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	<title>Age of Dungeons Wiki - User contributions [en]</title>
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	<updated>2026-05-17T16:20:23Z</updated>
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	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=1220</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=1220"/>
		<updated>2026-04-20T04:37:49Z</updated>

		<summary type="html">&lt;p&gt;Drinko: /* Crowning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Musashi&lt;br /&gt;
|Golden Idol, Charged Fur, Shirogane&lt;br /&gt;
|Musashi has an initial unshealthing strike of 325 damage then alternates between two overhead swings that deal 140 damage each and two seeping attacks that deal 95 damage each. &#039;&#039;&#039;Wave of Thunder: you strike the area in front of you casting lightning down in a straight line in front of you it does from 30 to 104 damage and applies the Thunder Debuff. &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|Golden Idol, Broken Gears, Steel Longsword&lt;br /&gt;
|new legendary hybrid weapon obtainable through divine crafting. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|12 flat damage reduction. +35% armor. +30% spell power. -100% mana regen. +20% knockback resistance. &#039;&#039;&#039;True Melee Manasteal: Generate mana on melee attacks.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|10 flat damage reduction. +40% armor. +25% arrow recovery. -75% spell power and mana regen. +20% knockback resistance. &#039;&#039;&#039;Banzai Charge: Ranged attacks grant Banzai Charge, which increases movement speed and melee attack damage for some time.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Armour&lt;br /&gt;
|Golden Idol, Magister Robes, Hunter Armour, Basic Mana Crystal&lt;br /&gt;
| -25% armor. +50% arrow recovery. +40% spell power. +150% mana regen. &#039;&#039;&#039;Passive Channel: While not casting spells, mana regen rapidly accelerates up to +900%.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Exact properties to Holy Knight Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Ronin Armour&lt;br /&gt;
|Golden Idol, Gilded Ranger Armour, Plate Armour&lt;br /&gt;
|Exact properties to Ronin Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Warlock Armour&lt;br /&gt;
|Golden Idol, Gilded Magister Robes, Hunter Armour, Basic Mana Crystal&lt;br /&gt;
|Exact properties to Warlock Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Spell: ShadowBomb&lt;br /&gt;
|Golden Idol, Spell: ShadowBolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 200 mana points&#039;&#039; and can be casted without meeting the required mana, which can cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Legendary [[Magic|Tomes]]&lt;br /&gt;
|Golden Idol, Loose Pages, 2 Element Tomes&lt;br /&gt;
|Crafts a legendary tome with 20% scroll spell power with 5 slots.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP. Additionally grants a non-stackable +100 max HP &amp;amp; mana buff for 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught&lt;br /&gt;
|Golden Idol, Huge Health Potion&lt;br /&gt;
|Bestows a 300 HP shield for 5 minutes, and gain +0.2x player scale &amp;amp; outgoing damage 5 minutes. Scale &amp;amp; outgoing damage buff cannot be stacked.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate&lt;br /&gt;
|Golden Idol, Huge Mana Potion&lt;br /&gt;
|Overcharge special attack power to 150%.&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Golden Idol, Super Antipoison&lt;br /&gt;
|Dispels all negative status effects and buildup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ronin_Arnour.png|Ronin Armour&lt;br /&gt;
Warlock_Armour.png|Warlock Armour&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png|Wraithcutter&lt;br /&gt;
Gleamfang.png|Gleamfang&lt;br /&gt;
Musashi.png|Musashi&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;!--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;!--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound. They do not consume piety while your in town.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. When you heal, you gain shields equal to half the healing for 15 seconds. The shield is unaffected by armor. Incoming debuff duration is halved, and you are more resistant to corruption and blood-curse buildup. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: On kill, summon chain lightning to instantly zap up to 5 nearby targets. There is a rare chance for any of your attacks to summon a powerful lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may possess multiple crowns at the same time but at the heavy cost of managing multiple piety alignments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=1217</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=1217"/>
		<updated>2026-04-19T08:16:33Z</updated>

