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	<updated>2026-04-20T07:33:14Z</updated>
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	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=1187</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=1187"/>
		<updated>2026-03-03T07:05:36Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Style and cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Melee1.png|thumb|right|600px|A selection of standard melee weapons in the town shop]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
=Standard Weapon Types=&lt;br /&gt;
There are standard melee weapon types and five material tiers for each weapon type. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&lt;br /&gt;
&lt;br /&gt;
Melee weapon special abilities are only able to be used while melee class armor is equipped.&lt;br /&gt;
&lt;br /&gt;
==Daggers==&lt;br /&gt;
[[File:DaggerDraw.png|thumb|right|400px|A drawn dagger]]&lt;br /&gt;
Daggers have a fast equip time and high DPS potential, but lack range.&lt;br /&gt;
&lt;br /&gt;
:- Special ability: Dagger Throwing - Throw 3 daggers in rapid succession that deal 15/20/30/40/50 damage each depending on weapon material tier. 5 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==Shortswords==&lt;br /&gt;
[[File:ShortswordDraw.png|thumb|right|400px|A drawn shortsword]]&lt;br /&gt;
Shortswords have an average equip time, average damage, and average range. With no specific upsides or downsides, they&#039;re well-rounded for handling many situations.&lt;br /&gt;
&lt;br /&gt;
:- Special ability: Buckler - Hold out a small shield which will block incoming projectiles and partially reduce incoming melee damage in the direction of the shield. You can still attack while holding the shield, but are significantly slowed.&lt;br /&gt;
&lt;br /&gt;
==Battleaxes==&lt;br /&gt;
[[File:AxeDraw.png|thumb|right|400px|A drawn battleaxe]]&lt;br /&gt;
Battleaxes have an average equip time, and attack with a two swing combo. The first swing deals less damage but strikes in a wide arc which pushes enemies away, while the second swing crushes a single target for extra damage.&lt;br /&gt;
&lt;br /&gt;
:- Special ability: Combat Roll - Dash forwards. 8 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==Longswords==&lt;br /&gt;
[[File:LongswordDraw.png|thumb|right|400px|A drawn longsword]]&lt;br /&gt;
Longswords have a very long equip time, but have a longer than typical range and high damage output.&lt;br /&gt;
&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage.&lt;br /&gt;
&lt;br /&gt;
==Spears==&lt;br /&gt;
[[File:SpearDraw.png|thumb|right|400px|A drawn spear]]&lt;br /&gt;
Spears have a long equip time and can hit targets from a very long distance, but can be completely unable to hit targets if they get too close. Average damage output.&lt;br /&gt;
&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards. 8 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==DPS Research==&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|-&lt;br /&gt;
|Candy Cane Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100 Christmas Event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Melee Armor=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|Name&lt;br /&gt;
|Positives&lt;br /&gt;
|Negatives&lt;br /&gt;
|Cost (Gold)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;2+10%&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cuirass Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Mana Regen by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Power by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plate Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Mana Regen by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Power by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
|7000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Plate Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Mana Regen by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Power by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[prayer#Crafting|Ronin Armor]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Spell Power by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
Decreases Mana Regen by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
|40000 (Crafted)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[prayer#Crafting|Holy Knight Armor]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
&lt;br /&gt;
Increases Spell Power by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generate mana upon successful melee attacks&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|40000 (Crafted)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
Ronin_Arnour.png|Ronin Armor&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=1146</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=1146"/>
		<updated>2026-01-29T15:48:57Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Reverted edits by CutePatyos (talk) to last revision by Pecon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LegendaryPedestal.png|thumb|right|460px|Gilded ranger armor sitting atop a legendary shop pedestal]]&lt;br /&gt;
Legendary weapons and items are unique and stand tall above all others in their class. These items generally can only be acquired from special pedestals encountered in the dungeon, certain bosses, or through [[Prayer#Crafting|Divine Crafting]].&lt;br /&gt;
&lt;br /&gt;
Legendary shop pedestals are rarely encountered special rooms which contain a single legendary item upon a golden pedestal. The item can be purchased from the pedestal for its gold value.&lt;br /&gt;
&lt;br /&gt;
=Melee Legendaries=&lt;br /&gt;
Melee users have a wide variety of legendary weapons to collect.&lt;br /&gt;
&lt;br /&gt;
==Elemental Swords==&lt;br /&gt;
Main Article: [[Elemental Swords]]&lt;br /&gt;
&lt;br /&gt;
The elemental swords are a set of legendary swords which have randomly-selected special effects upon hitting enemies, but all share similar mechanics and visuals. See [[Elemental Swords]] for a complete description of their effects.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Weapon Type&lt;br /&gt;
|Acquisition Method&lt;br /&gt;
|Base Damage&lt;br /&gt;
|Soulbound?&lt;br /&gt;
|Special Resource?&lt;br /&gt;
|Gold Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Body and Mind|Body and Mind]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Feast and Famine|Feast and Famine]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Fire and Ice|Fire and Ice]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|60&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Light and Shadow|Light and Shadow]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#War and Peace|War and Peace]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|70&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragon Dagger (p++)==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon Dagger (p++)&lt;br /&gt;
| image = DDP.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 22&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 20,000&lt;br /&gt;
| note = 3 [[poison]] per strike&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Compared to the other legendary swords on offer, the Dragon Dagger is often overlooked in favour of a weapon that deals more direct damage or provides a better ability. Despite this, the amount of [[poison]] the user can output is nothing to scoff at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Puncture:&#039;&#039; Rapidly swing the dagger, enabling the user to rapidly apply poison.&lt;br /&gt;
&lt;br /&gt;
==Astraea==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Astraea&lt;br /&gt;
| image = Astraea.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 44 to 52&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alternates between left and right hand dealing 44 or 52 damage with rapid swing speed.&#039;&#039; Astraea is essentially a buffed version of the normal daggers that a player can equip. While the range of the weapon is severely lacking without its special, the potential DPS output is a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astraea&#039;s Fury:&#039;&#039;&#039; empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, with the generated projectile dependent on the dagger swung. Swinging with the left dagger generates a bolt that deals 24 damage and inflicts [[Burning]] for 8 additional damage over two seconds; while the right dagger fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==Shirogane==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Shirogane&lt;br /&gt;
| image = Shirogane.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 90 to 100&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shirogane has a somewhat sluggish swing speed, but compensates for this by having an extended hitbox compared to some of the other swords. Its special allows for rapid movement for melee-class users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silverwing Assault:&#039;&#039; allows the wielder to dash up and forwards, delivering a powerful overhead strike that deals 190 damage. 5 second cooldown, requires melee class armor.&lt;br /&gt;
&lt;br /&gt;
==Gram==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gram&lt;br /&gt;
| image = Gram.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Minibosses#Mashhit|Mashhit]]&lt;br /&gt;
| damage = 200 to 300&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gram is a slow but heavy-hitting buster sword. It alternates between an overhead swing and forward thrust attack. Each attack can incur a &amp;quot;sweetspot&amp;quot; bonus, where you strike the target at the maximum range of the weapon, and has a 10% chance of performing a critical strike for 500 bonus damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gram is obtained from a special fight initiated by interacting with a floating book, rather than a gold pedestal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wraithcutter==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Wraithcutter&lt;br /&gt;
| image = Wraithcutter.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Acts similarly to the sword [[Minibosses#Dark Wraith|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gleamfang==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gleamfang&lt;br /&gt;
| image = Gleamfang.png&lt;br /&gt;
| type = Scythe&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Acts similarly to the scythe [[Minibosses#Light Wraith|Light Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Musashi==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Musashi&lt;br /&gt;
| image = Musashi.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 95-325&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 35,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Musashi has an initial unsheathing strike of 325 damage then alternates between two overhead swings that deal 140 damage each and two sweeping attacks that deal 95 damage each. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave of Thunder: Perform two quick strikes. Activation of the attack generates an electrical field wherever you&#039;re looking at in a short distance. After a brief second, lightning is called down at each electrical field. &#039;&#039;&#039;Both the duo strikes and the lightning can apply the Electrified debuff.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Ranged Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Crystal Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Crystal Bow&lt;br /&gt;
| image = Crystalbow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 65&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows.&lt;br /&gt;
&#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You need arrows to activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sayonara Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Sayonara Bow&lt;br /&gt;
| image = SayonaraBow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 30&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. &lt;br /&gt;
&#039;&#039;Special ability: Fires three homing arrows.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;These arrows cannot be affected by arrow mods.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clockstorm==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Clockstorm&lt;br /&gt;
| image = Clockstorm.png&lt;br /&gt;
| type = Crossbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 195&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
Deals 195 damage per arrow. Uses special attack energy for its special ability.&lt;br /&gt;
&#039;&#039;Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost 2% per arrow shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Thermite Shrapnel==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Thermite Shrapnel&lt;br /&gt;
| image = Thermite.png&lt;br /&gt;
| type = Arrow Modifier&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 9,000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Ranged#Arrow Modifiers]]&lt;br /&gt;
&lt;br /&gt;
==Enchanted Quiver==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Enchanted Quiver&lt;br /&gt;
| image = EnchantedQuiver.png&lt;br /&gt;
| type = Quiver&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 8000&lt;br /&gt;
}}&lt;br /&gt;
Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1.&lt;br /&gt;
&lt;br /&gt;
=Magic Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Archangel&#039;s Staff==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Archangel&#039;s Staff&lt;br /&gt;
| image = Archangel.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Light&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archangel&#039;s Embrace:&#039;&#039; Channels to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==Dragon&#039;s Fury==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon&#039;s Fury&lt;br /&gt;
| image = dragonFuryStaff.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Fire&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Breath:&#039;&#039; Channels to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==World Tree Branch==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = World Tree Branch&lt;br /&gt;
| image = worldTreeBranch.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Earth&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthen Cleansing:&#039;&#039; While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Consumes special ability power while channeling.  &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Superior Channeling Orb==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Superior Channeling Orb&lt;br /&gt;
| image = Superiororb.png&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 22000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Magic#Channeling Orbs]]&lt;br /&gt;
&lt;br /&gt;
=Armors=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
File:HolyKnight_Armour.png|[[Prayer|Holy Knight Armour]]&lt;br /&gt;
File:Ronin_Arnour.png|[[Prayer|Ronin Armour]]&lt;br /&gt;
File:Warlock_Armour.png|[[Prayer|Warlock Armour]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Gilded versions of the Tier 3 and craftable armours can be acquired. Gilded variants of T3 armours are purchasable at the steep price of 200,000 gold, whereas gilded variants of crafted armours must be crafted with some rather unorthodox items.&lt;br /&gt;
*Craftable legendaries require certain materials to craft using prayer [[Prayer|Crafting]].&lt;br /&gt;
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.&lt;br /&gt;
*Discovering pedestals has nearly always played a sound, but there was a bug that made the sound play at the map&#039;s origin. This was finally fixed on June 21st, 2024 with v.1.2.4.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1139</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1139"/>
		<updated>2025-10-20T02:45:54Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Arrow Modifiers */ Add burning glossary link for fire crystal and thermite descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- I would like a better screenshot of the ranged equipment in the weapon shop here, please! --&amp;gt;&lt;br /&gt;
[[File:Ranged1.png|thumb|right|460px|A selection of ranger equipment available in the town weapon shop]]&lt;br /&gt;
Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons=&lt;br /&gt;
Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using [[#Quivers|quivers]], making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swiftbows==&lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|25&lt;br /&gt;
|0.55s&lt;br /&gt;
| +0%&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|30&lt;br /&gt;
|0.55s&lt;br /&gt;
| +10%&lt;br /&gt;
|30 × 5 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|35&lt;br /&gt;
|0.3s&lt;br /&gt;
| +20%&lt;br /&gt;
|35 × 5 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|40&lt;br /&gt;
|0.2s&lt;br /&gt;
| +30%&lt;br /&gt;
|40 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Crystal Bow|Crystal Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|65&lt;br /&gt;
|0.4s&lt;br /&gt;
| +30%&lt;br /&gt;
|120 × 3 damage, costs 20% special and 150 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Sayonara Bow|Sayonara Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|30 × 3&lt;br /&gt;
|0.57s&lt;br /&gt;
| +10%&lt;br /&gt;
|40 × 3 damage homing projectiles, costs 30% special&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Novicebow.png|Novice Bow&lt;br /&gt;
File:Hunterswift.png|Hunter&#039;s Swiftbow&lt;br /&gt;
File:Rangerswift.png|Ranger&#039;s Swiftbow&lt;br /&gt;
File:Elvishbow.png|Elvish Swiftbow&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate &#039;&#039;while standing still&#039;&#039;. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|120&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|30 × 3 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|160&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|40 × 3 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|200&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|50 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Clockstorm|Clockstorm]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|195&lt;br /&gt;
|1s&lt;br /&gt;
| +0%&lt;br /&gt;
|65 × 5 damage, costs 2% special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hunterxbow.png|Hunter&#039;s Crossbow&lt;br /&gt;
File:Rangerxbow.png|Ranger&#039;s Crossbow&lt;br /&gt;
File:Dwarvenxbow.png|Dwarven Crossbow&lt;br /&gt;
File:Clockstorm.png|Clockstorm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Arrow Modifiers=&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armor.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paralysis Toxin&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected entity&#039;s movement speed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies two [[poison]] stacks to the target.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Crystal&#039;&#039;&#039;&lt;br /&gt;
|6000&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies [[Burning]] for 200 damage over 6 seconds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Lacrima&#039;&#039;&#039;&lt;br /&gt;
|5000&lt;br /&gt;
|Applies a lightning effect to the user&#039;s arrows. &#039;&#039;Each arrow applies 15% thunder debuff for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thermite Shrapnel&#039;&#039;&#039;&lt;br /&gt;
|9000&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each fired arrow splits into a total of seven arrows, which fire in a moderate spreading formation. Each split arrow applies [[Burning]] for 60 damage over 2 seconds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Poison Fang]]&#039;&#039;&#039;&lt;br /&gt;
|12000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Each arrow applies four [[poison]] stacks to the target.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ptoxin.png|Paralysis Toxin&lt;br /&gt;
File:Poisonbottle.png|Poison Bottle&lt;br /&gt;
File:Firegem.png|Fire Crystal&lt;br /&gt;
File:Lightning_Lacrima.png|Lightning Lacrima&lt;br /&gt;
File:Thermite.png|Thermite Shrapnel&lt;br /&gt;
File:PoisonFang.png|Poison Fang&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ranged Armor=&lt;br /&gt;
Poacher and Hunter armor can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Bonus Arrow Mods&lt;br /&gt;
|Arrow Storage&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Armor&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| +0%&lt;br /&gt;
| 2+10%&lt;br /&gt;
| Does not enable bow abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poacher Armor&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| +10%&lt;br /&gt;
| +10%&lt;br /&gt;
| -15% spell power, -20% mana regen &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter Armor&#039;&#039;&#039;&lt;br /&gt;
|5000&lt;br /&gt;
| +6&lt;br /&gt;
| +35&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
| -10% spell power, -15% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger Armor&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +9&lt;br /&gt;
| +50&lt;br /&gt;
| +30%&lt;br /&gt;
| +20%&lt;br /&gt;
| -5% spell power, -10% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Ronin Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +40&lt;br /&gt;
| +25%&lt;br /&gt;
| 10+40%&lt;br /&gt;
| +20% knockback resistance, -75% spell power, -75% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +75&lt;br /&gt;
| +50%&lt;br /&gt;
| -25%&lt;br /&gt;
| +40 spell power, +150% to +900% mana regen&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
File:Ronin_Arnour.png|Ronin Armour&lt;br /&gt;
File:Warlock_Armour.png|Warlock Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=1138</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=1138"/>
		<updated>2025-10-20T02:40:05Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* FrostFire Mage */ Links to burning debuff glossary page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a total of five bosses in AoD currently. Not to be confused with [[minibosses]].&lt;br /&gt;
&lt;br /&gt;
Bosses reset every 2 hours at dungeon generation; many players will group up and rush the bosses right when the server resets.&lt;br /&gt;
&lt;br /&gt;
The bosses can be found on their corresponding floor. To find them, you will need a [[items|compass]], which can be found in dungeon shops. Follow the North needle to find the boss on that floor. Minibosses may also drop a compass.&lt;br /&gt;
&lt;br /&gt;
Bosses can also be &#039;&#039;upgraded&#039;&#039; through the usage of a [[items|Challenge Stone]], which increases their DMG, HP, potential rewards, and may add different actions.&lt;br /&gt;
&lt;br /&gt;
Boss&#039; HP and rewards are based off a hidden formula that relates to how many players are online and what level those players are. Boss rewards are individually ranked based on the DPS players deal to the boss: NONE, BRONZE, SILVER, and GOLD. Higher rank means better potential rewards, and a minimum DPS rate must be reached for a player to receive a reward.&lt;br /&gt;
&lt;br /&gt;
==Troll Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TrollBoulder.png|The Troll boss throwing a boulder.&lt;br /&gt;
F1BossRoom.png|Troll Boss&#039; Ruined Castle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Troll boss is a simple-minded troll which has two forms of attack: directly hitting you, or throwing boulders. Both have a slight area of effect. It will usually resort to hitting a player directly unless that player is too far away, or outside of the main courtyard area in the ruin. The boulders have a strong knockback and violently shake your screen. Like many bosses, the troll will strongly prioritize the players that are closest to it; but will also more strongly consider players that are doing a lot more damage to it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The troll attacks much faster, and squads of Goblins with stats comparable to those found on F5 will spawn periodically at the sides of the ruin.&lt;br /&gt;
&lt;br /&gt;
==Spider Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
SpiderBoss.png|The Spider boss as it appears in its room.&lt;br /&gt;
F2BossRoom.png|Spider Boss&#039; Lair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Spider boss has 2 stages, on the ground and on the roof. &lt;br /&gt;
&lt;br /&gt;
During its initial stage, it will be on the ground. It will run out and attempt to grab a player then run back to the center of the room to eat them. The grabbed player cannot recall or escape the spider on their own terms, but can attack the spider while being eaten if using a melee weapon. After 20 seconds, or after the spider takes damage equal to 10% of its max HP (whichever comes first), the spider will release the grabbed player and switch attack phases. Each bite of the player will heal the spider for a percentage of its lost HP, which means it is especially important to avoid being grabbed when the spider is nearing death so it can be finished off. &lt;br /&gt;
&lt;br /&gt;
After the eating phase, numerous spiderlings will spawn around the arena to attack players with weak melee attacks. Meanwhile, the spider will fire off a barrage of poison balls that apply 11 stacks of poison each. Shortly after the boss is finished spitting poison, the boss will switch back to its grabbing attack phase.&lt;br /&gt;
&lt;br /&gt;
While below 50% HP, the spider will jump up to the ceiling and remain up there any time it is not attempting to grab a player. Having access to ranged attacks is important for finishing the fight effectively.&lt;br /&gt;
&lt;br /&gt;
*Tip: Burning and Blood Curse can be used on the spider to mitigate its healing, making the fight easier to finish out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Healing from eating a player is increased. Grabbed players take more damage from being eaten. Poison stacks applied from the spider&#039;s ranged attacks are increased to 22. Spiderlings have increased health and attack damage.&lt;br /&gt;
&lt;br /&gt;
==Cursed Knight==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
cursedKnightv1.png|The Cursed Knight staring down a interloper.&lt;br /&gt;
F3BossRoom.png|Cursed Knight&#039;s Sacred Spring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Cursed Knight is a paladin on floor 3. Due to the influences of the dungeon, it has mutated to a size rivaling the Troll boss whilst enchanting its weapon to drop pools of corruption.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins, the Cursed Knight will give any trespassers 10 seconds to leave the room. Once that time is up, the paths into the room will be destroyed about 2 seconds after it starts combat. The Cursed Knight&#039;s attack pattern comprises of two modes: projectile reflection and a devastating overhead swing that can instantly kill most players if directly hit. When the projectile reflection ability is used, the Cursed Knight will stop and face a single direction while channeling the ability which destroys any projectiles which come near the front of it. Once finished channeling, the knight will begin rapidly firing a doubled quantity of all absorbed projectiles back at the player who fired the majority of them. The Cursed Knight occasionally pulls players in before performing an attack. As the Cursed Knight&#039;s health decreases, particularly around the 50% mark, its mace attacks will swing much faster.&lt;br /&gt;
&lt;br /&gt;
Each swing will leave behind a &amp;quot;puddle&amp;quot; of corruption that remains active for 20 seconds. Touching this puddle will rapidly apply [[corruption]].&lt;br /&gt;
&lt;br /&gt;
The room is lined by a roman bath style body of boiling water. Being in the boiling water deals a percentage of your remaining HP, making it particularly devastating to your health pool while near maximum health. If you&#039;re thrown into the water at a low health percentage, it may take longer than you might expect for it to kill you.&lt;br /&gt;
&lt;br /&gt;
*Tip: Although the mace swings faster later in the fight, the maximum damage it can deal scales inversely with the attack speed. So while it may be hitting you more reliably later on, the overall danger posed by being hit directly decreases substantially.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The Cursed Knight&#039;s pull ability is used more frequently and is more effective at pulling players from the side. The projectile reflection ability will fire back four times as many projectiles instead of just double. The heated water surrounding the arena deals damage at a greatly increased rate.&lt;br /&gt;
&lt;br /&gt;
==The Excavator==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheExcavator.png|The Excavator as it appears in its arena.&lt;br /&gt;
F4BossRoom.png|Excavator&#039;s Crystal Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Excavator is a short but stout miner found in floor 4. &amp;lt;!-- Wants to prove its dance moves. Rock and stone to the bone. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their attack pattern alternates between slinging a large rock at players when at a distance or by performing a whirlwind attack or hitting the ground infront of them. Any boulders or pickaxe strikes that hit the ground will &#039;&#039;damage the floor&#039;&#039;. &#039;&#039;&#039;Their attacks are largely centered around dealing AoE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching half HP, it&#039;ll destroy any floors that it previously damaged and cause the room&#039;s ceiling to partially collapse dealing room-wide damage as rocks fall from the ceiling. It&#039;ll also overheat its pickaxe, with it now performing burning damage alongside flinging small pebbles that can damage players with every attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Will now switch to phase two at 70% HP rather than at 50%. Applies an additional 30% damage to all attacks.&lt;br /&gt;
&lt;br /&gt;
==FrostFire Mage==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
FrostFireMage.png|The FrostFire Mage as it appears in its arena.&lt;br /&gt;
F5BossRoom.png|FFM&#039;s Resting Place&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The FrostFire Mage is an eons old mage that resides in floor five. Gone mad whilst dabbling in dark arts, they view any trespassers as mere sacrifices to their endless pursuit for immortality and power. The fight revolves largely around positioning, with many abilities requiring players to move strategically to avoid taking massive damage.&amp;lt;!-- you&#039;re gonna have a bad time. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FrostFire Mage has two primary combat phases: frost mode and fire mode.&lt;br /&gt;
&lt;br /&gt;
For each rotation in the fire phase, the mage has three options: Hurl huge devastating fireballs at faraway players, perform a fiery leap towards the nearest player, or fire a cone of flames at players in melee range. The mage will rotate between these three abilities in that order when applicable. If no players are far away, the fireballs will be skipped. If players are in melee range, the leap will be skipped. If the cone or fireballs would be used more than twice in a row, the rotation is complete and the mage will teleport randomly to a new position to restart the ability rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; All attacks in the fire rotation will apply a powerful and longlasting [[Burning]] debuff that will constantly damage the player until they douse themselves in the pools of blood in the room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the FrostFire Mage is in the frost phase, they&#039;ll walk towards the center of the room before conjuring a blizzard at their location. While generating the blizzard, large ice crystals will form above players before dropping down, dealing damage and a slowing effect.  &#039;&#039;It takes roughly two seconds for the crystals to form and fall.&#039;&#039; &#039;&#039;&#039;Being affected by too many ice debuffs can trap you in an icy prison.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon dropping to 1/4 of their HP, the FrostFire Mage becomes invincible and cleanses all poison as the &#039;&#039;entire&#039;&#039; server temporarily goes dark. The FrostFire Mage then summons lost souls that each have 1/12 of their HP. The FrostFire Mage will drain 250 HP per half second from the souls as healing. Any damage players do to the lost souls during this phase will deny that much healing to the boss, so it is encouraged to DPS the lost souls as much as possible. During this phase, the FrostFire Mage doesn&#039;t attack, so it&#039;s a good chance for anyone low on resources to get their bearings before the final phase begins.&lt;br /&gt;
&lt;br /&gt;
*After all lost souls are killed, the FrostFire Mage enters its combined frost and fire phase for the remainder of the fight. The combined phase is similar to the normal fire phase, except:&lt;br /&gt;
