<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dungeons.block.land/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Panpour</id>
	<title>Age of Dungeons Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dungeons.block.land/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Panpour"/>
	<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/Special:Contributions/Panpour"/>
	<updated>2026-04-09T10:07:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=852</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=852"/>
		<updated>2024-11-02T07:00:21Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Leather armor outdated price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/20/30/40/50). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash forward. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|250 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer#Crafting|Ronin Armor]]&lt;br /&gt;
|Crafted (N/A gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+???%&#039;&#039;&#039; Knockback Resistance &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;7.5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer#Crafting|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
&amp;lt;--File:RoninArmor.png|Ronin Armor--&amp;gt;&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=851</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=851"/>
		<updated>2024-11-02T06:57:27Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Oudated prices for hunter and poacher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Ranged&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are two bow types that players can choose from: &#039;&#039;swiftbows&#039;&#039; and &#039;&#039;crossbows&#039;&#039;. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate &#039;&#039;&#039;while&#039;&#039;&#039; standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. &lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.&lt;br /&gt;
&lt;br /&gt;
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you&#039;re using and armor you&#039;re wearing (See Ranged Armor below).&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Bows2.png|frame|right]]&lt;br /&gt;
[[File:Bows.png|frame|right]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Damage/Firing Rate&lt;br /&gt;
|Base Recovery Chance&lt;br /&gt;
|Alternate Firing DMG&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|25 DMG, 0.55s per shot&lt;br /&gt;
|0%&lt;br /&gt;
|None&lt;br /&gt;
|75 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|30 DMG, 0.55s per shot&lt;br /&gt;
|&#039;&#039;10%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile, 8s cooldown&lt;br /&gt;
|500 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|120 DMG, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile * 3 projectiles, 8s cooldown&lt;br /&gt;
|500 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|35 DMG, 0.3s per shot&lt;br /&gt;
|&#039;&#039;20%&#039;&#039;&lt;br /&gt;
|35 DMG per projectile, 7s cooldown&lt;br /&gt;
|4000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|160 DMG, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile * 3 projectiles, 7s cooldown&lt;br /&gt;
|4000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|40 DMG, 0.2s per shot&lt;br /&gt;
|&#039;&#039;30%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile, 6s cooldown&lt;br /&gt;
|12000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|200 DMG, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|50 DMG per projectile * 5 projectiles, 6s cooldown&lt;br /&gt;
|12000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Crystal Bow]]&#039;&#039;&#039;&lt;br /&gt;
|65 DMG, 0.4s per shot&lt;br /&gt;
|&#039;&#039;30%&#039;&#039;&lt;br /&gt;
|120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana&lt;br /&gt;
|25000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Sayonara Bow]]&#039;&#039;&#039;&lt;br /&gt;
|30 DMG per projectile * 3 projectiles, 0.57s per shot&lt;br /&gt;
|&#039;&#039;10%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile (?) * 3 projectiles, uses 30% special&lt;br /&gt;
|25000 gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don&#039;t tap into one&#039;s &amp;quot;special attack gauge&amp;quot; but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.&#039;&#039; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Using one&#039;s special attack doesn&#039;t use up arrows, but requires for ranger-type armor to be equipped.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Novicebow.png|Novice Bow&lt;br /&gt;
File:Hunterswift.png|Hunter&#039;s Swiftbow&lt;br /&gt;
File:Hunterxbow.png|Hunter&#039;s Crossbow&lt;br /&gt;
File:Rangerswift.png|Ranger&#039;s Swiftbow&lt;br /&gt;
File:Rangerxbow.png|Ranger&#039;s Crossbow&lt;br /&gt;
File:Elvishbow.png|Elvish Swiftbow&lt;br /&gt;
File:Dwarvenxbow.png|Dwarven Crossbow&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Arrow Modifiers&#039;&#039;&#039;==&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armor.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Effect&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis Toxin&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected&#039;s movement speed.&lt;br /&gt;
|800 gold&lt;br /&gt;
|-&lt;br /&gt;
|Poison&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies &#039;&#039;&#039;two&#039;&#039;&#039; poison stacks to the affected.&lt;br /&gt;
|1000 gold&lt;br /&gt;
|-&lt;br /&gt;
|Fire Crystal&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire DMG to the affected.&lt;br /&gt;
|6000 gold&lt;br /&gt;
|-&lt;br /&gt;
|Thermite Shrapnel&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.&lt;br /&gt;
|9000 gold&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Poison Fang]]&lt;br /&gt;
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.&lt;br /&gt;
|Crafted (12000 gold)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ptoxin.png|Paralysis Toxin&lt;br /&gt;
File:Poisonbottle.png|Poison Bottle&lt;br /&gt;
File:Firegem.png|Fire Crystal&lt;br /&gt;
File:Thermite.png|Thermite Shrapnel&lt;br /&gt;
File:PoisonFang.png|Poison Fang&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranged Armor&#039;&#039;&#039;==&lt;br /&gt;
Poacher and Hunter armour can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armour. Ranger armour can also be purchased as a [[legendaries|legendary]] item from a legendary pedestal.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poacher Armor&lt;br /&gt;
|400&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases Arrow modifiers by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Armor&lt;br /&gt;
|5000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases Arrow modifiers by &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery Chance by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases Arrow modifiers by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=845</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=845"/>
		<updated>2024-11-01T02:27:31Z</updated>

