039;&#039;&#039;double bladed&#039;&#039;&#039; swords has been normalized to 10% across the board. &#039;&#039;This chance can be boosted to 30% if the wielder is also wearing melee-class armour.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Burns for 90 DMG over 3 Seconds or Freeze Enemy (15 second cooldown shared with L&amp;amp;S&#039;s fear effect)&lt;br /&gt;
|Critical hit that deals 1000 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Restores 20 mana or HP.&lt;br /&gt;
|Increases maximum HP by 2 points and maximum mana by 5 points. (Bonus is lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Grants user a 30 damage shield that lasts 10 seconds or heals for 30HP&lt;br /&gt;
|Applies a 3-second fear. (15 second cooldown shared with F&amp;amp;I&#039;s freeze effect)&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 20 HP or applies 6 stacks of poison to the target.&lt;br /&gt;
|Increases player scale by 2.5% until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 10HP or burns the target for 90 damage over 3 seconds.&lt;br /&gt;
|Applies a 200 damage shield to the user that lasts 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Every attack applies 3 stacks of poison to the target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits, uses 30% special attack power.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|???&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Mechanics of the [[melee|Longsword]].&lt;br /&gt;
|Critical hit that deals ??? bonus melee damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Gram.png|Gram&lt;br /&gt;
File:FI.png|Fire and Ice&lt;br /&gt;
File:BM.png|Body and Mind&lt;br /&gt;
File:LS.png|Light and Shadow&lt;br /&gt;
File:FF.png|Feast and Famine&lt;br /&gt;
File:WP.png|War and Peace&lt;br /&gt;
File:DDP.png|Dragon Dagger (P++)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
Ranging from bows, staves, and one-time use spell scrolls, AoD features an assortment of other legendary items that players can obtain. &#039;&#039;Note that T3 armours also classify as legendaries!&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|60% cost reduction on Light spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Archangel&#039;s Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.&#039;&#039; &#039;&#039;&#039;The barrier lasts for at most ~3.5 seconds.&#039;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|World Tree Branch&lt;br /&gt;
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|50% cost reduction on Fire spells. Used special attack energy for its special ability. &#039;&#039;Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Sayonara Bow&lt;br /&gt;
|Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Bow&lt;br /&gt;
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Quiver&lt;br /&gt;
|Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
|Costs 8,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Archangel.png|Archangel&#039;s Staff&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
File:EnchantedQuiver.png|Enchanted Quiver&lt;br /&gt;
File:worldTreeBranch.png|World Tree Branch&lt;br /&gt;
File:dragonFuryStaff.png|Dragon&#039;s Fury&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=817</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=817"/>
		<updated>2024-06-30T07:21:17Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: apparently gleamfang also has that 100 damage on outer edges thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=809</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=809"/>
		<updated>2024-06-27T09:44:06Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: turns out gleamfang&amp;#039;s special also deals point-blank damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 50 direct and radius damage. Deals 300 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=808</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=808"/>
		<updated>2024-06-27T06:53:46Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: it&amp;#039;s shotel fragment not SHORTEL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 50 direct and radius damage. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Minibosses&amp;diff=807</id>
		<title>Minibosses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Minibosses&amp;diff=807"/>
		<updated>2024-06-26T20:42:52Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: minor spelling mistake it said drak wraiths instead of dark wraiths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MinibossRoom.png|thumb|right|320px|Large Room that Mini-bosses and Minions Spawn in]]&lt;br /&gt;
Minibosses are special enemies that can be encountered on floor two and below. They have loot tables that contain not only EXP and Gold, but also items such as potions, food, weapons, and more. Killing them in deeper floors will yield better rewards.&amp;lt;br&amp;gt;Their health scales depending total levels of nearby players, and often the floor they spawn in. &#039;&#039;&#039;Note that you can encounter rooms where there are multiple minibosses!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mantis Miniboss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
MantisMiniboss.png|Mantis Miniboss in F3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Mantis miniboss can be found in floor two and below. It will approach the nearest enemy before pausing a short distance away. After 2 seconds, it&#039;ll charge towards its target and attack rapidly for up to 2 seconds before flying away and launching numerous poison attacks.&lt;br /&gt;
The amount of melee attacks and frequency of poison attacks increase in deeper floors.&lt;br /&gt;
&lt;br /&gt;
At floors five and six, it can give the Mind Toxin [[curses|curse]] upon direct contact.&lt;br /&gt;
&lt;br /&gt;
Below are variables that affect the total HP:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Total HP is affected by &#039;&#039;&#039;Total Levels and the Current Floor.&#039;&#039;&#039;&amp;lt;br&amp;gt;Base Health Points: 250 * &#039;&#039;&#039;Current Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;Health Points gain from levels: &#039;&#039;&#039;Total Levels&#039;&#039;&#039; * (15 + 2 * &#039;&#039;&#039;Current Floor&#039;&#039;&#039;)&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scorpion Miniboss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
ScorpionMiniboss.png|Scorpion Miniboss in F2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Scorpion miniboss can be found in floor two and below. It will charge directly at the first player it detects or deals damage to it. Upon sustaining heavy damage or being struck with a melee attack, it&#039;ll attempt to run away whilst laying an egg. If players aren&#039;t able to destroy the egg quickly enough, it can hatch into a Spitter that&#039;ll lob poison attacks. Direct attacks can poison the player for 10x the value of Spitters&#039; poison in a given floor (20 ticks being the base for Floor two, +10 every next floor).&lt;br /&gt;