**Frost crystals are summoned every time the boss uses its leap or cone attacks.&lt;br /&gt;
**The cone attack applies slowing in addition to burning.&lt;br /&gt;
**The teleport explosions apply slowing in addition to burning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; [[Burning]] damage is greatly increased. Delay between phase switches is shorter than normal. Darkness from summoning the lost souls remains for the duration of the fight. As more of the lost souls&#039; HP is successfully drained by the boss, maximum visibility decreases even further.&lt;br /&gt;
&lt;br /&gt;
*Trivia: In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
&lt;br /&gt;
==The Oathbreaker== &amp;lt;!-- OATBINGUS IS REAL --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheOathbreaker.png|The Oathbreaker as it appears whilst encased in crystal.&lt;br /&gt;
TheOathbreaker2.png|The Oathbreaker breaking out.&lt;br /&gt;
TheOathbreaker3.png|Final stare down.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Oathbreaker is a special &amp;quot;hidden&amp;quot; boss that can be found in FFM&#039;s boss arena after FFM has been defeated.. When it spawns in, it&#039;ll be encased in a crystal and requires a special [[Items|item]] to be broken out of its prison. After a brief five second preparation time, the boss fight will begin.&lt;br /&gt;
&lt;br /&gt;
Oathbreaker&#039;s melee attacks have wide sweeping properties, high damage, and sweetspot potential &#039;&#039;&#039;(extra damage dealt if hit at the edge of hitbox)&#039;&#039;&#039;. It&#039;ll occasionally dash around the arena to catch players flatfooted and teleport back to start if it gets too close to the edge of the arena. &lt;br /&gt;
&lt;br /&gt;
Upon reaching 80% HP, the Oathbreaker will switch to using ranged attacks alongside using extra melee attacks.&lt;br /&gt;
Upon reaching 60% HP, Oathbreaker performs a DPS check. The players must destroy the shield that encases Oathbreaker within &#039;&#039;30&#039;&#039; seconds. &#039;&#039;&#039;Shield HP scales with the amount of players currently battling.&#039;&#039;&#039; After the DPS check is completed, Oathbreaker will shift into phase 2.&lt;br /&gt;
Upon reaching 30% HP, another DPS check will be performed. They&#039;ll also randomly perform devastating room-wide attacks that must be avoided through positioning.&lt;br /&gt;
&lt;br /&gt;
All of Oathbreaker&#039;s attacks apply a build-up of blood curse. Upon reaching 100 stacks, the blood curse becomes active, and you will be unable to heal by any means for the duration. When the blood curse wears off, an aura will surround the player and explode outwards after a few seconds. Any other players in range of the explosion will be afflicted with 20 points of buildup of blood curse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; If a player within the boss fight is holding a certain item, the Oathbreaker will remark upon it. Upon dropping to 60% HP, the Oathbreaker will proceed to stab themselves multiple times before transforming into &amp;quot;The Oathbreaker?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon dropping to 30% HP, Oathbreaker will perform a DPS check. They&#039;ll make the entire server go dark, similar to FFM&#039;s final phase, whilst spawning two minibosses to assist them. &#039;&#039;&#039;Players cannot damage the DPS check shield until the two minibosses are defeated.&#039;&#039;&#039; Oathbreaker will also randomly teleport around the arena with the shield.&lt;br /&gt;
&lt;br /&gt;
Attacks deal more damage. Oathbreaker will occasionally do fakeouts with their charge attacks, either by teleporting into the center or in a different spot. While doing charge attacks, various sections of the arena will be marked in circles before a lightning strike hits.&lt;br /&gt;
&lt;br /&gt;
Blood-curse has been upgraded to now deal damage alongside its usual effects.&lt;br /&gt;
==Monolith==&amp;lt;!-- The Gambling Machine Boss --&amp;gt;&lt;br /&gt;
The Monolith is a hidden room in the depths of the void that can randomly be found on Floor 6. (You cannot use compass to find it)&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Monolith.png|Monolith&lt;br /&gt;
Monolith_Back.png|Monolith Back&lt;br /&gt;
&amp;lt;!-- Monolith_Room.png|Monolith Room--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
An ancient Monolith, shining with unknown markings. Strange energy writhes and whispers, promising to alter your fate.&lt;br /&gt;
&lt;br /&gt;
Do you have the courage to touch it?&lt;br /&gt;
&lt;br /&gt;
When touching the Monolith it can bestow special random effect from a reward or a curse.&lt;br /&gt;
* ANOTHER CHANCE - Nothing happened. Try again?&lt;br /&gt;
* RECOVERY - You are now healing [max HP * 10] HP over 10 minutes.&lt;br /&gt;
* PROTECTION - You now have a [max HP * 5] HP shield for 30 minutes.&lt;br /&gt;
* INSIGHT - You now receive 2× EXP from all sources for 30 minutes.&lt;br /&gt;
* FORTUNE - You now receive 2× gold from all sources for 30 minutes.&lt;br /&gt;
* RUIN - You are afflicted with maximum stacks of all debuffs.&lt;br /&gt;
* VITALITY - Your max HP has been doubled for 30 minutes.&lt;br /&gt;
* CLARITY - Your max mana has been doubled for 30 minutes.&lt;br /&gt;
* FRAILTY - Your max HP has been halved for 30 minutes.&lt;br /&gt;
* DROUGHT - Your max mana has been halved for 30 minutes.&lt;br /&gt;
* HOMEWARD - You were returned home.&lt;br /&gt;
* TREASURE - You were sent to a room containing a special reward.&lt;br /&gt;
* EXILE - You were sent to a room containing a challenging battle.&lt;br /&gt;
* BAZAAR - You were sent to a room containing a selection of wares.&lt;br /&gt;
* ALCHEMY - You have been given a chest containing a selection of potions.&lt;br /&gt;
* ARCANA - You have been given a chest containing a selection of spells&lt;br /&gt;
Among others to be discovered......&lt;br /&gt;
&lt;br /&gt;
Upon use the Monolith lies dormant until dungeon resets.&lt;br /&gt;
&lt;br /&gt;
The Monolith hides a hidden message in its text...&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
MonolithGridBack.png|MonolithGridBack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- Monolith Text Translation--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Eternal fractures in the vast darkness... Emerge the energy from shadows deep... Bind the essence beyond times reach... Force and wisdom flow unending... Realm of void engulf the presence.. Spheres align with purpose unseen... Hidden paths beyond the edge of night... Cycles of cycles collide and converge... Obscured by void yet not forgotten... Rend the veil of life and death...--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Troll Boss&#039; room has a door intended for passage to floor 2 upon defeat of the Troll Boss, however this was not implemented.&lt;br /&gt;
*There is a rare chance that the Troll Boss will spawn with hair.&lt;br /&gt;
*There is a chance you can teleport directly into a boss lair.&lt;br /&gt;
*Only opening one of the 4 doors at the floor 4 and 5 boss rooms can generate the boss rooms. Teleporting into them, whether on the level above or below, will not generate them.&lt;br /&gt;
*There is a chance you can teleport below a boss room on the above floor (whether generated or not) and fall to the ground plane.&lt;br /&gt;
*If a player leaves and rejoins the server during a boss encounter (without dying), their DPS stat may be reset to 0.&lt;br /&gt;
*The Cursed Knight&#039;s room was originally designed to occupy parts of floors 3 and 4, but it ended up fitting entirely within floor 3. However, you can still hear floor 3 music if you are below the room on floor 4.&lt;br /&gt;
*The Excavator room unnecessarily blocks floor 2 rooms above and can split mini-boss rooms on that floor in half.&lt;br /&gt;
*The portions of the Excavator room that are in floor 3 (at the top near the crystals) will have normal floor 3 music during the boss fight and regular Excavator battle music after the boss is defeated.&lt;br /&gt;
*If somebody in the FrostFire Mage&#039;s room is holding a Seal-Breaker, the FFM will mention it during the starting monologue.&lt;br /&gt;
*The blood puddles in FFM&#039;s room will cleanse any fire debuff when stepped in, which can affect the boss itself. This could cause thermite users to generate large amounts of salt.&lt;br /&gt;
*The FrostFire Mage spawns off-center and will not walk to the center as some other bosses do.&lt;br /&gt;
*The FrostFire Mage is the only boss that is initiated by players getting within and staying in a certain radius as opposed to entering and remaining in the room. You can enter the room and go to a corner and the FFM will cancel its starting monologue as you will be outside the initialization radius.&lt;br /&gt;
*In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
*The FrostFire Mage and Oathbreaker (challenge mode) disappear to 0, 0, -1000 between teleports&lt;br /&gt;
*One of the lines Oathbreaker says mentions a certain character who lost sight of their original goal and has been caught in the eternal abyss.&lt;br /&gt;
*Oathbreaker appears as a playable boss in Pecon&#039;s Boss Battles.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=1137</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=1137"/>
		<updated>2025-10-20T02:37:12Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Astraea */ Link burning debuff glossary page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LegendaryPedestal.png|thumb|right|460px|Gilded ranger armor sitting atop a legendary shop pedestal]]&lt;br /&gt;
Legendary weapons and items are unique and stand tall above all others in their class. These items generally can only be acquired from special pedestals encountered in the dungeon, certain bosses, or through [[Prayer#Crafting|Divine Crafting]].&lt;br /&gt;
&lt;br /&gt;
Legendary shop pedestals are rarely encountered special rooms which contain a single legendary item upon a golden pedestal. The item can be purchased from the pedestal for its gold value.&lt;br /&gt;
&lt;br /&gt;
=Melee Legendaries=&lt;br /&gt;
Melee users have a wide variety of legendary weapons to collect.&lt;br /&gt;
&lt;br /&gt;
==Elemental Swords==&lt;br /&gt;
Main Article: [[Elemental Swords]]&lt;br /&gt;
&lt;br /&gt;
The elemental swords are a set of legendary swords which have randomly-selected special effects upon hitting enemies, but all share similar mechanics and visuals. See [[Elemental Swords]] for a complete description of their effects.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Weapon Type&lt;br /&gt;
|Acquisition Method&lt;br /&gt;
|Base Damage&lt;br /&gt;
|Soulbound?&lt;br /&gt;
|Special Resource?&lt;br /&gt;
|Gold Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Body and Mind|Body and Mind]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Feast and Famine|Feast and Famine]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Fire and Ice|Fire and Ice]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|60&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Light and Shadow|Light and Shadow]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#War and Peace|War and Peace]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|70&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragon Dagger (p++)==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon Dagger (p++)&lt;br /&gt;
| image = DDP.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 22&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 20,000&lt;br /&gt;
| note = 3 [[poison]] per strike&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Compared to the other legendary swords on offer, the Dragon Dagger is often overlooked in favour of a weapon that deals more direct damage or provides a better ability. Despite this, the amount of [[poison]] the user can output is nothing to scoff at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Puncture:&#039;&#039; Rapidly swing the dagger, enabling the user to rapidly apply poison.&lt;br /&gt;
&lt;br /&gt;
==Astraea==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Astraea&lt;br /&gt;
| image = Astraea.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 44 to 52&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alternates between left and right hand dealing 44 or 52 damage with rapid swing speed.&#039;&#039; Astraea is essentially a buffed version of the normal daggers that a player can equip. While the range of the weapon is severely lacking without its special, the potential DPS output is a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astraea&#039;s Fury:&#039;&#039;&#039; empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, with the generated projectile dependent on the dagger swung. Swinging with the left dagger generates a bolt that deals 24 damage and inflicts [[Burning]] for 8 additional damage over two seconds; while the right dagger fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==Shirogane==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Shirogane&lt;br /&gt;
| image = Shirogane.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 90 to 100&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shirogane has a somewhat sluggish swing speed, but compensates for this by having an extended hitbox compared to some of the other swords. Its special allows for rapid movement for melee-class users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silverwing Assault:&#039;&#039; allows the wielder to dash up and forwards, delivering a powerful overhead strike that deals 190 damage. 5 second cooldown, requires melee class armor.&lt;br /&gt;
&lt;br /&gt;
==Gram==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gram&lt;br /&gt;
| image = Gram.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Minibosses#Mashhit|Mashhit]]&lt;br /&gt;
| damage = 200 to 300&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gram is a slow but heavy-hitting buster sword. It alternates between an overhead swing and forward thrust attack. Each attack can incur a &amp;quot;sweetspot&amp;quot; bonus, where you strike the target at the maximum range of the weapon, and has a 10% chance of performing a critical strike for 500 bonus damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gram is obtained from a special fight initiated by interacting with a floating book, rather than a gold pedestal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wraithcutter==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Wraithcutter&lt;br /&gt;
| image = Wraithcutter.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Acts similarly to the sword [[Minibosses#Dark Wraith|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gleamfang==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gleamfang&lt;br /&gt;
| image = Gleamfang.png&lt;br /&gt;
| type = Scythe&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Acts similarly to the scythe [[Minibosses#Light Wraith|Light Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Musashi==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Musashi&lt;br /&gt;
| image = Musashi.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 95-325&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 35,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Musashi has an initial unsheathing strike of 325 damage then alternates between two overhead swings that deal 140 damage each and two sweeping attacks that deal 95 damage each. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave of Thunder: Perform two quick strikes. Activation of the attack generates an electrical field wherever you&#039;re looking at in a short distance. After a brief second, lightning is called down at each electrical field. &#039;&#039;&#039;Both the duo strikes and the lightning can apply the Electrified debuff.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Ranged Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Crystal Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Crystal Bow&lt;br /&gt;
| image = Crystalbow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 65&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows.&lt;br /&gt;
&#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You need arrows to activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sayonara Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Sayonara Bow&lt;br /&gt;
| image = SayonaraBow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 30&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. &lt;br /&gt;
&#039;&#039;Special ability: Fires three homing arrows.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;These arrows cannot be affected by arrow mods.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clockstorm==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Clockstorm&lt;br /&gt;
| image = Clockstorm.png&lt;br /&gt;
| type = Crossbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 195&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
Deals 195 damage per arrow. Uses special attack energy for its special ability.&lt;br /&gt;
&#039;&#039;Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost 2% per arrow shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Thermite Shrapnel==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Thermite Shrapnel&lt;br /&gt;
| image = Thermite.png&lt;br /&gt;
| type = Arrow Modifier&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 9,000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Ranged#Arrow Modifiers]]&lt;br /&gt;
&lt;br /&gt;
==Enchanted Quiver==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Enchanted Quiver&lt;br /&gt;
| image = EnchantedQuiver.png&lt;br /&gt;
| type = Quiver&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 8000&lt;br /&gt;
}}&lt;br /&gt;
Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1.&lt;br /&gt;
&lt;br /&gt;
=Magic Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Archangel&#039;s Staff==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Archangel&#039;s Staff&lt;br /&gt;
| image = Archangel.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Light&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archangel&#039;s Embrace:&#039;&#039; Channels to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==Dragon&#039;s Fury==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon&#039;s Fury&lt;br /&gt;
| image = dragonFuryStaff.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Fire&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Breath:&#039;&#039; Channels to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==World Tree Branch==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = World Tree Branch&lt;br /&gt;
| image = worldTreeBranch.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Earth&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthen Cleansing:&#039;&#039; While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Consumes special ability power while channeling.  &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Superior Channeling Orb==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Superior Channeling Orb&lt;br /&gt;
| image = Superiororb.png&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 22000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Magic#Channeling Orbs]]&lt;br /&gt;
&lt;br /&gt;
=Armors=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
File:HolyKnight_Armour.png|[[Prayer|Holy Knight Armour]]&lt;br /&gt;
File:Ronin_Arnour.png|[[Prayer|Ronin Armour]]&lt;br /&gt;
File:Warlock_Armour.png|[[Prayer|Warlock Armour]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Gilded versions of the Tier 3 and craftable armours can be acquired. Gilded variants of T3 armours are purchasable at the steep price of 200,000 gold, whereas gilded variants of crafted armours must be crafted with some rather unorthodox items.&lt;br /&gt;
*Craftable legendaries require certain materials to craft using prayer [[Prayer|Crafting]].&lt;br /&gt;
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.&lt;br /&gt;
*Discovering pedestals has nearly always played a sound, but there was a bug that made the sound play at the map&#039;s origin. This was finally fixed on June 21st, 2024 with v.1.2.4.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=1136</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=1136"/>
		<updated>2025-10-20T02:30:16Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Combat Spells */ Add Burning debuff glossary link in flashfire description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|600px|The magic shop and the wizard shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
Magic users cast spells which use mana, a resource players regenerate over time intrinsically. Magic armors and staffs are both used to greatly increase the effectiveness of magic as well as to improve mana resources. Channeling items and mana potions can both be used to more quickly recover from low mana.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana increases by 25 with each level up, and can be boosted temporarily with certain rare effects. Certain [[Curses|curses]] can also reduce maximum mana.&lt;br /&gt;
&lt;br /&gt;
Most spells are learned by consuming a spell item, but not all spells are available in a learned version. Many spells are available as single-use scrolls which use no mana, spells that are not available to be learned will instead be available as a scroll. Spells cast from a scroll will ignore your spell power modifier and typically have an intrinsic boost to their own spell power.&lt;br /&gt;
&lt;br /&gt;
=Staffs=&lt;br /&gt;
[[File:Magic2.png|thumb|right|400px|Part of the staff selection in the town magic shop]]&lt;br /&gt;
Spells can be used from your hotbar at any time without the need for a staff. However, equipping an appropriate staff first can help make your spells more effective. Additionally, each staff will remember the last spell you cast with it, so equipping it can behave as a shortcut to recasting that spell.&lt;br /&gt;
All the general non-legendary staffs can be bought at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Basic effects&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Staff&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Staff&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Boosts spell power by &#039;&#039;&#039;10%&#039;&#039;&#039; for &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Staff&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Staff&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light Staff&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Staff&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Staff&#039;&#039;&#039;&lt;br /&gt;
|2500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Dragon&#039;s Fury|Dragon&#039;s Fury]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#World Tree Branch|World Tree Branch]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Archangel&#039;s Staff|Archangel&#039;s Staff]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mana Regeneration Items=&lt;br /&gt;
Channeling orbs and mana crystals are items used to rapidly regenerate mana. They are reusable, and so are a common staple for dedicated magic users to carry. You cannot move while channeling with these items, so they&#039;re often, but not always, used out of combat as a way to quickly reset your mana pool. Both channeling orbs and mana crystals require the user to be wearing magic class armor before use. When used out of combat, orbs and crystals both get a 3x bonus to their usual regeneration effects.&lt;br /&gt;
&lt;br /&gt;
==Channeling Orbs==&lt;br /&gt;
Channeling orbs take a long time to wind up to their full regenerative power, but are significantly more effective for regenerating large quantities of mana. Additionally, channeling orbs can overcharge your mana pool by a percentage of your maximum mana stat. For players who mostly plan to top off mana just in between combat encounters, channeling orbs are the ideal solution.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|Overcharge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 50x&lt;br /&gt;
|30% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|16000&lt;br /&gt;
|Up to 80x&lt;br /&gt;
|50% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|22000&lt;br /&gt;
|Up to 120x&lt;br /&gt;
|80% max mana&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Crystals==&lt;br /&gt;
Mana crystals on the other hand have a very short wind up and reach their full regenerative power almost immediately, but are much slower than channeling orbs for regenerating large quantities of mana. This makes mana crystals more suitable for use during combat rather than just to top off your mana between encounters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Up to 25x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Up to 35x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 45x&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&#039;&#039;Spells are divided into three classifications: combat spells, support spells, and non-combat spells.&lt;br /&gt;
&lt;br /&gt;
==Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Damage&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|&#039;&#039;&#039;FlashFire&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|On direct hit, applies [[Burning]] for 48 additional fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;EarthStrike&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;Slam&#039;&#039;&#039;&lt;br /&gt;
|6000&lt;br /&gt;
|Earth&lt;br /&gt;
|Varies&lt;br /&gt;
|60&lt;br /&gt;
|1.0s&lt;br /&gt;
|Slams the caster into the ground, dealing large damage to everything around them. Does not harm the caster. Casting from a height and crouching both greatly increase the effectiveness. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|&#039;&#039;&#039;FrostShards&#039;&#039;&#039;&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Fires ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBolt&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Mana Burn]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;Eclipse&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|200&lt;br /&gt;
|150&lt;br /&gt;
|2.0s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Mana Burn]]. Homes in on enemies, and bounces between them. Each bounce halves the spell&#039;s damage. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBomb&#039;&#039;&#039;&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|800 (+250)&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Mana Burn]]. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|&#039;&#039;&#039;SelfDestruct&#039;&#039;&#039;&lt;br /&gt;
|100&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Arcane&lt;br /&gt;
|2000 to 3000&lt;br /&gt;
|Scroll&lt;br /&gt;
|1.0s&lt;br /&gt;
|Reduces your health to 1% of your max HP if your current HP is above 10%, otherwise executes you. Its AoE if you survive is 64 studs radius, otherwise it is doubled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|&#039;&#039;&#039;SunBurst&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000)&lt;br /&gt;
|Scroll&lt;br /&gt;
|2.0s&lt;br /&gt;
|The extreme knockback from this spell tends to cause significant extra damage beyond its innate damage values.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|Up to 13000&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.0s&lt;br /&gt;
|Summons a massive firey sword which explodes at the targeted location with unpredictable damage yield.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodSpray&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|0.9s&lt;br /&gt;
|Fires ten projectiles in a small spread which apply Blood Curse.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodBombs&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|50 (+50)&lt;br /&gt;
|45&lt;br /&gt;
|2.5s&lt;br /&gt;
|Fires 3 bombs which apply Blood Curse and knock away foes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodStrike&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|175 to 300&lt;br /&gt;
|20%&lt;br /&gt;
|2.3s&lt;br /&gt;
| Automatically strikes up to five nearby enemies with lightning five times. Damage increases if there are fewer enemies. Each strike afflicts foes with a stacking lightning debuff that causes them to take 2% more damage from all damage sources for 2 seconds. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;MortalSacrifice&#039;&#039;&#039;&lt;br /&gt;
|2500&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to the Seppuku attack Oathbreaker uses, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Hemorrhage&#039;&#039;&#039;&lt;br /&gt;
|2100&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;CrimsonJudgement&#039;&#039;&#039;&lt;br /&gt;
|2300&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|220 to 1700&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.3s&lt;br /&gt;
|Similar to BloodStrike, but hits only one target and deals 3.33% of the target&#039;s HP (within the damage range) per strike with six strikes. Also applies the same debuff from Bloodstrike.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Only obtainable as a drop from Wraiths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Support Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Cauterize&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Light&lt;br /&gt;
|75&lt;br /&gt;
|1.25s&lt;br /&gt;
|Heals 20% of recent damage. Spell power is less effective beyond 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;ManaStitches&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Heals 30% of recent damage. Spell power is less effective beyond 30%. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;AuroraHealing&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Light&lt;br /&gt;
|900&lt;br /&gt;
|3.5s&lt;br /&gt;
|Heals 35% of recent damage for all players in a large area. Spell power is less effective beyond 40%. 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Aegis&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Light&lt;br /&gt;
|Scroll&lt;br /&gt;
|0.25s&lt;br /&gt;
|Makes the caster completely invincible for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|&#039;&#039;&#039;Dash&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Fire&lt;br /&gt;
|20&lt;br /&gt;
|1.0s&lt;br /&gt;
|Pushes the caster forwards. More useful when cast in the air.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkblue&amp;quot;;|&#039;&#039;&#039;Colosseum&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Ice&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants allies&#039; attacks while within the circle. Enchanted attacks summon ghostly weapons to strike at enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
|20000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants all entities within. Enchanted entities take greatly increased damage from all sources.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Spell circles require continuous mana from the caster for their upkeep. Spell circles are dispelled when the caster leaves the area of effect. Spell circles can be recast up to two times to increase their effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:grey&amp;quot;;|&#039;&#039;&#039;Recall&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|10&lt;br /&gt;
|6.3s&lt;br /&gt;
|Teleports the caster back to the starting town. Cannot be cast in combat. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;LesserAlchemy&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Arcane&lt;br /&gt;
|20&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 10% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|Arcane&lt;br /&gt;
|75&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 20% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;GreaterAlchemy&#039;&#039;&#039;&lt;br /&gt;
|9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|200&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 30% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Magic Armor=&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes only being found rarely in the dungeon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen&lt;br /&gt;
|Spell Power&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Robes&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
| +80%&lt;br /&gt;
| +30%&lt;br /&gt;
| -10%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Robes&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
| +120%&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magister Robes&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +200%&lt;br /&gt;
| +100%&lt;br /&gt;
| -40%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[prayer#Crafting|Holy Knight Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -100%&lt;br /&gt;
| +30%&lt;br /&gt;
| 12+35%&lt;br /&gt;
|&lt;br /&gt;
+20 Knockback Resistance.&lt;br /&gt;
&lt;br /&gt;
