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	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=820</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=820"/>
		<updated>2024-07-03T18:46:56Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Magic Armor */ Noted Magister Robes being psuedo-legendary in acquirement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|Hemorrhage&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes being considered a [[legendaries|legendary]] item.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=819</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=819"/>
		<updated>2024-07-03T14:15:59Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Ranged Armor */ Mentioned that Ranger armour is obtained as a Legendary item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Ranged&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are two bow types that players can choose from: &#039;&#039;swiftbows&#039;&#039; and &#039;&#039;crossbows&#039;&#039;. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate &#039;&#039;&#039;while&#039;&#039;&#039; standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. &lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.&lt;br /&gt;
&lt;br /&gt;
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you&#039;re using and armor you&#039;re wearing (See Ranged Armor below).&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Bows2.png|frame|right]]&lt;br /&gt;
[[File:Bows.png|frame|right]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Damage/Firing Rate&lt;br /&gt;
|Base Recovery Chance&lt;br /&gt;
|Alternate Firing DMG&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|25 DMG, 0.55s per shot&lt;br /&gt;
|0%&lt;br /&gt;
|None&lt;br /&gt;
|75 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|30 DMG, 0.55s per shot&lt;br /&gt;
|&#039;&#039;10%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile, 8s cooldown&lt;br /&gt;
|500 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|120 DMG, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile * 3 projectiles, 8s cooldown&lt;br /&gt;
|500 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|35 DMG, 0.3s per shot&lt;br /&gt;
|&#039;&#039;20%&#039;&#039;&lt;br /&gt;
|35 DMG per projectile, 7s cooldown&lt;br /&gt;
|4000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|160 DMG, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile * 3 projectiles, 7s cooldown&lt;br /&gt;
|4000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|40 DMG, 0.2s per shot&lt;br /&gt;
|&#039;&#039;30%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile, 6s cooldown&lt;br /&gt;
|12000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|200 DMG, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|50 DMG per projectile * 5 projectiles, 6s cooldown&lt;br /&gt;
|12000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Crystal Bow]]&#039;&#039;&#039;&lt;br /&gt;
|65 DMG, 0.4s per shot&lt;br /&gt;
|&#039;&#039;30%&#039;&#039;&lt;br /&gt;
|120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana&lt;br /&gt;
|25000 gold&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Sayonara Bow]]&#039;&#039;&#039;&lt;br /&gt;
|30 DMG per projectile * 3 projectiles, 0.57s per shot&lt;br /&gt;
|&#039;&#039;10%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile (?) * 3 projectiles, uses 30% special&lt;br /&gt;
|25000 gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don&#039;t tap into one&#039;s &amp;quot;special attack gauge&amp;quot; but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.&#039;&#039; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Using one&#039;s special attack doesn&#039;t use up arrows, but requires for ranger-type armor to be equipped.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Novicebow.png|Novice Bow&lt;br /&gt;
File:Hunterswift.png|Hunter&#039;s Swiftbow&lt;br /&gt;
File:Hunterxbow.png|Hunter&#039;s Crossbow&lt;br /&gt;
File:Rangerswift.png|Ranger&#039;s Swiftbow&lt;br /&gt;
File:Rangerxbow.png|Ranger&#039;s Crossbow&lt;br /&gt;
File:Elvishbow.png|Elvish Swiftbow&lt;br /&gt;
File:Dwarvenxbow.png|Dwarven Crossbow&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Arrow Modifiers&#039;&#039;&#039;==&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armor.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Effect&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis Toxin&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected&#039;s movement speed.&lt;br /&gt;
|800 gold&lt;br /&gt;
|-&lt;br /&gt;
|Poison&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies &#039;&#039;&#039;two&#039;&#039;&#039; poison stacks to the affected.&lt;br /&gt;
|1000 gold&lt;br /&gt;
|-&lt;br /&gt;
|Fire Crystal&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire DMG to the affected.&lt;br /&gt;
|6000 gold&lt;br /&gt;
|-&lt;br /&gt;
|Thermite Shrapnel&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.&lt;br /&gt;
|9000 gold&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Poison Fang]]&lt;br /&gt;
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.&lt;br /&gt;
|Crafted (12000 gold)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ptoxin.png|Paralysis Toxin&lt;br /&gt;
File:Poisonbottle.png|Poison Bottle&lt;br /&gt;
File:Firegem.png|Fire Crystal&lt;br /&gt;
File:Thermite.png|Thermite Shrapnel&lt;br /&gt;
File:PoisonFang.png|Poison Fang&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranged Armor&#039;&#039;&#039;==&lt;br /&gt;
Poacher and Hunter armour can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armour. Ranger armour can also be purchased as a [[legendaries|legendary]] item from a legendary pedestal.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poacher Armor&lt;br /&gt;
|600&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases Arrow modifiers by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Armor&lt;br /&gt;
|1500&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases Arrow modifiers by &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery Chance by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases Arrow modifiers by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=804</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=804"/>
		<updated>2024-06-25T23:50:04Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Floor 4 */ Added images for Skeleton mage wearing Apprentice and Mage armour.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies, not including the bunny, that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 (contact), 40 (weapon strike)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunny&lt;br /&gt;
|0&lt;br /&gt;
|5-15 HP&lt;br /&gt;
|None&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|Drops a food item on death instead of gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|11&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|5 (contact), 40 (weapon strike)&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|20&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|Applies 2 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|110-120 HP&lt;br /&gt;
|None, or -10%&lt;br /&gt;
|2&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 7 enemies on floor 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|5 (contact), 40 (weapon strike)&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|20&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|Applies 3 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|10 (melee), 20 (ranged)&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|150-160 HP&lt;br /&gt;
|None, or -10%, or -20%&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 8 enemies that spawn on floor 4.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|21&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 4 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|21&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 4 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Robber&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber Deadeye&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|Leads attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|190-200 HP&lt;br /&gt;
|None, or -10%, or -20%&lt;br /&gt;
|10&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
File:SkeletonMage1.png|Skeleton Apprentice&lt;br /&gt;
File:SkeletonMage2.png|Skeleton Mage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 6 enemies that spawn on floor 5.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|21&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 5 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|230-240 HP&lt;br /&gt;
| -10%, or -20%&lt;br /&gt;
|20&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|-&lt;br /&gt;
|Rōnin&lt;br /&gt;
|???&lt;br /&gt;
|260-310 HP&lt;br /&gt;
|None&lt;br /&gt;
|7&lt;br /&gt;
|Reflects projectiles while dashing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 7 enemies on floor 6.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|24&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 6 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|24&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 6 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|270-280 HP&lt;br /&gt;
| -20%, or -40%&lt;br /&gt;
|20&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|-&lt;br /&gt;
|Rōnin&lt;br /&gt;
|???&lt;br /&gt;
|305-355 HP&lt;br /&gt;
|None&lt;br /&gt;
|8&lt;br /&gt;
|Reflects projectiles while dashing.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
File:Ronin.png|Rōnin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|v1.2.4 Replaced by the Ronin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=803</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=803"/>
		<updated>2024-06-25T23:48:08Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Floor 6 */ Added Ronin image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies, not including the bunny, that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 (contact), 40 (weapon strike)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bunny&lt;br /&gt;
|0&lt;br /&gt;
|5-15 HP&lt;br /&gt;
|None&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|Drops a food item on death instead of gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|11&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|5 (contact), 40 (weapon strike)&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|20&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|Applies 2 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|110-120 HP&lt;br /&gt;
|None, or -10%&lt;br /&gt;
|2&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 7 enemies on floor 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Flooded Temple]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|5 (contact), 40 (weapon strike)&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|20&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|Applies 3 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|10 (melee), 20 (ranged)&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|150-160 HP&lt;br /&gt;
|None, or -10%, or -20%&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;--File:Shark.png|Shark--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 8 enemies that spawn on floor 4.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|21&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 4 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|21&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 4 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Robber&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber Deadeye&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|Leads attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|190-200 HP&lt;br /&gt;
|None, or -10%, or -20%&lt;br /&gt;
|10&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 6 enemies that spawn on floor 5.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|21&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 5 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|230-240 HP&lt;br /&gt;
| -10%, or -20%&lt;br /&gt;
|20&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|-&lt;br /&gt;
|Rōnin&lt;br /&gt;
|???&lt;br /&gt;
|260-310 HP&lt;br /&gt;
|None&lt;br /&gt;
|7&lt;br /&gt;
|Reflects projectiles while dashing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 7 enemies on floor 6.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|24&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 6 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|24&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|Applies 6 stacks of poison on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Mage&lt;br /&gt;
|Varies&lt;br /&gt;
|270-280 HP&lt;br /&gt;
| -20%, or -40%&lt;br /&gt;
|20&lt;br /&gt;
|Resistant to fire.&lt;br /&gt;
|-&lt;br /&gt;
|Rōnin&lt;br /&gt;
|???&lt;br /&gt;
|305-355 HP&lt;br /&gt;
|None&lt;br /&gt;
|8&lt;br /&gt;
|Reflects projectiles while dashing.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
File:Ronin.png|Rōnin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|v1.2.4 Replaced by the Ronin.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Range Formulas==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) &amp;lt;br&amp;gt;&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40) &amp;lt;br&amp;gt;&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50) &amp;lt;br&amp;gt;&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) &amp;lt;br&amp;gt;&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80) &amp;lt;br&amp;gt;&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60) &amp;lt;br&amp;gt;&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50) &amp;lt;br&amp;gt;&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15) &amp;lt;br&amp;gt;&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30) &amp;lt;br&amp;gt;&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Crystalbow.png&amp;diff=802</id>
		<title>File:Crystalbow.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Crystalbow.png&amp;diff=802"/>
		<updated>2024-06-25T23:36:50Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:Crystalbow.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
crystalbow&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:SealbreakerEquipped.png&amp;diff=801</id>
		<title>File:SealbreakerEquipped.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:SealbreakerEquipped.png&amp;diff=801"/>
		<updated>2024-06-25T23:33:35Z</updated>