		<summary type="html">&lt;p&gt;Drinko: /* Crowning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Musashi&lt;br /&gt;
|Golden Idol, Charged Fur, Shirogane&lt;br /&gt;
|Musashi has an initial unshealthing strike of 325 damage then alternates between two overhead swings that deal 140 damage each and two seeping attacks that deal 95 damage each. &#039;&#039;&#039;Wave of Thunder: you strike the area in front of you casting lightning down in a straight line in front of you it does from 30 to 104 damage and applies the Thunder Debuff. &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|Golden Idol, Broken Gears, Steel Longsword&lt;br /&gt;
|new legendary hybrid weapon obtainable through divine crafting. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|12 flat damage reduction. +35% armor. +30% spell power. -100% mana regen. +20% knockback resistance. &#039;&#039;&#039;True Melee Manasteal: Generate mana on melee attacks.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|10 flat damage reduction. +40% armor. +25% arrow recovery. -75% spell power and mana regen. +20% knockback resistance. &#039;&#039;&#039;Banzai Charge: Ranged attacks grant Banzai Charge, which increases movement speed and melee attack damage for some time.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Armour&lt;br /&gt;
|Golden Idol, Magister Robes, Hunter Armour, Basic Mana Crystal&lt;br /&gt;
| -25% armor. +50% arrow recovery. +40% spell power. +150% mana regen. &#039;&#039;&#039;Passive Channel: While not casting spells, mana regen rapidly accelerates up to +900%.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Exact properties to Holy Knight Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Ronin Armour&lt;br /&gt;
|Golden Idol, Gilded Ranger Armour, Plate Armour&lt;br /&gt;
|Exact properties to Ronin Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Warlock Armour&lt;br /&gt;
|Golden Idol, Gilded Magister Robes, Hunter Armour, Basic Mana Crystal&lt;br /&gt;
|Exact properties to Warlock Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Spell: ShadowBomb&lt;br /&gt;
|Golden Idol, Spell: ShadowBolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 200 mana points&#039;&#039; and can be casted without meeting the required mana, which can cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Legendary [[Magic|Tomes]]&lt;br /&gt;
|Golden Idol, Loose Pages, 2 Element Tomes&lt;br /&gt;
|Crafts a legendary tome with 20% scroll spell power with 5 slots.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP. Additionally grants a non-stackable +100 max HP &amp;amp; mana buff for 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught&lt;br /&gt;
|Golden Idol, Huge Health Potion&lt;br /&gt;
|Bestows a 300 HP shield for 5 minutes, and gain +0.2x player scale &amp;amp; outgoing damage 5 minutes. Scale &amp;amp; outgoing damage buff cannot be stacked.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate&lt;br /&gt;
|Golden Idol, Huge Mana Potion&lt;br /&gt;
|Overcharge special attack power to 150%.&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Golden Idol, Super Antipoison&lt;br /&gt;
|Dispels all negative status effects and buildup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ronin_Arnour.png|Ronin Armour&lt;br /&gt;
Warlock_Armour.png|Warlock Armour&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png|Wraithcutter&lt;br /&gt;
Gleamfang.png|Gleamfang&lt;br /&gt;
Musashi.png|Musashi&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;!--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;!--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound. They do not consume piety while your in town.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armour. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer (Reflected damage is based on incoming damage BEFORE armor and shields). Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may possess multiple crowns at the same time but at the heavy cost of managing multiple piety alignments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=837</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=837"/>
		<updated>2024-10-28T20:08:35Z</updated>

		<summary type="html">&lt;p&gt;Drinko: blood-curse prevents healing entirely&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 5 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison, Experience and [[prayer|Craftable potions]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Craftable&#039;&#039;&#039;&lt;br /&gt;
|Tonic Vitæ**&lt;br /&gt;
|Heals 800HP &amp;amp; Restores 800MP (1200MP if blood-cursed)&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught**&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate**&lt;br /&gt;
|Completely restores special attack power&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Clears all negative debuffs and removes all build up effects&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*The higher your overcharge is, the faster your mana will drain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**Please see the prayer page for the crafting recipe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Food Category&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|60&lt;br /&gt;
|180&lt;br /&gt;
|45&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Bread Bun&lt;br /&gt;
|100&lt;br /&gt;
|240&lt;br /&gt;
|50&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|Large (Huge*)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Internal size name&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricorder&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for the user to detect miscellaneous info pertaining to a target&#039;s inventory or HP. A boon for certain people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for instant celebration, no matter the occasion. Each shot uses 15 mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Oath&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker&#039;s]] challenge mode. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=833</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=833"/>
		<updated>2024-10-28T18:56:51Z</updated>

		<summary type="html">&lt;p&gt;Drinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught&lt;br /&gt;
|Golden Idol, Huge Health Potion&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate&lt;br /&gt;
|Golden Idol, Huge Mana Potion&lt;br /&gt;
|Completely restores special attack power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=832</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=832"/>
		<updated>2024-10-28T18:53:47Z</updated>