&lt;br /&gt;
On lower floors, the Scorpion will drop more eggs whilst fleeing, and the eggs will hatch into the floors&#039; respective Spitters.&lt;br /&gt;
&lt;br /&gt;
Below are variables that affect the total HP:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Total HP is affected by &#039;&#039;&#039;Total Levels and the Current Floor.&#039;&#039;&#039;&amp;lt;br&amp;gt;Base Health Points: 150 * &#039;&#039;&#039;Current Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;Health Points gained from levels: &#039;&#039;&#039;Total Levels&#039;&#039;&#039; * (20 + 2 * &#039;&#039;&#039;Current Floor&#039;&#039;&#039;)&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dark Wraith==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
DarkWraith.png|DW whilst in Melee Mode&lt;br /&gt;
DarkWraith2.png|DW whilst in Magic Mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Dark Wraith can be found in floor three and below, and will spawn with numerous allies. It uses a longsword that can pull players towards it when it performs its combo at point-blank, and a Shadow Bomb when the player strays too far from itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward Chests from Dark Wraiths can very rarely contain a Sword Fragment, which is used to [[Prayer#Crafting|craft]] the Wraithcutter.&lt;br /&gt;
&lt;br /&gt;
Below are variables that affect the total HP:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Total HP is affected by &#039;&#039;&#039;Total Levels and the Current Floor.&#039;&#039;&#039;&amp;lt;br&amp;gt;Base Health Points: 500 * &#039;&#039;&#039;Current Floor&#039;&#039;&#039;&amp;lt;br&amp;gt;Health Points gained from levels: &#039;&#039;&#039;Total Levels&#039;&#039;&#039; * (30 + 3 * &#039;&#039;&#039;Current Floor&#039;&#039;&#039;)&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wasp Swarm==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
WaspSwarm.png|Wasp Swarm Event in F4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Occasionally, the player may encounter a large wasp swarm instead of the usual miniboss. Having low health but being incredibly fast, wasps can easily kill a lone adventurer if they&#039;re unable to fend them off. They spawn in groups of 8 in Floor four, 10 in Floor five, and 12 in Floor six.&lt;br /&gt;
&lt;br /&gt;
==Mesmerizing Shade==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
MesmerizingShade.png|Mesmerizing Shade in F4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Mesmerizing Shade can be found in floor four and below. A ranged spellcaster, its main gimmick is spawning clones to teleport around with. By itself it will deal very low damage, but it may become deadly with its clones left intact.&lt;br /&gt;
&lt;br /&gt;
Below are variables that affect the total HP:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Total HP is affected by &#039;&#039;&#039;Total Levels only.&#039;&#039;&#039;&amp;lt;br&amp;gt;Base Health Points: 750&amp;lt;br&amp;gt;Health Points gain from levels: &#039;&#039;&#039;Total Levels&#039;&#039;&#039; * 80&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mashhit==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mashhit.png&lt;br /&gt;
File:Mashhit2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When attempting to obtain [[Legendaries|Gram]], players must first fight against Mashhit in floor five or six before being able to claim their reward. Mashhit comes in three variants: Corrupting, Bloodthirsty, and Amok. Corrupting variants apply double the curse stacks, Bloodthirsty variants heal upon successfully landing a hit on you, and Amok variants deal more damage.&lt;br /&gt;
&lt;br /&gt;
Mashhit will initially wield a spear when attacking in melee and switch to a Shadow Bolt attack when at range. Occasionally, they&#039;ll coat a 16x16 area with fire to limit the area that players can move safely. Upon dropping to ~15% HP, Mashhit will pull out a longsword for melee attacks which is impossible to dodge. If the player breaks line of sight with Mashhit, they&#039;ll teleport to an area nearby the player.&lt;br /&gt;
&lt;br /&gt;
Below are variables that affect the total HP:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Total HP is affected by &#039;&#039;&#039;Total Levels&#039;&#039;&#039; and - although barely - the &#039;&#039;&#039;Current Floor.&#039;&#039;&#039;&amp;lt;br&amp;gt;Base Health Points: 1000 + 100 * &#039;&#039;&#039;Current Floor&#039;&#039;&#039; (1500 in Floor five, 1600 in Floor six)&amp;lt;br&amp;gt;Health Points gain from levels: &#039;&#039;&#039;Total Levels&#039;&#039;&#039; * 400&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mind-Torn Guard==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:mtg.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Due to the influences of the Void and the dungeon, a wandering guard has lost sight of their main goal. Upon sighting a player, the guard will declare them as a player killer and that they&#039;re to be struck down. Much like Mashhit, the guard will switch to a shortsword when in melee range or a bow when far away. The damage output that the guard can deal is immense, and it&#039;s generally advised to keep a fair distance to have a better chance of surviving the ordeal.&lt;br /&gt;
&lt;br /&gt;
When the guard initially drops to or below 50% HP, they will receive Sarmina&#039;s blessing alongside having their health restored to 75%. Whilst in this state, the guard will receive benefits of the Crown of Protection, and become invincible for 3 seconds.&lt;br /&gt;
As a last ditch attempt, they will fire off a Sunburst spell shortly after reaching 10% HP.&lt;br /&gt;
&lt;br /&gt;
Below are variables that affect the total HP:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Total HP is affected by &#039;&#039;&#039;Total Levels only.&#039;&#039;&#039;&amp;lt;br&amp;gt;Base Health Points: 5000&amp;lt;br&amp;gt;Health Points gain from levels: &#039;&#039;&#039;Total Levels&#039;&#039;&#039; * 80&amp;lt;/spoiler&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=806</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=806"/>
		<updated>2024-06-26T19:30:17Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: oops i messed up refer to the last change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shortel Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 50 direct and radius damage. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=805</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=805"/>