		<summary type="html">&lt;p&gt;Deleted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Astraea.png&amp;diff=800</id>
		<title>File:Astraea.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Astraea.png&amp;diff=800"/>
		<updated>2024-06-25T23:32:55Z</updated>

		<summary type="html">&lt;p&gt;Deleted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Gleamfang.png&amp;diff=799</id>
		<title>File:Gleamfang.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Gleamfang.png&amp;diff=799"/>
		<updated>2024-06-25T23:31:59Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Image courtesy of Hydrak. (168002)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image courtesy of Hydrak. (168002)&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Ronin.png&amp;diff=797</id>
		<title>File:Ronin.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Ronin.png&amp;diff=797"/>
		<updated>2024-06-25T23:30:55Z</updated>

		<summary type="html">&lt;p&gt;Deleted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:SkeletonMage2.png&amp;diff=796</id>
		<title>File:SkeletonMage2.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:SkeletonMage2.png&amp;diff=796"/>
		<updated>2024-06-25T23:30:01Z</updated>

		<summary type="html">&lt;p&gt;Deleted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:SkeletonMage1.png&amp;diff=795</id>
		<title>File:SkeletonMage1.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:SkeletonMage1.png&amp;diff=795"/>
		<updated>2024-06-25T23:29:11Z</updated>