		<summary type="html">&lt;p&gt;Drinko: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance.&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 10 DMG alongside a 40% reduction. Gain +25% Arrow Mod Stat. Can no longer cast spells.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 20%. Decreases mana regen by 60%. Has 20% knockback resistance. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught&lt;br /&gt;
|Golden Idol, Huge Health Potion&lt;br /&gt;
|Bestows a 400 HP shield for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate&lt;br /&gt;
|Golden Idol, Huge Mana Potion&lt;br /&gt;
|Completely restores special attack power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may only possess one crown at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=424</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=424"/>
		<updated>2021-12-23T21:35:12Z</updated>

		<summary type="html">&lt;p&gt;Drinko: Added ARROWMOD value for Hunter Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Ranged&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are two bow types that players can choose from: &#039;&#039;swiftbows&#039;&#039; and &#039;&#039;crossbows&#039;&#039;. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate &#039;&#039;&#039;while&#039;&#039;&#039; standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. &lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.&lt;br /&gt;
&lt;br /&gt;
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you&#039;re using and armor you&#039;re wearing (See Ranged Armor below).&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Bows2.png|frame|right]]&lt;br /&gt;
[[File:Bows.png|frame|right]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;!-- Gold cost is omitted due to lack of data. DMG values have been uploaded to the Wiki Cutting Room Floor thread in the Discord for reference. --&amp;gt;&lt;br /&gt;
|Name&lt;br /&gt;
|Damage/Firing Rate&lt;br /&gt;
|Base Recovery Chance&lt;br /&gt;
|Alternate Firing DMG&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|25 DMG, 0.55s per shot&lt;br /&gt;
|0%&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|30 DMG, 0.55s per shot&lt;br /&gt;
|&#039;&#039;10%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|60, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|35 DMG, 0.3s per shot&lt;br /&gt;
|&#039;&#039;20%&#039;&#039;&lt;br /&gt;
|35 DMG per projectile, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|80, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|40 DMG, 0.2s per shot&lt;br /&gt;
|&#039;&#039;30%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|100, 1.35s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|50 DMG per projectile, 6s cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don&#039;t tap into one&#039;s &amp;quot;special attack gauge&amp;quot; but rely on a cooldown between uses. Swiftbows will rapidly fire arrows, whereas crossbows will shoot out arrows in a shotgun-like pattern.&#039;&#039; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Using one&#039;s special attack doesn&#039;t use up arrows, but requires for ranger-type armour to be equipped.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arrow Modifiers==&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armour.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Effect&lt;br /&gt;
|Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis Toxin&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected&#039;s movement speed.&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Poison&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies &#039;&#039;&#039;two&#039;&#039;&#039; poison stacks to the affected.&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Fire Crystal&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire DMG to the affected.&lt;br /&gt;
|~4200&lt;br /&gt;
|-&lt;br /&gt;
|Thermite Shrapnel&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.&lt;br /&gt;
|~6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranged Armor&#039;&#039;&#039;==&lt;br /&gt;
Can be bought at spawn from the [[Town|armor shop]]. An uncommon drop from [[Bosses|bosses]] is the Poacher Armor and the Hunter Armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poacher Armor&lt;br /&gt;
|600&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases ranged weapon damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Armor&lt;br /&gt;
|1500&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases ranged weapon damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery Chance by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases ranged weapon damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=423</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=423"/>
		<updated>2021-12-23T21:33:35Z</updated>