		<updated>2024-06-26T19:29:52Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: i added gleamfang to the prayer crafting section, someone who&amp;#039;s more england than me can modify the description and btw 50 direct and radius damage will be changed in the future so keep an eye on that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Shortel Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 50 direct and radius damage. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=794</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=794"/>
		<updated>2024-06-25T08:37:22Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: it said 35% in challenge but should be 30% (troll)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a total of five bosses in AoD currently. Not to be confused with [[minibosses]].&lt;br /&gt;
&lt;br /&gt;
Bosses reset every 2 hours at dungeon generation; many players will group up and rush the bosses right when the server resets.&lt;br /&gt;
&lt;br /&gt;
The bosses can be found on their corresponding floor. To find them, you will need a [[items|compass]], which can be found in dungeon shops. Follow the North needle to find the boss on that floor.&lt;br /&gt;
&lt;br /&gt;
Bosses can also be &#039;&#039;upgraded&#039;&#039; through the usage of a [[items|Challenge Stone]], which increases their DMG, HP, and may add different actions.&lt;br /&gt;
&lt;br /&gt;
Boss&#039; HP and rewards are based off a hidden formula that relates to how many players are online and what level those players are.&lt;br /&gt;
==Troll Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TrollBoulder.png|The Troll boss throwing a boulder.&lt;br /&gt;
F1BossRoom.png|Troll Boss&#039; Ruined Castle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Troll boss is a simple-minded troll which has two forms of attack: directly hitting you, or throwing boulders. Both have a slight area of effect. It will usually resort to hitting a player directly unless that player is too far away, or outside of the main courtyard area in the ruin. The boulders have a strong knockback and violently shake your screen. Like many bosses, the troll will strongly prioritize the players that are closest to it; but will also more strongly consider players that are doing a lot more damage to it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The troll attacks much faster, and squads of Goblins with stats comparable to those found on F5 will spawn periodically at the sides of the ruin.&lt;br /&gt;
&lt;br /&gt;
==Spider Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
SpiderBoss.png|The Spider boss as it appears in its room.&lt;br /&gt;
F2BossRoom.png|Spider Boss&#039; Lair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Spider boss has 2 stages, on the ground and on the roof. &lt;br /&gt;
&lt;br /&gt;
During its initial stage, it will be on the ground. It will run out and attempt to grab a player then run back to the center of the room to eat them. The grabbed player cannot recall or escape the spider on their own terms, but can attack the spider while being eaten if using a melee weapon. After 20 seconds, or after the spider takes damage equal to 10% of its max HP (whichever comes first), the spider will release the grabbed player and switch attack phases. Each bite of the player will heal the spider for a percentage of its lost HP, which means it is especially important to avoid being grabbed when the spider is nearing death so it can be finished off. &lt;br /&gt;
&lt;br /&gt;
After the eating phase, numerous spiderlings will spawn around the arena to attack players with weak melee attacks. Meanwhile, the spider will fire off a barrage of poison balls that apply 11 stacks of poison each. Shortly after the boss is finished spitting poison, the boss will switch back to its grabbing attack phase.&lt;br /&gt;
&lt;br /&gt;
While below 50% HP, the spider will jump up to the ceiling and remain up there any time it is not attempting to grab a player. Having access to ranged attacks is important for finishing the fight effectively.&lt;br /&gt;
&lt;br /&gt;
*Tip: Burning and Blood Curse can be used on the spider to mitigate its healing, making the fight easier to finish out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Healing from eating a player is increased. Grabbed players take more damage from being eaten. Poison stacks applied from the spider&#039;s ranged attacks are increased to 22. Spiderlings have increased health and attack damage.&lt;br /&gt;
&lt;br /&gt;
==Cursed Knight==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
cursedKnightv1.png|The Cursed Knight staring down a interloper.&lt;br /&gt;
F3BossRoom.png|Cursed Knight&#039;s Sacred Spring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Cursed Knight is a paladin on floor 3. Due to the influences of the dungeon, it has mutated to a size rivaling the Troll boss whilst enchanting its weapon to drop pools of corruption.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins, the Cursed Knight will give any trespassers 10 seconds to leave the room. Once that time is up, the paths into the room will be destroyed about 2 seconds after it starts combat. The Cursed Knight&#039;s attack pattern comprises of two modes: projectile reflection and a devastating overhead swing that can instantly kill most players if directly hit. When the projectile reflection ability is used, the Cursed Knight will stop and face a single direction while channeling the ability which destroys any projectiles which come near the front of it. Once finished channeling, the knight will begin rapidly firing a doubled quantity of all absorbed projectiles back at the player who fired the majority of them. The Cursed Knight occasionally pulls players in before performing an attack. As the Cursed Knight&#039;s health decreases, particularly around the 50% mark, its mace attacks will swing much faster.&lt;br /&gt;
&lt;br /&gt;
Each swing will leave behind a &amp;quot;puddle&amp;quot; of corruption that remains active for 20 seconds. While touching this puddle, you will rapidly accumulate &amp;quot;corruption&amp;quot;, up to 100 points, after which you obtain a random curse.&lt;br /&gt;
&lt;br /&gt;
The room is lined by a roman bath style body of boiling water. Being in the boiling water deals a percentage of your remaining HP, making it particularly devastating to your health pool while near maximum health. If you&#039;re thrown into the water at a low health percentage, it may take longer than you might expect for it to kill you.&lt;br /&gt;
&lt;br /&gt;