		<summary type="html">&lt;p&gt;Deleted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Gram.png&amp;diff=790</id>
		<title>File:Gram.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Gram.png&amp;diff=790"/>
		<updated>2024-06-24T12:23:19Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:Gram.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=789</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=789"/>
		<updated>2024-06-24T12:20:32Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Spells */ Minor reorganization. Added in a missing spell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|Hemorrhage&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=788</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Items&amp;diff=788"/>
		<updated>2024-06-24T12:14:38Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Other */ Moved some items that were previously only listed on the Legendary page here. Also added in the unique item needed for Oathbreaker&amp;#039;s challenge mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Potions==&lt;br /&gt;
There are 4 types of potions, &#039;&#039;&#039;Health, Mana, Antipoison&#039;&#039;&#039; and &#039;&#039;&#039;Experience&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All potions can be bought in the potion shop in spawn and come in 3 different sizes each. They can also all be found from dungeon chests and boss/miniboss drops.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Potion type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Heals 100 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Heals 200 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Heals 400 health&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Mana&amp;lt;br&amp;gt;&#039;&#039;Can overcharge*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Restores 200 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Restores 400 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Restores 800 mana&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Antipoison&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|Cures 20 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Cures 100 poison&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|500&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|Grants 650 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|1800&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Grants 1500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|3500&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Grants 3500 experience&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|8000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*The higher your overcharge is, the faster your mana will drain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Foods are items which are consumed to grant healing over a fixed amount of time. You can eat up to 10 food items before you need to start waiting for one to finish its effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Food name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Total healing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Healing time (seconds)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Price&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Food Category&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cherries&lt;br /&gt;
|60&lt;br /&gt;
|240&lt;br /&gt;
|25&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Hot-Cross Bun&lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Cinnamon Bun&lt;br /&gt;
|80&lt;br /&gt;
|180&lt;br /&gt;
|40&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|60&lt;br /&gt;
|180&lt;br /&gt;
|45&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Bread Bun&lt;br /&gt;
|100&lt;br /&gt;
|240&lt;br /&gt;
|50&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|Drumstick&lt;br /&gt;
|160&lt;br /&gt;
|480&lt;br /&gt;
|80&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|200&lt;br /&gt;
|480&lt;br /&gt;
|90&lt;br /&gt;
|Medium (Big*)&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|500&lt;br /&gt;
|480&lt;br /&gt;
|150&lt;br /&gt;
|Large (Huge*)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Internal size name&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&#039;&#039;&#039;Compass&#039;&#039;&#039; - Compasses are used to find the major floor [[Bosses|bosses]]. A compass can be found in dungeon shops or as rare boss drops. Values at 2000 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Idol&#039;&#039;&#039; - A rare and valuable statuette. This item is useful as a sacrifice at altars, as a crafting component, or you can cast alchemy on it to get a decent chunk of money from it. Values at 9999 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricorder&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for the user to detect miscellaneous info pertaining to a target&#039;s inventory or HP. A boon for certain people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework Launcher&#039;&#039;&#039; - A rare &#039;&#039;achievement&#039;&#039; item that allows for instant celebration, no matter the occasion. Each shot uses 15 mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Stone&#039;&#039;&#039; - A rare stone found in the dungeon and sometimes is a drop from Challenge major floor [[Bosses|bosses]] variant. Consuming the stone will activate challenge mode for the next encountered major floor boss. Values at 1500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seal Breaker&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker]]. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Oath&#039;&#039;&#039; - Used to activate [[Bosses|The Oathbreaker&#039;s]] challenge mode. &#039;&#039;Priceless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potion Bag&#039;&#039;&#039; - Drop from [[Bosses|The Oathbreaker]]. Can hold up to 4 potions. Values at 5000 gold.&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=787</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=787"/>
		<updated>2024-06-24T12:07:57Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Other Legendaries */ Cleanup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 SPS (swings per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage, special effects and attack twice per swing. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy. With the introduction of v1.2.4, the chance of an effect from &#039;&#039;&#039;double bladed&#039;&#039;&#039; swords has been normalized to 10% across the board. &#039;&#039;This chance can be boosted to 30% if the wielder is also wearing melee-class armour.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Burns for 90 DMG over 3 Seconds or Freeze Enemy (15 second cooldown shared with L&amp;amp;S&#039;s fear effect)&lt;br /&gt;
|Critical hit that deals 1000 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Restores 20 mana or HP.&lt;br /&gt;
|Increases maximum HP by 2 points. (Bonus is lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Grants user a 30 damage shield that lasts 10 seconds or heals for 30HP&lt;br /&gt;
|Applies a 3-second fear. (15 second cooldown shared with F&amp;amp;I&#039;s freeze effect)&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 20 HP or applies 6 stacks of poison to the target.&lt;br /&gt;
|Increases player scale by 2.5% until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 10HP or burns the target for 90 damage over 3 seconds.&lt;br /&gt;
|Applies a 200 damage shield to the user that lasts 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Every attack applies 3 stacks of poison to the target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits, uses 30% special attack power.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|???&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Mechanics of the [[melee|Longsword]].&lt;br /&gt;
|Critical hit that deals ??? bonus melee damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Gram.png|Gram&lt;br /&gt;
File:FI.png|Fire and Ice&lt;br /&gt;
File:BM.png|Body and Mind&lt;br /&gt;
File:LS.png|Light and Shadow&lt;br /&gt;
File:FF.png|Feast and Famine&lt;br /&gt;
File:WP.png|War and Peace&lt;br /&gt;
File:DDP.png|Dragon Dagger (P++)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
Ranging from bows, staves, and one-time use spell scrolls, AoD features an assortment of other legendary items that players can obtain. &#039;&#039;Note that T3 armours also classify as legendaries!&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|60% cost reduction on Light spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Archangel&#039;s Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.&#039;&#039; &#039;&#039;&#039;The barrier lasts for at most ~3.5 seconds.&#039;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|World Tree Branch&lt;br /&gt;
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|50% cost reduction on Fire spells. Used special attack energy for its special ability. &#039;&#039;Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Sayonara Bow&lt;br /&gt;
|Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Bow&lt;br /&gt;
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Quiver&lt;br /&gt;
|Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
|Costs 8,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Archangel.png|Archangel&#039;s Staff&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
File:EnchantedQuiver.png|Enchanted Quiver&lt;br /&gt;
File:worldTreeBranch.png|World Tree Branch&lt;br /&gt;
File:dragonFuryStaff.png|Dragon&#039;s Fury&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=786</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=786"/>
		<updated>2024-06-24T12:02:13Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Legendary Weapons */ Made a note about the normalized effect chance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 SPS (swings per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage, special effects and attack twice per swing. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy. With the introduction of v1.2.4, the chance of an effect from &#039;&#039;&#039;double bladed&#039;&#039;&#039; swords has been normalized to 10% across the board. &#039;&#039;This chance can be boosted to 30% if the wielder is also wearing melee-class armour.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Burns for 90 DMG over 3 Seconds or Freeze Enemy (15 second cooldown shared with L&amp;amp;S&#039;s fear effect)&lt;br /&gt;
|Critical hit that deals 1000 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Restores 20 mana or HP.&lt;br /&gt;
|Increases maximum HP by 2 points. (Bonus is lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Grants user a 30 damage shield that lasts 10 seconds or heals for 30HP&lt;br /&gt;
|Applies a 3-second fear. (15 second cooldown shared with F&amp;amp;I&#039;s freeze effect)&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 20 HP or applies 6 stacks of poison to the target.&lt;br /&gt;
|Increases player scale by 2.5% until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 10HP or burns the target for 90 damage over 3 seconds.&lt;br /&gt;
|Applies a 200 damage shield to the user that lasts 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Every attack applies 3 stacks of poison to the target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits, uses 30% special attack power.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|???&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Mechanics of the [[melee|Longsword]].&lt;br /&gt;
|Critical hit that deals ??? bonus melee damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Gram.png|Gram&lt;br /&gt;
File:FI.png|Fire and Ice&lt;br /&gt;
File:BM.png|Body and Mind&lt;br /&gt;
File:LS.png|Light and Shadow&lt;br /&gt;
File:FF.png|Feast and Famine&lt;br /&gt;
File:WP.png|War and Peace&lt;br /&gt;
File:DDP.png|Dragon Dagger (P++)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. &#039;&#039;Note that T3 armours also classify as legendaries!&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Firework launcher and tricorder are no longer legendary items, they are possible achievement rewards&lt;br /&gt;
|Firework Launcher&lt;br /&gt;
|Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.&lt;br /&gt;
|Costs 12,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Tricorder&lt;br /&gt;
|Scans players or items to show stats. Scanning a player shows the player&#039;s current inventory, as well as their BL_ID and current %HP. Scanning a weapon will show that weapon&#039;s damage.&lt;br /&gt;
|Costs 11,000 gold.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|60% cost reduction on Light spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Archangel&#039;s Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.&#039;&#039; &#039;&#039;&#039;The barrier lasts for at most ~3.5 seconds.&#039;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|World Tree Branch&lt;br /&gt;
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|50% cost reduction on Fire spells. Used special attack energy for its special ability. &#039;&#039;Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Sayonara Bow&lt;br /&gt;
|Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Bow&lt;br /&gt;
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Quiver&lt;br /&gt;
|Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
|Costs 8,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Archangel.png|Archangel&#039;s Staff&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
File:EnchantedQuiver.png|Enchanted Quiver&lt;br /&gt;
File:worldTreeBranch.png|World Tree Branch&lt;br /&gt;
File:dragonFuryStaff.png|Dragon&#039;s Fury&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=785</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=785"/>
		<updated>2024-06-24T11:51:19Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Melee Armor */ Ronin armour *should* have a knockback resist, but it&amp;#039;s unknown. Added a placeholder for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Ronin Armor]]&lt;br /&gt;
|Crafted (N/A gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+???%&#039;&#039;&#039; Knockback Resistance &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;7.5&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
&amp;lt;--File:RoninArmor.png|Ronin Armor--&amp;gt;&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Music&amp;diff=782</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Music&amp;diff=782"/>
		<updated>2024-06-24T00:28:36Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Modified page to denote the new FFM OST. Added a placeholder &amp;quot;pity&amp;quot; song.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page was created to document the various songs that can be found in Age of Dungeons.&lt;br /&gt;
&lt;br /&gt;
Most of these songs can be played through the in-game [[Instruments|Boombox]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=JkR7zClEkAo Old Town Music]&lt;br /&gt;
&lt;br /&gt;
Currently, in-town music is a rendition of [https://www.youtube.com/watch?v=dAuycVuVG3k this], remixed by Darksaber.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=UgnsMVmUK64 Aggressive Guards Music]&lt;br /&gt;
&lt;br /&gt;
The Floor One music was composed by APX and can be located here: [https://soundcloud.com/a_p_x/aod-overworld-updates Floor One Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=afRa4We1wEE Alternative Floor One Music] (Plays in &amp;quot;forest&amp;quot; areas)&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=z2vaSlpliEs Troll Boss Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6h_bCk856pw Troll Boss End Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mb-pkf2sRAQ Floor Two Music #1]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=lwXQTINpx9M Floor Two Music #2]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=8bVVq7KXdc4 Spider Boss Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=LPyXM-baiww Spider Boss Death Sting]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xHt53O0q_28 Spider Boss Room Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=vBf83ozemSo Floor Three Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=H28US650SjY Cursed Knight Boss Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Ma1TnipZE3o Cursed Knight Victory Music]&lt;br /&gt;
&lt;br /&gt;
The Floor Four music was composed by APX and can be located here: [https://www.youtube.com/watch?v=aq5mi3_fbIk Floor Four Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=B-hBZxuHvP4 Old Floor Four Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qqFx1f9vHbQ The Excavator Boss Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Zb52aE6IZuY The Exavator&#039;s Completion Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=0MR-lCRrSVY Floor Five Music]&lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/angel-beats-osts/abyss Old Floor Five Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=f2RjrlaxV4E Old FrostFire Mage&#039;s Boss Music]&lt;br /&gt;
&lt;br /&gt;
The current FFM OST was composed by APX. &#039;&#039;&#039;&#039;&#039;There&#039;s currently no publicly available link to the song. [https://cdn.discordapp.com/attachments/662905333412265985/1245332704078331975/Flame_feat._Katali.mp3?ex=6679fc35&amp;amp;is=6678aab5&amp;amp;hm=8e58a05186d43d11d1e786d75a5bea99dd8c270053c1c96482b2c6ba62e9facd&amp;amp; Pity song for you.&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=LczGSoibRe8 The Oathbreaker&#039;s Boss Music]&lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/angel-beats-osts/alter-ego Floor Six Music]&lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/angel-beats-osts/attack PvP/Miniboss Music 1]&lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/angel-beats-osts/desperation PvP/Miniboss Music 2]&lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/angel-beats-osts/breakthrough PvP/Miniboss Music 3]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=HOVphNFi0ik Gram Book Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_yd3Npz8UKk Gram Miniboss Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=yyKisKuyBG0 Death Music]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=92Y5oJjCvQk Boombox Exclusive Music]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [https://www.youtube.com/watch?v=gnn4gVO5f14 Mind-Torn Guard Music] This music has been removed in-game and is currently kept for archival purposes. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=781</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=781"/>
		<updated>2024-06-23T05:08:37Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Spells */ Minor clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Similar to the Seppuku attack, the casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=780</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=780"/>
		<updated>2024-06-23T05:07:14Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Spells */ Added damage values to certain spells thanks to Conan.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Similar to the Seppuku attack, the casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP within six hits. The minimum damage is 220 per strike, with a maximum of 1,700.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=772</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Bosses&amp;diff=772"/>
		<updated>2024-06-23T02:14:18Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Started documentation on Oathbreaker&amp;#039;s challenge mode variant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a total of five bosses in AoD currently. Not to be confused with [[minibosses]].&lt;br /&gt;
&lt;br /&gt;
Bosses reset every 2 hours at dungeon generation; many players will group up and rush the bosses right when the server resets.&lt;br /&gt;
&lt;br /&gt;
The bosses can be found on their corresponding floor. To find them, you will need a [[items|compass]], which can be found in dungeon shops. Follow the North needle to find the boss on that floor.&lt;br /&gt;
&lt;br /&gt;
Bosses can also be &#039;&#039;upgraded&#039;&#039; through the usage of a [[items|Challenge Stone]], which increases their DMG, HP, and may add different actions.&lt;br /&gt;
&lt;br /&gt;
Boss&#039; HP and rewards are based off a hidden formula that relates to how many players are online and what level those players are.&lt;br /&gt;
==Troll Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TrollBoulder.png|The Troll boss throwing a boulder.&lt;br /&gt;
F1BossRoom.png|Troll Boss&#039; Ruined Castle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Troll boss is a simple-minded troll which has two forms of attack: directly hitting you, or throwing boulders. Both have a slight area of effect. It will usually resort to hitting a player directly unless that player is too far away, or outside of the main courtyard area in the ruin. The boulders have a strong knockback and violently shake your screen. Like many bosses, the troll will strongly prioritize the players that are closest to it; but will also more strongly consider players that are doing a lot more damage to it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The troll attacks much faster, and squads of Goblins with stats comparable to those found on F5 will spawn periodically at the sides of the ruin.&lt;br /&gt;
&lt;br /&gt;
==Spider Boss==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
SpiderBoss.png|The Spider boss as it appears in its room.&lt;br /&gt;
F2BossRoom.png|Spider Boss&#039; Lair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Spider boss has 2 stages, on the ground and on the roof. &lt;br /&gt;
&lt;br /&gt;
During its initial stage, it will be on the ground. It will run out and attempt to grab a player then run back to the center of the room to eat them. The grabbed player cannot recall or escape the spider on their own terms, but can attack the spider while being eaten if using a melee weapon. After 20 seconds, or after the spider takes damage equal to 10% of its max HP (whichever comes first), the spider will release the grabbed player and switch attack phases. Each bite of the player will heal the spider for a percentage of its lost HP, which means it is especially important to avoid being grabbed when the spider is nearing death so it can be finished off. &lt;br /&gt;
&lt;br /&gt;
After the eating phase, numerous spiderlings will spawn around the arena to attack players with weak melee attacks. Meanwhile, the spider will fire off a barrage of poison balls that apply 11 stacks of poison each. Shortly after the boss is finished spitting poison, the boss will switch back to its grabbing attack phase.&lt;br /&gt;
&lt;br /&gt;
While below 50% HP, the spider will jump up to the ceiling and remain up there any time it is not attempting to grab a player. Having access to ranged attacks is important for finishing the fight effectively.&lt;br /&gt;
&lt;br /&gt;
*Tip: Burning and Blood Curse can be used on the spider to mitigate its healing, making the fight easier to finish out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Healing from eating a player is increased. Grabbed players take more damage from being eaten. Poison stacks applied from the spider&#039;s ranged attacks are increased to 22. Spiderlings have increased health and attack damage.&lt;br /&gt;
&lt;br /&gt;
==Cursed Knight==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
cursedKnightv1.png|The Cursed Knight staring down a interloper.&lt;br /&gt;
F3BossRoom.png|Cursed Knight&#039;s Sacred Spring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Cursed Knight is a paladin on floor 3. Due to the influences of the dungeon, it has mutated to a size rivaling the Troll boss whilst enchanting its weapon to drop pools of corruption.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins, the Cursed Knight will give any trespassers 10 seconds to leave the room. Once that time is up, the paths into the room will be destroyed about 2 seconds after it starts combat. The Cursed Knight&#039;s attack pattern comprises of two modes: projectile reflection and a devastating overhead swing that can instantly kill most players if directly hit. When the projectile reflection ability is used, the Cursed Knight will stop and face a single direction while channeling the ability which destroys any projectiles which come near the front of it. Once finished channeling, the knight will begin rapidly firing a doubled quantity of all absorbed projectiles back at the player who fired the majority of them. The Cursed Knight occasionally pulls players in before performing an attack. As the Cursed Knight&#039;s health decreases, particularly around the 50% mark, its mace attacks will swing much faster.&lt;br /&gt;
&lt;br /&gt;
Each swing will leave behind a &amp;quot;puddle&amp;quot; of corruption that remains active for 20 seconds. While touching this puddle, you will rapidly accumulate &amp;quot;corruption&amp;quot;, up to 100 points, after which you obtain a random curse.&lt;br /&gt;
&lt;br /&gt;
The room is lined by a roman bath style body of boiling water. Being in the boiling water deals a percentage of your remaining HP, making it particularly devastating to your health pool while near maximum health. If you&#039;re thrown into the water at a low health percentage, it may take longer than you might expect for it to kill you.&lt;br /&gt;
&lt;br /&gt;
*Tip: Although the mace swings faster later in the fight, the maximum damage it can deal scales inversely with the attack speed. So while it may be hitting you more reliably later on, the overall danger posed by being hit directly decreases substantially.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; The Cursed Knight&#039;s pull ability is used more frequently and is more effective at pulling players from the side. The projectile reflection ability will fire back four times as many projectiles instead of just double. The heated water surrounding the arena deals damage at a greatly increased rate.&lt;br /&gt;
&lt;br /&gt;
==The Excavator==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheExcavator.png|The Excavator as it appears in its arena.&lt;br /&gt;
F4BossRoom.png|Excavator&#039;s Crystal Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Excavator is a short but stout miner found in floor 4. &amp;lt;!-- Wants to prove its dance moves. Rock and stone to the bone. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their attack pattern alternates between slinging a large rock at players when at a distance or by performing a whirlwind attack or hitting the ground infront of them. Any boulders or pickaxe strikes that hit the ground will &#039;&#039;damage the floor&#039;&#039;. &#039;&#039;&#039;Their attacks are largely centered around dealing AoE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching half HP, it&#039;ll destroy any floors that it previously damaged and cause the room&#039;s ceiling to partially collapse dealing room-wide damage as rocks fall from the ceiling. It&#039;ll also overheat its pickaxe, with it now performing burning damage alongside flinging small pebbles that can damage players with every attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Will now switch to phase two at 70% HP rather than at 50%. Applies an additional 30% damage to all attacks.&lt;br /&gt;
&lt;br /&gt;
==FrostFire Mage==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
FrostFireMage.png|The FrostFire Mage as it appears in its arena.&lt;br /&gt;
F5BossRoom.png|FFM&#039;s Resting Place&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The FrostFire Mage is an eons old mage that resides in floor five. Gone mad whilst dabbling in dark arts, they view any trespassers as mere sacrifices to their endless pursuit for immortality and power. The fight revolves largely around positioning, with many abilities requiring players to move strategically to avoid taking massive damage.&amp;lt;!-- you&#039;re gonna have a bad time. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FrostFire Mage has two primary combat phases: frost mode and fire mode.&lt;br /&gt;
&lt;br /&gt;
For each rotation in the fire phase, the mage has three options: Hurl huge devastating fireballs at faraway players, perform a fiery leap towards the nearest player, or fire a cone of flames at players in melee range. The mage will rotate between these three abilities in that order when applicable. If no players are far away, the fireballs will be skipped. If players are in melee range, the leap will be skipped. If the cone or fireballs would be used more than twice in a row, the rotation is complete and the mage will teleport randomly to a new position to restart the ability rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; All attacks in the fire rotation will apply a long lasting burning debuff that will constantly damage the player until they douse themselves in the pools of blood in the room.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the FrostFire Mage is in the frost phase, they&#039;ll walk towards the center of the room before conjuring a blizzard at their location. While generating the blizzard, large ice crystals will form above players before dropping down, dealing damage and a slowing effect.  &#039;&#039;It takes roughly two seconds for the crystals to form and fall.&#039;&#039; &#039;&#039;&#039;Being affected by too many ice debuffs can trap you in an icy prison.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon dropping to 1/4 of their HP, the FrostFire Mage becomes invincible and cleanses all poison as the &#039;&#039;entire&#039;&#039; server temporarily goes dark. The FrostFire Mage then summons lost souls that each have 1/12 of their HP. The FrostFire Mage will drain 250 HP per half second from the souls as healing. Any damage players do to the lost souls during this phase will deny that much healing to the boss, so it is encouraged to DPS the lost souls as much as possible. During this phase, the FrostFire Mage doesn&#039;t attack, so it&#039;s a good chance for anyone low on resources to get their bearings before the final phase begins.&lt;br /&gt;
&lt;br /&gt;
*After all lost souls are killed, the FrostFire Mage enters its combined frost and fire phase for the remainder of the fight. The combined phase is similar to the normal fire phase, except:&lt;br /&gt;
**Frost crystals are summoned every time the boss uses its leap or cone attacks.&lt;br /&gt;
**The cone attack applies slowing in addition to burning.&lt;br /&gt;
**The teleport explosions apply slowing in addition to burning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; Fire damage greatly increased. Delay between phase switches is shorter than normal. Darkness from summoning the lost souls remains for the duration of the fight. As more of the lost souls&#039; HP is successfully drained by the boss, maximum visibility decreases even further.&lt;br /&gt;
&lt;br /&gt;
*Trivia: In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Oathbreaker== &amp;lt;!-- OATBINGUS IS REAL --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TheOathbreaker.png|The Oathbreaker as it appears whilst encased in crystal.&lt;br /&gt;
TheOathbreaker2.png|The Oathbreaker breaking out.&lt;br /&gt;
TheOathbreaker3.png|Final stare down.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Oathbreaker is a special &amp;quot;hidden&amp;quot; boss that can be found in FFM&#039;s boss arena after FFM has been defeated.. When it spawns in, it&#039;ll be encased in a crystal and requires a special [[Items|item]] to be broken out of its prison. After a brief five second preparation time, the boss fight will begin.&lt;br /&gt;
&lt;br /&gt;
Oathbreaker&#039;s melee attacks have wide sweeping properties, high damage, and sweetspot potential &#039;&#039;&#039;(extra damage dealt if hit at the edge of hitbox)&#039;&#039;&#039;. It&#039;ll occasionally dash around the arena to catch players flatfooted and teleport back to start if it gets too close to the edge of the arena. &lt;br /&gt;
&lt;br /&gt;
Upon reaching 80% HP, the Oathbreaker will switch to using ranged attacks alongside using extra melee attacks.&lt;br /&gt;
Upon reaching 60% HP, Oathbreaker performs a DPS check. The players must destroy the shield that encases Oathbreaker within &#039;&#039;30&#039;&#039; seconds. &#039;&#039;&#039;Shield HP scales with the amount of players currently battling.&#039;&#039;&#039; After the DPS check is completed, Oathbreaker will shift into phase 2.&lt;br /&gt;
Upon reaching 30% HP, another DPS check will be performed. They&#039;ll also randomly perform devastating room-wide attacks that must be avoided through positioning.&lt;br /&gt;
&lt;br /&gt;
All of Oathbreaker&#039;s attacks apply a build-up of blood curse. Upon reaching 100 stacks, the blood curse becomes active, and you will be unable to heal by any means for the duration. When the blood curse wears off, an aura will surround the player and explode outwards after a few seconds. Any other players in range of the explosion will be afflicted with 20 points of buildup of blood curse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Challenge mode variant:&amp;lt;/span&amp;gt; If a player within the boss fight is holding a certain item, the Oathbreaker will remark upon it. Upon dropping to 60% HP, the Oathbreaker will proceed to stab themselves multiple times before transforming into &amp;quot;The Oathbreaker?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon dropping to 35% HP, Oathbreaker will perform a DPS check. They&#039;ll make the entire server go dark, similar to FFM&#039;s final phase, whilst spawning two minibosses to assist them. &#039;&#039;&#039;Players cannot damage the DPS check shield until the two minibosses are defeated.&#039;&#039;&#039; Oathbreaker will also randomly teleport around the arena with the shield.&lt;br /&gt;
&lt;br /&gt;
Attacks deal more damage. Oathbreaker will occasionally do fakeouts with their charge attacks, either by teleporting into the center or in a different spot. While doing charge attacks, various sections of the arena will be marked in circles before a lightning strike hits.&lt;br /&gt;
&lt;br /&gt;
Blood-curse has been upgraded to now deal damage alongside its usual effects.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Troll Boss&#039; room has a door intended for passage to floor 2 upon defeat of the Troll Boss, however this was not implemented.&lt;br /&gt;
*There is a rare chance that the Troll Boss will spawn with hair.&lt;br /&gt;
*There is a chance you can teleport directly into a boss lair.&lt;br /&gt;
*Only opening one of the 4 doors at the floor 4 and 5 boss rooms can generate the boss rooms. Teleporting into them, whether on the level above or below, will not generate them.&lt;br /&gt;
*There is a chance you can teleport below a boss room on the above floor (whether generated or not) and fall to the ground plane.&lt;br /&gt;
*The Cursed Knight&#039;s room was originally designed to occupy parts of floors 3 and 4, but it ended up fitting entirely within floor 3. However, you can still hear floor 3 music if you are below the room on floor 4.&lt;br /&gt;
*The Excavator room unnecessarily blocks floor 2 rooms above and can split mini-boss rooms on that floor in half.&lt;br /&gt;
*If somebody in the FrostFire Mage&#039;s room is holding a Seal-Breaker, the FFM will mention it during the starting monologue.&lt;br /&gt;
*The blood puddles in FFM&#039;s room will cleanse any fire debuff when stepped in, which can affect the boss itself. This could cause thermite users to generate large amounts of salt.&lt;br /&gt;
*The FrostFire Mage spawns off-center and will not walk to the center as some other bosses do.&lt;br /&gt;
*The FrostFire Mage is the only boss that is initiated by players getting within and staying in a certain radius as opposed to entering and remaining in the room. You can enter the room and go to a corner and the FFM will cancel its starting monologue as you will be outside the initialization radius.&lt;br /&gt;
*In challenge mode, the FrostFire Mage&#039;s final phases play different music.&lt;br /&gt;
*The FrostFire Mage disappears to 0, 0, -1000 between teleports&lt;br /&gt;
*One of the lines Oathbreaker says mentions a certain character who lost sight of their original goal and has been caught in the eternal abyss.&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=771</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=771"/>
		<updated>2024-06-23T02:04:01Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Legendary Weapons */ Minor changes to the text remarking the unique-ness of legendary weapons. Gram has also been changed, damage values are to remain unknown until testing can be performed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 SPS (swings per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage, special effects and attack twice per swing. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Burns for 90DMG over 3 Seconds or Freeze Enemy (15 second cooldown shared with L&amp;amp;S&#039;s fear effect)&lt;br /&gt;
|Critical hit that deals 1000 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Restores 20 mana or HP.&lt;br /&gt;
|Increases maximum HP by 2 points. (Bonus is lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Grants user a 30 damage shield that lasts 10 seconds or heals for 30HP&lt;br /&gt;
|Applies a 3-second fear. (15 second cooldown shared with F&amp;amp;I&#039;s freeze effect)&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 20 HP or applies 6 stacks of poison to the target.&lt;br /&gt;
|Increases player scale by 2.5% until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 10HP or burns the target for 90 damage over 3 seconds.&lt;br /&gt;
|Applies a 200 damage shield to the user that lasts 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Every attack applies 3 stacks of poison to the target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits, uses 30% special attack power.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|???&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Attack range of the longsword.&lt;br /&gt;
|Critical hit that deals ??? bonus melee damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Gram.png|Gram&lt;br /&gt;
File:FI.png|Fire and Ice&lt;br /&gt;
File:BM.png|Body and Mind&lt;br /&gt;
File:LS.png|Light and Shadow&lt;br /&gt;
File:FF.png|Feast and Famine&lt;br /&gt;
File:WP.png|War and Peace&lt;br /&gt;
File:DDP.png|Dragon Dagger (P++)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. &#039;&#039;Note that T3 armours also classify as legendaries!&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Firework launcher and tricorder are no longer legendary items, they are possible achievement rewards&lt;br /&gt;
|Firework Launcher&lt;br /&gt;
|Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.&lt;br /&gt;
|Costs 12,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Tricorder&lt;br /&gt;
|Scans players or items to show stats. Scanning a player shows the player&#039;s current inventory, as well as their BL_ID and current %HP. Scanning a weapon will show that weapon&#039;s damage.&lt;br /&gt;
|Costs 11,000 gold.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|60% cost reduction on Light spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Archangel&#039;s Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.&#039;&#039; &#039;&#039;&#039;The barrier lasts for at most ~3.5 seconds.&#039;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|World Tree Branch&lt;br /&gt;
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|50% cost reduction on Fire spells. Used special attack energy for its special ability. &#039;&#039;Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Sayonara Bow&lt;br /&gt;
|Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Bow&lt;br /&gt;
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Quiver&lt;br /&gt;
|Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
|Costs 8,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Archangel.png|Archangel&#039;s Staff&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
File:EnchantedQuiver.png|Enchanted Quiver&lt;br /&gt;
File:worldTreeBranch.png|World Tree Branch&lt;br /&gt;
File:dragonFuryStaff.png|Dragon&#039;s Fury&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=770</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=770"/>
		<updated>2024-06-23T01:57:46Z</updated>