Generate mana upon successful melee attacks equal to 8% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +150%&lt;br /&gt;
| +40%&lt;br /&gt;
| -25%&lt;br /&gt;
|&lt;br /&gt;
+50% Arrow Recovery. +4 Arrow mods. +75 Arrow storage.&lt;br /&gt;
&lt;br /&gt;
Mana regen gradually increases to +900% when not casting spells.&lt;br /&gt;
&lt;br /&gt;
Prohibits using channeling orbs and mana crystals.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
File:HKArmor.png|HolyKnight Armour&lt;br /&gt;
File:Warlock_Armour.png|Warlock Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Elemental_Swords&amp;diff=1135</id>
		<title>Elemental Swords</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Elemental_Swords&amp;diff=1135"/>
		<updated>2025-10-20T02:26:40Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* War and Peace */ Link burning debuff glossary page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The elemental swords are a set of [[Legendaries#Melee|legendary]] shortswords which all share a behavior in which they randomly roll for powerful effects on each successful strike. The base chance of one of these effects occurring is 10% on strike, but this chance is boosted to 30% if the wielder of the sword has melee class armor equipped.&lt;br /&gt;
&lt;br /&gt;
The following sections list the abilities of each elemental sword &#039;&#039;when you succeed the roll for getting its effect&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Body and Mind=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Body and Mind&lt;br /&gt;
| image = BM.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 40&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Body&#039;&#039; (48% chance) Heal yourself for 20HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mind&#039;&#039; (48% chance) Restore 20 mana on yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; (4% chance) Gain a stackable 100 bonus maximum HP and mana which lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
=Feast and Famine=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Feast and Famine&lt;br /&gt;
| image = FF.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 45&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Feast&#039;&#039; (48% chance) Heal yourself for 20HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Famine&#039;&#039; (48% chance) Apply 6 stacks of poison to your target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ravenous Feast&#039;&#039; (4% chance) Gain a stackable +0.1x bonus player scale and outgoing damage modifier which lasts 5 minutes.&lt;br /&gt;
&lt;br /&gt;
=Fire and Ice=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Fire and Ice&lt;br /&gt;
| image = FI.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 60&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Fire&#039;&#039; (48% chance) Apply [[Burning]] to your target for 90 damage over a couple seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ice&#039;&#039; (48% chance) Freeze your target in place and stun them for 3 to 5 seconds. Less effective on bosses. Target becomes immune to control effects for the next 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shatter&#039;&#039; (4% chance) Deal 1000 damage to your target.&lt;br /&gt;
&lt;br /&gt;
=Light and Shadow=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Light and Shadow&lt;br /&gt;
| image = LS.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 50&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Light&#039;&#039; (48% chance) Heal yourself for 30HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shimmer&#039;&#039; (48% chance) Gain a stackable 30HP temporary shield which lasts 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shadow&#039;&#039; (4% chance) Fear your target, forcing them to disengage and turn away for 3 seconds. Target becomes immune to control effects for the next 15 seconds.&lt;br /&gt;
&lt;br /&gt;
=War and Peace=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = War and Peace&lt;br /&gt;
| image = WP.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 70&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;War&#039;&#039; (48% chance) Apply [[Burning]] to your target for 90 damage over a couple seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Peace&#039;&#039; (48% chance) Heal yourself for 20HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armistice&#039;&#039; (4% chance) Gain a stackable 200HP temporary shield which lasts 30 seconds.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Elemental_Swords&amp;diff=1134</id>
		<title>Elemental Swords</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Elemental_Swords&amp;diff=1134"/>
		<updated>2025-10-20T02:26:08Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Fire and Ice */ Glossary link for burning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The elemental swords are a set of [[Legendaries#Melee|legendary]] shortswords which all share a behavior in which they randomly roll for powerful effects on each successful strike. The base chance of one of these effects occurring is 10% on strike, but this chance is boosted to 30% if the wielder of the sword has melee class armor equipped.&lt;br /&gt;
&lt;br /&gt;
The following sections list the abilities of each elemental sword &#039;&#039;when you succeed the roll for getting its effect&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Body and Mind=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Body and Mind&lt;br /&gt;
| image = BM.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 40&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Body&#039;&#039; (48% chance) Heal yourself for 20HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mind&#039;&#039; (48% chance) Restore 20 mana on yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; (4% chance) Gain a stackable 100 bonus maximum HP and mana which lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
=Feast and Famine=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Feast and Famine&lt;br /&gt;
| image = FF.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 45&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Feast&#039;&#039; (48% chance) Heal yourself for 20HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Famine&#039;&#039; (48% chance) Apply 6 stacks of poison to your target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ravenous Feast&#039;&#039; (4% chance) Gain a stackable +0.1x bonus player scale and outgoing damage modifier which lasts 5 minutes.&lt;br /&gt;
&lt;br /&gt;
=Fire and Ice=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Fire and Ice&lt;br /&gt;
| image = FI.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 60&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Fire&#039;&#039; (48% chance) Apply [[Burning]] to your target for 90 damage over a couple seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ice&#039;&#039; (48% chance) Freeze your target in place and stun them for 3 to 5 seconds. Less effective on bosses. Target becomes immune to control effects for the next 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shatter&#039;&#039; (4% chance) Deal 1000 damage to your target.&lt;br /&gt;
&lt;br /&gt;
=Light and Shadow=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Light and Shadow&lt;br /&gt;
| image = LS.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 50&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Light&#039;&#039; (48% chance) Heal yourself for 30HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shimmer&#039;&#039; (48% chance) Gain a stackable 30HP temporary shield which lasts 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shadow&#039;&#039; (4% chance) Fear your target, forcing them to disengage and turn away for 3 seconds. Target becomes immune to control effects for the next 15 seconds.&lt;br /&gt;
&lt;br /&gt;
=War and Peace=&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = War and Peace&lt;br /&gt;
| image = WP.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 70&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 20000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;War&#039;&#039; (48% chance) Burn your target for 90 damage over a couple seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Peace&#039;&#039; (48% chance) Heal yourself for 20HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armistice&#039;&#039; (4% chance) Gain a stackable 200HP temporary shield which lasts 30 seconds.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Burning&amp;diff=1133</id>
		<title>Burning</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Burning&amp;diff=1133"/>
		<updated>2025-10-20T02:25:44Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Burning is a debuff which deals a predetermined amount of damage over the life of the debuff. While the burning debuff is active, the afflicted has all incoming healing reduced by 50%. Burning debuffs will be immediately removed if the afflicted is submerged in water.&lt;br /&gt;
&lt;br /&gt;
There is a limit of 8 active burning debuffs on any individual entity. When this limit is breached, the oldest burning debuff will &#039;&#039;instantly&#039;&#039; deal the remainder of its damage and is then removed.&lt;br /&gt;
&lt;br /&gt;
Burning damage ignores armor and most other damage modifiers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Burning&amp;diff=1132</id>
		<title>Burning</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Burning&amp;diff=1132"/>
		<updated>2025-10-20T02:23:16Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add glossary page for Burning debuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Burning is a debuff which deals a predetermined amount of damage over the life of the debuff. While the burning debuff is active, the afflicted has all incoming healing reduced by 50%. Burning debuffs will be immediately removed if the afflicted is submerged in water.&lt;br /&gt;
&lt;br /&gt;
There is a limit of 8 active burning debuffs on any individual entity. When this limit is breached, the oldest burning debuff will *instantly* deal the remainder of its damage and is then removed.&lt;br /&gt;
&lt;br /&gt;
Burning damage ignores armor and most other damage modifiers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=1130</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=1130"/>
		<updated>2025-08-26T00:11:42Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Staffs */ Link subsections for legendary staffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|600px|The magic shop and the wizard shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
Magic users cast spells which use mana, a resource players regenerate over time intrinsically. Magic armors and staffs are both used to greatly increase the effectiveness of magic as well as to improve mana resources. Channeling items and mana potions can both be used to more quickly recover from low mana.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana increases by 25 with each level up, and can be boosted temporarily with certain rare effects. Certain [[Curses|curses]] can also reduce maximum mana.&lt;br /&gt;
&lt;br /&gt;
Most spells are learned by consuming a spell item, but not all spells are available in a learned version. Many spells are available as single-use scrolls which use no mana, spells that are not available to be learned will instead be available as a scroll. Spells cast from a scroll will ignore your spell power modifier and typically have an intrinsic boost to their own spell power.&lt;br /&gt;
&lt;br /&gt;
=Staffs=&lt;br /&gt;
[[File:Magic2.png|thumb|right|400px|Part of the staff selection in the town magic shop]]&lt;br /&gt;
Spells can be used from your hotbar at any time without the need for a staff. However, equipping an appropriate staff first can help make your spells more effective. Additionally, each staff will remember the last spell you cast with it, so equipping it can behave as a shortcut to recasting that spell.&lt;br /&gt;
All the general non-legendary staffs can be bought at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Basic effects&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Staff&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Staff&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Boosts spell power by &#039;&#039;&#039;10%&#039;&#039;&#039; for &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Staff&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Staff&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light Staff&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Staff&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Staff&#039;&#039;&#039;&lt;br /&gt;
|2500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Dragon&#039;s Fury|Dragon&#039;s Fury]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#World Tree Branch|World Tree Branch]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Archangel&#039;s Staff|Archangel&#039;s Staff]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mana Regeneration Items=&lt;br /&gt;
Channeling orbs and mana crystals are items used to rapidly regenerate mana. They are reusable, and so are a common staple for dedicated magic users to carry. You cannot move while channeling with these items, so they&#039;re often, but not always, used out of combat as a way to quickly reset your mana pool. Both channeling orbs and mana crystals require the user to be wearing magic class armor before use. When used out of combat, orbs and crystals both get a 3x bonus to their usual regeneration effects.&lt;br /&gt;
&lt;br /&gt;
==Channeling Orbs==&lt;br /&gt;
Channeling orbs take a long time to wind up to their full regenerative power, but are significantly more effective for regenerating large quantities of mana. Additionally, channeling orbs can overcharge your mana pool by a percentage of your maximum mana stat. For players who mostly plan to top off mana just in between combat encounters, channeling orbs are the ideal solution.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|Overcharge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 50x&lt;br /&gt;
|30% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|16000&lt;br /&gt;
|Up to 80x&lt;br /&gt;
|50% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|22000&lt;br /&gt;
|Up to 120x&lt;br /&gt;
|80% max mana&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Crystals==&lt;br /&gt;
Mana crystals on the other hand have a very short wind up and reach their full regenerative power almost immediately, but are much slower than channeling orbs for regenerating large quantities of mana. This makes mana crystals more suitable for use during combat rather than just to top off your mana between encounters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Up to 25x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Up to 35x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 45x&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&#039;&#039;Spells are divided into three classifications: combat spells, support spells, and non-combat spells.&lt;br /&gt;
&lt;br /&gt;
==Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Damage&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|&#039;&#039;&#039;FlashFire&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 additional fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;EarthStrike&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;Slam&#039;&#039;&#039;&lt;br /&gt;
|6000&lt;br /&gt;
|Earth&lt;br /&gt;
|Varies&lt;br /&gt;
|60&lt;br /&gt;
|1.0s&lt;br /&gt;
|Slams the caster into the ground, dealing large damage to everything around them. Does not harm the caster. Casting from a height and crouching both greatly increase the effectiveness. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|&#039;&#039;&#039;FrostShards&#039;&#039;&#039;&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Fires ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBolt&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Mana Burn]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;Eclipse&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|200&lt;br /&gt;
|150&lt;br /&gt;
|2.0s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Mana Burn]]. Homes in on enemies, and bounces between them. Each bounce halves the spell&#039;s damage. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBomb&#039;&#039;&#039;&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|800 (+250)&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Mana Burn]]. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|&#039;&#039;&#039;SelfDestruct&#039;&#039;&#039;&lt;br /&gt;
|100&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Arcane&lt;br /&gt;
|2000 to 3000&lt;br /&gt;
|Scroll&lt;br /&gt;
|1.0s&lt;br /&gt;
|Reduces your health to 1% of your max HP if your current HP is above 10%, otherwise executes you. Its AoE if you survive is 64 studs radius, otherwise it is doubled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|&#039;&#039;&#039;SunBurst&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000)&lt;br /&gt;
|Scroll&lt;br /&gt;
|2.0s&lt;br /&gt;
|The extreme knockback from this spell tends to cause significant extra damage beyond its innate damage values.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|Up to 13000&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.0s&lt;br /&gt;
|Summons a massive firey sword which explodes at the targeted location with unpredictable damage yield.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodSpray&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|0.9s&lt;br /&gt;
|Fires ten projectiles in a small spread which apply Blood Curse.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodBombs&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|50 (+50)&lt;br /&gt;
|45&lt;br /&gt;
|2.5s&lt;br /&gt;
|Fires 3 bombs which apply Blood Curse and knock away foes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodStrike&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|175 to 300&lt;br /&gt;
|20%&lt;br /&gt;
|2.3s&lt;br /&gt;
| Automatically strikes up to five nearby enemies with lightning five times. Damage increases if there are fewer enemies. Each strike afflicts foes with a stacking lightning debuff that causes them to take 2% more damage from all damage sources for 2 seconds. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;MortalSacrifice&#039;&#039;&#039;&lt;br /&gt;
|2500&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to the Seppuku attack Oathbreaker uses, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Hemorrhage&#039;&#039;&#039;&lt;br /&gt;
|2100&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;CrimsonJudgement&#039;&#039;&#039;&lt;br /&gt;
|2300&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|220 to 1700&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.3s&lt;br /&gt;
|Similar to BloodStrike, but hits only one target and deals 3.33% of the target&#039;s HP (within the damage range) per strike with six strikes. Also applies the same debuff from Bloodstrike.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Only obtainable as a drop from Wraiths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Support Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Cauterize&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Light&lt;br /&gt;
|75&lt;br /&gt;
|1.25s&lt;br /&gt;
|Heals 20% of recent damage. Spell power is less effective beyond 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;ManaStitches&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Heals 30% of recent damage. Spell power is less effective beyond 30%. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;AuroraHealing&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Light&lt;br /&gt;
|900&lt;br /&gt;
|3.5s&lt;br /&gt;
|Heals 35% of recent damage for all players in a large area. Spell power is less effective beyond 40%. 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Aegis&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Light&lt;br /&gt;
|Scroll&lt;br /&gt;
|0.25s&lt;br /&gt;
|Makes the caster completely invincible for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|&#039;&#039;&#039;Dash&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Fire&lt;br /&gt;
|20&lt;br /&gt;
|1.0s&lt;br /&gt;
|Pushes the caster forwards. More useful when cast in the air.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkblue&amp;quot;;|&#039;&#039;&#039;Colosseum&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Ice&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants allies&#039; attacks while within the circle. Enchanted attacks summon ghostly weapons to strike at enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
|20000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants all entities within. Enchanted entities take greatly increased damage from all sources.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Spell circles require continuous mana from the caster for their upkeep. Spell circles are dispelled when the caster leaves the area of effect. Spell circles can be recast up to two times to increase their effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:grey&amp;quot;;|&#039;&#039;&#039;Recall&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|10&lt;br /&gt;
|6.3s&lt;br /&gt;
|Teleports the caster back to the starting town. Cannot be cast in combat. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;LesserAlchemy&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Arcane&lt;br /&gt;
|20&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 10% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|Arcane&lt;br /&gt;
|75&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 20% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;GreaterAlchemy&#039;&#039;&#039;&lt;br /&gt;
|9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|200&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 30% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Magic Armor=&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes only being found rarely in the dungeon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen&lt;br /&gt;
|Spell Power&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Robes&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
| +80%&lt;br /&gt;
| +30%&lt;br /&gt;
| -10%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Robes&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
| +120%&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magister Robes&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +200%&lt;br /&gt;
| +100%&lt;br /&gt;
| -40%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[prayer#Crafting|Holy Knight Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -100%&lt;br /&gt;
| +30%&lt;br /&gt;
| 12+35%&lt;br /&gt;
|&lt;br /&gt;
+20 Knockback Resistance.&lt;br /&gt;
&lt;br /&gt;
Generate mana upon successful melee attacks equal to 8% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +150%&lt;br /&gt;
| +40%&lt;br /&gt;
| -25%&lt;br /&gt;
|&lt;br /&gt;
+50% Arrow Recovery. +4 Arrow mods. +75 Arrow storage.&lt;br /&gt;
&lt;br /&gt;
Mana regen gradually increases to +900% when not casting spells.&lt;br /&gt;
&lt;br /&gt;
Prohibits using channeling orbs and mana crystals.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
File:HKArmor.png|HolyKnight Armour&lt;br /&gt;
File:Warlock_Armour.png|Warlock Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Poison&amp;diff=1129</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Poison&amp;diff=1129"/>
		<updated>2025-08-26T00:10:00Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Note that poison damage ignores armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison is a debuff which deals damage over time based on the number of stacks applied, scaling exponentially in intensity with its stack count. When a poison tick occurs, the afflicted is dealt poison damage equal to the number of poison stacks, and then one poison stack is removed. Poison debuffs tick every 10 to 2 seconds for players (longer ticks achieved with higher poison stacks), or a fixed every two seconds for dungeon monsters and bosses.&lt;br /&gt;
&lt;br /&gt;
When poison is first applied to an unpoisoned player, a minimum of 3 stacks are initially applied even if the poison source is trying to apply fewer than 3.&lt;br /&gt;
&lt;br /&gt;
Poison stacks cannot exceed 10% of the afflicted&#039;s max [[health]]. Poison stacks also cannot exceed a hard limit of 750 stacks. When poison attempts to be applied beyond the maximum stack limit, the excess stacks are converted into immediate poison damage equal to the excess stacks.&lt;br /&gt;
&lt;br /&gt;
Poison damage ignores armor and most other damage modifiers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Poison&amp;diff=1128</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Poison&amp;diff=1128"/>
		<updated>2025-08-26T00:09:11Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Document the poison stack limit in glossary page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison is a debuff which deals damage over time based on the number of stacks applied, scaling exponentially in intensity with its stack count. When a poison tick occurs, the afflicted is dealt poison damage equal to the number of poison stacks, and then one poison stack is removed. Poison debuffs tick every 10 to 2 seconds for players (longer ticks achieved with higher poison stacks), or a fixed every two seconds for dungeon monsters and bosses.&lt;br /&gt;
&lt;br /&gt;
When poison is first applied to an unpoisoned player, a minimum of 3 stacks are initially applied even if the poison source is trying to apply fewer than 3.&lt;br /&gt;
&lt;br /&gt;
Poison stacks cannot exceed 10% of the afflicted&#039;s max [[health]]. Poison stacks also cannot exceed a hard limit of 750 stacks. When poison attempts to be applied beyond the maximum stack limit, the excess stacks are converted into immediate poison damage equal to the excess stacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1127</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1127"/>
		<updated>2025-08-26T00:01:09Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Arrow Modifiers */ Update poison references to use glossary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- I would like a better screenshot of the ranged equipment in the weapon shop here, please! --&amp;gt;&lt;br /&gt;
[[File:Ranged1.png|thumb|right|460px|A selection of ranger equipment available in the town weapon shop]]&lt;br /&gt;
Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons=&lt;br /&gt;
Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using [[#Quivers|quivers]], making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swiftbows==&lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|25&lt;br /&gt;
|0.55s&lt;br /&gt;
| +0%&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|30&lt;br /&gt;
|0.55s&lt;br /&gt;
| +10%&lt;br /&gt;
|30 × 5 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|35&lt;br /&gt;
|0.3s&lt;br /&gt;
| +20%&lt;br /&gt;
|35 × 5 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|40&lt;br /&gt;
|0.2s&lt;br /&gt;
| +30%&lt;br /&gt;
|40 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Crystal Bow|Crystal Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|65&lt;br /&gt;
|0.4s&lt;br /&gt;
| +30%&lt;br /&gt;
|120 × 3 damage, costs 20% special and 150 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Sayonara Bow|Sayonara Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|30 × 3&lt;br /&gt;
|0.57s&lt;br /&gt;
| +10%&lt;br /&gt;
|40 × 3 damage homing projectiles, costs 30% special&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Novicebow.png|Novice Bow&lt;br /&gt;
File:Hunterswift.png|Hunter&#039;s Swiftbow&lt;br /&gt;
File:Rangerswift.png|Ranger&#039;s Swiftbow&lt;br /&gt;
File:Elvishbow.png|Elvish Swiftbow&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate &#039;&#039;while standing still&#039;&#039;. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|120&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|30 × 3 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|160&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|40 × 3 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|200&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|50 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Clockstorm|Clockstorm]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|195&lt;br /&gt;
|1s&lt;br /&gt;
| +0%&lt;br /&gt;
|65 × 5 damage, costs 2% special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hunterxbow.png|Hunter&#039;s Crossbow&lt;br /&gt;
File:Rangerxbow.png|Ranger&#039;s Crossbow&lt;br /&gt;
File:Dwarvenxbow.png|Dwarven Crossbow&lt;br /&gt;
File:Clockstorm.png|Clockstorm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Arrow Modifiers=&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armor.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paralysis Toxin&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected entity&#039;s movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies two [[poison]] stacks to the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Crystal&#039;&#039;&#039;&lt;br /&gt;
|6000&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire damage to the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Lacrima&#039;&#039;&#039;&lt;br /&gt;
|5000&lt;br /&gt;
|Applies a lightning effect to the user&#039;s arrows. &#039;&#039;Each arrow applies 15% thunder debuff for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thermite Shrapnel&#039;&#039;&#039;&lt;br /&gt;
|9000&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot splits into seven arrows, which fire in a moderate spread formation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Poison Fang]]&#039;&#039;&#039;&lt;br /&gt;
|12000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Each arrow applies four [[poison]] stacks to the target.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ptoxin.png|Paralysis Toxin&lt;br /&gt;
File:Poisonbottle.png|Poison Bottle&lt;br /&gt;
File:Firegem.png|Fire Crystal&lt;br /&gt;
File:Lightning_Lacrima.png|Lightning Lacrima&lt;br /&gt;
File:Thermite.png|Thermite Shrapnel&lt;br /&gt;
File:PoisonFang.png|Poison Fang&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ranged Armor=&lt;br /&gt;
Poacher and Hunter armor can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Bonus Arrow Mods&lt;br /&gt;
|Arrow Storage&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Armor&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| +0%&lt;br /&gt;
| 2+10%&lt;br /&gt;
| Does not enable bow abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poacher Armor&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| +10%&lt;br /&gt;
| +10%&lt;br /&gt;
| -15% spell power, -20% mana regen &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter Armor&#039;&#039;&#039;&lt;br /&gt;
|5000&lt;br /&gt;
| +6&lt;br /&gt;
| +35&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
| -10% spell power, -15% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger Armor&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +9&lt;br /&gt;
| +50&lt;br /&gt;
| +30%&lt;br /&gt;
| +20%&lt;br /&gt;
| -5% spell power, -10% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Ronin Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +40&lt;br /&gt;
| +25%&lt;br /&gt;
| 10+40%&lt;br /&gt;
| +20% knockback resistance, -75% spell power, -75% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +75&lt;br /&gt;
| +50%&lt;br /&gt;
| -25%&lt;br /&gt;
| +40 spell power, +150% to +900% mana regen&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
File:Ronin_Arnour.png|Ronin Armour&lt;br /&gt;
File:Warlock_Armour.png|Warlock Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=1126</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=1126"/>
		<updated>2025-08-25T23:45:11Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Dragon Dagger (p++) */ Add poison glossary links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LegendaryPedestal.png|thumb|right|460px|Gilded ranger armor sitting atop a legendary shop pedestal]]&lt;br /&gt;
Legendary weapons and items are unique and stand tall above all others in their class. These items generally can only be acquired from special pedestals encountered in the dungeon, certain bosses, or through [[Prayer#Crafting|Divine Crafting]].&lt;br /&gt;
&lt;br /&gt;
Legendary shop pedestals are rarely encountered special rooms which contain a single legendary item upon a golden pedestal. The item can be purchased from the pedestal for its gold value.&lt;br /&gt;
&lt;br /&gt;
=Melee Legendaries=&lt;br /&gt;
Melee users have a wide variety of legendary weapons to collect.&lt;br /&gt;
&lt;br /&gt;
==Elemental Swords==&lt;br /&gt;
Main Article: [[Elemental Swords]]&lt;br /&gt;