		<summary type="html">&lt;p&gt;Panpour: HK and Ronin redirects to the actual section (Thanks Pecon, wasn&amp;#039;t aware you could do this)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/20/30/40/50). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash forward. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer#Crafting|Ronin Armor]]&lt;br /&gt;
|Crafted (N/A gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+???%&#039;&#039;&#039; Knockback Resistance &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;7.5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer#Crafting|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
&amp;lt;--File:RoninArmor.png|Ronin Armor--&amp;gt;&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=841</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=841"/>
		<updated>2024-10-28T20:45:39Z</updated>

		<summary type="html">&lt;p&gt;Panpour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 5 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison, Experience and [[prayer|Craftable potions]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions, with the exception of the craftable ones, can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Craftable&#039;&#039;&#039;&lt;br /&gt;
|Tonic Vitæ**&lt;br /&gt;
|Heals 800HP &amp;amp; Restores 800MP (1200MP if blood-cursed)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught**&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate**&lt;br /&gt;
|Completely restores special attack power&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters**&lt;br /&gt;
|Dispels all negative status effects and buildup&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*The higher your overcharge is, the faster your mana will drain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Please see the prayer page for the crafting recipe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Food Category&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|60&lt;br /&gt;
|180&lt;br /&gt;
|45&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Bread Bun&lt;br /&gt;
|100&lt;br /&gt;
|240&lt;br /&gt;
|50&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|Large (Huge*)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Internal size name&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricorder&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for the user to detect miscellaneous info pertaining to a target&#039;s inventory or HP. A boon for certain people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for instant celebration, no matter the occasion. Each shot uses 15 mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Oath&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker&#039;s]] challenge mode. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=840</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=840"/>
		<updated>2024-10-28T20:43:34Z</updated>

		<summary type="html">&lt;p&gt;Panpour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 5 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison, Experience and [[prayer|Craftable potions]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Craftable&#039;&#039;&#039;&lt;br /&gt;
|Tonic Vitæ**&lt;br /&gt;
|Heals 800HP &amp;amp; Restores 800MP (1200MP if blood-cursed)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught**&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate**&lt;br /&gt;
|Completely restores special attack power&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters**&lt;br /&gt;
|Dispels all negative status effects and buildup&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*The higher your overcharge is, the faster your mana will drain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Please see the prayer page for the crafting recipe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Food Category&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|60&lt;br /&gt;
|180&lt;br /&gt;
|45&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Bread Bun&lt;br /&gt;
|100&lt;br /&gt;
|240&lt;br /&gt;
|50&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|Large (Huge*)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Internal size name&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricorder&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for the user to detect miscellaneous info pertaining to a target&#039;s inventory or HP. A boon for certain people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for instant celebration, no matter the occasion. Each shot uses 15 mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Oath&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker&#039;s]] challenge mode. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=839</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=839"/>
		<updated>2024-10-28T20:43:23Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Rephrased&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 5 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison, Experience and [[prayer|Craftable potions]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Craftable&#039;&#039;&#039;&lt;br /&gt;
|Tonic Vitæ**&lt;br /&gt;
|Heals 800HP &amp;amp; Restores 800MP (1200MP if blood-cursed)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught**&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate**&lt;br /&gt;
|Completely restores special attack power&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Dispels all negative status effects and buildup&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*The higher your overcharge is, the faster your mana will drain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Please see the prayer page for the crafting recipe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Food Category&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|60&lt;br /&gt;
|180&lt;br /&gt;
|45&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Bread Bun&lt;br /&gt;
|100&lt;br /&gt;
|240&lt;br /&gt;
|50&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|Large (Huge*)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Internal size name&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricorder&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for the user to detect miscellaneous info pertaining to a target&#039;s inventory or HP. A boon for certain people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for instant celebration, no matter the occasion. Each shot uses 15 mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Oath&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker&#039;s]] challenge mode. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=838</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=838"/>
		<updated>2024-10-28T20:34:21Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Cleansing waters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught&lt;br /&gt;
|Golden Idol, Huge Health Potion&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate&lt;br /&gt;
|Golden Idol, Huge Mana Potion&lt;br /&gt;
|Completely restores special attack power.&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Golden Idol, Super Antipoison&lt;br /&gt;
|Dispels all negative status effects and buildup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=836</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=836"/>
		<updated>2024-10-28T20:07:30Z</updated>