		<summary type="html">&lt;p&gt;Deleted: The gag is over. Reverting to normal version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Age of Dungeons Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://dungeons.block.land Age of Dungeons] is a Rogue-like, Dungeon-Crawler, RPG Blockland server hosted by Pecon.&lt;br /&gt;
&lt;br /&gt;
The goal in AoD is to explore the randomly generated dungeon while fighting different monsters in search of glory and power. As you play you will gain exp and gold as well as rare and powerful items.&lt;br /&gt;
&lt;br /&gt;
This wiki contains what would likely be considered spoilers for a lot of the game&#039;s content. If you are just looking to learn the ropes, you should just read the [https://dungeons.block.land/guide guide] instead.&lt;br /&gt;
&lt;br /&gt;
There is also a [https://discord.gg/rWcufUZ discord].&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_melee.png|frame|link=https://dungeons.block.land/wiki/Melee]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_ranged.png|frame|link=https://dungeons.block.land/wiki/Ranged]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_magic.png|frame|link=https://dungeons.block.land/wiki/Magic]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_instruments.png|frame|link=https://dungeons.block.land/wiki/Instruments]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_legendary.png|frame|link=https://dungeons.block.land/wiki/Legendaries]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_items.png|frame|link=https://dungeons.block.land/wiki/Items]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_curses.png|frame|link=https://dungeons.block.land/wiki/Curses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_bosses.png|frame|link=https://dungeons.block.land/wiki/Bosses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_prayers.png|frame|link=https://dungeons.block.land/wiki/Prayer]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_monsters2.png|frame|link=https://dungeons.block.land/wiki/Monsters]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_minibosses.png|frame|link=https://dungeons.block.land/wiki/Minibosses]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=769</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=769"/>
		<updated>2024-06-23T01:56:40Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Spells */ Started documentation on new legendary spells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
Spells can be cast with the command &amp;lt;code&amp;gt;/cast&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/cast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;cannot&#039;&#039;&#039; be used in combat. However, it is also possible to bind spells to a staff with the command &amp;lt;code&amp;gt;/autocast&amp;lt;/code&amp;gt; followed by the spell you would like to cast (e.g. &amp;lt;code&amp;gt;/autocast frostshards&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/setautocast frostshards&amp;lt;/code&amp;gt;). This method &#039;&#039;&#039;can&#039;&#039;&#039; be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
Most staves can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Mage Staff&lt;br /&gt;
|300&lt;br /&gt;
|Saves &#039;&#039;&#039;20%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Fire Staff&lt;br /&gt;
|600&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Earth Staff&lt;br /&gt;
|1000&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Light Staff&lt;br /&gt;
|1500&lt;br /&gt;
|Saves &#039;&#039;&#039;30%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Dark Staff&lt;br /&gt;
|2000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|Ice Staff&lt;br /&gt;
|2500&lt;br /&gt;
|Saves &#039;&#039;&#039;40%&#039;&#039;&#039; mana on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Dragon&#039;s Fury Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;50%&#039;&#039;&#039; mana on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|World Tree Branch Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;65%&#039;&#039;&#039; mana on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendaries|Archangel&#039;s Staff]]&lt;br /&gt;
|25000&lt;br /&gt;
|Saves &#039;&#039;&#039;60%&#039;&#039;&#039; mana on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|??? Functions as a extremely powerful Sunburst scroll.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Similar to the Seppuku attack, the casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|???&lt;br /&gt;
|Blood&lt;br /&gt;
|&#039;&#039;&#039;Deals percent based damage based on target&#039;s total HP.&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Similar to Bloodstrike, but hits only one target.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Apprentice Robes&lt;br /&gt;
|800&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage Robes&lt;br /&gt;
|8000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Magister Robes&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Damage by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_minibosses.png&amp;diff=749</id>
		<title>File:Frontbutton minibosses.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_minibosses.png&amp;diff=749"/>
		<updated>2024-06-16T06:48:46Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:Frontbutton minibosses.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The realest version!&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_minibosses2.png&amp;diff=748</id>
		<title>File:Frontbutton minibosses2.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_minibosses2.png&amp;diff=748"/>
		<updated>2024-06-16T06:46:21Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:Frontbutton minibosses2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
It&#039;s real.&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=746</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=746"/>
		<updated>2024-06-16T06:34:45Z</updated>