&lt;br /&gt;
The elemental swords are a set of legendary swords which have randomly-selected special effects upon hitting enemies, but all share similar mechanics and visuals. See [[Elemental Swords]] for a complete description of their effects.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Weapon Type&lt;br /&gt;
|Acquisition Method&lt;br /&gt;
|Base Damage&lt;br /&gt;
|Soulbound?&lt;br /&gt;
|Special Resource?&lt;br /&gt;
|Gold Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Body and Mind|Body and Mind]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Feast and Famine|Feast and Famine]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Fire and Ice|Fire and Ice]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|60&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Light and Shadow|Light and Shadow]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#War and Peace|War and Peace]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|70&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragon Dagger (p++)==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon Dagger (p++)&lt;br /&gt;
| image = DDP.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 22&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 20,000&lt;br /&gt;
| note = 3 [[poison]] per strike&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Compared to the other legendary swords on offer, the Dragon Dagger is often overlooked in favour of a weapon that deals more direct damage or provides a better ability. Despite this, the amount of [[poison]] the user can output is nothing to scoff at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Puncture:&#039;&#039; Rapidly swing the dagger, enabling the user to rapidly apply poison.&lt;br /&gt;
&lt;br /&gt;
==Astraea==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Astraea&lt;br /&gt;
| image = Astraea.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 44 to 52&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alternates between left and right hand dealing 44 or 52 damage with rapid swing speed.&#039;&#039; Astraea is essentially a buffed version of the normal daggers that a player can equip. While the range of the weapon is severely lacking without its special, the potential DPS output is a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astraea&#039;s Fury:&#039;&#039;&#039; empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, with the generated projectile dependent on the dagger swung. Swinging with the left dagger generates a bolt that deals 24 damage and inflicts burn, while the right fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==Shirogane==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Shirogane&lt;br /&gt;
| image = Shirogane.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 90 to 100&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shirogane has a somewhat sluggish swing speed, but compensates for this by having an extended hitbox compared to some of the other swords. Its special allows for rapid movement for melee-class users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silverwing Assault:&#039;&#039; allows the wielder to dash up and forwards, delivering a powerful overhead strike that deals 190 damage. 5 second cooldown, requires melee class armor.&lt;br /&gt;
&lt;br /&gt;
==Gram==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gram&lt;br /&gt;
| image = Gram.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Minibosses#Mashhit|Mashhit]]&lt;br /&gt;
| damage = 200 to 300&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gram is a slow but heavy-hitting buster sword. It alternates between an overhead swing and forward thrust attack. Each attack can incur a &amp;quot;sweetspot&amp;quot; bonus, where you strike the target at the maximum range of the weapon, and has a 10% chance of performing a critical strike for 500 bonus damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gram is obtained from a special fight initiated by interacting with a floating book, rather than a gold pedestal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wraithcutter==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Wraithcutter&lt;br /&gt;
| image = Wraithcutter.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Acts similarly to the sword [[Minibosses#Dark Wraith|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gleamfang==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gleamfang&lt;br /&gt;
| image = Gleamfang.png&lt;br /&gt;
| type = Scythe&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Acts similarly to the scythe [[Minibosses#Light Wraith|Light Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Musashi==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Musashi&lt;br /&gt;
| image = Musashi.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 95-325&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 35,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Musashi has an initial unsheathing strike of 325 damage then alternates between two overhead swings that deal 140 damage each and two sweeping attacks that deal 95 damage each. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave of Thunder: Perform two quick strikes. Activation of the attack generates an electrical field wherever you&#039;re looking at in a short distance. After a brief second, lightning is called down at each electrical field. &#039;&#039;&#039;Both the duo strikes and the lightning can apply the Electrified debuff.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Ranged Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Crystal Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Crystal Bow&lt;br /&gt;
| image = Crystalbow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 65&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows.&lt;br /&gt;
&#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You need arrows to activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sayonara Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Sayonara Bow&lt;br /&gt;
| image = SayonaraBow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 30&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. &lt;br /&gt;
&#039;&#039;Special ability: Fires three homing arrows.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;These arrows cannot be affected by arrow mods.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clockstorm==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Clockstorm&lt;br /&gt;
| image = Clockstorm.png&lt;br /&gt;
| type = Crossbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 195&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
Deals 195 damage per arrow. Uses special attack energy for its special ability.&lt;br /&gt;
&#039;&#039;Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost 2% per arrow shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Thermite Shrapnel==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Thermite Shrapnel&lt;br /&gt;
| image = Thermite.png&lt;br /&gt;
| type = Arrow Modifier&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 9,000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Ranged#Arrow Modifiers]]&lt;br /&gt;
&lt;br /&gt;
==Enchanted Quiver==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Enchanted Quiver&lt;br /&gt;
| image = EnchantedQuiver.png&lt;br /&gt;
| type = Quiver&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 8000&lt;br /&gt;
}}&lt;br /&gt;
Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1.&lt;br /&gt;
&lt;br /&gt;
=Magic Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Archangel&#039;s Staff==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Archangel&#039;s Staff&lt;br /&gt;
| image = Archangel.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Light&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archangel&#039;s Embrace:&#039;&#039; Channels to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==Dragon&#039;s Fury==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon&#039;s Fury&lt;br /&gt;
| image = dragonFuryStaff.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Fire&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Breath:&#039;&#039; Channels to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==World Tree Branch==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = World Tree Branch&lt;br /&gt;
| image = worldTreeBranch.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Earth&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthen Cleansing:&#039;&#039; While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Consumes special ability power while channeling.  &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Superior Channeling Orb==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Superior Channeling Orb&lt;br /&gt;
| image = Superiororb.png&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 22000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Magic#Channeling Orbs]]&lt;br /&gt;
&lt;br /&gt;
=Armors=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
File:HolyKnight_Armour.png|[[Prayer|Holy Knight Armour]]&lt;br /&gt;
File:Ronin_Arnour.png|[[Prayer|Ronin Armour]]&lt;br /&gt;
File:Warlock_Armour.png|[[Prayer|Warlock Armour]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Gilded versions of the Tier 3 and craftable armours can be acquired. Gilded variants of T3 armours are purchasable at the steep price of 200,000 gold, whereas gilded variants of crafted armours must be crafted with some rather unorthodox items.&lt;br /&gt;
*Craftable legendaries require certain materials to craft using prayer [[Prayer|Crafting]].&lt;br /&gt;
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.&lt;br /&gt;
*Discovering pedestals has nearly always played a sound, but there was a bug that made the sound play at the map&#039;s origin. This was finally fixed on June 21st, 2024 with v.1.2.4.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Poison&amp;diff=1125</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Poison&amp;diff=1125"/>
		<updated>2025-08-25T23:42:54Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add poison debuff glossary page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison is a debuff which deals damage over time based on the number of stacks applied, scaling exponentially in intensity with its stack count. When a poison tick occurs, the afflicted is dealt poison damage equal to the number of poison stacks, and then one poison stack is removed. Poison debuffs tick every 10 to 2 seconds for players (longer ticks achieved with higher poison stacks), or a fixed every two seconds for dungeon monsters and bosses.&lt;br /&gt;
&lt;br /&gt;
When poison is first applied to an unpoisoned player, a minimum of 3 stacks are initially applied even if the poison source is trying to apply fewer than 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=1124</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=1124"/>
		<updated>2025-08-18T03:38:34Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Cursed Knight */ Add corruption glossary link to section about puddles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a total of five bosses in AoD currently. Not to be confused with [[minibosses]].&lt;br /&gt;
&lt;br /&gt;
Bosses reset every 2 hours at dungeon generation; many players will group up and rush the bosses right when the server resets.&lt;br /&gt;
&lt;br /&gt;
The bosses can be found on their corresponding floor. To find them, you will need a [[items|compass]], which can be found in dungeon shops. Follow the North needle to find the boss on that floor. Minibosses may also drop a compass.&lt;br /&gt;
&lt;br /&gt;
Bosses can also be &#039;&#039;upgraded&#039;&#039; through the usage of a [[items|Challenge Stone]], which increases their DMG, HP, potential rewards, and may add different actions.&lt;br /&gt;
&lt;br /&gt;
Boss&#039; HP and rewards are based off a hidden formula that relates to how many players are online and what level those players are. Boss rewards are individually ranked based on the DPS players deal to the boss: NONE, BRONZE, SILVER, and GOLD. Higher rank means better potential rewards, and a minimum DPS rate must be reached for a player to receive a reward.&lt;br /&gt;
&lt;br /&gt;
==Troll Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TrollBoulder.png|The Troll boss throwing a boulder.&lt;br /&gt;
F1BossRoom.png|Troll Boss&#039; Ruined Castle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Troll boss is a simple-minded troll which has two forms of attack: directly hitting you, or throwing boulders. Both have a slight area of effect. It will usually resort to hitting a player directly unless that player is too far away, or outside of the main courtyard area in the ruin. The boulders have a strong knockback and violently shake your screen. Like many bosses, the troll will strongly prioritize the players that are closest to it; but will also more strongly consider players that are doing a lot more damage to it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The troll attacks much faster, and squads of Goblins with stats comparable to those found on F5 will spawn periodically at the sides of the ruin.&lt;br /&gt;
&lt;br /&gt;
==Spider Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
SpiderBoss.png|The Spider boss as it appears in its room.&lt;br /&gt;
F2BossRoom.png|Spider Boss&#039; Lair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Spider boss has 2 stages, on the ground and on the roof. &lt;br /&gt;
&lt;br /&gt;
During its initial stage, it will be on the ground. It will run out and attempt to grab a player then run back to the center of the room to eat them. The grabbed player cannot recall or escape the spider on their own terms, but can attack the spider while being eaten if using a melee weapon. After 20 seconds, or after the spider takes damage equal to 10% of its max HP (whichever comes first), the spider will release the grabbed player and switch attack phases. Each bite of the player will heal the spider for a percentage of its lost HP, which means it is especially important to avoid being grabbed when the spider is nearing death so it can be finished off. &lt;br /&gt;
&lt;br /&gt;
After the eating phase, numerous spiderlings will spawn around the arena to attack players with weak melee attacks. Meanwhile, the spider will fire off a barrage of poison balls that apply 11 stacks of poison each. Shortly after the boss is finished spitting poison, the boss will switch back to its grabbing attack phase.&lt;br /&gt;
&lt;br /&gt;
While below 50% HP, the spider will jump up to the ceiling and remain up there any time it is not attempting to grab a player. Having access to ranged attacks is important for finishing the fight effectively.&lt;br /&gt;
&lt;br /&gt;
*Tip: Burning and Blood Curse can be used on the spider to mitigate its healing, making the fight easier to finish out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Healing from eating a player is increased. Grabbed players take more damage from being eaten. Poison stacks applied from the spider&#039;s ranged attacks are increased to 22. Spiderlings have increased health and attack damage.&lt;br /&gt;
&lt;br /&gt;
==Cursed Knight==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
cursedKnightv1.png|The Cursed Knight staring down a interloper.&lt;br /&gt;
F3BossRoom.png|Cursed Knight&#039;s Sacred Spring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Cursed Knight is a paladin on floor 3. Due to the influences of the dungeon, it has mutated to a size rivaling the Troll boss whilst enchanting its weapon to drop pools of corruption.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins, the Cursed Knight will give any trespassers 10 seconds to leave the room. Once that time is up, the paths into the room will be destroyed about 2 seconds after it starts combat. The Cursed Knight&#039;s attack pattern comprises of two modes: projectile reflection and a devastating overhead swing that can instantly kill most players if directly hit. When the projectile reflection ability is used, the Cursed Knight will stop and face a single direction while channeling the ability which destroys any projectiles which come near the front of it. Once finished channeling, the knight will begin rapidly firing a doubled quantity of all absorbed projectiles back at the player who fired the majority of them. The Cursed Knight occasionally pulls players in before performing an attack. As the Cursed Knight&#039;s health decreases, particularly around the 50% mark, its mace attacks will swing much faster.&lt;br /&gt;
&lt;br /&gt;
Each swing will leave behind a &amp;quot;puddle&amp;quot; of corruption that remains active for 20 seconds. Touching this puddle will rapidly apply [[corruption]].&lt;br /&gt;
&lt;br /&gt;
The room is lined by a roman bath style body of boiling water. Being in the boiling water deals a percentage of your remaining HP, making it particularly devastating to your health pool while near maximum health. If you&#039;re thrown into the water at a low health percentage, it may take longer than you might expect for it to kill you.&lt;br /&gt;
&lt;br /&gt;
*Tip: Although the mace swings faster later in the fight, the maximum damage it can deal scales inversely with the attack speed. So while it may be hitting you more reliably later on, the overall danger posed by being hit directly decreases substantially.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The Cursed Knight&#039;s pull ability is used more frequently and is more effective at pulling players from the side. The projectile reflection ability will fire back four times as many projectiles instead of just double. The heated water surrounding the arena deals damage at a greatly increased rate.&lt;br /&gt;
&lt;br /&gt;
==The Excavator==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheExcavator.png|The Excavator as it appears in its arena.&lt;br /&gt;
F4BossRoom.png|Excavator&#039;s Crystal Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Excavator is a short but stout miner found in floor 4. &amp;lt;!-- Wants to prove its dance moves. Rock and stone to the bone. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their attack pattern alternates between slinging a large rock at players when at a distance or by performing a whirlwind attack or hitting the ground infront of them. Any boulders or pickaxe strikes that hit the ground will &#039;&#039;damage the floor&#039;&#039;. &#039;&#039;&#039;Their attacks are largely centered around dealing AoE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching half HP, it&#039;ll destroy any floors that it previously damaged and cause the room&#039;s ceiling to partially collapse dealing room-wide damage as rocks fall from the ceiling. It&#039;ll also overheat its pickaxe, with it now performing burning damage alongside flinging small pebbles that can damage players with every attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Will now switch to phase two at 70% HP rather than at 50%. Applies an additional 30% damage to all attacks.&lt;br /&gt;
&lt;br /&gt;
==FrostFire Mage==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
FrostFireMage.png|The FrostFire Mage as it appears in its arena.&lt;br /&gt;
F5BossRoom.png|FFM&#039;s Resting Place&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The FrostFire Mage is an eons old mage that resides in floor five. Gone mad whilst dabbling in dark arts, they view any trespassers as mere sacrifices to their endless pursuit for immortality and power. The fight revolves largely around positioning, with many abilities requiring players to move strategically to avoid taking massive damage.&amp;lt;!-- you&#039;re gonna have a bad time. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FrostFire Mage has two primary combat phases: frost mode and fire mode.&lt;br /&gt;
&lt;br /&gt;
For each rotation in the fire phase, the mage has three options: Hurl huge devastating fireballs at faraway players, perform a fiery leap towards the nearest player, or fire a cone of flames at players in melee range. The mage will rotate between these three abilities in that order when applicable. If no players are far away, the fireballs will be skipped. If players are in melee range, the leap will be skipped. If the cone or fireballs would be used more than twice in a row, the rotation is complete and the mage will teleport randomly to a new position to restart the ability rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; All attacks in the fire rotation will apply a long lasting burning debuff that will constantly damage the player until they douse themselves in the pools of blood in the room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the FrostFire Mage is in the frost phase, they&#039;ll walk towards the center of the room before conjuring a blizzard at their location. While generating the blizzard, large ice crystals will form above players before dropping down, dealing damage and a slowing effect.  &#039;&#039;It takes roughly two seconds for the crystals to form and fall.&#039;&#039; &#039;&#039;&#039;Being affected by too many ice debuffs can trap you in an icy prison.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon dropping to 1/4 of their HP, the FrostFire Mage becomes invincible and cleanses all poison as the &#039;&#039;entire&#039;&#039; server temporarily goes dark. The FrostFire Mage then summons lost souls that each have 1/12 of their HP. The FrostFire Mage will drain 250 HP per half second from the souls as healing. Any damage players do to the lost souls during this phase will deny that much healing to the boss, so it is encouraged to DPS the lost souls as much as possible. During this phase, the FrostFire Mage doesn&#039;t attack, so it&#039;s a good chance for anyone low on resources to get their bearings before the final phase begins.&lt;br /&gt;
&lt;br /&gt;
*After all lost souls are killed, the FrostFire Mage enters its combined frost and fire phase for the remainder of the fight. The combined phase is similar to the normal fire phase, except:&lt;br /&gt;
**Frost crystals are summoned every time the boss uses its leap or cone attacks.&lt;br /&gt;
**The cone attack applies slowing in addition to burning.&lt;br /&gt;
**The teleport explosions apply slowing in addition to burning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Fire damage greatly increased. Delay between phase switches is shorter than normal. Darkness from summoning the lost souls remains for the duration of the fight. As more of the lost souls&#039; HP is successfully drained by the boss, maximum visibility decreases even further.&lt;br /&gt;
&lt;br /&gt;
*Trivia: In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Oathbreaker== &amp;lt;!-- OATBINGUS IS REAL --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheOathbreaker.png|The Oathbreaker as it appears whilst encased in crystal.&lt;br /&gt;
TheOathbreaker2.png|The Oathbreaker breaking out.&lt;br /&gt;
TheOathbreaker3.png|Final stare down.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Oathbreaker is a special &amp;quot;hidden&amp;quot; boss that can be found in FFM&#039;s boss arena after FFM has been defeated.. When it spawns in, it&#039;ll be encased in a crystal and requires a special [[Items|item]] to be broken out of its prison. After a brief five second preparation time, the boss fight will begin.&lt;br /&gt;
&lt;br /&gt;
Oathbreaker&#039;s melee attacks have wide sweeping properties, high damage, and sweetspot potential &#039;&#039;&#039;(extra damage dealt if hit at the edge of hitbox)&#039;&#039;&#039;. It&#039;ll occasionally dash around the arena to catch players flatfooted and teleport back to start if it gets too close to the edge of the arena. &lt;br /&gt;
&lt;br /&gt;
Upon reaching 80% HP, the Oathbreaker will switch to using ranged attacks alongside using extra melee attacks.&lt;br /&gt;
Upon reaching 60% HP, Oathbreaker performs a DPS check. The players must destroy the shield that encases Oathbreaker within &#039;&#039;30&#039;&#039; seconds. &#039;&#039;&#039;Shield HP scales with the amount of players currently battling.&#039;&#039;&#039; After the DPS check is completed, Oathbreaker will shift into phase 2.&lt;br /&gt;
Upon reaching 30% HP, another DPS check will be performed. They&#039;ll also randomly perform devastating room-wide attacks that must be avoided through positioning.&lt;br /&gt;
&lt;br /&gt;
All of Oathbreaker&#039;s attacks apply a build-up of blood curse. Upon reaching 100 stacks, the blood curse becomes active, and you will be unable to heal by any means for the duration. When the blood curse wears off, an aura will surround the player and explode outwards after a few seconds. Any other players in range of the explosion will be afflicted with 20 points of buildup of blood curse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; If a player within the boss fight is holding a certain item, the Oathbreaker will remark upon it. Upon dropping to 60% HP, the Oathbreaker will proceed to stab themselves multiple times before transforming into &amp;quot;The Oathbreaker?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon dropping to 30% HP, Oathbreaker will perform a DPS check. They&#039;ll make the entire server go dark, similar to FFM&#039;s final phase, whilst spawning two minibosses to assist them. &#039;&#039;&#039;Players cannot damage the DPS check shield until the two minibosses are defeated.&#039;&#039;&#039; Oathbreaker will also randomly teleport around the arena with the shield.&lt;br /&gt;
&lt;br /&gt;
Attacks deal more damage. Oathbreaker will occasionally do fakeouts with their charge attacks, either by teleporting into the center or in a different spot. While doing charge attacks, various sections of the arena will be marked in circles before a lightning strike hits.&lt;br /&gt;
&lt;br /&gt;
Blood-curse has been upgraded to now deal damage alongside its usual effects.&lt;br /&gt;
==Monolith==&amp;lt;!-- The Gambling Machine Boss --&amp;gt;&lt;br /&gt;
The Monolith is a hidden room in the depths of the void that can randomly be found on Floor 6. (You cannot use compass to find it)&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Monolith.png|Monolith&lt;br /&gt;
Monolith_Back.png|Monolith Back&lt;br /&gt;
&amp;lt;!-- Monolith_Room.png|Monolith Room--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
An ancient Monolith, shining with unknown markings. Strange energy writhes and whispers, promising to alter your fate.&lt;br /&gt;
&lt;br /&gt;
Do you have the courage to touch it?&lt;br /&gt;
&lt;br /&gt;
When touching the Monolith it can bestow special random effect from a reward or a curse.&lt;br /&gt;
* ANOTHER CHANCE - Nothing happened. Try again?&lt;br /&gt;
* RECOVERY - You are now healing [max HP * 10] HP over 10 minutes.&lt;br /&gt;
* PROTECTION - You now have a [max HP * 5] HP shield for 30 minutes.&lt;br /&gt;
* INSIGHT - You now receive 2× EXP from all sources for 30 minutes.&lt;br /&gt;
* FORTUNE - You now receive 2× gold from all sources for 30 minutes.&lt;br /&gt;
* RUIN - You are afflicted with maximum stacks of all debuffs.&lt;br /&gt;
* VITALITY - Your max HP has been doubled for 30 minutes.&lt;br /&gt;
* CLARITY - Your max mana has been doubled for 30 minutes.&lt;br /&gt;
* FRAILTY - Your max HP has been halved for 30 minutes.&lt;br /&gt;
* DROUGHT - Your max mana has been halved for 30 minutes.&lt;br /&gt;
* HOMEWARD - You were returned home.&lt;br /&gt;
* TREASURE - You were sent to a room containing a special reward.&lt;br /&gt;
* EXILE - You were sent to a room containing a challenging battle.&lt;br /&gt;
* BAZAAR - You were sent to a room containing a selection of wares.&lt;br /&gt;
* ALCHEMY - You have been given a chest containing a selection of potions.&lt;br /&gt;
* ARCANA - You have been given a chest containing a selection of spells&lt;br /&gt;
Among others to be discovered......&lt;br /&gt;
&lt;br /&gt;
Upon use the Monolith lies dormant until dungeon resets.&lt;br /&gt;
&lt;br /&gt;
The Monolith hides a hidden message in its text...&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
MonolithGridBack.png|MonolithGridBack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- Monolith Text Translation--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Eternal fractures in the vast darkness... Emerge the energy from shadows deep... Bind the essence beyond times reach... Force and wisdom flow unending... Realm of void engulf the presence.. Spheres align with purpose unseen... Hidden paths beyond the edge of night... Cycles of cycles collide and converge... Obscured by void yet not forgotten... Rend the veil of life and death...--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Troll Boss&#039; room has a door intended for passage to floor 2 upon defeat of the Troll Boss, however this was not implemented.&lt;br /&gt;
*There is a rare chance that the Troll Boss will spawn with hair.&lt;br /&gt;
*There is a chance you can teleport directly into a boss lair.&lt;br /&gt;
*Only opening one of the 4 doors at the floor 4 and 5 boss rooms can generate the boss rooms. Teleporting into them, whether on the level above or below, will not generate them.&lt;br /&gt;
*There is a chance you can teleport below a boss room on the above floor (whether generated or not) and fall to the ground plane.&lt;br /&gt;
*If a player leaves and rejoins the server during a boss encounter (without dying), their DPS stat may be reset to 0.&lt;br /&gt;
*The Cursed Knight&#039;s room was originally designed to occupy parts of floors 3 and 4, but it ended up fitting entirely within floor 3. However, you can still hear floor 3 music if you are below the room on floor 4.&lt;br /&gt;
*The Excavator room unnecessarily blocks floor 2 rooms above and can split mini-boss rooms on that floor in half.&lt;br /&gt;
*The portions of the Excavator room that are in floor 3 (at the top near the crystals) will have normal floor 3 music during the boss fight and regular Excavator battle music after the boss is defeated.&lt;br /&gt;
*If somebody in the FrostFire Mage&#039;s room is holding a Seal-Breaker, the FFM will mention it during the starting monologue.&lt;br /&gt;
*The blood puddles in FFM&#039;s room will cleanse any fire debuff when stepped in, which can affect the boss itself. This could cause thermite users to generate large amounts of salt.&lt;br /&gt;
*The FrostFire Mage spawns off-center and will not walk to the center as some other bosses do.&lt;br /&gt;
*The FrostFire Mage is the only boss that is initiated by players getting within and staying in a certain radius as opposed to entering and remaining in the room. You can enter the room and go to a corner and the FFM will cancel its starting monologue as you will be outside the initialization radius.&lt;br /&gt;
*In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
*The FrostFire Mage and Oathbreaker (challenge mode) disappear to 0, 0, -1000 between teleports&lt;br /&gt;
*One of the lines Oathbreaker says mentions a certain character who lost sight of their original goal and has been caught in the eternal abyss.&lt;br /&gt;
*Oathbreaker appears as a playable boss in Pecon&#039;s Boss Battles.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Minibosses&amp;diff=1123</id>
		<title>Minibosses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Minibosses&amp;diff=1123"/>
		<updated>2025-08-18T03:36:40Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Mashhit */ Add curse info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MinibossRoom.png|thumb|right|460px|Large room with multiple minibosses]]&lt;br /&gt;
Minibosses are special enemies that can be encountered on floor two and below. They have loot tables that contain not only EXP and Gold, but also items such as potions, food, weapons, and more. Killing them in deeper floors will yield better rewards.&lt;br /&gt;
&lt;br /&gt;
Their health scales depending on total levels of nearby players, and often the floor they spawn in. &#039;&#039;&#039;Note that you can encounter rooms where there are multiple minibosses!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Mantis=&lt;br /&gt;
[[File:MantisMiniboss.png|thumb|right|400px|A Mantis preparing its charge attack]]&lt;br /&gt;
The Mantis miniboss can be found in floor two and below. It will approach the nearest enemy before pausing a short distance away. After 2 seconds, it&#039;ll charge towards its target and attack rapidly for up to 2 seconds before flying away and launching numerous poison attacks.&lt;br /&gt;
The amount of melee attacks and frequency of poison attacks increase in deeper floors.&lt;br /&gt;
&lt;br /&gt;
At floors five and six, it can afflict those caught by its melee attacks with the [[curses|Mind Toxin curse]] upon direct contact.&lt;br /&gt;
&lt;br /&gt;
=Scorpion=&lt;br /&gt;
[[File:ScorpionMiniboss.png|thumb|right|400px|A Scorpion approaching]]&lt;br /&gt;