		<summary type="html">&lt;p&gt;Panpour: asdsadfsfafs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 5 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison, Experience and [[prayer|Craftable potions]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Craftable&#039;&#039;&#039;&lt;br /&gt;
|Tonic Vitæ**&lt;br /&gt;
|Heals 800HP &amp;amp; Restores 800MP (1200HP if blood-cursed)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught**&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate**&lt;br /&gt;
|Completely restores special attack power&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Clears all negative debuffs and removes all build up effects&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*The higher your overcharge is, the faster your mana will drain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Please see the prayer page for the crafting recipe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Food Category&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|60&lt;br /&gt;
|180&lt;br /&gt;
|45&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Bread Bun&lt;br /&gt;
|100&lt;br /&gt;
|240&lt;br /&gt;
|50&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|Large (Huge*)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Internal size name&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricorder&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for the user to detect miscellaneous info pertaining to a target&#039;s inventory or HP. A boon for certain people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for instant celebration, no matter the occasion. Each shot uses 15 mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Oath&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker&#039;s]] challenge mode. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=835</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=835"/>
		<updated>2024-10-28T20:07:17Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Forgot to mention blood cursed effect for the vitae&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 5 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison, Experience and [[prayer|Craftable potions]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Craftable&#039;&#039;&#039;&lt;br /&gt;
|Tonic Vitæ**&lt;br /&gt;
|Heals 800HP &amp;amp; Restores 800MP (1200HP if blood cursed)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught**&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate**&lt;br /&gt;
|Completely restores special attack power&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Clears all negative debuffs and removes all build up effects&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*The higher your overcharge is, the faster your mana will drain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Please see the prayer page for the crafting recipe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Food Category&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|60&lt;br /&gt;
|180&lt;br /&gt;
|45&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Bread Bun&lt;br /&gt;
|100&lt;br /&gt;
|240&lt;br /&gt;
|50&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|Large (Huge*)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Internal size name&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricorder&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for the user to detect miscellaneous info pertaining to a target&#039;s inventory or HP. A boon for certain people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for instant celebration, no matter the occasion. Each shot uses 15 mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Oath&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker&#039;s]] challenge mode. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=834</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=834"/>
		<updated>2024-10-28T20:05:45Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Craftable potions added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 5 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison, Experience and [[prayer|Craftable potions]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Craftable&#039;&#039;&#039;&lt;br /&gt;
|Tonic Vitæ**&lt;br /&gt;
|Heals 800HP &amp;amp; Restores 800MP&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught**&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate**&lt;br /&gt;
|Completely restores special attack power&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Clears all negative debuffs and removes all build up effects&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*The higher your overcharge is, the faster your mana will drain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Please see the prayer page for the crafting recipe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Food Category&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|60&lt;br /&gt;
|180&lt;br /&gt;
|45&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Bread Bun&lt;br /&gt;
|100&lt;br /&gt;
|240&lt;br /&gt;
|50&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|Large (Huge*)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Internal size name&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricorder&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for the user to detect miscellaneous info pertaining to a target&#039;s inventory or HP. A boon for certain people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for instant celebration, no matter the occasion. Each shot uses 15 mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Oath&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker&#039;s]] challenge mode. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=827</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=827"/>
		<updated>2024-07-05T03:22:00Z</updated>