		<summary type="html">&lt;p&gt;Deleted: *my soul hurts* There&amp;#039;s an official version, remove the 2 on the filename when the gag is over.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Age of Dungeons Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://dungeons.block.land Age of Dungeons] is a Rogue-like, Dungeon-Crawler, RPG Blockland server hosted by Pecon.&lt;br /&gt;
&lt;br /&gt;
The goal in AoD is to explore the randomly generated dungeon while fighting different monsters in search of glory and power. As you play you will gain exp and gold as well as rare and powerful items.&lt;br /&gt;
&lt;br /&gt;
This wiki contains what would likely be considered spoilers for a lot of the game&#039;s content. If you are just looking to learn the ropes, you should just read the [https://dungeons.block.land/guide guide] instead.&lt;br /&gt;
&lt;br /&gt;
There is also a [https://discord.gg/rWcufUZ discord].&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_melee.png|frame|link=https://dungeons.block.land/wiki/Melee]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_ranged.png|frame|link=https://dungeons.block.land/wiki/Ranged]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_magic.png|frame|link=https://dungeons.block.land/wiki/Magic]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_instruments.png|frame|link=https://dungeons.block.land/wiki/Instruments]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_legendary.png|frame|link=https://dungeons.block.land/wiki/Legendaries]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_items.png|frame|link=https://dungeons.block.land/wiki/Items]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_curses.png|frame|link=https://dungeons.block.land/wiki/Curses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_bosses.png|frame|link=https://dungeons.block.land/wiki/Bosses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_prayers.png|frame|link=https://dungeons.block.land/wiki/Prayer]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_monsters2.png|frame|link=https://dungeons.block.land/wiki/Monsters]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_minibosses2.png|frame|link=https://dungeons.block.land/wiki/Monsters]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_minibosses.png&amp;diff=745</id>
		<title>File:Frontbutton minibosses.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_minibosses.png&amp;diff=745"/>
		<updated>2024-06-16T06:32:58Z</updated>

		<summary type="html">&lt;p&gt;Deleted: The realest version!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The realest version!&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_minibosses2.png&amp;diff=744</id>
		<title>File:Frontbutton minibosses2.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Frontbutton_minibosses2.png&amp;diff=744"/>
		<updated>2024-06-16T06:32:30Z</updated>

		<summary type="html">&lt;p&gt;Deleted: It&amp;#039;s real.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
It&#039;s real.&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:WP.png&amp;diff=743</id>
		<title>File:WP.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:WP.png&amp;diff=743"/>
		<updated>2024-03-13T16:55:37Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:WP.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:FF.png&amp;diff=742</id>
		<title>File:FF.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:FF.png&amp;diff=742"/>
		<updated>2024-03-13T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:FF.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:WorldTreeBranch.png&amp;diff=741</id>
		<title>File:WorldTreeBranch.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:WorldTreeBranch.png&amp;diff=741"/>
		<updated>2024-03-13T16:51:32Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:WorldTreeBranch.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Initial image of WTB.&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:DragonFuryStaff.png&amp;diff=740</id>
		<title>File:DragonFuryStaff.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:DragonFuryStaff.png&amp;diff=740"/>
		<updated>2024-03-13T16:50:14Z</updated>