*Tip: Although the mace swings faster later in the fight, the maximum damage it can deal scales inversely with the attack speed. So while it may be hitting you more reliably later on, the overall danger posed by being hit directly decreases substantially.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The Cursed Knight&#039;s pull ability is used more frequently and is more effective at pulling players from the side. The projectile reflection ability will fire back four times as many projectiles instead of just double. The heated water surrounding the arena deals damage at a greatly increased rate.&lt;br /&gt;
&lt;br /&gt;
==The Excavator==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheExcavator.png|The Excavator as it appears in its arena.&lt;br /&gt;
F4BossRoom.png|Excavator&#039;s Crystal Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Excavator is a short but stout miner found in floor 4. &amp;lt;!-- Wants to prove its dance moves. Rock and stone to the bone. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their attack pattern alternates between slinging a large rock at players when at a distance or by performing a whirlwind attack or hitting the ground infront of them. Any boulders or pickaxe strikes that hit the ground will &#039;&#039;damage the floor&#039;&#039;. &#039;&#039;&#039;Their attacks are largely centered around dealing AoE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching half HP, it&#039;ll destroy any floors that it previously damaged and cause the room&#039;s ceiling to partially collapse dealing room-wide damage as rocks fall from the ceiling. It&#039;ll also overheat its pickaxe, with it now performing burning damage alongside flinging small pebbles that can damage players with every attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Will now switch to phase two at 70% HP rather than at 50%. Applies an additional 30% damage to all attacks.&lt;br /&gt;
&lt;br /&gt;
==FrostFire Mage==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
FrostFireMage.png|The FrostFire Mage as it appears in its arena.&lt;br /&gt;
F5BossRoom.png|FFM&#039;s Resting Place&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The FrostFire Mage is an eons old mage that resides in floor five. Gone mad whilst dabbling in dark arts, they view any trespassers as mere sacrifices to their endless pursuit for immortality and power. The fight revolves largely around positioning, with many abilities requiring players to move strategically to avoid taking massive damage.&amp;lt;!-- you&#039;re gonna have a bad time. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FrostFire Mage has two primary combat phases: frost mode and fire mode.&lt;br /&gt;
&lt;br /&gt;
For each rotation in the fire phase, the mage has three options: Hurl huge devastating fireballs at faraway players, perform a fiery leap towards the nearest player, or fire a cone of flames at players in melee range. The mage will rotate between these three abilities in that order when applicable. If no players are far away, the fireballs will be skipped. If players are in melee range, the leap will be skipped. If the cone or fireballs would be used more than twice in a row, the rotation is complete and the mage will teleport randomly to a new position to restart the ability rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; All attacks in the fire rotation will apply a long lasting burning debuff that will constantly damage the player until they douse themselves in the pools of blood in the room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the FrostFire Mage is in the frost phase, they&#039;ll walk towards the center of the room before conjuring a blizzard at their location. While generating the blizzard, large ice crystals will form above players before dropping down, dealing damage and a slowing effect.  &#039;&#039;It takes roughly two seconds for the crystals to form and fall.&#039;&#039; &#039;&#039;&#039;Being affected by too many ice debuffs can trap you in an icy prison.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon dropping to 1/4 of their HP, the FrostFire Mage becomes invincible and cleanses all poison as the &#039;&#039;entire&#039;&#039; server temporarily goes dark. The FrostFire Mage then summons lost souls that each have 1/12 of their HP. The FrostFire Mage will drain 250 HP per half second from the souls as healing. Any damage players do to the lost souls during this phase will deny that much healing to the boss, so it is encouraged to DPS the lost souls as much as possible. During this phase, the FrostFire Mage doesn&#039;t attack, so it&#039;s a good chance for anyone low on resources to get their bearings before the final phase begins.&lt;br /&gt;
&lt;br /&gt;
*After all lost souls are killed, the FrostFire Mage enters its combined frost and fire phase for the remainder of the fight. The combined phase is similar to the normal fire phase, except:&lt;br /&gt;
**Frost crystals are summoned every time the boss uses its leap or cone attacks.&lt;br /&gt;
**The cone attack applies slowing in addition to burning.&lt;br /&gt;
**The teleport explosions apply slowing in addition to burning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Fire damage greatly increased. Delay between phase switches is shorter than normal. Darkness from summoning the lost souls remains for the duration of the fight. As more of the lost souls&#039; HP is successfully drained by the boss, maximum visibility decreases even further.&lt;br /&gt;
&lt;br /&gt;
*Trivia: In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Oathbreaker== &amp;lt;!-- OATBINGUS IS REAL --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheOathbreaker.png|The Oathbreaker as it appears whilst encased in crystal.&lt;br /&gt;
TheOathbreaker2.png|The Oathbreaker breaking out.&lt;br /&gt;
TheOathbreaker3.png|Final stare down.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Oathbreaker is a special &amp;quot;hidden&amp;quot; boss that can be found in FFM&#039;s boss arena after FFM has been defeated.. When it spawns in, it&#039;ll be encased in a crystal and requires a special [[Items|item]] to be broken out of its prison. After a brief five second preparation time, the boss fight will begin.&lt;br /&gt;
&lt;br /&gt;
Oathbreaker&#039;s melee attacks have wide sweeping properties, high damage, and sweetspot potential &#039;&#039;&#039;(extra damage dealt if hit at the edge of hitbox)&#039;&#039;&#039;. It&#039;ll occasionally dash around the arena to catch players flatfooted and teleport back to start if it gets too close to the edge of the arena. &lt;br /&gt;
&lt;br /&gt;
Upon reaching 80% HP, the Oathbreaker will switch to using ranged attacks alongside using extra melee attacks.&lt;br /&gt;
Upon reaching 60% HP, Oathbreaker performs a DPS check. The players must destroy the shield that encases Oathbreaker within &#039;&#039;30&#039;&#039; seconds. &#039;&#039;&#039;Shield HP scales with the amount of players currently battling.&#039;&#039;&#039; After the DPS check is completed, Oathbreaker will shift into phase 2.&lt;br /&gt;