		<summary type="html">&lt;p&gt;Panpour: eclipse damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|Hemorrhage&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Eclipse&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|127 (Damage is halved for every consecutive hit)&lt;br /&gt;
|50&lt;br /&gt;
|2.3s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Seeks out enemies. Can be found on pedestals or rarely from [[minibosses|Mind-Torn Guard]].&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes being considered a [[legendaries|legendary]] item.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=825</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=825"/>
		<updated>2024-07-04T09:50:43Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Added cd for eclipse (please verify this)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|Hemorrhage&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Eclipse&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|2.3s&lt;br /&gt;
|Seeks out enemies. Can be found on pedestals or rarely from [[minibosses|Mind-Torn Guard]].&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes being considered a [[legendaries|legendary]] item.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=824</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=824"/>
		<updated>2024-07-04T09:46:19Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Updated cost and added basic information for eclipse spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|Hemorrhage&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Eclipse&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|Seeks out enemies. Can be found on pedestals or rarely from [[minibosses|Mind-Torn Guard]].&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes being considered a [[legendaries|legendary]] item.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=822</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=822"/>
		<updated>2024-07-04T09:40:48Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Eclipse spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|Hemorrhage&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Eclipse&lt;br /&gt;
|N/A&lt;br /&gt;
|Dark&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes being considered a [[legendaries|legendary]] item.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=816</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=816"/>
		<updated>2024-06-28T05:25:35Z</updated>

		<summary type="html">&lt;p&gt;Panpour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/20/30/40/50). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash forward. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Ronin Armor]]&lt;br /&gt;
|Crafted (N/A gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+???%&#039;&#039;&#039; Knockback Resistance &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;7.5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
&amp;lt;--File:RoninArmor.png|Ronin Armor--&amp;gt;&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=815</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=815"/>
		<updated>2024-06-28T04:30:16Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Updated dagger special ability damage values. Need to confirm mithril&amp;#039;s damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/20/30/30(?)/50). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash forward. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Ronin Armor]]&lt;br /&gt;
|Crafted (N/A gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+???%&#039;&#039;&#039; Knockback Resistance &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;7.5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
&amp;lt;--File:RoninArmor.png|Ronin Armor--&amp;gt;&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=813</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=813"/>
		<updated>2024-06-28T02:01:26Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Axe and spear special update. Need to recheck melee dagger special.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash forward. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Ronin Armor]]&lt;br /&gt;
|Crafted (N/A gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+???%&#039;&#039;&#039; Knockback Resistance &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;7.5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
&amp;lt;--File:RoninArmor.png|Ronin Armor--&amp;gt;&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=812</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=812"/>
		<updated>2024-06-28T01:59:16Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Gleamfang stat update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=810</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=810"/>
		<updated>2024-06-27T23:36:03Z</updated>

		<summary type="html">&lt;p&gt;Panpour: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 50 direct and radius damage. Deals 300 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=798</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=798"/>
		<updated>2024-06-25T23:31:36Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Adjusted enemy values for the floor summaries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies, not including the bunny, that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 (contact), 40 (weapon strike)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunny&lt;br /&gt;
|0&lt;br /&gt;
|5-15 HP&lt;br /&gt;
|None&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|Drops a food item on death instead of gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|11&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|5 (contact), 40 (weapon strike)&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|20&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|Applies 2 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|110-120 HP&lt;br /&gt;
|None, or -10%&lt;br /&gt;
|2&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 7 enemies on floor 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|5 (contact), 40 (weapon strike)&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|20&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|Applies 3 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|10 (melee), 20 (ranged)&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|150-160 HP&lt;br /&gt;
|None, or -10%, or -20%&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 8 enemies that spawn on floor 4.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|21&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 4 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|21&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 4 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Robber&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber Deadeye&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|Leads attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|190-200 HP&lt;br /&gt;
|None, or -10%, or -20%&lt;br /&gt;
|10&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 6 enemies that spawn on floor 5.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|21&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 5 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|230-240 HP&lt;br /&gt;
| -10%, or -20%&lt;br /&gt;
|20&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|-&lt;br /&gt;
|Rōnin&lt;br /&gt;
|???&lt;br /&gt;
|260-310 HP&lt;br /&gt;
|None&lt;br /&gt;
|7&lt;br /&gt;
|Reflects projectiles while dashing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 7 enemies on floor 6.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|24&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 6 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|24&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 6 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|270-280 HP&lt;br /&gt;
| -20%, or -40%&lt;br /&gt;
|20&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|-&lt;br /&gt;
|Rōnin&lt;br /&gt;
|???&lt;br /&gt;
|305-355 HP&lt;br /&gt;
|None&lt;br /&gt;
|8&lt;br /&gt;
|Reflects projectiles while dashing.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|v1.2.4 Replaced by the Ronin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=784</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=784"/>
		<updated>2024-06-24T06:42:43Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Added a crafting recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=783</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=783"/>
		<updated>2024-06-24T00:55:08Z</updated>