		<summary type="html">&lt;p&gt;Deleted: draogn staffuyh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
draogn staffuyh&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=739</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=739"/>
		<updated>2024-03-13T16:49:07Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Other Legendaries */ ADDED DRAGONS FURY STAFF AFTER A YEAR, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Burns or freezes target.&lt;br /&gt;
|Critical hit that deals 1000 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Restores 20 mana or HP.&lt;br /&gt;
|Increases maximum HP by 2 points. (Bonus is lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 30 HP or deals 30 bonus melee damage to the target (Blinds players).&lt;br /&gt;
|Heals for 90 HP&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 20 HP or applies 6 stacks of poison to the target.&lt;br /&gt;
|Increases player scale by 2.5% until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 10HP or burns the target for 90 damage.&lt;br /&gt;
|Heals for 50HP&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Every attack applies 3 stacks of poison to the target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|60&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Very fast attack speed compared to other swords&lt;br /&gt;
|Critical hit that deals 500 bonus melee damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Gram.png|Gram&lt;br /&gt;
File:FI.png|Fire and Ice&lt;br /&gt;
File:BM.png|Body and Mind&lt;br /&gt;
File:LS.png|Light and Shadow&lt;br /&gt;
File:FF.png|Feast and Famine&lt;br /&gt;
File:WP.png|War and Peace&lt;br /&gt;
File:DDP.png|Dragon Dagger (P++)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. &#039;&#039;Note that T3 armours also classify as legendaries!&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Firework launcher and tricorder are no longer legendary items, they are possible achievement rewards&lt;br /&gt;
|Firework Launcher&lt;br /&gt;
|Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.&lt;br /&gt;
|Costs 12,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Tricorder&lt;br /&gt;
|Scans players or items to show stats. Scanning a player shows the player&#039;s current inventory, as well as their BL_ID and current %HP. Scanning a weapon will show that weapon&#039;s damage.&lt;br /&gt;
|Costs 11,000 gold.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|60% cost reduction on Light spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Archangel&#039;s Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.&#039;&#039; &#039;&#039;&#039;The barrier lasts for at most ~3.5 seconds.&#039;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|World Tree Branch&lt;br /&gt;
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|50% cost reduction on Fire spells. Used special attack energy for its special ability. &#039;&#039;Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Sayonara Bow&lt;br /&gt;
|Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Bow&lt;br /&gt;
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Quiver&lt;br /&gt;
|Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
|Costs 8,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Archangel.png|Archangel&#039;s Staff&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
File:EnchantedQuiver.png|Enchanted Quiver&lt;br /&gt;
File:worldTreeBranch.png|World Tree Branch&lt;br /&gt;
File:dragonFuryStaff.png|Dragon&#039;s Fury&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Archangel.png&amp;diff=738</id>
		<title>File:Archangel.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Archangel.png&amp;diff=738"/>
		<updated>2024-03-13T16:47:52Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:Archangel.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
archangel&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=735</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=735"/>
		<updated>2023-12-04T06:02:48Z</updated>

		<summary type="html">&lt;p&gt;Deleted: made a very important edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Age of Dungeons Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://dungeons.block.land Age of Dungeons] is a Rogue-like, Dungeon-Crawler, RPG Blockland server hosted by Pecon.&lt;br /&gt;
&lt;br /&gt;
The goal in AoD is to explore the randomly generated dungeon while fighting different monsters in search of glory and power. As you play you will gain exp and gold as well as rare and powerful items.&lt;br /&gt;
&lt;br /&gt;
This wiki contains what would likely be considered spoilers for a lot of the game&#039;s content. If you are just looking to learn the ropes, you should just read the [https://dungeons.block.land/guide guide] instead.&lt;br /&gt;
&lt;br /&gt;
There is also a [https://discord.gg/rWcufUZ discord].&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_melee.png|frame|link=https://dungeons.block.land/wiki/Melee]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_ranged.png|frame|link=https://dungeons.block.land/wiki/Ranged]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_magic.png|frame|link=https://dungeons.block.land/wiki/Magic]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_instruments.png|frame|link=https://dungeons.block.land/wiki/Instruments]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_legendary.png|frame|link=https://dungeons.block.land/wiki/Legendaries]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_items.png|frame|link=https://dungeons.block.land/wiki/Items]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_curses.png|frame|link=https://dungeons.block.land/wiki/Curses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_bosses.png|frame|link=https://dungeons.block.land/wiki/Bosses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_prayers.png|frame|link=https://dungeons.block.land/wiki/Prayer]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_monsters.png|frame|link=https://dungeons.block.land/wiki/Monsters]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=729</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Main_Page&amp;diff=729"/>
		<updated>2023-05-02T05:43:04Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Linked the Monsters page to the home page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Age of Dungeons Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://dungeons.block.land Age of Dungeons] is a Rogue-like, Dungeon-Crawler, RPG Blockland server hosted by Pecon.&lt;br /&gt;
&lt;br /&gt;
The goal in AoD is to explore the randomly generated dungeon while fighting different monsters in search of glory and power. As you play you will gain exp and gold as well as rare and powerful items.&lt;br /&gt;
&lt;br /&gt;
This wiki contains what would likely be considered spoilers for a lot of the game&#039;s content. If you are just looking to learn the ropes, you should just read the [https://dungeons.block.land/guide guide] instead.&lt;br /&gt;
&lt;br /&gt;
There is also a [https://discord.gg/rWcufUZ discord].&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_melee.png|frame|link=https://dungeons.block.land/wiki/Melee]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_ranged.png|frame|link=https://dungeons.block.land/wiki/Ranged]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_magic.png|frame|link=https://dungeons.block.land/wiki/Magic]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_instruments.png|frame|link=https://dungeons.block.land/wiki/Instruments]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_legendary.png|frame|link=https://dungeons.block.land/wiki/Legendaries]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_items.png|frame|link=https://dungeons.block.land/wiki/Items]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_curses.png|frame|link=https://dungeons.block.land/wiki/Curses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_bosses.png|frame|link=https://dungeons.block.land/wiki/Bosses]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frontbutton_prayers.png|frame|link=https://dungeons.block.land/wiki/Prayer]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Frontbutton_monsters.png|frame|link=https://dungeons.block.land/wiki/Monsters]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Maxwell.png&amp;diff=723</id>
		<title>File:Maxwell.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Maxwell.png&amp;diff=723"/>
		<updated>2023-05-01T05:34:52Z</updated>

		<summary type="html">&lt;p&gt;Deleted: God. Bow before them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
God. Bow before them.&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Instruments&amp;diff=722</id>
		<title>Instruments</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Instruments&amp;diff=722"/>
		<updated>2023-05-01T05:25:56Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Added God.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instruments are found as rewards for getting enough achievements. Although they don&#039;t serve any combat purpose, you&#039;ll be able to play music for you and your fellow explorers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The instruments that utilize the [https://forum.blockland.us/index.php?topic=317833.0 Playable Instruments] add-on (must be installed to use) are...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flute&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Clarinet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;French Horn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Standup Bass&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orchestral Violin&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Keytar&#039;&#039;&#039; - Capable of playing Bass, Clarinet, Flute, Frenchhorn, Gameboy, Guitar, Piano, Strings, and Synth, but only one at a time. &lt;br /&gt;
You can also sync these instruments with another player&#039;s instrument by using the /sync command.&lt;br /&gt;
*&#039;&#039;&#039;Maxwell the playable cat&#039;&#039;&#039; - An event exclusive item. Requires extreme finesse to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other instruments that don&#039;t utilize the Playable Instruments add-on...&lt;br /&gt;
*&#039;&#039;&#039;Bugle&#039;&#039;&#039; - Makes a honking noise whenever the player clicks.&lt;br /&gt;
*&#039;&#039;&#039;Boombox&#039;&#039;&#039; - Boombox is only usable by donators that have donated $12 USD or more. [[Music|Here is a list of songs playable on the Boombox.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Clarinet.png|Clarinet&lt;br /&gt;
Bugle.png|Bugle&lt;br /&gt;
Flute.png|Flute&lt;br /&gt;
Frenchhorn.png|French Horn&lt;br /&gt;
Bass.png|Standup Bass&lt;br /&gt;
Violin.png|Orchestral Violin&lt;br /&gt;
Keytar.png|Keytar&lt;br /&gt;
Boombox.png|Boombox&lt;br /&gt;
Maxwell.png|Maxwell the playable cat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=720</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=720"/>
		<updated>2023-01-30T18:59:43Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Removed protection from &amp;quot;Melee&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|:Lowers Spell Damage by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=719</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=719"/>
		<updated>2023-01-30T18:59:20Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Table has been replaced. DPS values have been added. Removed line about &amp;quot;legendary swords&amp;quot; given that legendaries come in all different shapes and sizes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|float|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of the following tables, all weapons&#039; DPS are recorded over 10 seconds.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Rusty Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|18 damage per swing, 40.8 DPS&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|20 damage per swing, 34 DPS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|20 damage per swipe + 35 per overhead swing, 32.8 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24 damage per swing, 39 DPS&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22 damage per swing, 67 DPS (134 DPS with SS procs)&lt;br /&gt;
|120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Iron Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|28 damage per swing, 63.4 DPS&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|28 damage per swing, 48.8 DPS&lt;br /&gt;
|410&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|28 damage per swipe + 45 per overhead swing, 60.5 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|30 damage per swing, 48.8 DPS&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|430&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Steel Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|32 damage per swing, 71.6 DPS&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|34 damage per swing, 59.3 DPS&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|36 damage per swipe + 65 per overhead swing, 60.5 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|36 damage per swing, 58.6 DPS&lt;br /&gt;
|1600&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Mithril Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|36 damage per swing, 80.6 DPS&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|38 damage per swing, 66.3 DPS&lt;br /&gt;
|5100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|44 damage per swipe + 80 per overhead swing, 74.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|41 damage per swing, 68.3 DPS&lt;br /&gt;
|5200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|40 damage per swing, 122 DPS (244 DPS with SS procs)&lt;br /&gt;
|5300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Adamantite Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Type&#039;&#039;&lt;br /&gt;
|&#039;&#039;Damage/DPS&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cost&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|40 damage per swing, 89.5 DPS&lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword&lt;br /&gt;
|44 damage per swing, 76.8 DPS&lt;br /&gt;
|9100&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxe&lt;br /&gt;
|52 damage per swipe + 95 per overhead swing, 88.1 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|48 damage per swing, 76.9 DPS&lt;br /&gt;
|9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)&lt;br /&gt;
|9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png|Dagger being equipped.&lt;br /&gt;
ShortswordDraw.png|Shortsword being equipped.&lt;br /&gt;
AxeDraw.png|Battleaxe being equipped.&lt;br /&gt;
LongswordDraw.png|Longsword being equipped.&lt;br /&gt;
SpearDraw.png|Spear being equipped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|:Lowers Spell Damage by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Lowers Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=718</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=718"/>
		<updated>2023-01-30T02:49:39Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Protected &amp;quot;Melee&amp;quot;: An overhaul in the page is planned, sincere apologies for the inconvenience!  ([Edit=Allow only administrators] (expires 02:49, 6 February 2023 (UTC)) [Move=Allow only administrators] (expires 02:49, 6 February 2023 (UTC)))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|thumb|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers, and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: bronze, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this table, all weapons&#039; tiers are together in one entry. They&#039;ll be separated by a &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; to indicate a different tier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Dagger&lt;br /&gt;
|18/28/32/36/40&lt;br /&gt;
|1/400/1500/5000/9000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Shortsword&lt;br /&gt;
|20/28/34/38/44&lt;br /&gt;
|100/410/1550/5100/9100&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Battleaxe&lt;br /&gt;
|20(35)/28(45)/36(65)/44(80)/52(95)&lt;br /&gt;
|110/420/1600/5200/9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|24/30/36/42/48&lt;br /&gt;
|110/420/1600/5200/9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|22/30/36/40/46&lt;br /&gt;
|120/430/1650/5300/9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, there are [[Legendaries|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png&lt;br /&gt;
ShortswordDraw.png&lt;br /&gt;
AxeDraw.png&lt;br /&gt;
LongswordDraw.png&lt;br /&gt;
SpearDraw.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+30%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000 gold&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+40%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|[[prayer|Holy Knight Armor]]&lt;br /&gt;
|Crafted (40000 gold)&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Spell Damage by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Decreases Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armor&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armor&lt;br /&gt;
File:PlateArmour.png|Plate Armor&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armor&lt;br /&gt;
File:HKArmor.png|Holy Knight Armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=662</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=662"/>
		<updated>2022-10-24T05:06:12Z</updated>