Upon reaching 30% HP, another DPS check will be performed. They&#039;ll also randomly perform devastating room-wide attacks that must be avoided through positioning.&lt;br /&gt;
&lt;br /&gt;
All of Oathbreaker&#039;s attacks apply a build-up of blood curse. Upon reaching 100 stacks, the blood curse becomes active, and you will be unable to heal by any means for the duration. When the blood curse wears off, an aura will surround the player and explode outwards after a few seconds. Any other players in range of the explosion will be afflicted with 20 points of buildup of blood curse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; If a player within the boss fight is holding a certain item, the Oathbreaker will remark upon it. Upon dropping to 60% HP, the Oathbreaker will proceed to stab themselves multiple times before transforming into &amp;quot;The Oathbreaker?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon dropping to 30% HP, Oathbreaker will perform a DPS check. They&#039;ll make the entire server go dark, similar to FFM&#039;s final phase, whilst spawning two minibosses to assist them. &#039;&#039;&#039;Players cannot damage the DPS check shield until the two minibosses are defeated.&#039;&#039;&#039; Oathbreaker will also randomly teleport around the arena with the shield.&lt;br /&gt;
&lt;br /&gt;
Attacks deal more damage. Oathbreaker will occasionally do fakeouts with their charge attacks, either by teleporting into the center or in a different spot. While doing charge attacks, various sections of the arena will be marked in circles before a lightning strike hits.&lt;br /&gt;
&lt;br /&gt;
Blood-curse has been upgraded to now deal damage alongside its usual effects.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Troll Boss&#039; room has a door intended for passage to floor 2 upon defeat of the Troll Boss, however this was not implemented.&lt;br /&gt;
*There is a rare chance that the Troll Boss will spawn with hair.&lt;br /&gt;
*There is a chance you can teleport directly into a boss lair.&lt;br /&gt;
*Only opening one of the 4 doors at the floor 4 and 5 boss rooms can generate the boss rooms. Teleporting into them, whether on the level above or below, will not generate them.&lt;br /&gt;
*There is a chance you can teleport below a boss room on the above floor (whether generated or not) and fall to the ground plane.&lt;br /&gt;
*The Cursed Knight&#039;s room was originally designed to occupy parts of floors 3 and 4, but it ended up fitting entirely within floor 3. However, you can still hear floor 3 music if you are below the room on floor 4.&lt;br /&gt;
*The Excavator room unnecessarily blocks floor 2 rooms above and can split mini-boss rooms on that floor in half.&lt;br /&gt;
*If somebody in the FrostFire Mage&#039;s room is holding a Seal-Breaker, the FFM will mention it during the starting monologue.&lt;br /&gt;
*The blood puddles in FFM&#039;s room will cleanse any fire debuff when stepped in, which can affect the boss itself. This could cause thermite users to generate large amounts of salt.&lt;br /&gt;
*The FrostFire Mage spawns off-center and will not walk to the center as some other bosses do.&lt;br /&gt;
*The FrostFire Mage is the only boss that is initiated by players getting within and staying in a certain radius as opposed to entering and remaining in the room. You can enter the room and go to a corner and the FFM will cancel its starting monologue as you will be outside the initialization radius.&lt;br /&gt;
*In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
*The FrostFire Mage disappears to 0, 0, -1000 between teleports&lt;br /&gt;
*One of the lines Oathbreaker says mentions a certain character who lost sight of their original goal and has been caught in the eternal abyss.&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=714</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=714"/>
		<updated>2023-01-19T16:22:41Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: damage in the weapon table and slightly modified longsword description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|thumb|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers, and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: bronze, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not of at its end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this table, all weapons&#039; tiers are together in one entry. They&#039;ll be separated by a &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; to indicate a different tier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Dagger&lt;br /&gt;
|18/28/32/36/40&lt;br /&gt;
|1/400/1500/5000/9000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Shortsword&lt;br /&gt;
|20/28/34/38/44&lt;br /&gt;
|100/410/1550/5100/9100&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Battleaxe&lt;br /&gt;
|20(35)/28(45)/36(65)/44(80)/52(95)&lt;br /&gt;
|110/420/1600/5200/9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24/30/36/42/48&lt;br /&gt;
|110/420/1600/5200/9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22/30/36/40/46&lt;br /&gt;
|120/430/1650/5300/9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, there are [[Legendaries|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png&lt;br /&gt;
ShortswordDraw.png&lt;br /&gt;
AxeDraw.png&lt;br /&gt;
LongswordDraw.png&lt;br /&gt;
SpearDraw.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Spell Damage by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Decreases Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=521</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=521"/>
		<updated>2022-08-30T08:30:08Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 4 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison&#039;&#039;&#039; and &#039;&#039;&#039;Experience&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Drinking a mana potion while already having more than double your max mana will [[Curses|curse]] you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. Values at &#039;&#039;???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=520</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=520"/>
		<updated>2022-08-30T08:28:57Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 4 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison&#039;&#039;&#039; and &#039;&#039;&#039;Experience&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Drinking a mana potion while already having more than double your max mana will [[Curses|curse]] you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. Values at &#039;&#039;???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=354</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=354"/>