		<summary type="html">&lt;p&gt;Panpour: I&amp;#039;m gonna kms with these random capitalizations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=777</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=777"/>
		<updated>2024-06-23T04:41:57Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Added notes for various enemies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 (contact), 40 (weapon strike)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunny&lt;br /&gt;
|0&lt;br /&gt;
|5-15 HP&lt;br /&gt;
|None&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|Drops a food item on death instead of gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|11&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|5 (contact), 40 (weapon strike)&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|4&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|Applies 2 stacks of poison on hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|Applies 3 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 4 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 4 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 5 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 6 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 6 stacks of poison on hit.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|v1.2.4 Replaced by the Ronin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=768</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=768"/>
		<updated>2024-06-22T18:46:19Z</updated>

		<summary type="html">&lt;p&gt;Panpour: /* Misc/Removed Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 contact damage, 40 damage on heavy strike&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|???&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|v1.2.4 Replaced by the Ronin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=767</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=767"/>
		<updated>2024-06-22T18:46:03Z</updated>

		<summary type="html">&lt;p&gt;Panpour: killme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 contact damage, 40 damage on heavy strike&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|???&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|10&lt;br /&gt;
|v1.2.4 Replaced by the Ronin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=766</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=766"/>
		<updated>2024-06-22T18:45:19Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Removed some text information that can be found in the tables.........&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 contact damage, 40 damage on heavy strike&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|???&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|}&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|10&lt;br /&gt;
|v1.2.4 Replaced by the Ronin.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=765</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=765"/>
		<updated>2024-06-22T18:43:11Z</updated>

		<summary type="html">&lt;p&gt;Panpour: /* Floor 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 contact damage, 40 damage on heavy strike&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|???&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|}&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|10&lt;br /&gt;
|v1.2.4 Replaced them with the Ronin.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=764</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=764"/>
		<updated>2024-06-22T07:08:50Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Prayer cooldown adjustments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and Restores 800MP, when blood-cursed, Restores 1200MP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=763</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=763"/>
		<updated>2024-06-22T06:59:45Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Added casting times, adjusted some stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=762</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=762"/>
		<updated>2024-06-22T06:47:59Z</updated>

		<summary type="html">&lt;p&gt;Panpour: F&amp;amp;I, W&amp;amp;P, L&amp;amp;S changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Burns for 90DMG over 3 Seconds or Freeze Enemy (15 second cooldown shared with L&amp;amp;S&#039;s fear effect)&lt;br /&gt;
|Critical hit that deals 1000 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Restores 20 mana or HP.&lt;br /&gt;
|Increases maximum HP by 2 points. (Bonus is lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Grants user a 30 damage shield that lasts 10 seconds or heals for 30HP&lt;br /&gt;
|Applies a 3-second fear. (15 second cooldown shared with F&amp;amp;I&#039;s freeze effect)&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 20 HP or applies 6 stacks of poison to the target.&lt;br /&gt;
|Increases player scale by 2.5% until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 10HP or burns the target for 90 damage over 3 seconds.&lt;br /&gt;
|Applies a 200 damage shield to the user that lasts 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Every attack applies 3 stacks of poison to the target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits, uses 30% special attack power.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|60&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Very fast attack speed compared to other swords&lt;br /&gt;
|Critical hit that deals 500 bonus melee damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Gram.png|Gram&lt;br /&gt;
File:FI.png|Fire and Ice&lt;br /&gt;
File:BM.png|Body and Mind&lt;br /&gt;
File:LS.png|Light and Shadow&lt;br /&gt;
File:FF.png|Feast and Famine&lt;br /&gt;
File:WP.png|War and Peace&lt;br /&gt;
File:DDP.png|Dragon Dagger (P++)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. &#039;&#039;Note that T3 armours also classify as legendaries!&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Firework launcher and tricorder are no longer legendary items, they are possible achievement rewards&lt;br /&gt;
|Firework Launcher&lt;br /&gt;
|Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.&lt;br /&gt;
|Costs 12,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Tricorder&lt;br /&gt;
|Scans players or items to show stats. Scanning a player shows the player&#039;s current inventory, as well as their BL_ID and current %HP. Scanning a weapon will show that weapon&#039;s damage.&lt;br /&gt;
|Costs 11,000 gold.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|60% cost reduction on Light spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Archangel&#039;s Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.&#039;&#039; &#039;&#039;&#039;The barrier lasts for at most ~3.5 seconds.&#039;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|World Tree Branch&lt;br /&gt;
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|50% cost reduction on Fire spells. Used special attack energy for its special ability. &#039;&#039;Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Sayonara Bow&lt;br /&gt;
|Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Bow&lt;br /&gt;
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Quiver&lt;br /&gt;
|Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
|Costs 8,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Archangel.png|Archangel&#039;s Staff&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
File:EnchantedQuiver.png|Enchanted Quiver&lt;br /&gt;
File:worldTreeBranch.png|World Tree Branch&lt;br /&gt;
File:dragonFuryStaff.png|Dragon&#039;s Fury&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=761</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=761"/>
		<updated>2024-06-22T06:38:58Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Prayer power amount changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- altar images go here [hi jerry] --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and Restores 800MP, when blood-cursed, Restores 1200MP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=760</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=760"/>
		<updated>2024-06-22T06:38:33Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- altar images go here [hi jerry] --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and Restores 800MP, when blood-cursed, Restores 1200MP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=759</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=759"/>
		<updated>2024-06-22T06:38:00Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Changed HKA stats here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- altar images go here [hi jerry] --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armor, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and Restores 800MP, when blood-cursed, Restores 1200MP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=758</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=758"/>
		<updated>2024-06-22T06:36:41Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Holy Knight Armor stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Ronin Armor]]&lt;br /&gt;
|Crafted (N/A gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;7.5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
&amp;lt;--File:RoninArmor.png|Ronin Armor--&amp;gt;&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=757</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=757"/>
		<updated>2024-06-22T06:34:11Z</updated>