		<summary type="html">&lt;p&gt;Drinko: Added ARROWMOD value for Poacher Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Ranged&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are two bow types that players can choose from: &#039;&#039;swiftbows&#039;&#039; and &#039;&#039;crossbows&#039;&#039;. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate &#039;&#039;&#039;while&#039;&#039;&#039; standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. &lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.&lt;br /&gt;
&lt;br /&gt;
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you&#039;re using and armor you&#039;re wearing (See Ranged Armor below).&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Bows2.png|frame|right]]&lt;br /&gt;
[[File:Bows.png|frame|right]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;!-- Gold cost is omitted due to lack of data. DMG values have been uploaded to the Wiki Cutting Room Floor thread in the Discord for reference. --&amp;gt;&lt;br /&gt;
|Name&lt;br /&gt;
|Damage/Firing Rate&lt;br /&gt;
|Base Recovery Chance&lt;br /&gt;
|Alternate Firing DMG&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|25 DMG, 0.55s per shot&lt;br /&gt;
|0%&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|30 DMG, 0.55s per shot&lt;br /&gt;
|&#039;&#039;10%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|60, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|35 DMG, 0.3s per shot&lt;br /&gt;
|&#039;&#039;20%&#039;&#039;&lt;br /&gt;
|35 DMG per projectile, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|80, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|40 DMG, 0.2s per shot&lt;br /&gt;
|&#039;&#039;30%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|100, 1.35s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|50 DMG per projectile, 6s cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don&#039;t tap into one&#039;s &amp;quot;special attack gauge&amp;quot; but rely on a cooldown between uses. Swiftbows will rapidly fire arrows, whereas crossbows will shoot out arrows in a shotgun-like pattern.&#039;&#039; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Using one&#039;s special attack doesn&#039;t use up arrows, but requires for ranger-type armour to be equipped.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arrow Modifiers==&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armour.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Effect&lt;br /&gt;
|Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis Toxin&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected&#039;s movement speed.&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Poison&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies &#039;&#039;&#039;two&#039;&#039;&#039; poison stacks to the affected.&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Fire Crystal&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire DMG to the affected.&lt;br /&gt;
|~4200&lt;br /&gt;
|-&lt;br /&gt;
|Thermite Shrapnel&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.&lt;br /&gt;
|~6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranged Armor&#039;&#039;&#039;==&lt;br /&gt;
Can be bought at spawn from the [[Town|armor shop]]. An uncommon drop from [[Bosses|bosses]] is the Poacher Armor and the Hunter Armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poacher Armor&lt;br /&gt;
|600&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases ranged weapon damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Armor&lt;br /&gt;
|1500&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases ranged weapon damage by &#039;&#039;&#039;X%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery Chance by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases ranged weapon damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=422</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=422"/>
		<updated>2021-12-23T21:29:21Z</updated>

		<summary type="html">&lt;p&gt;Drinko: Added ARROWMOD for Ranger Armor, please add ARROWMOD value for the two armors as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Ranged&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are two bow types that players can choose from: &#039;&#039;swiftbows&#039;&#039; and &#039;&#039;crossbows&#039;&#039;. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate &#039;&#039;&#039;while&#039;&#039;&#039; standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. &lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.&lt;br /&gt;
&lt;br /&gt;
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you&#039;re using and armor you&#039;re wearing (See Ranged Armor below).&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Bows2.png|frame|right]]&lt;br /&gt;
[[File:Bows.png|frame|right]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;!-- Gold cost is omitted due to lack of data. DMG values have been uploaded to the Wiki Cutting Room Floor thread in the Discord for reference. --&amp;gt;&lt;br /&gt;
|Name&lt;br /&gt;
|Damage/Firing Rate&lt;br /&gt;
|Base Recovery Chance&lt;br /&gt;
|Alternate Firing DMG&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|25 DMG, 0.55s per shot&lt;br /&gt;
|0%&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|30 DMG, 0.55s per shot&lt;br /&gt;
|&#039;&#039;10%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|60, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|35 DMG, 0.3s per shot&lt;br /&gt;
|&#039;&#039;20%&#039;&#039;&lt;br /&gt;
|35 DMG per projectile, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|80, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|40 DMG, 0.2s per shot&lt;br /&gt;
|&#039;&#039;30%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|100, 1.35s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|50 DMG per projectile, 6s cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don&#039;t tap into one&#039;s &amp;quot;special attack gauge&amp;quot; but rely on a cooldown between uses. Swiftbows will rapidly fire arrows, whereas crossbows will shoot out arrows in a shotgun-like pattern.&#039;&#039; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Using one&#039;s special attack doesn&#039;t use up arrows, but requires for ranger-type armour to be equipped.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arrow Modifiers==&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armour.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Effect&lt;br /&gt;
|Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis Toxin&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected&#039;s movement speed.&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Poison&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies &#039;&#039;&#039;two&#039;&#039;&#039; poison stacks to the affected.&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Fire Crystal&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire DMG to the affected.&lt;br /&gt;
|~4200&lt;br /&gt;
|-&lt;br /&gt;
|Thermite Shrapnel&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.&lt;br /&gt;
|~6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranged Armor&#039;&#039;&#039;==&lt;br /&gt;
Can be bought at spawn from the [[Town|armor shop]]. An uncommon drop from [[Bosses|bosses]] is the Poacher Armor and the Hunter Armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poacher Armor&lt;br /&gt;
|600&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases ranged weapon damage by &#039;&#039;&#039;X%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Armor&lt;br /&gt;
|1500&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases ranged weapon damage by &#039;&#039;&#039;X%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery Chance by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases ranged weapon damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=421</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=421"/>
		<updated>2021-12-23T21:24:11Z</updated>