The scorpion miniboss can be found in floor two and below. Its initial combat strategy is simply to run towards a player to melee attack them. However, upon sustaining heavy damage or being struck with a melee attack, it&#039;ll attempt to run away whilst laying one or more eggs. If players aren&#039;t able to kill the eggs quickly enough, they can hatch into a ranged attacking bug (type varies depend on floor). When the scorpion&#039;s target is facing away from it, the scorpion will prepare a deadly sting attack that applies a large amount of poison if its target is caught unaware.&lt;br /&gt;
&lt;br /&gt;
On floors two and three, the scorpion&#039;s eggs hatch into [[Monsters#Floor 2|Bug Spitters]]. On floors four and five, the eggs hatch into [[Monsters#Floor 4|Mite Spitters]]. On floor six, the eggs will hatch into [[Monsters#Floor 6|Jumping Mites]].&lt;br /&gt;
&lt;br /&gt;
=Dark Wraith=&lt;br /&gt;
[[File:DarkWraith.png|thumb|right|400px|A Dark Wraith approaching]]&lt;br /&gt;
The Dark Wraith can be found in floor three and below, and will spawn with numerous other monsters. It uses a [[Legendaries#Wraithcutter|Wraithcutter]] that can pull players towards it when it performs its combo at point-blank, and a ShadowBomb when the player strays too far from itself.&lt;br /&gt;
&lt;br /&gt;
Reward Chests from Dark Wraiths can very rarely contain a Sword Fragment, which is used to [[Prayer#Crafting|craft]] the [[Legendaries#Wraithcutter|Wraithcutter]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
DarkWraith2.png|Dark Wraith charges its ShadowBomb attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Light Wraith=&lt;br /&gt;
[[File:LightWraith.png|thumb|right|400px]]&lt;br /&gt;
The Light Wraith can be found in floor three and below, and will spawn with numerous other monsters. It uses a [[Legendaries#Gleamfang|Gleamfang]] which hits hard in close combat, and will periodically perform a Solar Crescent as a ranged attack.&lt;br /&gt;
&lt;br /&gt;
Reward Chests from Light Wraiths can very rarely contain a Shotel Fragment, which is used to [[Prayer#Crafting|craft]] the [[Legendaries#Gleamfang|Gleamfang]].&lt;br /&gt;
&lt;br /&gt;
=Axe Knight=&lt;br /&gt;
[[File:Axe Knight.png|thumb|right|400px]]&lt;br /&gt;
Axe Knights are a varied miniboss which can be encountered starting on floor three and below. Their actual displayed name (and the visual of their shield) will vary depending on the floor they&#039;re encountered at. The Axe Knight has a special ability it will use about every 10 seconds which forces it to stand still while it charges a magical rupture attack, opening a line of stone in a line from the front of the knight.&lt;br /&gt;
&lt;br /&gt;
Axe Knights and Sword Knights both wield massive shields which render them immune to any attacks which hit near the shield. Defeating them requires kiting to avoid having all your attacks blocked by the shield.&lt;br /&gt;
&lt;br /&gt;
=Sword Knight=&lt;br /&gt;
[[File:Sword Knight.png|thumb|right|400px]]&lt;br /&gt;
Sword Knights are a varied miniboss which can be encountered starting on floor three and below. Their actual displayed name (and the visual of their shield) will vary depending on the floor they&#039;re encountered at. The Sword Knight has a special ability it will use about every 10 seconds which forces it to stand still while it charges a magical sword strike, hitting everything nearby it with a magical sword strike.&lt;br /&gt;
&lt;br /&gt;
Axe Knights and Sword Knights both wield massive shields which render them immune to any attacks which hit near the shield. Defeating them requires kiting to avoid having all your attacks blocked by the shield.&lt;br /&gt;
&lt;br /&gt;
=Wasp Swarm=&lt;br /&gt;
[[File:WaspSwarm.png|thumb|right|400px|A Wasp Swarm approaching]]&lt;br /&gt;
Occasionally, the player may encounter a large wasp swarm instead of the usual miniboss. Having low health but being incredibly fast, wasps can easily kill a lone adventurer if they&#039;re unable to fend them off. They spawn in groups of 8 on the fourth floor, 10 on the fifth floor, and 12 on the sixth floor.&lt;br /&gt;
&lt;br /&gt;
=Mesmerizing Shade=&lt;br /&gt;
[[File:MesmerizingShade.png|thumb|right|400px|A Mesmerizing Shade and its clones]]&lt;br /&gt;
The Mesmerizing Shade can be found in floor four and below. A ranged spellcaster, its main gimmick is discreetly teleporting around while leaving behind clones of itself to confuse other combatants. By itself it will deal very low damage, but all of its clones have the same damage output and can become deadly if left unchecked.&lt;br /&gt;
&lt;br /&gt;
=Mashhit=&lt;br /&gt;
[[File:Mashhit.png|thumb|right|400px|The Mashhit standing near the effects of its fire attack]]&lt;br /&gt;
When attempting to obtain [[Legendaries|Gram]], players must first fight against Mashhit in floor five or six before being able to claim their reward. Mashhit comes in three variants: Corrupting, Bloodthirsty, and Amok. Corrupting variants apply double the [[corruption]] stacks, Bloodthirsty variants heal upon successfully landing a hit on you, and Amok variants deal more damage.&lt;br /&gt;
&lt;br /&gt;
Mashhit will initially wield a spear when attacking in melee and switch to a Shadow Bolt attack when at range. Occasionally, they&#039;ll coat a 16x16 area with fire to limit the area that players can move safely. Upon dropping to ~15% HP, Mashhit will pull out a longsword for melee attacks which is impossible to dodge. If the player breaks line of sight with Mashhit, they&#039;ll teleport to an area nearby the player.&lt;br /&gt;
&lt;br /&gt;
All melee attacks and shadowbolts cast by the Mashhit apply 10 [[corruption]] on hit. This corruption is always guaranteed to apply [[Curses#Cursed Wounds|Cursed Wounds]].&lt;br /&gt;
&lt;br /&gt;
Mashhit can only be encountered by activating a mysterious floating tome. It is a solo encounter; only the player who summons Mashhit is allowed to damage them. Other players are allowed to be present, but dire consequences await if they attempt to damage Mashhit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Mashhit2.png|The Mashhit attacking with its spear&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mind-Torn Guard=&lt;br /&gt;
[[File:mtg.png|thumb|right|400px|A Mind-Torn Guard before it has engaged a player]]&lt;br /&gt;
Due to the influences of the Void and the dungeon, a wandering guard has lost sight of their main goal. Upon sighting a player, the guard will declare them as a player killer and that they&#039;re to be struck down. Much like Mashhit, the guard will switch to a shortsword when in melee range or a bow when far away. The damage output that the guard can deal is immense, and it&#039;s generally advised to keep a fair distance to have a better chance of surviving the ordeal.&lt;br /&gt;
&lt;br /&gt;
When the guard initially drops to or below 50% HP, they will receive Sarmina&#039;s blessing alongside having their health restored to 75%. Whilst in this state, the guard will receive benefits of the Crown of Protection, and become invincible for 3 seconds.&lt;br /&gt;
As a last ditch attempt, they will fire off a Sunburst spell shortly after reaching 10% HP.&lt;br /&gt;
&lt;br /&gt;
=Blood Knight=&lt;br /&gt;
[[File:Blood Knight.png|thumb|right|400px]]&lt;br /&gt;
Blood Knight is a special miniboss encounter that can only be encountered during a special challenge. The Blood Knight holds a special blood sword that will apply blood curse and upon reaching 100 stacks, the blood curse becomes active, and you will be unable to heal by any means for the duration. When the blood curse wears off, an aura will surround the player and explode outwards after a few seconds. Any other players in range of the explosion will be afflicted with 20 points of buildup of blood curse. It also has has a special ability it will use about every 10 seconds which forces it to stand still while it charges a blood curse sword strike, hitting everything nearby with blood curse.&lt;br /&gt;
&lt;br /&gt;
Just like the Axe Knight and Sword Knight the Blood Knight wields a massive shield which renders it immune to any attacks which hit near the shield.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=1122</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=1122"/>
		<updated>2025-08-18T03:34:32Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Other */ Link oathbreaker section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 5 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison, Experience and [[Prayer#Crafting|Crafted Potions]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All variants of Health, Mana, and Antipoison potions can be bought from the town potion shop. All potions can be found in the dungeon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Huge&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Huge&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Standard&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Super&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Huge&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Craftable&#039;&#039;&#039;&lt;br /&gt;
|Tonic Vitæ**&lt;br /&gt;
|Heals 800HP &amp;amp; Restores 800MP (1200MP if blood-cursed) plus a +100 Max HP &amp;amp; Mana buff &lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught**&lt;br /&gt;
|Bestows a 300 HP shield for 5 minute and gain +0.2x player scale &amp;amp; outgoing damage for 5 minutes.&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2000&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate**&lt;br /&gt;
|Completely restores special attack energy to a 150% overcharge.&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2000&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters**&lt;br /&gt;
|Dispels all negative status effects and buildup&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*The higher your overcharge is, the faster your mana will drain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Please see the prayer [[Prayer|Crafting]] page for the crafting recipe&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;140px&amp;quot;&amp;gt;&lt;br /&gt;
File:Tiny_Health_Potion.png|Tiny Health Potion&lt;br /&gt;
File:Health_Potion.png|Health Potion&lt;br /&gt;
File:Huge_Health_Potion.png|Huge Health Potion.png&lt;br /&gt;
File:Tiny_Mana_Potion.png|Tiny Mana Potion&lt;br /&gt;
File:Mana_Potion.png|Mana Potion&lt;br /&gt;
File:Huge_Mana_Potion.png|Huge Mana Potion&lt;br /&gt;
File:Antipoison_Potion.png|Antipoison Potion&lt;br /&gt;
File:Huge_Antipoison_Potion.png|Huge Antipoison Potion&lt;br /&gt;
File:Tiny_Experience_Potion.png|Tiny Experience Potion&lt;br /&gt;
File:Experience_Potion.png|Experience Potion&lt;br /&gt;
File:Huge_Experience_Potion.png|Huge Experience Potion&lt;br /&gt;
File:Tonic_Vitae.png|Tonic Vitae&lt;br /&gt;
File:Bulwark%27s_Draught.png|Bulwark&#039;s Draught&lt;br /&gt;
File:Focus_Distillate.png|Focus Distillate&lt;br /&gt;
File:Cleansing_Waters.png|Cleansing Waters&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Food Category&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|60&lt;br /&gt;
|180&lt;br /&gt;
|45&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Bread Bun&lt;br /&gt;
|100&lt;br /&gt;
|240&lt;br /&gt;
|50&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|Large (Huge*)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Internal size name&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;140px&amp;quot;&amp;gt;&lt;br /&gt;
File:Cherries.png|Cherries&lt;br /&gt;
File:Hot-Cross Bun.png|Hot-Cross Bun&lt;br /&gt;
File:Cinnamon_Bun.png |Cinnamon Bun&lt;br /&gt;
File:Apple.png|Apple&lt;br /&gt;
File:Bread_Bun.png|Bread Bun&lt;br /&gt;
File:Drumstick.png|Drumstick&lt;br /&gt;
File:Steak.png|Steak&lt;br /&gt;
File:Baguette.png|Baguette&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a [[Prayer|crafting]] component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword Fragment&#039;&#039;&#039; A rare and valuable sword fragment dropped from a [[Minibosses|Dark Wraith]]. This item is useful as a sacrifice at altars, as a [[Prayer|crafting]] component, or you can cast alchemy on it to get a decent chunk of money from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shotel Fragment&#039;&#039;&#039; A rare and valuable shotel fragment dropped from a [[Minibosses|Light Wraith]]. This item is useful as a sacrifice at altars, as a [[Prayer|crafting]] component, or you can cast alchemy on it to get a decent chunk of money from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Tome&#039;&#039;&#039; A rare and valuable shadow tome dropped from [[Bosses|FrostFire Mage]]. This item is useful as a sacrifice at altars, as a [[Prayer|crafting]] component, or you can cast alchemy on it to get a decent chunk of money from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charged Fur&#039;&#039;&#039; A rare and valuable shotel fragment dropped from [[Bosses|The Oathbreaker]]. This item is useful as a sacrifice at altars, as a  [[Prayer|crafting]] component, or you can cast alchemy on it to get a decent chunk of money from it.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Golden_Idol.png|Golden Idol&lt;br /&gt;
File:Sword_Fragment.png|Sword Fragment&lt;br /&gt;
File:Shotel_Fragment.png|Shotel Fragment&lt;br /&gt;
File:Shadow_Tome.png|Shadow Tome&lt;br /&gt;
File:Charged_Fur.png|Charged Fur&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricorder&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for the user to detect miscellaneous info pertaining to a target&#039;s inventory or HP. A boon for certain people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for instant celebration, no matter the occasion. Each shot uses 15 mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold. Cannot be stored in the Bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glass of Time&#039;&#039;&#039; Extends the dungeon timer by 30 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses#The Oathbreaker|The Oathbreaker]] &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Oath&#039;&#039;&#039; - Used to activate [[Bosses#The Oathbreaker|The Oathbreaker&#039;s]] challenge mode. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses#The Oathbreaker|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Compass.png|Compass&lt;br /&gt;
File:Tricorder.png|Tricorder&lt;br /&gt;
File:Firework.png|Firework Launcher&lt;br /&gt;
File:Challenge_Stone.png|Challenge Stone&lt;br /&gt;
File:Glass_of_Time.png|Glass of Time&lt;br /&gt;
File:Seal_Breaker.png|Seal Breaker&lt;br /&gt;
File:Broken_Oath.png|Broken Oath&lt;br /&gt;
File:PotionBag.png|Potion Bag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Corruption&amp;diff=1121</id>
		<title>Corruption</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Corruption&amp;diff=1121"/>
		<updated>2025-08-18T03:32:32Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add glossary category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corruption is a temporary status that can be applied to players by certain attacks and abilities. When you reach 100 corruption, the corruption is replaced with a randomly-selected [[Curses|curse]]. Corruption gradually decreases over time, and can be cleaned by the town fountain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Corruption&amp;diff=1120</id>
		<title>Corruption</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Corruption&amp;diff=1120"/>
		<updated>2025-08-18T03:32:06Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add corruption glossary page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corruption is a temporary status that can be applied to players by certain attacks and abilities. When you reach 100 corruption, the corruption is replaced with a randomly-selected [[Curses|curse]]. Corruption gradually decreases over time, and can be cleaned by the town fountain.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=1119</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=1119"/>
		<updated>2025-08-18T03:29:36Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Reformat into headings for each existing curse, glossary links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Age of Dungeons, you can acquire curses which hinder you by taking up an inventory slot as well as applying additional debilitating effects. Curses can be removed through a [[Prayer#Curses|curse removal prayer]] and also have a chance of being removed upon [[death]].&lt;br /&gt;
&lt;br /&gt;
On the off chance that you have a full inventory of curses or soulbound items, you will be set at 1 HP and be told: &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;&amp;quot;You feel yet another curse try to afflict you, but you simply cannot be cursed any further. You feel horribly ill.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Curses=&lt;br /&gt;
This is a list of all curses that can currently be acquired in the game.&lt;br /&gt;
&lt;br /&gt;
==Mind Toxin==&lt;br /&gt;
&amp;quot;Sickness of the body is simple to treat. Sickness of the mind is an enigma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Causes [[poison]] damage ticks to damage your mana in addition to your health.&lt;br /&gt;
&lt;br /&gt;
Acquired by being grabbed (touch damage only, claw attacks won&#039;t count) by the [[Minibosses#Mantis|Mantis miniboss]] on floors 4 and below.&lt;br /&gt;
&lt;br /&gt;
==Cursed Wounds==&lt;br /&gt;
&amp;quot;Only divine intervention can heal these wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reduces max health by 100. This curse can stack effectiveness with itself.&lt;br /&gt;
&lt;br /&gt;
This curse can be acquired as the randomly-chosen curse after receiving 100 [[corruption]]. If the corruption came from the [[Minibosses#Mashhit|Mashhit]], then this curse is guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Curse Burns==&lt;br /&gt;
&amp;quot;Only some divine intervention can heal these burns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reduces max mana by 100. This curse can stack effectiveness with itself.&lt;br /&gt;
&lt;br /&gt;
This curse can be acquired as the randomly-chosen curse after receiving 100 [[corruption]].&lt;br /&gt;
&lt;br /&gt;
==Curse of Delirium==&lt;br /&gt;
&amp;quot;With the mind abound with confusion, focus is impossible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reduces mana regen by 25%. This curse can stack effectiveness with itself.&lt;br /&gt;
&lt;br /&gt;
This curse can be acquired as the randomly-chosen curse after receiving 100 [[corruption]].&lt;br /&gt;
&lt;br /&gt;
==Curse of Burden==&lt;br /&gt;
&amp;quot;Curses are heavy burdens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Has no effect.&lt;br /&gt;
&lt;br /&gt;
This curse can be acquired as the randomly-chosen curse after receiving 100 [[corruption]].&lt;br /&gt;
&lt;br /&gt;
==Curse of Frailty==&lt;br /&gt;
Increases incoming damage from all sources by 10%. This curse can stack effectiveness with itself.&lt;br /&gt;
&lt;br /&gt;
This curse can be acquired as the randomly-chosen curse after receiving 100 [[corruption]].&lt;br /&gt;
&lt;br /&gt;
=Historical Curses=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growing Pains&#039;&#039;&#039; - &amp;quot;Bigger isn&#039;t always better.&amp;quot; Acquired by increasing size 21 times or more using [[Legendaries|legendary]] sword Feast and Famine. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;15% more damage from all sources.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Feast and Famine&#039;s ultimate effect has been replaced with a temporary stackable 0.1x scale buff that lasts for 5 minutes as of version 1.2.5.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Shock&#039;&#039;&#039; - &amp;quot;Too much mana isn&#039;t very good for you.&amp;quot; Acquired by overcharging mana to more than double your max mana, then drinking a mana potion. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-75% mana regeneration.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Mana drain from being overcharged now increases exponentially as you overcharge further, making it impossible to overcharge by too much.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COVID-19&#039;&#039;&#039; - &amp;quot;This is no laughing matter.&amp;quot; This curse was obtained via a player cursed with COVID-19 clicking another player who did not have the curse. The curse was initially given to a single player at random, and spread on its own from there. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players who had the curse only suffered from having one inventory slot taken up by the curse. &amp;lt;/span&amp;gt; &#039;&#039;There were unconfirmed rumors that the curse also reduced the amount of EXP a player gained.&#039;&#039; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: April Fools&#039; joke.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;s Mark&#039;&#039;&#039; - &amp;quot;Your soul is forfeit.&amp;quot; Acquired upon purchasing [[Legendaries|Gram]]. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 350 max health.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Gram is now obtained in a different manner than a mere deal.&amp;lt;/span&amp;gt;&lt;br /&gt;
 		 	&lt;br /&gt;
&#039;&#039;&#039;Sarmina&#039;s Vengence&#039;&#039;&#039; - No quote. Acquired upon killing another player whose karma status is not &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;, and is &#039;&#039;10&#039;&#039; levels lower than you. The curse can be acquired multiple times. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players with this curse take 50% more damage from light magic, such as Sunburst. This debuff stacks effectiveness with each additional copy of the curse the player has. &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: PvP has been disabled.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Wings&#039;&#039;&#039; - &amp;quot;Sarmina relinquishes her blessings upon you.&amp;quot; Acquired on becoming &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;chaotic&amp;lt;/span&amp;gt; while having [[Crafting|Holy Knight Armor]] present in your inventory. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Max HP decreased by 300 and Max Mana by 500.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Holy Knight Armor no longer requiring the player to have a lawful alignment.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Death&amp;diff=1118</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Death&amp;diff=1118"/>
		<updated>2025-08-18T03:10:26Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you die, a penalty is paid.&lt;br /&gt;
&lt;br /&gt;
First, a gold cost is assigned for your death based on your current [[EXP]]. This cost starts out at a negligible 100 gold at the lowest levels, but rapidly scales up to a maximum of 100,000 gold by level 54.&lt;br /&gt;
&lt;br /&gt;
After this death cost has been assigned, up to half of the [[Gold]] in your wallet is utilized to attempt to pay off the death cost. If this amount covers the entire death cost, then none of the following steps occur.&lt;br /&gt;
&lt;br /&gt;
After gold has been paid, an item from your inventory which has a value less than your remaining death cost, but which is not among your three most valuable, is randomly picked to be dropped. If an item is dropped this way, its full value is deducted from your death cost. If the picked item is actually a [[Curses|curse]], then 5,000 gold is instead &#039;&#039;added&#039;&#039; to your death cost and the curse is removed. This item loss process then repeats up to three additional times depending on how full your inventory was.&lt;br /&gt;
&lt;br /&gt;
Finally, after items have been lost, any remaining death cost is paid by losing EXP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Category:Glossary&amp;diff=1117</id>
		<title>Category:Glossary</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Category:Glossary&amp;diff=1117"/>
		<updated>2025-08-18T03:01:12Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add glossary category page description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The glossary category contains pages which solely discuss individual named game mechanics.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=EXP&amp;diff=1116</id>
		<title>EXP</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=EXP&amp;diff=1116"/>
		<updated>2025-08-18T03:00:22Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add EXP glossary page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EXP stands for EXperience Points, and is a stat which determines your level.&lt;br /&gt;
&lt;br /&gt;
Killing monsters, opening boss reward chests, and drinking EXP [[Items#Potions|Potions]] are all the main ways to gain EXP. &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Death&amp;diff=1115</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Death&amp;diff=1115"/>
		<updated>2025-08-18T02:53:29Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add Death glossary page which includes explanation of death cost mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you die, a penalty is paid.&lt;br /&gt;
&lt;br /&gt;
First, a gold cost is assigned for your death based on your current [[EXP]]. This cost starts out negligible at low levels, but rapidly scales up to a maximum of 100,000 gold by level 54.&lt;br /&gt;
&lt;br /&gt;
After this death cost has been assigned, up to half of the [[Gold]] in your wallet is utilized to attempt to pay off the death cost. If this amount covers the entire death cost, then none of the following steps occur.&lt;br /&gt;
&lt;br /&gt;
After gold has been paid, an item from your inventory which has a value less than your remaining death cost, but which is not among your three most valuable, is randomly picked to be dropped. If an item is dropped this way, its full value is deducted from your death cost. If the picked item is actually a [[Curses|curse]], then 5,000 gold is instead &#039;&#039;added&#039;&#039; to your death cost and the curse is removed. This item loss process then repeats up to three times.&lt;br /&gt;
&lt;br /&gt;
Finally, after items have been lost, any remaining death cost is paid by losing EXP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Health&amp;diff=1114</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Health&amp;diff=1114"/>
		<updated>2025-08-18T02:35:12Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Health glossary page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Health is the most basic resource of the game. When you run out of health, [[Death]] ensues.&lt;br /&gt;
&lt;br /&gt;
Players begin the game with 200 health, and gain an additional 25 health for each level progressed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Mana_Burn&amp;diff=1113</id>
		<title>Mana Burn</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Mana_Burn&amp;diff=1113"/>
		<updated>2025-08-18T02:26:55Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Fix category typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana Burn refers to a passive effect which takes place when the player&#039;s [[Mana]] is below zero. Each tick of natural mana regeneration that occurs while the player&#039;s mana is below zero will incur a small loss of life. This effect is greatly accelerated through the use of [[Magic#Mana_Regeneration_Items|channeled mana regeneration items]].&lt;br /&gt;
&lt;br /&gt;
This state of being below zero mana generally only occurs due to the use of certain [[Magic#Spells|dark spells]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Mana_Burn&amp;diff=1112</id>
		<title>Mana Burn</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Mana_Burn&amp;diff=1112"/>
		<updated>2025-08-18T02:26:41Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana Burn refers to a passive effect which takes place when the player&#039;s [[Mana]] is below zero. Each tick of natural mana regeneration that occurs while the player&#039;s mana is below zero will incur a small loss of life. This effect is greatly accelerated through the use of [[Magic#Mana_Regeneration_Items|channeled mana regeneration items]].&lt;br /&gt;
&lt;br /&gt;
This state of being below zero mana generally only occurs due to the use of certain [[Magic#Spells|dark spells]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gloassary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Mana&amp;diff=1111</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Mana&amp;diff=1111"/>
		<updated>2025-08-18T02:25:57Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add mana resource glossary page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana is a basic resource which is used to cast [[Magic#Spells|spells]]. This resource is primarily useful for mages, but all players have the ability to use magic at any time.&lt;br /&gt;
&lt;br /&gt;
Certain items such as [[Magic#Mana_Regeneration_Items|channeled mana regeneration items]] or [[Items#Potions|mana potions]], or certain other effects can overcharge mana past a player&#039;s normal max mana stat. When this occurs, mana will gradually degenerate towards their max mana limit. How quickly the mana degenerates is dependent on the magnitude by which the mana is overcharged.&lt;br /&gt;
&lt;br /&gt;
Certain effects can also cause mana to be reduced below zero. This causes [[Mana Burn]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Mana_Burn&amp;diff=1110</id>
		<title>Mana Burn</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Mana_Burn&amp;diff=1110"/>
		<updated>2025-08-18T02:17:23Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add glossary page for mana burn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana Burn refers to a passive effect which takes place when the player&#039;s [[Mana]] is below zero. Each tick of natural mana regeneration that occurs while the player&#039;s mana is below zero will incur a small loss of life. This effect is greatly accelerated through the use of [[Magic#Mana_Regeneration_Items|channeled mana regeneration items]].&lt;br /&gt;
&lt;br /&gt;
This state of being below zero mana generally only occurs due to the use of certain [[https://dungeons.block.land/wiki/Magic#Spells|dark spells]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gloassary]]&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=1109</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=1109"/>
		<updated>2025-08-18T02:13:26Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Combat Spells */ Add links for Mana Burn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|600px|The magic shop and the wizard shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
Magic users cast spells which use mana, a resource players regenerate over time intrinsically. Magic armors and staffs are both used to greatly increase the effectiveness of magic as well as to improve mana resources. Channeling items and mana potions can both be used to more quickly recover from low mana.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana increases by 25 with each level up, and can be boosted temporarily with certain rare effects. Certain [[Curses|curses]] can also reduce maximum mana.&lt;br /&gt;
&lt;br /&gt;
Most spells are learned by consuming a spell item, but not all spells are available in a learned version. Many spells are available as single-use scrolls which use no mana, spells that are not available to be learned will instead be available as a scroll. Spells cast from a scroll will ignore your spell power modifier and typically have an intrinsic boost to their own spell power.&lt;br /&gt;
&lt;br /&gt;
=Staffs=&lt;br /&gt;
[[File:Magic2.png|thumb|right|400px|Part of the staff selection in the town magic shop]]&lt;br /&gt;
Spells can be used from your hotbar at any time without the need for a staff. However, equipping an appropriate staff first can help make your spells more effective. Additionally, each staff will remember the last spell you cast with it, so equipping it can behave as a shortcut to recasting that spell.&lt;br /&gt;
All the general non-legendary staffs can be bought at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Basic effects&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Staff&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Staff&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Boosts spell power by &#039;&#039;&#039;10%&#039;&#039;&#039; for &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Staff&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Staff&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light Staff&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Staff&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Staff&#039;&#039;&#039;&lt;br /&gt;
|2500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Dragon&#039;s Fury]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|World Tree Branch]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Archangel&#039;s Staff]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mana Regeneration Items=&lt;br /&gt;