		<summary type="html">&lt;p&gt;Panpour: /* Magic Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|25 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+70 radius)&lt;br /&gt;
|20&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|Similar to frostshards, fires 20 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Oathbreakerlightning&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|Variable&lt;br /&gt;
|MaxMP%&lt;br /&gt;
|Target up to 5 nearby enemies. &#039;&#039;&#039;1 target, 300 Damage. 2 targets, 150 Damage. 3+ targets, 100 Damage.&#039;&#039;&#039; &#039;&#039;Requires 20% of the user&#039;s max mana to cast.&#039;&#039;&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|Only found on legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=756</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=756"/>
		<updated>2024-06-22T06:33:35Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Armor stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|25 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+70 radius)&lt;br /&gt;
|20&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|Similar to frostshards, fires 20 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Oathbreakerlightning&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|Variable&lt;br /&gt;
|MaxMP%&lt;br /&gt;
|Target up to 5 nearby enemies. &#039;&#039;&#039;1 target, 300 Damage. 2 targets, 150 Damage. 3+ targets, 100 Damage.&#039;&#039;&#039; &#039;&#039;Requires 20% of the user&#039;s max mana to cast.&#039;&#039;&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|Only found on legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=755</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=755"/>
		<updated>2024-06-22T06:31:29Z</updated>

		<summary type="html">&lt;p&gt;Panpour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Ronin Armor]]&lt;br /&gt;
|Crafted (N/A gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;7.5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Spell Damage by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
&amp;lt;--File:RoninArmor.png|Ronin Armor--&amp;gt;&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=754</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=754"/>
		<updated>2024-06-22T06:30:20Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Ronin Armor [Need screenshots]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Ronin Armor]]&lt;br /&gt;
|Crafted (N/A gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;7.5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Spell Damage by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=753</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=753"/>
		<updated>2024-06-22T06:24:17Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Hitman moved to Misc/Removed Enemies [Need to add new enemy data one floor at a time]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 contact damage, 40 damage on heavy strike&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|???&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 5 enemies on floor 5, one of which is new, and regularly the blue wasp. The Guard Bug makes a return on this floor. Big bug, goblin, bug spitter, Robber, and Robber Deadeye no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|}&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|10&lt;br /&gt;
|v1.2.4 Replaced them with the Ronin.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=752</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=752"/>
		<updated>2024-06-22T06:20:39Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Flooded Temple Spawns [Just need picture of shark.png]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 contact damage, 40 damage on heavy strike&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|???&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 5 enemies on floor 5, two of which are new, the Hitman, and regularly the blue wasp. The Guard Bug makes a return on this floor. Big bug, goblin, bug spitter, Robber, and Robber Deadeye no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=751</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=751"/>
		<updated>2024-06-22T06:16:51Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- altar images go here [hi jerry] --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Decreases magic damage by 50%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armor, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and Restores 800MP, when blood-cursed, Restores 1200MP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=750</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=750"/>
		<updated>2024-06-22T06:16:16Z</updated>

		<summary type="html">&lt;p&gt;Panpour: New Craftables, just need screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- altar images go here [hi jerry] --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Decreases magic damage by 50%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armor&lt;br /&gt;
|Golden Idol, Ranger Armor, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and Restores 800MP, when blood-cursed, Restores 1200MP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=747</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=747"/>
		<updated>2024-06-16T06:35:55Z</updated>