		<summary type="html">&lt;p&gt;Deleted: /* Other Legendaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Burns or freezes target.&lt;br /&gt;
|Critical hit that deals 1000 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Restores 20 mana or HP.&lt;br /&gt;
|Increases maximum HP by 2 points. (Bonus is lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 30 HP or deals 30 bonus melee damage to the target (Blinds players).&lt;br /&gt;
|Heals for 90 HP&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 20 HP or applies 6 stacks of poison to the target.&lt;br /&gt;
|Increases player scale by 2.5% until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 10HP or burns the target for 90 damage.&lt;br /&gt;
|Heals for 50HP&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Every attack applies 3 stacks of poison to the target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|60&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Very fast attack speed compared to other swords&lt;br /&gt;
|Critical hit that deals 500 bonus melee damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Gram.png|Gram&lt;br /&gt;
File:FI.png|Fire and Ice&lt;br /&gt;
File:BM.png|Body and Mind&lt;br /&gt;
File:LS.png|Light and Shadow&lt;br /&gt;
File:FF.png|Feast and Famine&lt;br /&gt;
File:WP.png|War and Peace&lt;br /&gt;
File:DDP.png|Dragon Dagger (P++)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. &#039;&#039;Note that T3 armours also classify as legendaries!&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Firework launcher and tricorder are no longer legendary items, they are possible achievement rewards&lt;br /&gt;
|Firework Launcher&lt;br /&gt;
|Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.&lt;br /&gt;
|Costs 12,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Tricorder&lt;br /&gt;
|Scans players or items to show stats. Scanning a player shows the player&#039;s current inventory, as well as their BL_ID and current %HP. Scanning a weapon will show that weapon&#039;s damage.&lt;br /&gt;
|Costs 11,000 gold.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|60% cost reduction on Light spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Archangel&#039;s Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.&#039;&#039; &#039;&#039;&#039;The barrier lasts for at most ~3.5 seconds.&#039;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|World Tree Branch&lt;br /&gt;
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|50% cost reduction on Fire spells. Used special attack energy for its special ability. &#039;&#039;Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Sayonara Bow&lt;br /&gt;
|Has a 10% arrow recovery chance on arrows. Deals 40 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Bow&lt;br /&gt;
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Quiver&lt;br /&gt;
|Same recharge rate as the ranger&#039;s quiver, but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
|Costs 8,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Archangel.png|Archangel&#039;s Staff&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
File:EnchantedQuiver.png|Enchanted Quiver&lt;br /&gt;
File:worldTreeBranch.png|World Tree Branch&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Town&amp;diff=661</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Town&amp;diff=661"/>
		<updated>2022-10-24T03:02:19Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Protected &amp;quot;Town&amp;quot;: Historical monument to Rattman&amp;#039;s old screenshot(s) of the old layout ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Town (or spawn) is the area in which all players spawn and recall to. It is full of shops and NPCs, and has a healing fountain. It also has a secret area. A bank is also here, so players can store items. Guards are stationed around town to kill Player Killers if they stay too long.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
The shops that are in town are:&lt;br /&gt;
&lt;br /&gt;
- [[Items|Potion]] shop&lt;br /&gt;
&lt;br /&gt;
This shop sells all kinds of potions, from health to mana to antipoison to XP. It also sells all sizes of potions.&lt;br /&gt;
&lt;br /&gt;
- [[Items|Armor]] shop&lt;br /&gt;
&lt;br /&gt;
This shop sells all tiers of armor (except for legendary armor). It also contains the entrance to the secret area.&lt;br /&gt;
&lt;br /&gt;
- [[Melee]]/[[Ranged]] shop&lt;br /&gt;
&lt;br /&gt;
This shop sells bronze, iron, steel, and mithril variants of daggers, battleaxes, shortswords, and longswords. It also sells the Novice, Apprentice, Master, and Scatter bows, as well as arrows and quivers. There are potions and scrolls on shelves as well. The shopkeeper is a bald man with a steel Ceyl and an eyepatch. This shop contains one of the keys required to get into the secret area.&lt;br /&gt;
&lt;br /&gt;
- [[Magic]] shop&lt;br /&gt;
&lt;br /&gt;
This shop sells Earthstrike, Flashfire, Frostshards, Greaterhealally, Healally, Heal, Lesseralchemy, Lesserheal, and Shadowbolt spells, as well as Earthstrike, Flashfire, Frostshards, Greaterhealally, Healally, Heal, Lesserheal, Recall, and Shadowbolt scrolls. Mana and XP potions are for sale as well. There are also Apprentice, Dark, Earth, Flame, Ice, Light, and Mage staffs avalible. The shopkeeper appears to be a warlock with a witches hat and an unknown staff.&lt;br /&gt;
&lt;br /&gt;
- Cart&lt;br /&gt;
&lt;br /&gt;
This shop sells a bronze dagger and a recall scoll.&lt;br /&gt;
&lt;br /&gt;
No shop in town sells [[Legendaries|legendary weapons]] or [[Instruments|instruments]].&lt;br /&gt;
&lt;br /&gt;
== Secret Area ==&lt;br /&gt;
To get to the secret area, one must first collect 4 keys. These keys are in chests in the following areas: On a roof, in a shop, under a bridge, and behind a cart. Then the entrance is inside of the armor shop, up a staircase. Once in the secret area, there is no way out except for a recall scroll.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
- The town has many opportunities for parkour and large jumps, making this a fun activity when you&#039;re bored.&lt;br /&gt;
&lt;br /&gt;
- The town appears slightly overgrown and rustic, suggesting the citizens dont really care about landscaping.&lt;br /&gt;
&lt;br /&gt;
- Before the current town, there was another one that had simpler buildings.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
20191222215210 1.jpg|A picture of the town.&lt;br /&gt;
20191222215628 1.jpg|Ditto.&lt;br /&gt;
20191222220154 1.jpg|The bank.&lt;br /&gt;
20191222215844 1.jpg|The potion shop.&lt;br /&gt;
20191222215708 1.jpg|The armor shop.&lt;br /&gt;
20191222215756 1.jpg|The entrance to the secret area.&lt;br /&gt;
20191222220220 1.jpg|Part of the melee/ranged shop.&lt;br /&gt;
20191222220310 1.jpg|The other part of the melee/ranged shop and its owner.&lt;br /&gt;
20191222215940 1.jpg|The lower area of the magic shop.&lt;br /&gt;
20191222220046 1.jpg|The upper area of the magic shop.&lt;br /&gt;
20191222220009 1.jpg|The magic shop owner.&lt;br /&gt;
20191222220130 1.jpg|The cart.&lt;br /&gt;
20191222220416 1.jpg|Key #1&lt;br /&gt;
20191222220512 1.jpg|Key #2&lt;br /&gt;
20191222220921 1.jpg|Key #3&lt;br /&gt;
20191222221122 1.jpg|Key #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:EnchantedQuiver.png&amp;diff=654</id>
		<title>File:EnchantedQuiver.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:EnchantedQuiver.png&amp;diff=654"/>
		<updated>2022-10-24T02:20:48Z</updated>

		<summary type="html">&lt;p&gt;Deleted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=648</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Curses&amp;diff=648"/>
		<updated>2022-10-20T05:12:07Z</updated>