Channeling orbs and mana crystals are items used to rapidly regenerate mana. They are reusable, and so are a common staple for dedicated magic users to carry. You cannot move while channeling with these items, so they&#039;re often, but not always, used out of combat as a way to quickly reset your mana pool. Both channeling orbs and mana crystals require the user to be wearing magic class armor before use. When used out of combat, orbs and crystals both get a 3x bonus to their usual regeneration effects.&lt;br /&gt;
&lt;br /&gt;
==Channeling Orbs==&lt;br /&gt;
Channeling orbs take a long time to wind up to their full regenerative power, but are significantly more effective for regenerating large quantities of mana. Additionally, channeling orbs can overcharge your mana pool by a percentage of your maximum mana stat. For players who mostly plan to top off mana just in between combat encounters, channeling orbs are the ideal solution.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|Overcharge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 50x&lt;br /&gt;
|30% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|16000&lt;br /&gt;
|Up to 80x&lt;br /&gt;
|50% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|22000&lt;br /&gt;
|Up to 120x&lt;br /&gt;
|80% max mana&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Crystals==&lt;br /&gt;
Mana crystals on the other hand have a very short wind up and reach their full regenerative power almost immediately, but are much slower than channeling orbs for regenerating large quantities of mana. This makes mana crystals more suitable for use during combat rather than just to top off your mana between encounters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Up to 25x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Up to 35x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 45x&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&#039;&#039;Spells are divided into three classifications: combat spells, support spells, and non-combat spells.&lt;br /&gt;
&lt;br /&gt;
==Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Damage&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|&#039;&#039;&#039;FlashFire&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 additional fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;EarthStrike&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;Slam&#039;&#039;&#039;&lt;br /&gt;
|6000&lt;br /&gt;
|Earth&lt;br /&gt;
|Varies&lt;br /&gt;
|60&lt;br /&gt;
|1.0s&lt;br /&gt;
|Slams the caster into the ground, dealing large damage to everything around them. Does not harm the caster. Casting from a height and crouching both greatly increase the effectiveness. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|&#039;&#039;&#039;FrostShards&#039;&#039;&#039;&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Fires ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBolt&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Mana Burn]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;Eclipse&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|200&lt;br /&gt;
|150&lt;br /&gt;
|2.0s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Mana Burn]]. Homes in on enemies, and bounces between them. Each bounce halves the spell&#039;s damage. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBomb&#039;&#039;&#039;&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|800 (+250)&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause [[Mana Burn]]. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|&#039;&#039;&#039;SelfDestruct&#039;&#039;&#039;&lt;br /&gt;
|100&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Arcane&lt;br /&gt;
|2000 to 3000&lt;br /&gt;
|Scroll&lt;br /&gt;
|1.0s&lt;br /&gt;
|Reduces your health to 1% of your max HP if your current HP is above 10%, otherwise executes you. Its AoE if you survive is 64 studs radius, otherwise it is doubled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|&#039;&#039;&#039;SunBurst&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000)&lt;br /&gt;
|Scroll&lt;br /&gt;
|2.0s&lt;br /&gt;
|The extreme knockback from this spell tends to cause significant extra damage beyond its innate damage values.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|Up to 13000&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.0s&lt;br /&gt;
|Summons a massive firey sword which explodes at the targeted location with unpredictable damage yield.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodSpray&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|0.9s&lt;br /&gt;
|Fires ten projectiles in a small spread which apply Blood Curse.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodBombs&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|50 (+50)&lt;br /&gt;
|45&lt;br /&gt;
|2.5s&lt;br /&gt;
|Fires 3 bombs which apply Blood Curse and knock away foes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodStrike&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|175 to 300&lt;br /&gt;
|20%&lt;br /&gt;
|2.3s&lt;br /&gt;
| Automatically strikes up to five nearby enemies with lightning five times. Damage increases if there are fewer enemies. Each strike afflicts foes with a stacking lightning debuff that causes them to take 2% more damage from all damage sources for 2 seconds. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;MortalSacrifice&#039;&#039;&#039;&lt;br /&gt;
|2500&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to the Seppuku attack Oathbreaker uses, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Hemorrhage&#039;&#039;&#039;&lt;br /&gt;
|2100&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;CrimsonJudgement&#039;&#039;&#039;&lt;br /&gt;
|2300&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|220 to 1700&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.3s&lt;br /&gt;
|Similar to BloodStrike, but hits only one target and deals 3.33% of the target&#039;s HP (within the damage range) per strike with six strikes. Also applies the same debuff from Bloodstrike.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Only obtainable as a drop from Wraiths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Support Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Cauterize&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Light&lt;br /&gt;
|75&lt;br /&gt;
|1.25s&lt;br /&gt;
|Heals 20% of recent damage. Spell power is less effective beyond 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;ManaStitches&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Heals 30% of recent damage. Spell power is less effective beyond 30%. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;AuroraHealing&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Light&lt;br /&gt;
|900&lt;br /&gt;
|3.5s&lt;br /&gt;
|Heals 35% of recent damage for all players in a large area. Spell power is less effective beyond 40%. 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Aegis&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Light&lt;br /&gt;
|Scroll&lt;br /&gt;
|0.25s&lt;br /&gt;
|Makes the caster completely invincible for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|&#039;&#039;&#039;Dash&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Fire&lt;br /&gt;
|20&lt;br /&gt;
|1.0s&lt;br /&gt;
|Pushes the caster forwards. More useful when cast in the air.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkblue&amp;quot;;|&#039;&#039;&#039;Colosseum&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Ice&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants allies&#039; attacks while within the circle. Enchanted attacks summon ghostly weapons to strike at enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
|20000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants all entities within. Enchanted entities take greatly increased damage from all sources.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Spell circles require continuous mana from the caster for their upkeep. Spell circles are dispelled when the caster leaves the area of effect. Spell circles can be recast up to two times to increase their effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:grey&amp;quot;;|&#039;&#039;&#039;Recall&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|10&lt;br /&gt;
|6.3s&lt;br /&gt;
|Teleports the caster back to the starting town. Cannot be cast in combat. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;LesserAlchemy&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Arcane&lt;br /&gt;
|20&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 10% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|Arcane&lt;br /&gt;
|75&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 20% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;GreaterAlchemy&#039;&#039;&#039;&lt;br /&gt;
|9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|200&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 30% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Magic Armor=&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes only being found rarely in the dungeon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen&lt;br /&gt;
|Spell Power&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Robes&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
| +80%&lt;br /&gt;
| +30%&lt;br /&gt;
| -10%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Robes&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
| +120%&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magister Robes&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +200%&lt;br /&gt;
| +100%&lt;br /&gt;
| -40%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[prayer#Crafting|Holy Knight Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -100%&lt;br /&gt;
| +30%&lt;br /&gt;
| 12+35%&lt;br /&gt;
|&lt;br /&gt;
+20 Knockback Resistance.&lt;br /&gt;
&lt;br /&gt;
Generate mana upon successful melee attacks equal to 8% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +150%&lt;br /&gt;
| +40%&lt;br /&gt;
| -25%&lt;br /&gt;
|&lt;br /&gt;
+50% Arrow Recovery. +4 Arrow mods. +75 Arrow storage.&lt;br /&gt;
&lt;br /&gt;
Mana regen gradually increases to +900% when not casting spells.&lt;br /&gt;
&lt;br /&gt;
Prohibits using channeling orbs and mana crystals.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
File:HKArmor.png|HolyKnight Armour&lt;br /&gt;
File:Warlock_Armour.png|Warlock Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=1108</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=1108"/>
		<updated>2025-07-16T06:04:51Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Dragon&amp;#039;s Fury */ Fix typo in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LegendaryPedestal.png|thumb|right|460px|Gilded ranger armor sitting atop a legendary shop pedestal]]&lt;br /&gt;
Legendary weapons and items are unique and stand tall above all others in their class. These items generally can only be acquired from special pedestals encountered in the dungeon, certain bosses, or through [[Prayer#Crafting|Divine Crafting]].&lt;br /&gt;
&lt;br /&gt;
Legendary shop pedestals are rarely encountered special rooms which contain a single legendary item upon a golden pedestal. The item can be purchased from the pedestal for its gold value.&lt;br /&gt;
&lt;br /&gt;
=Melee Legendaries=&lt;br /&gt;
Melee users have a wide variety of legendary weapons to collect.&lt;br /&gt;
&lt;br /&gt;
==Elemental Swords==&lt;br /&gt;
Main Article: [[Elemental Swords]]&lt;br /&gt;
&lt;br /&gt;
The elemental swords are a set of legendary swords which have randomly-selected special effects upon hitting enemies, but all share similar mechanics and visuals. See [[Elemental Swords]] for a complete description of their effects.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Weapon Type&lt;br /&gt;
|Acquisition Method&lt;br /&gt;
|Base Damage&lt;br /&gt;
|Soulbound?&lt;br /&gt;
|Special Resource?&lt;br /&gt;
|Gold Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Body and Mind|Body and Mind]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Feast and Famine|Feast and Famine]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Fire and Ice|Fire and Ice]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|60&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Light and Shadow|Light and Shadow]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#War and Peace|War and Peace]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|70&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragon Dagger (p++)==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon Dagger (p++)&lt;br /&gt;
| image = DDP.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 22&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 20,000&lt;br /&gt;
| note = 3 poison per strike&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Compared to the other legendary swords on offer, the Dragon Dagger is often overlooked in favour of a weapon that deals more direct damage or provides a better ability. Despite this, the amount of poison the user can output is nothing to scoff at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Puncture:&#039;&#039; Rapidly swing the dagger, dealing enhanced poison stacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Astraea==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Astraea&lt;br /&gt;
| image = Astraea.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 44 to 52&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alternates between left and right hand dealing 44 or 52 damage with rapid swing speed.&#039;&#039; Astraea is essentially a buffed version of the normal daggers that a player can equip. While the range of the weapon is severely lacking without its special, the potential DPS output is a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astraea&#039;s Fury:&#039;&#039;&#039; empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, with the generated projectile dependent on the dagger swung. Swinging with the left dagger generates a bolt that deals 24 damage and inflicts burn, while the right fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==Shirogane==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Shirogane&lt;br /&gt;
| image = Shirogane.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 90 to 100&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shirogane has a somewhat sluggish swing speed, but compensates for this by having an extended hitbox compared to some of the other swords. Its special allows for rapid movement for melee-class users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Silverwing Assault:&#039;&#039; allows the wielder to dash up and forwards, delivering a powerful overhead strike that deals 190 damage. 5 second cooldown, requires melee class armor.&lt;br /&gt;
&lt;br /&gt;
==Gram==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gram&lt;br /&gt;
| image = Gram.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Minibosses#Mashhit|Mashhit]]&lt;br /&gt;
| damage = 200 to 300&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gram is a slow but heavy-hitting buster sword. It alternates between an overhead swing and forward thrust attack. Each attack can incur a &amp;quot;sweetspot&amp;quot; bonus, where you strike the target at the maximum range of the weapon, and has a 10% chance of performing a critical strike for 500 bonus damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gram is obtained from a special fight initiated by interacting with a floating book, rather than a gold pedestal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wraithcutter==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Wraithcutter&lt;br /&gt;
| image = Wraithcutter.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Acts similarly to the sword [[Minibosses#Dark Wraith|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gleamfang==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gleamfang&lt;br /&gt;
| image = Gleamfang.png&lt;br /&gt;
| type = Scythe&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Acts similarly to the scythe [[Minibosses#Light Wraith|Light Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Musashi==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Musashi&lt;br /&gt;
| image = Musashi.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = [[Prayer#Crafting|Divine Crafting]]&lt;br /&gt;
| damage = 95-325&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 35,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Musashi has an initial unsheathing strike of 325 damage then alternates between two overhead swings that deal 140 damage each and two sweeping attacks that deal 95 damage each. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave of Thunder: Perform two quick strikes. Activation of the attack generates an electrical field wherever you&#039;re looking at in a short distance. After a brief second, lightning is called down at each electrical field. &#039;&#039;&#039;Both the duo strikes and the lightning can apply the Electrified debuff.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Ranged Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Crystal Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Crystal Bow&lt;br /&gt;
| image = Crystalbow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 65&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows.&lt;br /&gt;
&#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You need arrows to activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sayonara Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Sayonara Bow&lt;br /&gt;
| image = SayonaraBow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 30&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. &lt;br /&gt;
&#039;&#039;Special ability: Fires three homing arrows.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;These arrows cannot be affected by arrow mods.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clockstorm==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Clockstorm&lt;br /&gt;
| image = Clockstorm.png&lt;br /&gt;
| type = Crossbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 195&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25,000&lt;br /&gt;
}}&lt;br /&gt;
Deals 195 damage per arrow. Uses special attack energy for its special ability.&lt;br /&gt;
&#039;&#039;Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost 2% per arrow shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Thermite Shrapnel==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Thermite Shrapnel&lt;br /&gt;
| image = Thermite.png&lt;br /&gt;
| type = Arrow Modifier&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 9,000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Ranged#Arrow Modifiers]]&lt;br /&gt;
&lt;br /&gt;
==Enchanted Quiver==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Enchanted Quiver&lt;br /&gt;
| image = EnchantedQuiver.png&lt;br /&gt;
| type = Quiver&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 8000&lt;br /&gt;
}}&lt;br /&gt;
Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1.&lt;br /&gt;
&lt;br /&gt;
=Magic Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Archangel&#039;s Staff==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Archangel&#039;s Staff&lt;br /&gt;
| image = Archangel.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Light&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archangel&#039;s Embrace:&#039;&#039; Channels to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==Dragon&#039;s Fury==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon&#039;s Fury&lt;br /&gt;
| image = dragonFuryStaff.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Fire&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Breath:&#039;&#039; Channels to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==World Tree Branch==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = World Tree Branch&lt;br /&gt;
| image = worldTreeBranch.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Earth&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthen Cleansing:&#039;&#039; While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Consumes special ability power while channeling.  &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Superior Channeling Orb==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Superior Channeling Orb&lt;br /&gt;
| image = Superiororb.png&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 22000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Magic#Channeling Orbs]]&lt;br /&gt;
&lt;br /&gt;
=Armors=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
File:HolyKnight_Armour.png|[[Prayer|Holy Knight Armour]]&lt;br /&gt;
File:Ronin_Arnour.png|[[Prayer|Ronin Armour]]&lt;br /&gt;
File:Warlock_Armour.png|[[Prayer|Warlock Armour]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Gilded versions of the Tier 3 and craftable armours can be acquired. Gilded variants of T3 armours are purchasable at the steep price of 200,000 gold, whereas gilded variants of crafted armours must be crafted with some rather unorthodox items.&lt;br /&gt;
*Craftable legendaries require certain materials to craft using prayer [[Prayer|Crafting]].&lt;br /&gt;
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.&lt;br /&gt;
*Discovering pedestals has nearly always played a sound, but there was a bug that made the sound play at the map&#039;s origin. This was finally fixed on June 21st, 2024 with v.1.2.4.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1095</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1095"/>
		<updated>2025-06-06T19:37:25Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add slight opacity to filigree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.infobox {&lt;br /&gt;
	position: relative;&lt;br /&gt;
	width: 300px;&lt;br /&gt;
	float: right;&lt;br /&gt;
	&lt;br /&gt;
	padding: 0.75em;&lt;br /&gt;
	margin: 0 0 1.5em 2.0em;&lt;br /&gt;
	background: #f8f9fa;&lt;br /&gt;
	border: solid #eaecf0;&lt;br /&gt;
	border-width: 1px 1px 0.2em;&lt;br /&gt;
	box-shadow: 0 1px 2px 1px rgba(0,0,0,0.02);&lt;br /&gt;
}&lt;br /&gt;
.infobox.legendary::before {&lt;br /&gt;
  content: url(&#039;/wiki/images/d/dd/Legendary_filigree.png&#039;);&lt;br /&gt;
  position:absolute;&lt;br /&gt;
  top: calc((-226px * 0.17) - 2.0em - 0.75em - 40px);&lt;br /&gt;
  left: calc(-150% - 2.0em);&lt;br /&gt;
  transform:scale(0.25, 0.17);&lt;br /&gt;
  opacity: 0.75;&lt;br /&gt;
}&lt;br /&gt;
.infobox.legendary::after {&lt;br /&gt;
  content: url(&#039;/wiki/images/d/dd/Legendary_filigree.png&#039;);&lt;br /&gt;
  position:absolute;&lt;br /&gt;
  top: calc(100% - (226px * 0.17) - 2.0em - 0.75em - 30px);&lt;br /&gt;
  left: calc(-150% - 2.0em);&lt;br /&gt;
  transform:scale(0.25, -0.17);&lt;br /&gt;
  opacity: 0.75;&lt;br /&gt;
}&lt;br /&gt;
.legendary .infobox-title {&lt;br /&gt;
	font-family: serif;&lt;br /&gt;
	font-weight: 800;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
.infobox-title {&lt;br /&gt;
	font-size: 1.0em;&lt;br /&gt;
	font-family: sans-serif;&lt;br /&gt;
	font-weight: 600;&lt;br /&gt;
	text-transform: none;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.infobox-image {&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.infobox-table th {&lt;br /&gt;
	text-align: left;&lt;br /&gt;
	vertical-align: top;&lt;br /&gt;
	width: 150px;&lt;br /&gt;
}&lt;br /&gt;
.infobox-table td {&lt;br /&gt;
	vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
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h1 {&lt;br /&gt;
	clear: right;&lt;br /&gt;
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&lt;br /&gt;
h2 {&lt;br /&gt;
	clear: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	clear: right;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1094</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1094"/>
		<updated>2025-06-06T19:36:04Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Need relative position set on parent infobox element&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.infobox {&lt;br /&gt;
	position: relative;&lt;br /&gt;
	width: 300px;&lt;br /&gt;
	float: right;&lt;br /&gt;
	&lt;br /&gt;
	padding: 0.75em;&lt;br /&gt;
	margin: 0 0 1.5em 2.0em;&lt;br /&gt;
	background: #f8f9fa;&lt;br /&gt;
	border: solid #eaecf0;&lt;br /&gt;
	border-width: 1px 1px 0.2em;&lt;br /&gt;
	box-shadow: 0 1px 2px 1px rgba(0,0,0,0.02);&lt;br /&gt;
}&lt;br /&gt;
.infobox.legendary::before {&lt;br /&gt;
  content: url(&#039;/wiki/images/d/dd/Legendary_filigree.png&#039;);&lt;br /&gt;
  position:absolute;&lt;br /&gt;
  top: calc((-226px * 0.17) - 2.0em - 0.75em - 40px);&lt;br /&gt;
  left: calc(-150% - 2.0em);&lt;br /&gt;
  transform:scale(0.25, 0.17);&lt;br /&gt;
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.infobox.legendary::after {&lt;br /&gt;
  content: url(&#039;/wiki/images/d/dd/Legendary_filigree.png&#039;);&lt;br /&gt;
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  top: calc(100% - (226px * 0.17) - 2.0em - 0.75em - 30px);&lt;br /&gt;
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.legendary .infobox-title {&lt;br /&gt;
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	text-transform: none;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
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.infobox-image {&lt;br /&gt;
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}&lt;br /&gt;
.infobox-table th {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	clear: right;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Template:LegendaryWeapon&amp;diff=1093</id>
		<title>Template:LegendaryWeapon</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Template:LegendaryWeapon&amp;diff=1093"/>
		<updated>2025-06-06T19:34:48Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Legendary infobox class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox legendary&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{{title}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;[[File:{{{image|Image_missing.png}}}|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox-table&amp;quot;&amp;gt;{{#if:{{{type|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Weapon Type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{type}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{acquisition|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Acquisition Method&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{acquisition}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{damage|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Base Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{damage}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{element|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Element&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{element}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{manaMod|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Mana Modifier&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{manaMod}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{spellPower|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Spell Power Mod.&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{spellPower}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{soulbound|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Soulbound?&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{soulbound}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{usesSpecial|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Special Resource?&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{usesSpecial}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{value|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Gold Value&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{value}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{note|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{note}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1092</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1092"/>
		<updated>2025-06-06T19:34:14Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Fancy filigree pseudo-elements for legendary infoboxes, class tweak to support non-legendary infobox templates later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.infobox {&lt;br /&gt;
	width: 300px;&lt;br /&gt;
	float: right;&lt;br /&gt;
	&lt;br /&gt;
	padding: 0.75em;&lt;br /&gt;
	margin: 0 0 1.5em 2.0em;&lt;br /&gt;
	background: #f8f9fa;&lt;br /&gt;
	border: solid #eaecf0;&lt;br /&gt;
	border-width: 1px 1px 0.2em;&lt;br /&gt;
	box-shadow: 0 1px 2px 1px rgba(0,0,0,0.02);&lt;br /&gt;
}&lt;br /&gt;
.infobox.legendary::before {&lt;br /&gt;
  content: url(&#039;/wiki/images/d/dd/Legendary_filigree.png&#039;);&lt;br /&gt;
  position:absolute;&lt;br /&gt;
  top: calc((-226px * 0.17) - 2.0em - 0.75em - 40px);&lt;br /&gt;
  left: calc(-150% - 2.0em);&lt;br /&gt;
  transform:scale(0.25, 0.17);&lt;br /&gt;
}&lt;br /&gt;
.infobox.legendary::after {&lt;br /&gt;
  content: url(&#039;/wiki/images/d/dd/Legendary_filigree.png&#039;);&lt;br /&gt;
  position:absolute;&lt;br /&gt;
  top: calc(100% - (226px * 0.17) - 2.0em - 0.75em - 30px);&lt;br /&gt;
  left: calc(-150% - 2.0em);&lt;br /&gt;
  transform:scale(0.25, -0.17);&lt;br /&gt;
}&lt;br /&gt;
.legendary .infobox-title {&lt;br /&gt;
	font-family: serif;&lt;br /&gt;
	font-weight: 800;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
.infobox-title {&lt;br /&gt;
	font-size: 1.0em;&lt;br /&gt;
	font-family: sans-serif;&lt;br /&gt;
	font-weight: 600;&lt;br /&gt;
	text-transform: none;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.infobox-image {&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.infobox-table th {&lt;br /&gt;
	text-align: left;&lt;br /&gt;
	vertical-align: top;&lt;br /&gt;
	width: 150px;&lt;br /&gt;
}&lt;br /&gt;
.infobox-table td {&lt;br /&gt;
	vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	clear: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	clear: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	clear: right;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Legendary_filigree.png&amp;diff=1017</id>
		<title>File:Legendary filigree.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Legendary_filigree.png&amp;diff=1017"/>
		<updated>2025-05-26T21:00:20Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Decoration image for legendary item infobox

Sourced from [https://openclipart.org/detail/304971/leandrosciolas-vintage-frame-derivative]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Decoration image for legendary item infobox&lt;br /&gt;
&lt;br /&gt;
Sourced from [https://openclipart.org/detail/304971/leandrosciolas-vintage-frame-derivative]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC0 1.0 Universal}}&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Template:CC0_1.0_Universal&amp;diff=1016</id>
		<title>Template:CC0 1.0 Universal</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Template:CC0_1.0_Universal&amp;diff=1016"/>
		<updated>2025-05-26T20:42:28Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add CC0 license template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This file is licensed under the [https://creativecommons.org/publicdomain/zero/1.0/ Creative Commons Zero 1.0 Public Domain License] license.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=MediaWiki:Licenses&amp;diff=1015</id>
		<title>MediaWiki:Licenses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=MediaWiki:Licenses&amp;diff=1015"/>
		<updated>2025-05-26T20:35:07Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add CC0 license option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Free licenses:&lt;br /&gt;
** CC0 1.0 Universal|Creative Commons Zero 1.0 Public Domain License&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1014</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1014"/>
		<updated>2025-05-24T06:01:32Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Arrow Modifiers */ Lightning Lacrima gold value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- I would like a better screenshot of the ranged equipment in the weapon shop here, please! --&amp;gt;&lt;br /&gt;
[[File:Ranged1.png|thumb|right|460px|A selection of ranger equipment available in the town weapon shop]]&lt;br /&gt;
Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons=&lt;br /&gt;
Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using [[#Quivers|quivers]], making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swiftbows==&lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|25&lt;br /&gt;
|0.55s&lt;br /&gt;
| +0%&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|30&lt;br /&gt;
|0.55s&lt;br /&gt;
| +10%&lt;br /&gt;
|30 × 5 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|35&lt;br /&gt;
|0.3s&lt;br /&gt;
| +20%&lt;br /&gt;
|35 × 5 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|40&lt;br /&gt;