		<updated>2021-08-12T19:56:23Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: /* Staves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|frame|right|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana, which regenerates over time. Armor changes the generation rate (See Magic Armor Below) and if you stand still for 10 seconds, your mana regeneration will double. Additionally, there are Mana Potions that can be bought in town, or found in dungeon shops and boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up, interacting with altars in the dungeon, or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; Legendary sword. (See [[Legendaries]]) Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also Scroll Variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing. There is a rare spell that can only be found in scroll form on lower floors, this spell is Sunburst.&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|frame|right|Old Staff shop]]&lt;br /&gt;
All staves can be bought in spawn except Archangel&#039;s Staff (See [[Legendaries]])&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|9000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|World Branch Staff&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|21 (x 10 = 210)&lt;br /&gt;
|60&lt;br /&gt;
|Shoots 10 projectiles&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|162&lt;br /&gt;
|30&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Curses|Mana burn]]&lt;br /&gt;
|-&lt;br /&gt;
|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|90&lt;br /&gt;
|20&lt;br /&gt;
|Has a large AoE which makes it very effective on groups of enemies&lt;br /&gt;
|-&lt;br /&gt;
|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|Causes enemies to burn on direct hit for 15 seconds doing 3 damage per second&lt;br /&gt;
|-&lt;br /&gt;
|Sunburst&lt;br /&gt;
|2000-3000&lt;br /&gt;
|Light&lt;br /&gt;
|650 (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/60%/75% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|Greater only found on Legendary pedestal or Boss drop&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy(Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/8000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|Normal only found in Dungeon Shop&lt;br /&gt;
Greater only found on Legendary Pedestal&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment&lt;br /&gt;
|20&lt;br /&gt;
|Only found on Legendary Pedestal&lt;br /&gt;
|-&lt;br /&gt;
|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|Obtainable from Blue altars, dungeon shops, and in town&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|-&lt;br /&gt;
|Heal(Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater only found on Legendary pedestal or Boss drop&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without player-killer status&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from Blue altars in dungeon&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, while also bearing in mind that they have practically unlimited sustainability in the dungeon due to mana being the only resource they must manage.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armor&lt;br /&gt;
|Free*&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*After the altar rework, it is unknown how to obtain Holy Knight Armor&#039;&#039;&lt;br /&gt;
[[File:MagicArmor.png|frame|center]]&lt;br /&gt;
[[File:HKArmor.png|frame|left]]&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=351</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=351"/>
		<updated>2021-08-01T08:10:36Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|frame|right|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana, which regenerates over time. Armor changes the generation rate (See Magic Armor Below) and if you stand still for 10 seconds, your mana regeneration will double. Additionally, there are Mana Potions that can be bought in town, or found in dungeon shops and boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up, interacting with altars in the dungeon, or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; Legendary sword. (See [[Legendaries]]) Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also Scroll Variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing. There is a rare spell that can only be found in scroll form on lower floors, this spell is Sunburst.&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|frame|right|Old Staff shop]]&lt;br /&gt;
All staves can be bought in spawn except Archangel&#039;s Staff (See [[Legendaries]])&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|9000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|World Branch Staff&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|21 (x 10 = 210)&lt;br /&gt;
|60&lt;br /&gt;
|Shoots 10 projectiles&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|162&lt;br /&gt;
|30&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Curses|Mana burn]]&lt;br /&gt;
|-&lt;br /&gt;
|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|90&lt;br /&gt;
|20&lt;br /&gt;
|Has a large AoE which makes it very effective on groups of enemies&lt;br /&gt;
|-&lt;br /&gt;
|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|Causes enemies to burn on direct hit for 15 seconds doing 3 damage per second&lt;br /&gt;
|-&lt;br /&gt;
|Sunburst&lt;br /&gt;
|2000-3000&lt;br /&gt;
|Light&lt;br /&gt;
|650 (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/60%/75% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|Greater only found on Legendary pedestal or Boss drop&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy(Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/8000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|Normal only found in Dungeon Shop&lt;br /&gt;
Greater only found on Legendary Pedestal&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment&lt;br /&gt;
|20&lt;br /&gt;
|Only found on Legendary Pedestal&lt;br /&gt;
|-&lt;br /&gt;
|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|Obtainable from Blue altars, dungeon shops, and in town&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|-&lt;br /&gt;
|Heal(Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater only found on Legendary pedestal or Boss drop&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without player-killer status&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from Blue altars in dungeon&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, while also bearing in mind that they have practically unlimited sustainability in the dungeon due to mana being the only resource they must manage.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armor&lt;br /&gt;