		<summary type="html">&lt;p&gt;Drinko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|frame|right]]&lt;br /&gt;
There are &#039;&#039;&#039;five&#039;&#039;&#039; melee weapon tiers. Each scaling in strength, from weakest to strongest, there is &#039;&#039;&#039;Bronze, Iron, Steel, Mithril, and Adamantite.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- In each melee weapon tier, there are also different weapon types that have different strengths, again weakest to strongest is &#039;&#039;Dagger, Shortsword, Battleaxe, and Longsword&#039;&#039;. There are additional weapons, that have the same stats as their corresponding types, but a different appearence. The variants are...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dagger - Dirk and Knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortsword - Ceyl and Scimitar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxe - Greataxe and Broadaxe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longsword - Jian and Odachi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These variants can only be found in the dungeon from dungeon shops or boss/miniboss drops, whereas the basic design can be bought in town. Here is an example of every melee weapon type...&lt;br /&gt;
[[File:Allmelee.png|frame|center]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic melee types and tiers can be purchased in town (except adamantite and mithril), they also all have the same reach and attack speed. But each has different damage...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Type&lt;br /&gt;
|Damage&lt;br /&gt;
|Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Bronze&#039;&#039;&#039;&lt;br /&gt;
|Dagger &lt;br /&gt;
|5 &lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1 &lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|6 &lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|60 &lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|7 &lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|120 &lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|8&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|Dagger&lt;br /&gt;
|9&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|300&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|450&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|650&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|12&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|800&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Steel&#039;&#039;&#039;&lt;br /&gt;
|Dagger&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1200&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1500&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Mithril&#039;&#039;*&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
|Dagger&lt;br /&gt;
|17&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|4200&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|18&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|5300&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Adamantite&#039;&#039;*&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
|Dagger&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|~9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|22&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|~10000&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|23&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|~9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|~12000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Mithril and Adamantite isn&#039;t purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the 1.2 update was released, all of the melees were reworked to have special abilities when &#039;&#039;used in conjunction with melee-type armour&#039;&#039; alongside having unique characteristics. These abilities do not tap into the player&#039;s &amp;quot;special attack energy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dagger&#039;&#039;&#039; - Has the highest DPS and equip time, but lacks range.&lt;br /&gt;
:- Shoots 3 daggers. Damage is based on material tier.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortsword&#039;&#039;&#039; - still remains the same but has equip animation which lasts for ~1.5 seconds&lt;br /&gt;
:- Hold out a shield which will block all incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxe&#039;&#039;&#039; - Has a two swing combo that can push back enemies alongside hitting multiple targets at once.&lt;br /&gt;
:- No special ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longsword&#039;&#039;&#039; - Has the longest equip time but also has the largest range.&lt;br /&gt;
:- No special ability&lt;br /&gt;
&lt;br /&gt;
Additionally, there are [[Legendaries|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |Holy Knight Armor&lt;br /&gt;
|Unknown*&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*After the altar rework, it is unknown how to obtain Holy Knight Armor&#039;&#039; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:HKArmor.png|frame|left]] --&amp;gt;&lt;br /&gt;
Most armours can be bought in the town shop or as drops from the various bosses. Heavy Plate Armour can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armour&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armour&lt;br /&gt;
File:PlateArmour.png|Plate Armour&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=420</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=420"/>
		<updated>2021-12-23T21:22:36Z</updated>