|0.2s&lt;br /&gt;
| +30%&lt;br /&gt;
|40 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Crystal Bow|Crystal Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|65&lt;br /&gt;
|0.4s&lt;br /&gt;
| +30%&lt;br /&gt;
|120 × 3 damage, costs 20% special and 150 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Sayonara Bow|Sayonara Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|30 × 3&lt;br /&gt;
|0.57s&lt;br /&gt;
| +10%&lt;br /&gt;
|40 × 3 damage homing projectiles, costs 30% special&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Novicebow.png|Novice Bow&lt;br /&gt;
File:Hunterswift.png|Hunter&#039;s Swiftbow&lt;br /&gt;
File:Rangerswift.png|Ranger&#039;s Swiftbow&lt;br /&gt;
File:Elvishbow.png|Elvish Swiftbow&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate &#039;&#039;while standing still&#039;&#039;. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|120&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|30 × 3 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|160&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|40 × 3 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|200&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|50 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Clockstorm|Clockstorm]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|115&lt;br /&gt;
|1s&lt;br /&gt;
| +0%&lt;br /&gt;
|65 × 5 damage, costs 2% special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hunterxbow.png|Hunter&#039;s Crossbow&lt;br /&gt;
File:Rangerxbow.png|Ranger&#039;s Crossbow&lt;br /&gt;
File:Dwarvenxbow.png|Dwarven Crossbow&lt;br /&gt;
File:Clockstorm.png|Clockstorm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Arrow Modifiers=&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armor.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paralysis Toxin&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected entity&#039;s movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies &#039;&#039;&#039;two&#039;&#039;&#039; poison stacks to the affected.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Crystal&#039;&#039;&#039;&lt;br /&gt;
|6000&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire DMG to the affected.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Lacrima&#039;&#039;&#039;&lt;br /&gt;
|5000&lt;br /&gt;
|Applies a lightning effect to the user&#039;s arrows. &#039;&#039;Each arrow applies 15% thunder debuff for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thermite Shrapnel&#039;&#039;&#039;&lt;br /&gt;
|9000&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot splits into seven arrows, which fire in a moderate spread formation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Poison Fang]]&#039;&#039;&#039;&lt;br /&gt;
|12000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ptoxin.png|Paralysis Toxin&lt;br /&gt;
File:Poisonbottle.png|Poison Bottle&lt;br /&gt;
File:Firegem.png|Fire Crystal&lt;br /&gt;
File:Thermite.png|Thermite Shrapnel&lt;br /&gt;
File:PoisonFang.png|Poison Fang&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ranged Armor=&lt;br /&gt;
Poacher and Hunter armor can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Bonus Arrow Mods&lt;br /&gt;
|Arrow Storage&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Armor&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| +0%&lt;br /&gt;
| 2+10%&lt;br /&gt;
| Does not enable bow abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poacher Armor&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| +10%&lt;br /&gt;
| +10%&lt;br /&gt;
| -15% spell power, -20% mana regen &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter Armor&#039;&#039;&#039;&lt;br /&gt;
|5000&lt;br /&gt;
| +6&lt;br /&gt;
| +35&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
| -10% spell power, -15% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger Armor&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +9&lt;br /&gt;
| +50&lt;br /&gt;
| +30%&lt;br /&gt;
| +20%&lt;br /&gt;
| -5% spell power, -10% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Ronin Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +40&lt;br /&gt;
| +25%&lt;br /&gt;
| 10+40%&lt;br /&gt;
| +20% knockback resistance, -75% spell power, -75% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +75&lt;br /&gt;
| +50%&lt;br /&gt;
| -25%&lt;br /&gt;
| +40 spell power, +150% to +900% mana regen&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
File:Ronin_Arnour.png|Ronin Armour&lt;br /&gt;
File:Warlock_Armour.png|Warlock Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1013</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1013"/>
		<updated>2025-05-24T05:04:46Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Arrow Modifiers */ Make the table consistent with the others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- I would like a better screenshot of the ranged equipment in the weapon shop here, please! --&amp;gt;&lt;br /&gt;
[[File:Ranged1.png|thumb|right|460px|A selection of ranger equipment available in the town weapon shop]]&lt;br /&gt;
Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons=&lt;br /&gt;
Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using [[#Quivers|quivers]], making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swiftbows==&lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|25&lt;br /&gt;
|0.55s&lt;br /&gt;
| +0%&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|30&lt;br /&gt;
|0.55s&lt;br /&gt;
| +10%&lt;br /&gt;
|30 × 5 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|35&lt;br /&gt;
|0.3s&lt;br /&gt;
| +20%&lt;br /&gt;
|35 × 5 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|40&lt;br /&gt;
|0.2s&lt;br /&gt;
| +30%&lt;br /&gt;
|40 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Crystal Bow|Crystal Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|65&lt;br /&gt;
|0.4s&lt;br /&gt;
| +30%&lt;br /&gt;
|120 × 3 damage, costs 20% special and 150 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Sayonara Bow|Sayonara Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|30 × 3&lt;br /&gt;
|0.57s&lt;br /&gt;
| +10%&lt;br /&gt;
|40 × 3 damage homing projectiles, costs 30% special&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Novicebow.png|Novice Bow&lt;br /&gt;
File:Hunterswift.png|Hunter&#039;s Swiftbow&lt;br /&gt;
File:Rangerswift.png|Ranger&#039;s Swiftbow&lt;br /&gt;
File:Elvishbow.png|Elvish Swiftbow&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate &#039;&#039;while standing still&#039;&#039;. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|120&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|30 × 3 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|160&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|40 × 3 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|200&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|50 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Clockstorm|Clockstorm]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|115&lt;br /&gt;
|1s&lt;br /&gt;
| +0%&lt;br /&gt;
|65 × 5 damage, costs 2% special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hunterxbow.png|Hunter&#039;s Crossbow&lt;br /&gt;
File:Rangerxbow.png|Ranger&#039;s Crossbow&lt;br /&gt;
File:Dwarvenxbow.png|Dwarven Crossbow&lt;br /&gt;
File:Clockstorm.png|Clockstorm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Arrow Modifiers=&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armor.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paralysis Toxin&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected entity&#039;s movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies &#039;&#039;&#039;two&#039;&#039;&#039; poison stacks to the affected.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Crystal&#039;&#039;&#039;&lt;br /&gt;
|6000&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire DMG to the affected.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Lacrima&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Applies a lightning effect to the user&#039;s arrows. &#039;&#039;Each arrow applies 15% thunder debuff for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thermite Shrapnel&#039;&#039;&#039;&lt;br /&gt;
|9000&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot splits into seven arrows, which fire in a moderate spread formation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Poison Fang]]&#039;&#039;&#039;&lt;br /&gt;
|12000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ptoxin.png|Paralysis Toxin&lt;br /&gt;
File:Poisonbottle.png|Poison Bottle&lt;br /&gt;
File:Firegem.png|Fire Crystal&lt;br /&gt;
File:Thermite.png|Thermite Shrapnel&lt;br /&gt;
File:PoisonFang.png|Poison Fang&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ranged Armor=&lt;br /&gt;
Poacher and Hunter armor can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Bonus Arrow Mods&lt;br /&gt;
|Arrow Storage&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Armor&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| +0%&lt;br /&gt;
| 2+10%&lt;br /&gt;
| Does not enable bow abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poacher Armor&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| +10%&lt;br /&gt;
| +10%&lt;br /&gt;
| -15% spell power, -20% mana regen &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter Armor&#039;&#039;&#039;&lt;br /&gt;
|5000&lt;br /&gt;
| +6&lt;br /&gt;
| +35&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
| -10% spell power, -15% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger Armor&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +9&lt;br /&gt;
| +50&lt;br /&gt;
| +30%&lt;br /&gt;
| +20%&lt;br /&gt;
| -5% spell power, -10% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Ronin Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +40&lt;br /&gt;
| +25%&lt;br /&gt;
| 10+40%&lt;br /&gt;
| +20% knockback resistance, -75% spell power, -75% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +75&lt;br /&gt;
| +50%&lt;br /&gt;
| -25%&lt;br /&gt;
| +40 spell power, +150% to +900% mana regen&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
File:Ronin_Arnour.png|Ronin Armour&lt;br /&gt;
File:Warlock_Armour.png|Warlock Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1012</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=1012"/>
		<updated>2025-05-23T22:27:15Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Initial restructuring pass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- I would like a better screenshot of the ranged equipment in the weapon shop here, please! --&amp;gt;&lt;br /&gt;
[[File:Ranged1.png|thumb|right|460px|A selection of ranger equipment available in the town weapon shop]]&lt;br /&gt;
Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons=&lt;br /&gt;
Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using [[#Quivers|quivers]], making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swiftbows==&lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|25&lt;br /&gt;
|0.55s&lt;br /&gt;
| +0%&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|30&lt;br /&gt;
|0.55s&lt;br /&gt;
| +10%&lt;br /&gt;
|30 × 5 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|35&lt;br /&gt;
|0.3s&lt;br /&gt;
| +20%&lt;br /&gt;
|35 × 5 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|40&lt;br /&gt;
|0.2s&lt;br /&gt;
| +30%&lt;br /&gt;
|40 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Crystal Bow|Crystal Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|65&lt;br /&gt;
|0.4s&lt;br /&gt;
| +30%&lt;br /&gt;
|120 × 3 damage, costs 20% special and 150 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Sayonara Bow|Sayonara Bow]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|30 × 3&lt;br /&gt;
|0.57s&lt;br /&gt;
| +10%&lt;br /&gt;
|40 × 3 damage homing projectiles, costs 30% special&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Novicebow.png|Novice Bow&lt;br /&gt;
File:Hunterswift.png|Hunter&#039;s Swiftbow&lt;br /&gt;
File:Rangerswift.png|Ranger&#039;s Swiftbow&lt;br /&gt;
File:Elvishbow.png|Elvish Swiftbow&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate &#039;&#039;while standing still&#039;&#039;. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Hit Damage&lt;br /&gt;
|Attack Cooldown&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Ability&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|500&lt;br /&gt;
|120&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|30 × 3 damage, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|160&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|40 × 3 damage, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|12000&lt;br /&gt;
|200&lt;br /&gt;
|1.15s&lt;br /&gt;
| +0%&lt;br /&gt;
|50 × 5 damage, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries#Clockstorm|Clockstorm]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|115&lt;br /&gt;
|1s&lt;br /&gt;
| +0%&lt;br /&gt;
|65 × 5 damage, costs 2% special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hunterxbow.png|Hunter&#039;s Crossbow&lt;br /&gt;
File:Rangerxbow.png|Ranger&#039;s Crossbow&lt;br /&gt;
File:Dwarvenxbow.png|Dwarven Crossbow&lt;br /&gt;
File:Clockstorm.png|Clockstorm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Arrow Modifiers=&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armor.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Effect&lt;br /&gt;
|Gold Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paralysis Toxin&#039;&#039;&#039;&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected entity&#039;s movement speed.&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison&#039;&#039;&#039;&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies &#039;&#039;&#039;two&#039;&#039;&#039; poison stacks to the affected.&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Crystal&#039;&#039;&#039;&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire DMG to the affected.&lt;br /&gt;
|6000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Lacrima&#039;&#039;&#039;&lt;br /&gt;
|Applies a lightning effect to the user&#039;s arrows. &#039;&#039;Each arrow applies 15% thunder debuff for 3 seconds.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thermite Shrapnel&#039;&#039;&#039;&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot splits into seven arrows, which fire in a moderate spread formation.&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crafting|Poison Fang]]&#039;&#039;&#039;&lt;br /&gt;
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.&lt;br /&gt;
|12000 (Crafted)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ptoxin.png|Paralysis Toxin&lt;br /&gt;
File:Poisonbottle.png|Poison Bottle&lt;br /&gt;
File:Firegem.png|Fire Crystal&lt;br /&gt;
File:Thermite.png|Thermite Shrapnel&lt;br /&gt;
File:PoisonFang.png|Poison Fang&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ranged Armor=&lt;br /&gt;
Poacher and Hunter armor can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Bonus Arrow Mods&lt;br /&gt;
|Arrow Storage&lt;br /&gt;
|Arrow Recovery&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leather Armor&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| +0%&lt;br /&gt;
| 2+10%&lt;br /&gt;
| Does not enable bow abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poacher Armor&#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| +10%&lt;br /&gt;
| +10%&lt;br /&gt;
| -15% spell power, -20% mana regen &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter Armor&#039;&#039;&#039;&lt;br /&gt;
|5000&lt;br /&gt;
| +6&lt;br /&gt;
| +35&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
| -10% spell power, -15% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger Armor&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +9&lt;br /&gt;
| +50&lt;br /&gt;
| +30%&lt;br /&gt;
| +20%&lt;br /&gt;
| -5% spell power, -10% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Ronin Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +40&lt;br /&gt;
| +25%&lt;br /&gt;
| 10+40%&lt;br /&gt;
| +20% knockback resistance, -75% spell power, -75% mana regen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prayer#Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
| +75&lt;br /&gt;
| +50%&lt;br /&gt;
| -25%&lt;br /&gt;
| +40 spell power, +150% to +900% mana regen&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
File:Ronin_Arnour.png|Ronin Armour&lt;br /&gt;
File:Warlock_Armour.png|Warlock Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=935</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=935"/>
		<updated>2025-05-19T03:58:57Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Thermite Shrapnel */ Add existing image, link ranger mods section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LegendaryPedestal.png|thumb|right|460px|Gilded ranger armor sitting atop a legendary shop pedestal]]&lt;br /&gt;
Legendary weapons and items are unique and stand tall above all others in their class. These items generally can only be acquired from special pedestals encountered in the dungeon, certain bosses, or through [[Prayer#Crafting|Divine Crafting]].&lt;br /&gt;
&lt;br /&gt;
Legendary shop pedestals are rarely encountered special rooms which contain a single legendary item upon a golden pedestal. The item can be purchased from the pedestal for its gold value.&lt;br /&gt;
&lt;br /&gt;
=Melee Legendaries=&lt;br /&gt;
Melee users have a wide variety of legendary weapons to collect.&lt;br /&gt;
&lt;br /&gt;
==Dragon Dagger (p++)==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon Dagger (p++)&lt;br /&gt;
| image = DDP.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 22&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 20000&lt;br /&gt;
| note = 3 poison per strike&lt;br /&gt;
}}&lt;br /&gt;
The Dragon Dagger (p++)&#039;s special ability &#039;&#039;Puncture&#039;&#039; uses 30% special ability power. This ability is a rapid attack that allows the quick application of a lot of poison.&lt;br /&gt;
&lt;br /&gt;
==Shirogane==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Shirogane&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 90 to 100&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Shirogane&#039;s special ability &#039;&#039;Silverwing Assault&#039;&#039; allows the wielder to dash up and forwards, delivering a powerful overhead strike that deals 190 damage. 5 second cooldown, requires melee class armor.&lt;br /&gt;
&lt;br /&gt;
==Astraea==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Astraea&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 44 to 52&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Alternates between right and left hand dealing 44 or 52 damage with really fast swing speeds.&lt;br /&gt;
&lt;br /&gt;
Special ability &#039;&#039;Astraea&#039;s Fury&#039;&#039; empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, alternating projectile dependent on the dagger swung. One which deals 24 damage and inflicts burn and one that fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 seconds cooldown.&lt;br /&gt;
&lt;br /&gt;
==Elemental Swords==&lt;br /&gt;
Main Article: [[Elemental Swords]]&lt;br /&gt;
&lt;br /&gt;
The elemental swords are a set of legendary swords which have randomly-selected special effects upon hitting enemies, but all share similar mechanics and visuals. See [[Elemental Swords]] for a complete description of their effects.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Weapon Type&lt;br /&gt;
|Acquisition Method&lt;br /&gt;
|Base Damage&lt;br /&gt;
|Soulbound?&lt;br /&gt;
|Special Resource?&lt;br /&gt;
|Gold Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Body and Mind|Body and Mind]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Feast and Famine|Feast and Famine]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Fire and Ice|Fire and Ice]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|60&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Light and Shadow|Light and Shadow]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#War and Peace|War and Peace]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|70&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gram==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gram&lt;br /&gt;
| image = Gram.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = Mashhit&lt;br /&gt;
| damage = 200 to 300&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
Gram is a slow but heavy-hitting buster sword. It alternates between an overhead swing and forward thrust attack. Each attack has a 10% chance to hit critically for an extra 500 damage.&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and therefore cannot be dropped or traded.&lt;br /&gt;
&lt;br /&gt;
==Wraithcutter==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Wraithcutter&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = Divine Crafting&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stub section&lt;br /&gt;
&lt;br /&gt;
==Gleamfang==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gleamfang&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = Divine Crafting&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stub section&lt;br /&gt;
&lt;br /&gt;
=Ranged Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Crystal Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Crystal Bow&lt;br /&gt;
| image = Crystalbow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 65&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sayonara Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Sayonara Bow&lt;br /&gt;
| image = SayonaraBow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 30&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Clockstorm==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Clockstorm&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Crossbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 115&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Deals 115 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost %2 per arrow shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Thermite Shrapnel==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Thermite Shrapnel&lt;br /&gt;
| image = Thermite.png&lt;br /&gt;
| type = Arrow Modifier&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Ranged#Arrow Modifiers]]&lt;br /&gt;
&lt;br /&gt;
==Enchanted Quiver==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Enchanted Quiver&lt;br /&gt;
| image = EnchantedQuiver.png&lt;br /&gt;
| type = Quiver&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 8000&lt;br /&gt;
}}&lt;br /&gt;
Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
&lt;br /&gt;
=Magic Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Archangel&#039;s Staff==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Archangel&#039;s Staff&lt;br /&gt;
| image = Archangel.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Light&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Special ability &#039;&#039;Archangel&#039;s Embrace&#039;&#039; Channels to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==Dragon&#039;s Fury==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragons&#039;s Fury&lt;br /&gt;
| image = dragonFuryStaff.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Fire&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Special ability &#039;&#039;Dragon Breath&#039;&#039; Channels to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==World Tree Branch==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = World Tree Branch&lt;br /&gt;
| image = worldTreeBranch.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Earth&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Special ability &#039;&#039;Earthen Cleansing&#039;&#039; While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Consumes special ability power while channeling.  &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Superior Channeling Orb==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Superior Channeling Orb&lt;br /&gt;
| image = Superiororb.png&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 22000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Magic#Channeling Orbs]]&lt;br /&gt;
&lt;br /&gt;
=Armors=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Craftable legendaries require certain materials to craft using prayer [[Prayer|Crafting]].&lt;br /&gt;
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.&lt;br /&gt;
*Discovering pedestals has nearly always played a sound but there was a bug that made the sound play at the map&#039;s origin. This was finally fixed on June 21st, 2024 with v.1.2.4.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Minibosses&amp;diff=934</id>
		<title>Minibosses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Minibosses&amp;diff=934"/>
		<updated>2025-05-18T06:13:33Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Updated with missing minibosses, more formatting shakeup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MinibossRoom.png|thumb|right|460px|Large room with multiple minibosses]]&lt;br /&gt;
Minibosses are special enemies that can be encountered on floor two and below. They have loot tables that contain not only EXP and Gold, but also items such as potions, food, weapons, and more. Killing them in deeper floors will yield better rewards.&lt;br /&gt;
&lt;br /&gt;
Their health scales depending on total levels of nearby players, and often the floor they spawn in. &#039;&#039;&#039;Note that you can encounter rooms where there are multiple minibosses!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Mantis=&lt;br /&gt;
[[File:MantisMiniboss.png|thumb|right|400px|A Mantis preparing its charge attack]]&lt;br /&gt;
The Mantis miniboss can be found in floor two and below. It will approach the nearest enemy before pausing a short distance away. After 2 seconds, it&#039;ll charge towards its target and attack rapidly for up to 2 seconds before flying away and launching numerous poison attacks.&lt;br /&gt;
The amount of melee attacks and frequency of poison attacks increase in deeper floors.&lt;br /&gt;
&lt;br /&gt;
At floors five and six, it can afflict those caught by its melee attacks with the [[curses|Mind Toxin curse]] upon direct contact.&lt;br /&gt;
&lt;br /&gt;
=Scorpion=&lt;br /&gt;
[[File:ScorpionMiniboss.png|thumb|right|400px|A Scorpion approaching]]&lt;br /&gt;
The scorpion miniboss can be found in floor two and below. Its initial combat strategy is simply to run towards a player to melee attack them. However, upon sustaining heavy damage or being struck with a melee attack, it&#039;ll attempt to run away whilst laying one or more eggs. If players aren&#039;t able to kill the eggs quickly enough, they can hatch into a ranged attacking bug (type varies depend on floor). When the scorpion&#039;s target is facing away from it, the scorpion will prepare a deadly sting attack that applies a large amount of poison if its target is caught unaware.&lt;br /&gt;
&lt;br /&gt;
On floors two and three, the scorpion&#039;s eggs hatch into [[Monsters#Floor 2|Bug Spitters]]. On floors four and five, the eggs hatch into [[Monsters#Floor 4|Mite Spitters]]. On floor six, the eggs will hatch into [[Monsters#Floor 6|Jumping Mites]].&lt;br /&gt;
&lt;br /&gt;
=Dark Wraith=&lt;br /&gt;
[[File:DarkWraith.png|thumb|right|400px|A Dark Wraith approaching]]&lt;br /&gt;
The Dark Wraith can be found in floor three and below, and will spawn with numerous other monsters. It uses a [[Legendaries#Wraithcutter|Wraithcutter]] that can pull players towards it when it performs its combo at point-blank, and a ShadowBomb when the player strays too far from itself.&lt;br /&gt;
&lt;br /&gt;
Reward Chests from Dark Wraiths can very rarely contain a Sword Fragment, which is used to [[Prayer#Crafting|craft]] the [[Legendaries#Wraithcutter|Wraithcutter]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
DarkWraith2.png|Dark Wraith charges its ShadowBomb attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Light Wraith=&lt;br /&gt;
[[File:Miniboss_image_missing.png|thumb|right|400px]]&lt;br /&gt;
The Light Wraith can be found in floor three and below, and will spawn with numerous other monsters. It uses a [[Legendaries#Gleamfang|Gleamfang]] which hits hard in close combat, and will periodically perform a Solar Crescent as a ranged attack.&lt;br /&gt;
&lt;br /&gt;
Reward Chests from Light Wraiths can very rarely contain a Shotel Fragment, which is used to [[Prayer#Crafting|craft]] the [[Legendaries#Gleamfang|Gleamfang]].&lt;br /&gt;
&lt;br /&gt;
=Axe Knight=&lt;br /&gt;
[[File:Miniboss_image_missing.png|thumb|right|400px]]&lt;br /&gt;
Axe Knights are a varied miniboss which can be encountered starting on floor three and below. Their actual displayed name (and the visual of their shield) will vary depending on the floor they&#039;re encountered at. The Axe Knight has a special ability it will use about every 10 seconds which forces it to stand still while it charges a magical rupture attack, opening a line of stone in a line from the front of the knight.&lt;br /&gt;
&lt;br /&gt;
Axe Knights and Sword Knights both wield massive shields which render them immune to any attacks which hit near the shield. Defeating them requires kiting to avoid having all your attacks blocked by the shield.&lt;br /&gt;
&lt;br /&gt;
=Sword Knight=&lt;br /&gt;
[[File:Miniboss_image_missing.png|thumb|right|400px]]&lt;br /&gt;
Sword Knights are a varied miniboss which can be encountered starting on floor three and below. Their actual displayed name (and the visual of their shield) will vary depending on the floor they&#039;re encountered at. The Sword Knight has a special ability it will use about every 10 seconds which forces it to stand still while it charges a magical sword strike, hitting everything nearby it with a magical sword strike.&lt;br /&gt;
&lt;br /&gt;
Axe Knights and Sword Knights both wield massive shields which render them immune to any attacks which hit near the shield. Defeating them requires kiting to avoid having all your attacks blocked by the shield.&lt;br /&gt;
&lt;br /&gt;
=Wasp Swarm=&lt;br /&gt;
[[File:WaspSwarm.png|thumb|right|400px|A Wasp Swarm approaching]]&lt;br /&gt;
Occasionally, the player may encounter a large wasp swarm instead of the usual miniboss. Having low health but being incredibly fast, wasps can easily kill a lone adventurer if they&#039;re unable to fend them off. They spawn in groups of 8 on the fourth floor, 10 on the fifth floor, and 12 on the sixth floor.&lt;br /&gt;
&lt;br /&gt;
=Mesmerizing Shade=&lt;br /&gt;
[[File:MesmerizingShade.png|thumb|right|400px|A Mesmerizing Shade and its clones]]&lt;br /&gt;
The Mesmerizing Shade can be found in floor four and below. A ranged spellcaster, its main gimmick is discreetly teleporting around while leaving behind clones of itself to confuse other combatants. By itself it will deal very low damage, but all of its clones have the same damage output and can become deadly if left unchecked.&lt;br /&gt;
&lt;br /&gt;
=Mashhit=&lt;br /&gt;
[[File:Mashhit.png|thumb|right|400px|The Mashhit standing near the effects of its fire attack]]&lt;br /&gt;
When attempting to obtain [[Legendaries|Gram]], players must first fight against Mashhit in floor five or six before being able to claim their reward. Mashhit comes in three variants: Corrupting, Bloodthirsty, and Amok. Corrupting variants apply double the curse stacks, Bloodthirsty variants heal upon successfully landing a hit on you, and Amok variants deal more damage.&lt;br /&gt;
&lt;br /&gt;
Mashhit will initially wield a spear when attacking in melee and switch to a Shadow Bolt attack when at range. Occasionally, they&#039;ll coat a 16x16 area with fire to limit the area that players can move safely. Upon dropping to ~15% HP, Mashhit will pull out a longsword for melee attacks which is impossible to dodge. If the player breaks line of sight with Mashhit, they&#039;ll teleport to an area nearby the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Mashhit2.png|The Mashhit attacking with its spear&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mind-Torn Guard=&lt;br /&gt;
[[File:mtg.png|thumb|right|400px|A Mind-Torn Guard before it has engaged a player]]&lt;br /&gt;
Due to the influences of the Void and the dungeon, a wandering guard has lost sight of their main goal. Upon sighting a player, the guard will declare them as a player killer and that they&#039;re to be struck down. Much like Mashhit, the guard will switch to a shortsword when in melee range or a bow when far away. The damage output that the guard can deal is immense, and it&#039;s generally advised to keep a fair distance to have a better chance of surviving the ordeal.&lt;br /&gt;
&lt;br /&gt;
When the guard initially drops to or below 50% HP, they will receive Sarmina&#039;s blessing alongside having their health restored to 75%. Whilst in this state, the guard will receive benefits of the Crown of Protection, and become invincible for 3 seconds.&lt;br /&gt;