|Free*&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*After the altar rework, it is unknown how to obtain Holy Knight Armor&#039;&#039;&lt;br /&gt;
[[File:MagicArmor.png|frame|center]]&lt;br /&gt;
[[File:HKArmor.png|frame|left]]&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=350</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=350"/>
		<updated>2021-07-31T16:14:15Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: /* Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|frame|right]]&lt;br /&gt;
There are &#039;&#039;&#039;5&#039;&#039;&#039; melee weapon tiers. Each scaling in strength, from weakest to strongest, there is &#039;&#039;&#039;Bronze, Iron, Steel, Mithril, and Adamantite.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In each melee weapon tier, there are also different weapon types that have different strengths, again weakest to strongest is &#039;&#039;Dagger, Shortsword, Battleaxe, and Longsword&#039;&#039;. There are additional weapons, that have the same stats as their corresponding types, but a different appearence. The variants are...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dagger - Dirk and Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortsword - Ceyl and Scimitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxe - Greataxe and Broadaxe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longsword - Jian and Odachi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These variants can only be found in the dungeon from dungeon shops or boss/miniboss drops, whereas the basic design can be bought in town. Here is an example of every melee weapon type...&lt;br /&gt;
[[File:Allmelee.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
All basic melee types and tiers can be purchased in town (except adamantite and mithril), they also all have the same reach and attack speed. But each has different damage...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Type&lt;br /&gt;
|Damage&lt;br /&gt;
|Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Bronze&#039;&#039;&#039;&lt;br /&gt;
|Dagger &lt;br /&gt;
|5 &lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1 &lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|6 &lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|60 &lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|7 &lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|120 &lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|8&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|Dagger&lt;br /&gt;
|9&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|300&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|450&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|650&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|12&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|800&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Steel&#039;&#039;&#039;&lt;br /&gt;
|Dagger&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1200&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1500&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Mithril&#039;&#039;*&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
|Dagger&lt;br /&gt;
|17&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|4200&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|18&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|5000&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|5500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Adamantite&#039;&#039;*&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
|Dagger&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|~9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|22&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|~10000&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|23&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|~11000&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|~12000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Mithril and Adamantite is not purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After 1.2 update was released, all of these swords received new updates, special abilities don&#039;t show on melee weapons that have them and instead of using energy, they are using cooldown. In order to activate these abilities, you must wear any type of melee armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dagger&#039;&#039;&#039; - has most DPS over all swords but lacks range&lt;br /&gt;
:- Shoots 3 daggers. Damage is based on material tier.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortsword&#039;&#039;&#039; - still remains the same but has equip animation which lasts for ~1.5 seconds&lt;br /&gt;
:- Hold out a shield which will block all incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longsword&#039;&#039;&#039; - has equip animation which lasts for ~2.5 seconds before you can use it, has long range over every sword&lt;br /&gt;
:- no special ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxe&#039;&#039;&#039; - it can hit multiple targets&lt;br /&gt;
:- no special ability&lt;br /&gt;
&lt;br /&gt;
Additionally, there are [[Legendaries|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
Can be bought at spawn from the armor shop. As well as Tier 2 armor (Cuircass) is an uncommon drop from [[Bosses]].&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Chainmail Armor (Cuircass now)&lt;br /&gt;
|1000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by 30%&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armor&lt;br /&gt;
|Free*&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*After the altar rework, it is unknown how to obtain Holy Knight Armor&#039;&#039;&lt;br /&gt;
[[File:MeleeArmor.png|frame|center]]&lt;br /&gt;
[[File:HKArmor.png|frame|left]]&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=349</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=349"/>
		<updated>2021-07-30T19:11:52Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|frame|right|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana, which regenerates over time. Armor changes the generation rate (See Magic Armor Below) and if you stand still for 10 seconds, your mana regeneration will double. Additionally, there are Mana Potions that can be bought in town, or found in dungeon shops and boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up, interacting with altars in the dungeon, or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; Legendary sword. (See [[Legendaries]]) Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also Scroll Variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing. There is a rare spell that can only be found in scroll form on lower floors, this spell is Sunburst.&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|frame|right|Old Staff shop]]&lt;br /&gt;