		<summary type="html">&lt;p&gt;Panpour: fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Age of Dungeons Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://dungeons.block.land Age of Dungeons] is a Rogue-like, Dungeon-Crawler, RPG Blockland server hosted by Pecon.&lt;br /&gt;
&lt;br /&gt;
The goal in AoD is to explore the randomly generated dungeon while fighting different monsters in search of glory and power. As you play you will gain exp and gold as well as rare and powerful items.&lt;br /&gt;
&lt;br /&gt;
This wiki contains what would likely be considered spoilers for a lot of the game&#039;s content. If you are just looking to learn the ropes, you should just read the [https://dungeons.block.land/guide guide] instead.&lt;br /&gt;
&lt;br /&gt;
There is also a [https://discord.gg/rWcufUZ discord].&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_melee.png|frame|link=https://dungeons.block.land/wiki/Melee]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_ranged.png|frame|link=https://dungeons.block.land/wiki/Ranged]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_magic.png|frame|link=https://dungeons.block.land/wiki/Magic]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_instruments.png|frame|link=https://dungeons.block.land/wiki/Instruments]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_legendary.png|frame|link=https://dungeons.block.land/wiki/Legendaries]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_items.png|frame|link=https://dungeons.block.land/wiki/Items]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_curses.png|frame|link=https://dungeons.block.land/wiki/Curses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_bosses.png|frame|link=https://dungeons.block.land/wiki/Bosses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_prayers.png|frame|link=https://dungeons.block.land/wiki/Prayer]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_monsters2.png|frame|link=https://dungeons.block.land/wiki/Monsters]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_minibosses2.png|frame|link=https://dungeons.block.land/wiki/Minibosses]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=734</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=734"/>
		<updated>2023-05-18T04:09:22Z</updated>

		<summary type="html">&lt;p&gt;Panpour: /* Melee Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Spell Damage by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=733</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=733"/>
		<updated>2023-05-09T18:00:39Z</updated>

		<summary type="html">&lt;p&gt;Panpour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 contact damage, 40 damage on heavy strike&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|???&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 5 enemies on floor 5, two of which are new, the Hitman, and regularly the blue wasp. The Guard Bug makes a return on this floor. Big bug, goblin, bug spitter, Robber, and Robber Deadeye no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=732</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=732"/>
		<updated>2023-05-09T17:55:41Z</updated>

		<summary type="html">&lt;p&gt;Panpour: /* Floor 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 contact damage, 40 damage on heavy strike&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|???&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 5 enemies on floor 5, two of which are new, the Hitman, and regularly the blue wasp. The Guard Bug makes a return on this floor. Big bug, goblin, bug spitter, Robber, and Robber Deadeye no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=731</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=731"/>
		<updated>2023-05-09T17:54:52Z</updated>

		<summary type="html">&lt;p&gt;Panpour: Replaced monsters icon with the wasp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Age of Dungeons Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://dungeons.block.land Age of Dungeons] is a Rogue-like, Dungeon-Crawler, RPG Blockland server hosted by Pecon.&lt;br /&gt;
&lt;br /&gt;
The goal in AoD is to explore the randomly generated dungeon while fighting different monsters in search of glory and power. As you play you will gain exp and gold as well as rare and powerful items.&lt;br /&gt;
&lt;br /&gt;
This wiki contains what would likely be considered spoilers for a lot of the game&#039;s content. If you are just looking to learn the ropes, you should just read the [https://dungeons.block.land/guide guide] instead.&lt;br /&gt;
&lt;br /&gt;
There is also a [https://discord.gg/rWcufUZ discord].&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_melee.png|frame|link=https://dungeons.block.land/wiki/Melee]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_ranged.png|frame|link=https://dungeons.block.land/wiki/Ranged]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_magic.png|frame|link=https://dungeons.block.land/wiki/Magic]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_instruments.png|frame|link=https://dungeons.block.land/wiki/Instruments]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_legendary.png|frame|link=https://dungeons.block.land/wiki/Legendaries]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_items.png|frame|link=https://dungeons.block.land/wiki/Items]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_curses.png|frame|link=https://dungeons.block.land/wiki/Curses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_bosses.png|frame|link=https://dungeons.block.land/wiki/Bosses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_prayers.png|frame|link=https://dungeons.block.land/wiki/Prayer]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_monsters2.png|frame|link=https://dungeons.block.land/wiki/Monsters]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_monsters2.png&amp;diff=730</id>
		<title>File:Frontbutton monsters2.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_monsters2.png&amp;diff=730"/>
		<updated>2023-05-09T17:53:49Z</updated>