As a last ditch attempt, they will fire off a Sunburst spell shortly after reaching 10% HP.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Miniboss_image_missing.png&amp;diff=933</id>
		<title>File:Miniboss image missing.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Miniboss_image_missing.png&amp;diff=933"/>
		<updated>2025-05-18T04:59:51Z</updated>

		<summary type="html">&lt;p&gt;Pecon: miniboss image missing!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
miniboss image missing!&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=932</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=932"/>
		<updated>2025-05-18T01:47:41Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Fix bad depth of section definitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|600px|The magic shop and the wizard shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
Magic users cast spells which use mana, a resource players regenerate over time intrinsically. Magic armors and staffs are both used to greatly increase the effectiveness of magic as well as to improve mana resources. Channeling items and mana potions can both be used to more quickly recover from low mana.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana increases by 25 with each level up, and can be boosted temporarily with certain rare effects. Certain [[Curses|curses]] can also reduce maximum mana.&lt;br /&gt;
&lt;br /&gt;
Most spells are learned by consuming a spell item, but not all spells are available in a learned version. Many spells are available as single-use scrolls which use no mana, spells that are not available to be learned will instead be available as a scroll. Spells cast from a scroll will ignore your spell power modifier and typically have an intrinsic boost to their own spell power.&lt;br /&gt;
&lt;br /&gt;
=Staffs=&lt;br /&gt;
[[File:Magic2.png|thumb|right|400px|Part of the staff selection in the town magic shop]]&lt;br /&gt;
Spells can be used from your hotbar at any time without the need for a staff. However, equipping an appropriate staff first can help make your spells more effective. Additionally, each staff will remember the last spell you cast with it, so equipping it can behave as a shortcut to recasting that spell.&lt;br /&gt;
All the general non-legendary staffs can be bought at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Basic effects&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Staff&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Staff&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Boosts spell power by &#039;&#039;&#039;10%&#039;&#039;&#039; for &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Staff&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Staff&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light Staff&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Staff&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Staff&#039;&#039;&#039;&lt;br /&gt;
|2500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Dragon&#039;s Fury]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|World Tree Branch]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Archangel&#039;s Staff]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mana Regeneration Items=&lt;br /&gt;
Channeling orbs and mana crystals are items used to rapidly regenerate mana. They are reusable, and so are a common staple for dedicated magic users to carry. You cannot move while channeling with these items, so they&#039;re often, but not always, used out of combat as a way to quickly reset your mana pool. Both channeling orbs and mana crystals require the user to be wearing magic class armor before use. When used out of combat, orbs and crystals both get a 3x bonus to their usual regeneration effects.&lt;br /&gt;
&lt;br /&gt;
==Channeling Orbs==&lt;br /&gt;
Channeling orbs take a long time to wind up to their full regenerative power, but are significantly more effective for regenerating large quantities of mana. Additionally, channeling orbs can overcharge your mana pool by a percentage of your maximum mana stat. For players who mostly plan to top off mana just in between combat encounters, channeling orbs are the ideal solution.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|Overcharge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 50x&lt;br /&gt;
|30% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|16000&lt;br /&gt;
|Up to 80x&lt;br /&gt;
|50% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|22000&lt;br /&gt;
|Up to 120x&lt;br /&gt;
|80% max mana&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Crystals==&lt;br /&gt;
Mana crystals on the other hand have a very short wind up and reach their full regenerative power almost immediately, but are much slower than channeling orbs for regenerating large quantities of mana. This makes mana crystals more suitable for use during combat rather than just to top off your mana between encounters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Up to 25x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Up to 35x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 45x&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&#039;&#039;Spells are divided into three classifications: combat spells, support spells, and non-combat spells.&lt;br /&gt;
&lt;br /&gt;
==Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Damage&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|&#039;&#039;&#039;FlashFire&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 additional fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;EarthStrike&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;Slam&#039;&#039;&#039;&lt;br /&gt;
|6000&lt;br /&gt;
|Earth&lt;br /&gt;
|Varies&lt;br /&gt;
|60&lt;br /&gt;
|1.0s&lt;br /&gt;
|Slams the caster into the ground, dealing large damage to everything around them. Does not harm the caster. Casting from a height and crouching both greatly increase the effectiveness. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|&#039;&#039;&#039;FrostShards&#039;&#039;&#039;&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Fires ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBolt&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana Burn.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;Eclipse&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|200&lt;br /&gt;
|150&lt;br /&gt;
|2.0s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana Burn. Homes in on enemies, and bounces between them. Each bounce halves the spell&#039;s damage. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBomb&#039;&#039;&#039;&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|800 (+250)&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana Burn. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|&#039;&#039;&#039;SelfDestruct&#039;&#039;&#039;&lt;br /&gt;
|100&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Arcane&lt;br /&gt;
|2000 to 3000&lt;br /&gt;
|Scroll&lt;br /&gt;
|1.0s&lt;br /&gt;
|Reduces your health to 1% of your max HP if your current HP is above 10%, otherwise executes you. Its AoE if you survive is 64 studs radius, otherwise it is doubled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|&#039;&#039;&#039;SunBurst&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000)&lt;br /&gt;
|Scroll&lt;br /&gt;
|2.0s&lt;br /&gt;
|The extreme knockback from this spell tends to cause significant extra damage beyond its innate damage values.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|Up to 13000&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.0s&lt;br /&gt;
|Summons a massive firey sword which explodes at the targeted location with unpredictable damage yield.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodSpray&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|0.9s&lt;br /&gt;
|Fires ten projectiles in a small spread which apply Blood Curse.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodBombs&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|50 (+50)&lt;br /&gt;
|45&lt;br /&gt;
|2.5s&lt;br /&gt;
|Fires 3 bombs which apply Blood Curse and knock away foes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodStrike&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|175 to 300&lt;br /&gt;
|20%&lt;br /&gt;
|2.3s&lt;br /&gt;
| Automatically strikes up to five nearby enemies with lightning five times. Damage increases if there are fewer enemies. Each strike afflicts foes with a stacking lightning debuff that causes them to take 2% more damage from all damage sources for 2 seconds. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;MortalSacrifice&#039;&#039;&#039;&lt;br /&gt;
|2500&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to the Seppuku attack Oathbreaker uses, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Hemorrhage&#039;&#039;&#039;&lt;br /&gt;
|2100&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;CrimsonJudgement&#039;&#039;&#039;&lt;br /&gt;
|2300&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|220 to 1700&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.3s&lt;br /&gt;
|Similar to BloodStrike, but hits only one target and deals 3.33% of the target&#039;s HP (within the damage range) per strike with six strikes. Also applies the same debuff from Bloodstrike.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Only obtainable as a drop from Wraiths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Support Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Cauterize&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Light&lt;br /&gt;
|75&lt;br /&gt;
|1.25s&lt;br /&gt;
|Heals 20% of recent damage. Spell power is less effective beyond 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;ManaStitches&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Heals 30% of recent damage. Spell power is less effective beyond 30%. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;AuroraHealing&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Light&lt;br /&gt;
|900&lt;br /&gt;
|3.5s&lt;br /&gt;
|Heals 35% of recent damage for all players in a large area. Spell power is less effective beyond 40%. 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Aegis&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Light&lt;br /&gt;
|Scroll&lt;br /&gt;
|0.25s&lt;br /&gt;
|Makes the caster completely invincible for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|&#039;&#039;&#039;Dash&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Fire&lt;br /&gt;
|20&lt;br /&gt;
|1.0s&lt;br /&gt;
|Pushes the caster forwards. More useful when cast in the air.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkblue&amp;quot;;|&#039;&#039;&#039;Colosseum&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Ice&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants allies&#039; attacks while within the circle. Enchanted attacks summon ghostly weapons to strike at enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
|20000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants all entities within. Enchanted entities take greatly increased damage from all sources.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Spell circles require continuous mana from the caster for their upkeep. Spell circles are dispelled when the caster leaves the area of effect. Spell circles can be recast up to two times to increase their effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:grey&amp;quot;;|&#039;&#039;&#039;Recall&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|10&lt;br /&gt;
|6.3s&lt;br /&gt;
|Teleports the caster back to the starting town. Cannot be cast in combat. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;LesserAlchemy&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Arcane&lt;br /&gt;
|20&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 10% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|Arcane&lt;br /&gt;
|75&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 20% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;GreaterAlchemy&#039;&#039;&#039;&lt;br /&gt;
|9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|200&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 30% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Magic Armor=&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes only being found rarely in the dungeon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen&lt;br /&gt;
|Spell Power&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Robes&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
| +80%&lt;br /&gt;
| +30%&lt;br /&gt;
| -10%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Robes&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
| +120%&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magister Robes&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +200%&lt;br /&gt;
| +100%&lt;br /&gt;
| -40%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[prayer#Crafting|Holy Knight Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -100%&lt;br /&gt;
| +30%&lt;br /&gt;
| 12+35%&lt;br /&gt;
|&lt;br /&gt;
+20 Knockback Resistance.&lt;br /&gt;
&lt;br /&gt;
Generate mana upon successful melee attacks equal to 8% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +150%&lt;br /&gt;
| +40%&lt;br /&gt;
| -25%&lt;br /&gt;
|&lt;br /&gt;
+50% Arrow Recovery. +4 Arrow mods. +75 Arrow storage.&lt;br /&gt;
&lt;br /&gt;
Mana regen gradually increases to +900% when not casting spells.&lt;br /&gt;
&lt;br /&gt;
Prohibits using channeling orbs and mana crystals.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=931</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=931"/>
		<updated>2025-05-18T01:35:29Z</updated>

		<summary type="html">&lt;p&gt;Pecon: /* Melee */ Change section title for consistency with the other sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LegendaryPedestal.png|thumb|right|460px|Gilded ranger armor sitting atop a legendary shop pedestal]]&lt;br /&gt;
Legendary weapons and items are unique and stand tall above all others in their class. These items generally can only be acquired from special pedestals encountered in the dungeon, certain bosses, or through [[Prayer#Crafting|Divine Crafting]].&lt;br /&gt;
&lt;br /&gt;
Legendary shop pedestals are rarely encountered special rooms which contain a single legendary item upon a golden pedestal. The item can be purchased from the pedestal for its gold value.&lt;br /&gt;
&lt;br /&gt;
=Melee Legendaries=&lt;br /&gt;
Melee users have a wide variety of legendary weapons to collect.&lt;br /&gt;
&lt;br /&gt;
==Dragon Dagger (p++)==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon Dagger (p++)&lt;br /&gt;
| image = DDP.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 22&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 20000&lt;br /&gt;
| note = 3 poison per strike&lt;br /&gt;
}}&lt;br /&gt;
The Dragon Dagger (p++)&#039;s special ability &#039;&#039;Puncture&#039;&#039; uses 30% special ability power. This ability is a rapid attack that allows the quick application of a lot of poison.&lt;br /&gt;
&lt;br /&gt;
==Shirogane==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Shirogane&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 90 to 100&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Shirogane&#039;s special ability &#039;&#039;Silverwing Assault&#039;&#039; allows the wielder to dash up and forwards, delivering a powerful overhead strike that deals 190 damage. 5 second cooldown, requires melee class armor.&lt;br /&gt;
&lt;br /&gt;
==Astraea==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Astraea&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 44 to 52&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Alternates between right and left hand dealing 44 or 52 damage with really fast swing speeds.&lt;br /&gt;
&lt;br /&gt;
Special ability &#039;&#039;Astraea&#039;s Fury&#039;&#039; empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, alternating projectile dependent on the dagger swung. One which deals 24 damage and inflicts burn and one that fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 seconds cooldown.&lt;br /&gt;
&lt;br /&gt;
==Elemental Swords==&lt;br /&gt;
Main Article: [[Elemental Swords]]&lt;br /&gt;
&lt;br /&gt;
The elemental swords are a set of legendary swords which have randomly-selected special effects upon hitting enemies, but all share similar mechanics and visuals. See [[Elemental Swords]] for a complete description of their effects.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Weapon Type&lt;br /&gt;
|Acquisition Method&lt;br /&gt;
|Base Damage&lt;br /&gt;
|Soulbound?&lt;br /&gt;
|Special Resource?&lt;br /&gt;
|Gold Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Body and Mind|Body and Mind]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Feast and Famine|Feast and Famine]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Fire and Ice|Fire and Ice]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|60&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Light and Shadow|Light and Shadow]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#War and Peace|War and Peace]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|70&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gram==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gram&lt;br /&gt;
| image = Gram.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = Mashhit&lt;br /&gt;
| damage = 200 to 300&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
Gram is a slow but heavy-hitting buster sword. It alternates between an overhead swing and forward thrust attack. Each attack has a 10% chance to hit critically for an extra 500 damage.&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and therefore cannot be dropped or traded.&lt;br /&gt;
&lt;br /&gt;
==Wraithcutter==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Wraithcutter&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = Divine Crafting&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stub section&lt;br /&gt;
&lt;br /&gt;
==Gleamfang==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gleamfang&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = Divine Crafting&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stub section&lt;br /&gt;
&lt;br /&gt;
=Ranged Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Crystal Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Crystal Bow&lt;br /&gt;
| image = Crystalbow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 65&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sayonara Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Sayonara Bow&lt;br /&gt;
| image = SayonaraBow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 30&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Clockstorm==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Clockstorm&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Crossbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 115&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Deals 115 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost %2 per arrow shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Thermite Shrapnel==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Thermite Shrapnel&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Arrow Mod&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
The ultimate arrow mod.&lt;br /&gt;
&lt;br /&gt;
==Enchanted Quiver==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Enchanted Quiver&lt;br /&gt;
| image = EnchantedQuiver.png&lt;br /&gt;
| type = Quiver&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 8000&lt;br /&gt;
}}&lt;br /&gt;
Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
&lt;br /&gt;
=Magic Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Archangel&#039;s Staff==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Archangel&#039;s Staff&lt;br /&gt;
| image = Archangel.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Light&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Special ability &#039;&#039;Archangel&#039;s Embrace&#039;&#039; Channels to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==Dragon&#039;s Fury==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragons&#039;s Fury&lt;br /&gt;
| image = dragonFuryStaff.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Fire&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Special ability &#039;&#039;Dragon Breath&#039;&#039; Channels to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==World Tree Branch==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = World Tree Branch&lt;br /&gt;
| image = worldTreeBranch.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Earth&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Special ability &#039;&#039;Earthen Cleansing&#039;&#039; While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Consumes special ability power while channeling.  &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Superior Channeling Orb==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Superior Channeling Orb&lt;br /&gt;
| image = Superiororb.png&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 22000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Magic#Channeling Orbs]]&lt;br /&gt;
&lt;br /&gt;
=Armors=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Craftable legendaries require certain materials to craft using prayer [[Prayer|Crafting]].&lt;br /&gt;
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.&lt;br /&gt;
*Discovering pedestals has nearly always played a sound but there was a bug that made the sound play at the map&#039;s origin. This was finally fixed on June 21st, 2024 with v.1.2.4.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=930</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=930"/>
		<updated>2025-05-18T01:34:49Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Magic section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LegendaryPedestal.png|thumb|right|460px|Gilded ranger armor sitting atop a legendary shop pedestal]]&lt;br /&gt;
Legendary weapons and items are unique and stand tall above all others in their class. These items generally can only be acquired from special pedestals encountered in the dungeon, certain bosses, or through [[Prayer#Crafting|Divine Crafting]].&lt;br /&gt;
&lt;br /&gt;
Legendary shop pedestals are rarely encountered special rooms which contain a single legendary item upon a golden pedestal. The item can be purchased from the pedestal for its gold value.&lt;br /&gt;
&lt;br /&gt;
=Melee=&lt;br /&gt;
Melee users have a wide variety of legendary weapons to collect.&lt;br /&gt;
&lt;br /&gt;
==Dragon Dagger (p++)==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragon Dagger (p++)&lt;br /&gt;
| image = DDP.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 22&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 20000&lt;br /&gt;
| note = 3 poison per strike&lt;br /&gt;
}}&lt;br /&gt;
The Dragon Dagger (p++)&#039;s special ability &#039;&#039;Puncture&#039;&#039; uses 30% special ability power. This ability is a rapid attack that allows the quick application of a lot of poison.&lt;br /&gt;
&lt;br /&gt;
==Shirogane==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Shirogane&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Shortsword&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 90 to 100&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Shirogane&#039;s special ability &#039;&#039;Silverwing Assault&#039;&#039; allows the wielder to dash up and forwards, delivering a powerful overhead strike that deals 190 damage. 5 second cooldown, requires melee class armor.&lt;br /&gt;
&lt;br /&gt;
==Astraea==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Astraea&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 44 to 52&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Alternates between right and left hand dealing 44 or 52 damage with really fast swing speeds.&lt;br /&gt;
&lt;br /&gt;
Special ability &#039;&#039;Astraea&#039;s Fury&#039;&#039; empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, alternating projectile dependent on the dagger swung. One which deals 24 damage and inflicts burn and one that fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 seconds cooldown.&lt;br /&gt;
&lt;br /&gt;
==Elemental Swords==&lt;br /&gt;
Main Article: [[Elemental Swords]]&lt;br /&gt;
&lt;br /&gt;
The elemental swords are a set of legendary swords which have randomly-selected special effects upon hitting enemies, but all share similar mechanics and visuals. See [[Elemental Swords]] for a complete description of their effects.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Weapon Type&lt;br /&gt;
|Acquisition Method&lt;br /&gt;
|Base Damage&lt;br /&gt;
|Soulbound?&lt;br /&gt;
|Special Resource?&lt;br /&gt;
|Gold Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Body and Mind|Body and Mind]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Feast and Famine|Feast and Famine]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Fire and Ice|Fire and Ice]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|60&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#Light and Shadow|Light and Shadow]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|50&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Elemental Swords#War and Peace|War and Peace]]&#039;&#039;&#039;&lt;br /&gt;
|Shortsword&lt;br /&gt;
|Pedestal&lt;br /&gt;
|70&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gram==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gram&lt;br /&gt;
| image = Gram.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = Mashhit&lt;br /&gt;
| damage = 200 to 300&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
Gram is a slow but heavy-hitting buster sword. It alternates between an overhead swing and forward thrust attack. Each attack has a 10% chance to hit critically for an extra 500 damage.&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and therefore cannot be dropped or traded.&lt;br /&gt;
&lt;br /&gt;
==Wraithcutter==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Wraithcutter&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = Divine Crafting&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stub section&lt;br /&gt;
&lt;br /&gt;
==Gleamfang==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Gleamfang&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Longsword&lt;br /&gt;
| acquisition = Divine Crafting&lt;br /&gt;
| damage = 100 to 250&lt;br /&gt;
| soulbound = Yes&lt;br /&gt;
| usesSpecial = No&lt;br /&gt;
| value = 19000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stub section&lt;br /&gt;
&lt;br /&gt;
=Ranged Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Crystal Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Crystal Bow&lt;br /&gt;
| image = Crystalbow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 65&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sayonara Bow==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Sayonara Bow&lt;br /&gt;
| image = SayonaraBow.png&lt;br /&gt;
| type = Swiftbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 30&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Clockstorm==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Clockstorm&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Crossbow&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| damage = 115&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Deals 115 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost %2 per arrow shot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Thermite Shrapnel==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Thermite Shrapnel&lt;br /&gt;
| image = Image_missing.png&lt;br /&gt;
| type = Arrow Mod&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 9000&lt;br /&gt;
}}&lt;br /&gt;
The ultimate arrow mod.&lt;br /&gt;
&lt;br /&gt;
==Enchanted Quiver==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Enchanted Quiver&lt;br /&gt;
| image = EnchantedQuiver.png&lt;br /&gt;
| type = Quiver&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 8000&lt;br /&gt;
}}&lt;br /&gt;
Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
&lt;br /&gt;
=Magic Legendaries=&lt;br /&gt;
&lt;br /&gt;
==Archangel&#039;s Staff==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Archangel&#039;s Staff&lt;br /&gt;
| image = Archangel.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Light&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Special ability &#039;&#039;Archangel&#039;s Embrace&#039;&#039; Channels to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==Dragon&#039;s Fury==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Dragons&#039;s Fury&lt;br /&gt;
| image = dragonFuryStaff.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Fire&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Special ability &#039;&#039;Dragon Breath&#039;&#039; Channels to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Consumes special ability power while channeling.&lt;br /&gt;
&lt;br /&gt;
==World Tree Branch==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = World Tree Branch&lt;br /&gt;
| image = worldTreeBranch.png&lt;br /&gt;
| type = Staff&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| element = Earth&lt;br /&gt;
| manaMod = -30%&lt;br /&gt;
| spellPower = +30%&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| usesSpecial = Yes&lt;br /&gt;
| value = 25000&lt;br /&gt;
}}&lt;br /&gt;
Special ability &#039;&#039;Earthen Cleansing&#039;&#039; While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Consumes special ability power while channeling.  &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Superior Channeling Orb==&lt;br /&gt;
{{LegendaryWeapon&lt;br /&gt;
| title = Superior Channeling Orb&lt;br /&gt;
| image = Superiororb.png&lt;br /&gt;
| acquisition = Pedestal&lt;br /&gt;
| soulbound = No&lt;br /&gt;
| value = 22000&lt;br /&gt;
}}&lt;br /&gt;
Main section: [[Magic#Channeling Orbs]]&lt;br /&gt;
&lt;br /&gt;
=Armors=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Craftable legendaries require certain materials to craft using prayer [[Prayer|Crafting]].&lt;br /&gt;
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.&lt;br /&gt;
*Discovering pedestals has nearly always played a sound but there was a bug that made the sound play at the map&#039;s origin. This was finally fixed on June 21st, 2024 with v.1.2.4.&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Template:LegendaryWeapon&amp;diff=929</id>
		<title>Template:LegendaryWeapon</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Template:LegendaryWeapon&amp;diff=929"/>
		<updated>2025-05-18T01:17:37Z</updated>

		<summary type="html">&lt;p&gt;Pecon: Add element, manaMod, and spellPower properties for staffs. Make image property default to Image_missing.png when undefined.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{{title}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;[[File:{{{image|Image_missing.png}}}|160px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox-table&amp;quot;&amp;gt;{{#if:{{{type|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Weapon Type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{type}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{acquisition|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Acquisition Method&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{acquisition}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{damage|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Base Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{damage}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{element|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Element&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{element}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{manaMod|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Mana Modifier&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{manaMod}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{spellPower|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Spell Power Mod.&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{spellPower}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{soulbound|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Soulbound?&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{soulbound}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{usesSpecial|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Special Resource?&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{usesSpecial}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{value|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Gold Value&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{value}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{note|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Note&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{{note}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pecon</name></author>
	</entry>
</feed>