		<summary type="html">&lt;p&gt;Drinko: Typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note: this page is under heavy construction. Please hold as we verify that the information on this page is correct.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. &lt;br /&gt;
&lt;br /&gt;
When using &amp;lt;code&amp;gt;/pray for crafting&amp;lt;/code&amp;gt;, ensure that you have an alignment score &#039;&#039;greater than&#039;&#039; these numbers: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;If your alignment is Lawful, you must have a score greater than 500.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;If your alignment is Neutral, you&#039;ll only need a score greater than 250.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;If your alignment is Chaotic, you need a mere 100 to be able to craft.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage.&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Increases magic damage by 5%. Decreases mana regen by 10%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &#039;&#039;&#039;Possible crafting resources&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Herb Bag&amp;lt;br/&amp;gt;&lt;br /&gt;
* Refined Metal&amp;lt;br/&amp;gt;&lt;br /&gt;
* Soul Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items not known to be used in crafting:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* War and Peace&lt;br /&gt;
* Archangel&#039;s Staff&lt;br /&gt;
* Adamantite Shortsword&lt;br /&gt;
* Armor: &#039;&#039;Gilded&#039;&#039;Heavy Plate&lt;br /&gt;
* Recall&lt;br /&gt;
* Huge Health Potion&lt;br /&gt;
* Compass&lt;br /&gt;
* Superior Channeling Orb&lt;br /&gt;
* Magister Robes&lt;br /&gt;
* Dragon Dagger p++&lt;br /&gt;
* Basic Mana Crystal&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=319</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=319"/>
		<updated>2020-08-12T01:13:23Z</updated>

		<summary type="html">&lt;p&gt;Drinko: /* Ranged Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Ranged&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are a total of &#039;&#039;&#039;5&#039;&#039;&#039; bows, with most being purchasable in town. There is a &#039;&#039;&#039;Novice Bow, Apprentice Bow, Master Bow, Scatter Bow, and the Crystal Bow&#039;&#039;&#039;. Each bow has a draw time before it&#039;s ready to fire. &lt;br /&gt;
&lt;br /&gt;
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be obtained from dungeon shops as well as from treasure chests and bosses/minibosses. Arrows also have a recovery chance depending on which bow you&#039;re using, and armor you&#039;re wearing (See Ranged Armor below).&lt;br /&gt;
&lt;br /&gt;
The base amount of arrows a player can hold is 25, but this can be raised with Ranger armor, (See Ranged armor below), or by holding Quivers in one&#039;s inventory. There are 10-slot quivers sold in town for 100 gold and 25-slot quivers that can be found in the dungeon from boss/miniboss drops, and rarely found in dungeon shops for ~1,200 gold.&lt;br /&gt;
[[File:Bows2.png|frame|right]]&lt;br /&gt;
[[File:Bows.png|frame|right]]&lt;br /&gt;
*&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
::-Damage 30&lt;br /&gt;
::-&#039;&#039;&#039;Cost: 75 gold&#039;&#039;&#039;&lt;br /&gt;
::-&#039;&#039;0% Recovery Chance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Apprentice Bow&#039;&#039;&#039;&lt;br /&gt;
::-Damage 40&lt;br /&gt;
::-&#039;&#039;&#039;Cost: 500 gold&#039;&#039;&#039;&lt;br /&gt;
::-&#039;&#039;20% Recovery Chance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Bow&#039;&#039;&#039;&lt;br /&gt;
::-Damage 65&lt;br /&gt;
::-&#039;&#039;&#039;Cost: 1200 gold&#039;&#039;&#039;&lt;br /&gt;
::-&#039;&#039;30% Recovery Chance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scatter Bow&#039;&#039;&#039;&lt;br /&gt;
::-Damage 40 - Shoots 4 arrows&lt;br /&gt;
::-&#039;&#039;&#039;Cost: 2000 gold&#039;&#039;&#039;&lt;br /&gt;
::-&#039;&#039;30% Recovery chance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crystal Bow&#039;&#039;&#039;&lt;br /&gt;
::-Damage 70&lt;br /&gt;
::-&#039;&#039;&#039;Cost: 25,000 gold&#039;&#039;&#039;&lt;br /&gt;
::-&#039;&#039;30% Recovery chance on arrows&#039;&#039;&lt;br /&gt;
::-&#039;&#039;Has a special attack that utilizes the &amp;quot;Special Attack&amp;quot; gauge.&#039;&#039; Using the special attack rapidly fires three arrows for 150 mana. This does not use up one&#039;s arrows, &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;but you&#039;ll need to have arrows to be able to use it.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranged Armor&#039;&#039;&#039;==&lt;br /&gt;
Can be bought at spawn from the armor shop. An uncommon drop from [[Bosses|bosses]] is the Poacher Armor and the Hunter Armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poacher Armor&lt;br /&gt;
|600&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auto-recover Arrows&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Armor&lt;br /&gt;
|1500&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auto-recover Arrows&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Armor&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery Chance by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auto-recover Arrows&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:RangedArmor.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>Drinko</name></author>
	</entry>
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