All staves can be bought in spawn except Archangel&#039;s Staff (See [[Legendaries]])&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|9000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|World Branch Staff&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|21 (x 10 = 210)&lt;br /&gt;
|60&lt;br /&gt;
|Shoots 10 projectiles&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|162&lt;br /&gt;
|30&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Curses|Mana burn]]&lt;br /&gt;
|-&lt;br /&gt;
|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|90&lt;br /&gt;
|20&lt;br /&gt;
|Has a large AoE which makes it very effective on groups of enemies&lt;br /&gt;
|-&lt;br /&gt;
|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|Causes enemies to burn on direct hit for 15 seconds doing 3 damage per second&lt;br /&gt;
|-&lt;br /&gt;
|Sunburst&lt;br /&gt;
|2000-3000&lt;br /&gt;
|Light&lt;br /&gt;
|650 (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/50%/75% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|Greater only found on Legendary pedestal or Boss drop&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy(Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/8000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|Normal only found in Dungeon Shop&lt;br /&gt;
Greater only found on Legendary Pedestal&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment&lt;br /&gt;
|20&lt;br /&gt;
|Only found on Legendary Pedestal&lt;br /&gt;
|-&lt;br /&gt;
|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|Obtainable from Blue altars, dungeon shops, and in town&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|-&lt;br /&gt;
|Heal(Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater only found on Legendary pedestal or Boss drop&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without player-killer status&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from Blue altars in dungeon&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, while also bearing in mind that they have practically unlimited sustainability in the dungeon due to mana being the only resource they must manage.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armor&lt;br /&gt;
|Free*&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*After the altar rework, it is unknown how to obtain Holy Knight Armor&#039;&#039;&lt;br /&gt;
[[File:MagicArmor.png|frame|center]]&lt;br /&gt;
[[File:HKArmor.png|frame|left]]&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=342</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=342"/>
		<updated>2021-07-29T14:59:22Z</updated>

		<summary type="html">&lt;p&gt;Skyboard: /* Legendary Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy.&lt;br /&gt;
[[File:Gram.png|frame|right|Gram]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|15,000 gold&lt;br /&gt;
|Burns or freezes target.&lt;br /&gt;
|Critical hit that deals massive damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|15,000 gold&lt;br /&gt;
|Restores mana or HP.&lt;br /&gt;
|Increases maximum HP or mana by two and five points respectively. (Bonuses will be lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|15,000 gold&lt;br /&gt;
|Heal yourself or blinds target.&lt;br /&gt;
|Massive self heal and critical hit to target.&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|15,000 gold&lt;br /&gt;
|Heal yourself or poisons target.&lt;br /&gt;
|Increases player size until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|15,000 gold&lt;br /&gt;
|Heals self or burns target.&lt;br /&gt;
|Does a stronger variant of the base effects.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|15,000 gold&lt;br /&gt;
|Every attack adds 12 poison to target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|60&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Swing speed of the vanilla sword.&lt;br /&gt;
|Critical hit that deals x10 base damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:FI.png|frame|Fire and Ice]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:BM.png|frame|Body and Mind]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:LS.png|frame|Light and Shadow]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:FF.png|frame|Feast and Famine]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:WP.png|frame|War and Peace]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:DDP.png|frame|Dragon Dagger (P++)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
[[File:Firework.png|frame|right|Firework Launcher]]&lt;br /&gt;
*&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039;&lt;br /&gt;
::-Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.&lt;br /&gt;
::-Costs 12,000 gold.&lt;br /&gt;
[[File:Tricorder.png|frame|right|Tricorder]]&lt;br /&gt;
*&#039;&#039;&#039;Tricorder&#039;&#039;&#039;&lt;br /&gt;
::-Scans players or items to show stats.&lt;br /&gt;
::-Scanning a player shows the player&#039;s current inventory, as well as their BL_ID and current %HP.&lt;br /&gt;
::-Scanning a weapon will show that weapon&#039;s damage.&lt;br /&gt;
::-Costs 11,000 gold.&lt;br /&gt;
*&#039;&#039;&#039;Archangel&#039;s Staff&#039;&#039;&#039;&lt;br /&gt;
::-60% cost reduction on Light spells.&lt;br /&gt;
::-Uses special attack energy for its special ability.&lt;br /&gt;
::-Special ability: Creates a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. &#039;&#039;The barrier lasts for ~3.5 seconds.&#039;&#039;&lt;br /&gt;
::-Costs 25,000 gold.&lt;br /&gt;
&amp;lt;!-- *&#039;&#039;&#039;World Tree Branch&#039;&#039;&#039;&lt;br /&gt;
::-65% cost reduction on Earth spells.&lt;br /&gt;
::-Uses special attack energy for its special ability.&lt;br /&gt;
::-Special ability: Earthen Cleansing. Rapidly removes poison from the user while the ability is active. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- *&#039;&#039;&#039;Sayonara Bow&#039;&#039;&#039;&lt;br /&gt;
::-Has a 10% arrow recovery chance on arrows.&lt;br /&gt;
::-Deals 40 damage per arrow.&lt;br /&gt;
::-Uses special attack energy for its special ability.&lt;br /&gt;
::-Special ability: Shoots homing arrows. --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Crystal Bow&#039;&#039;&#039;&lt;br /&gt;
::-Has a 30% arrow recovery chance on arrows.&lt;br /&gt;
::-Deals 70 damage per arrow.&lt;br /&gt;
::-Uses special attack energy for its special ability.&lt;br /&gt;
::-Special ability: Rapid fires three arrows. Using the ability does not consume one&#039;s arrows, but costs 150 mana. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
::-Costs 25,000 gold.&lt;br /&gt;
&lt;br /&gt;
[[File:Archangel.png|frame|left|Archangel&#039;s Staff]]&lt;br /&gt;
[[File:Crystalbow.png|frame|right|Crystal Bow]]&lt;/div&gt;</summary>
		<author><name>Skyboard</name></author>
	</entry>
</feed>