		<summary type="html">&lt;p&gt;Panpour: a real one to use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
a real one to use&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_monsters.png&amp;diff=728</id>
		<title>File:Frontbutton monsters.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_monsters.png&amp;diff=728"/>
		<updated>2023-05-02T05:41:27Z</updated>

		<summary type="html">&lt;p&gt;Panpour: please end me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
please end me&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=726</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=726"/>
		<updated>2023-05-02T05:26:17Z</updated>

		<summary type="html">&lt;p&gt;Panpour: /* Removed Curses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Age of Dungeons, you can acquire curses which hinder you by taking up an inventory slot as well as additional debuffs. Curses can be prayed away and have a chance of being dropped upon death.&lt;br /&gt;
&lt;br /&gt;
On the off chance that you have a full inventory of curses or soulbound items, you will be set at 1 HP and be told: &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;&amp;quot;You feel yet another curse try to afflict you, but you simply cannot be cursed any further. You feel horribly ill.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Curses&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;!-- Due to HK armour being disabled alongside the reworked piety system, it is unknown if the Broken Wings curse is still active. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &#039;&#039;&#039;Broken Wings&#039;&#039;&#039; - &amp;quot;Sarmina relinquishes her blessings upon you.&amp;quot; Having Holy Knight Armor then becoming chaotic. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 300 max HP and 500 max mana.&amp;lt;/span&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growing Pains&#039;&#039;&#039; - &amp;quot;Bigger isn&#039;t always better.&amp;quot; Acquired by increasing size 21 times or more using [[Legendaries|legendary]] sword Feast and Famine. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;15% more damage from all sources.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Toxin&#039;&#039;&#039; - &amp;quot;Sickness of the body is simple to treat. Sickness of the mind is an enigma.&amp;quot; Acquired by being grabbed (touch damage only, claw attacks won&#039;t count) by the Mantis [[Minibosses|miniboss]] on floors 4+. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Causes poison to reduce mana alongside health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursed Wounds&#039;&#039;&#039; - &amp;quot;Only divine intervention can heal these wounds.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max health by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Burns&#039;&#039;&#039; - &amp;quot;Only some divine intervention can heal these burns.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max mana by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Delirium&#039;&#039;&#039; - &amp;quot;With the mind abound with confusion, focus is impossible.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces mana regen by 25%. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Burden&#039;&#039;&#039; - &amp;quot;Curses are heavy burdens.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Takes up an inventory slot. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Frailty&#039;&#039;&#039; - No description. Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Take 10% more damage from ALL sources. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Removed Curses&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Shock&#039;&#039;&#039; - &amp;quot;Too much mana isn&#039;t very good for you.&amp;quot; Acquired by overcharging mana to more than double your max mana, then drinking a mana potion. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-75% mana regeneration.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Mana drain from being overcharged now increases exponentially as you overcharge further, making it impossible to overcharge by too much.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COVID-19&#039;&#039;&#039; - &amp;quot;This is no laughing matter.&amp;quot; This curse was obtained via a player cursed with COVID-19 clicking another player who did not have the curse. The curse was initially given to a single player at random, and spread on its own from there. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players who had the curse only suffered from having one inventory slot taken up by the curse. &amp;lt;/span&amp;gt; &#039;&#039;There were unconfirmed rumors that the curse also reduced the amount of EXP a player gained.&#039;&#039; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: April Fools&#039; joke.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;s Mark&#039;&#039;&#039; - &amp;quot;Your soul is forfeit.&amp;quot; Acquired upon purchasing [[Legendaries|Gram]]. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 350 max health.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Gram is now obtained in a different manner than a mere deal.&amp;lt;/span&amp;gt;&lt;br /&gt;
 		 	&lt;br /&gt;
&#039;&#039;&#039;Sarmina&#039;s Vengence&#039;&#039;&#039; - No quote. Acquired upon killing another player whose karma status is not &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;, and is &#039;&#039;10&#039;&#039; levels lower than you. The curse can be acquired multiple times. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players with this curse take 50% more damage from light magic, such as Sunburst. This debuff stacks effectiveness with each additional copy of the curse the player has. &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: PvP has been disabled.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Wings&#039;&#039;&#039; - Acquired on becoming &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;chaotic&amp;lt;/span&amp;gt; while having [[Crafting|Holy Knight Armor]] present in your inventory. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Max HP decreased by 300 and Max Mana by 500.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Holy Knight Armor no longer requiring the player to have a lawful alignment.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panpour</name></author>
	</entry>
</feed>