		<summary type="html">&lt;p&gt;Deleted: pangunpours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Age of Dungeons, you can acquire curses which hinder you by taking up an inventory slot as well as additional debuffs. Curses can be prayed away and have a chance of being dropped upon death.&lt;br /&gt;
&lt;br /&gt;
On the off chance that you have a full inventory of curses or soulbound items, you will be set at 1 HP and be told: &amp;lt;span style=&amp;quot;color:red&amp;quot;;&amp;gt;&amp;quot;You feel yet another curse try to afflict you, but you simply cannot be cursed any further. You feel horribly ill.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Known Curses&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;!-- Due to HK armour being disabled alongside the reworked piety system, it is unknown if the Broken Wings curse is still active. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &#039;&#039;&#039;Broken Wings&#039;&#039;&#039; - &amp;quot;Sarmina relinquishes her blessings upon you.&amp;quot; Having Holy Knight Armor then becoming chaotic. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 300 max HP and 500 max mana.&amp;lt;/span&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growing Pains&#039;&#039;&#039; - &amp;quot;Bigger isn&#039;t always better.&amp;quot; Acquired by increasing size 21 times or more using [[Legendaries|legendary]] sword Feast and Famine. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;15% more damage from all sources.&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Toxin&#039;&#039;&#039; - &amp;quot;Sickness of the body is simple to treat. Sickness of the mind is an enigma.&amp;quot; Acquired by being grabbed (touch damage only, claw attacks won&#039;t count) by the Mantis [[Minibosses|miniboss]] on floors 4+. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Causes poison to reduce mana alongside health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursed Wounds&#039;&#039;&#039; - &amp;quot;Only divine intervention can heal these wounds.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max health by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Burns&#039;&#039;&#039; - &amp;quot;Only some divine intervention can heal these burns.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces max mana by 100. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Delirium&#039;&#039;&#039; - &amp;quot;With the mind abound with confusion, focus is impossible.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Reduces mana regen by 25%. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Burden&#039;&#039;&#039; - &amp;quot;Curses are heavy burdens.&amp;quot; Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Takes up an inventory slot. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of Frailty&#039;&#039;&#039; - No description. Can be granted by gaining 100+ curse. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Take 10% more damage from ALL sources. &#039;&#039;This effect can be granted multiple times.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Removed Curses&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Shock&#039;&#039;&#039; - &amp;quot;Too much mana isn&#039;t very good for you.&amp;quot; Acquired by overcharging mana to more than double your max mana, then drinking a mana potion. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-75% mana regeneration&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Mana drain from being overcharged now increases exponentially as you overcharge further, making it impossible to overcharge by too much.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COVID-19&#039;&#039;&#039; - &amp;quot;This is no laughing matter.&amp;quot; This curse was obtained via a player cursed with COVID-19 clicking another player who did not have the curse. The curse was initially given to a single player at random, and spread on its own from there. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players who had the curse only suffered from having one inventory slot taken up by the curse. &amp;lt;/span&amp;gt; &#039;&#039;There were unconfirmed rumors that the curse also reduced the amount of EXP a player gained.&#039;&#039; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: April Fools&#039; joke.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon&#039;s Mark&#039;&#039;&#039; - &amp;quot;Your soul is forfeit.&amp;quot; Acquired upon purchasing [[Legendaries|Gram]]. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Deducts 350 max health.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Gram is now obtained in a different manner than a mere deal.&amp;lt;/span&amp;gt;&lt;br /&gt;
 		 	&lt;br /&gt;
&#039;&#039;&#039;Sarmina&#039;s Vengence&#039;&#039;&#039; - No quote. Acquired upon killing another player whose karma status is not &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;, and is &#039;&#039;10&#039;&#039; levels lower than you. The curse can be acquired multiple times. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt; Players with this curse take 50% more damage from light magic, such as Sunburst. This debuff stacks effectiveness with each additional copy of the curse the player has. &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: PvP has been disabled.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Wings&#039;&#039;&#039; - Acquired on becoming &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;chaotic&amp;lt;/span&amp;gt; while having [[Crafting|Holy Knight Armor]] present in your inventory. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Max HP decreased by 300 and Max Mana by 500.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Removal reason: Holy Knight Armor no longer requiring the player to have a lawful alignment.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Chaotic_crown.png&amp;diff=647</id>
		<title>File:Chaotic crown.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Chaotic_crown.png&amp;diff=647"/>
		<updated>2022-10-20T05:05:16Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:Chaotic crown.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Neutral_Crown.png&amp;diff=646</id>
		<title>File:Neutral Crown.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Neutral_Crown.png&amp;diff=646"/>
		<updated>2022-10-20T05:03:04Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:Neutral Crown.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Lawful_Crown.png&amp;diff=645</id>
		<title>File:Lawful Crown.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Lawful_Crown.png&amp;diff=645"/>
		<updated>2022-10-20T04:56:58Z</updated>

		<summary type="html">&lt;p&gt;Deleted: Jerry McLarry uploaded a new version of File:Lawful Crown.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=644</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Monsters&amp;diff=644"/>
		<updated>2022-10-20T04:50:42Z</updated>

		<summary type="html">&lt;p&gt;Deleted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--To do: &lt;br /&gt;
*Get Pictures of different Monster types&lt;br /&gt;
*Get stats of monsters&lt;br /&gt;
::-Max health of monster types on each floor&lt;br /&gt;
::-Damage of monster types on each floor &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Forest]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|15 (ranged) 6 (melee)&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|12-16 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|30&lt;br /&gt;
|12-20 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|10&lt;br /&gt;
|14-26 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|15&lt;br /&gt;
|16-24 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|15 contact damage, 40 damage on heavy strike&lt;br /&gt;
|30-45 HP&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug.png|Guard Bug&lt;br /&gt;
File:Bandit.png|Bandit&lt;br /&gt;
File:Bug.png|Bug&lt;br /&gt;
File:Cicada.png|Cicada&lt;br /&gt;
File:Goblin.png|Goblin&lt;br /&gt;
File:Heavybug.png|Big Bug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Floor 2==&lt;br /&gt;
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-32 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|24-40 HP&lt;br /&gt;
|None&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cicada&lt;br /&gt;
|???&lt;br /&gt;
|32-48 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|28-52 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|45-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|40-64 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Bug2.png|Bug&lt;br /&gt;
File:Armorbug2.png|Guard Bug&lt;br /&gt;
File:Cicada2.png|Cicada&lt;br /&gt;
File:Goblin2.png|Goblin&lt;br /&gt;
File:Heavybug2.png|Big Bug&lt;br /&gt;
File:Spitterbug.png|Bug Spitter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Rumor has it, the reason there are no human enemies is because the spider boss ate them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight [Vines]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|36-60 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|42-78 HP&lt;br /&gt;
|25% + 5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|60-75 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|60-96 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|???&lt;br /&gt;
|90-110 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug3.png|Guard Bug&lt;br /&gt;
File:Goblin3.png|Goblin&lt;br /&gt;
File:Heavybug3.png|Big Bug&lt;br /&gt;
File:Spitterbug2.png|Bug Spitter&lt;br /&gt;
File:Outlaw.png|Outlaw&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Floor 4==&lt;br /&gt;
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Big Bug&lt;br /&gt;
|???&lt;br /&gt;
|48-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bug Spitter&lt;br /&gt;
|???&lt;br /&gt;
|80-128 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|75-90 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|56-80 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Robber(Deadeye)&lt;br /&gt;
|???&lt;br /&gt;
|110-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|20 (10)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Goblin4.png|Goblin&lt;br /&gt;
File:Heavybug4.png|Big Bug&lt;br /&gt;
File:Spitterbug3.png|Bug Spitter&lt;br /&gt;
File:Mite_spitter.png|Mite Spitter&lt;br /&gt;
File:armorgoblin.png|Armor Goblin&lt;br /&gt;
File:Robber.png|Robber&lt;br /&gt;
File:Robber Deadeye.png|Robber Deadeye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Floor 5==&lt;br /&gt;
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 5 enemies on floor 5, two of which are new, the Hitman, and regularly the blue wasp. The Guard Bug makes a return on this floor. Big bug, goblin, bug spitter, Robber, and Robber Deadeye no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Guard Bug&lt;br /&gt;
|???&lt;br /&gt;
|70-130 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|90-105 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|70-100 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hitman&lt;br /&gt;
|???&lt;br /&gt;
|140-160 HP&lt;br /&gt;
|35% + 5&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|16-25 HP&lt;br /&gt;
|None&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armorbug4.png|Guard Bug&lt;br /&gt;
File:Mite_spitter2.png|Mite Spitter&lt;br /&gt;
File:armorgoblin2.png|Armor Goblin&lt;br /&gt;
File:wasp.png|Blue Wasp&lt;br /&gt;
File:hitman.png|Hitman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Floor 6==&lt;br /&gt;
This floor is home to &amp;lt;!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  --&amp;gt;nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Armored Goblin&lt;br /&gt;
|???&lt;br /&gt;
|105-120 HP&lt;br /&gt;
|35% + 12&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mite Spitter&lt;br /&gt;
|???&lt;br /&gt;
|120-192 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cultist&lt;br /&gt;
|???&lt;br /&gt;
|180-190 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blue Wasp&lt;br /&gt;
|???&lt;br /&gt;
|20-30 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jumping Mite&lt;br /&gt;
|???&lt;br /&gt;
|48-72 HP&lt;br /&gt;
|None&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mite_spitter3.png|Mite Spitter&lt;br /&gt;
File:armorgoblin3.png|Armor Goblin&lt;br /&gt;
File:wasp2.png|Blue Wasp&lt;br /&gt;
File:Cultist.png|Cultist&lt;br /&gt;
File:Jumping mite.png|Jumping Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Misc/Removed Enemies==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Enemy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Attack Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|Only spawns in the spider boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Mite&lt;br /&gt;
|???&lt;br /&gt;
|??? HP&lt;br /&gt;
|None&lt;br /&gt;
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Dummy&lt;br /&gt;
|0&lt;br /&gt;
|10000 HP&lt;br /&gt;
|None&lt;br /&gt;
|Can only be spawned in via command&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:dummy (misc).png|Dummy&lt;br /&gt;
File:Guard_mite_(removed).png|Guard Mite&lt;br /&gt;
File:Mite.png|Mite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Floor 7 The Flooded Temple==&lt;br /&gt;
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?&lt;br /&gt;
&lt;br /&gt;
health values:&lt;br /&gt;
Bandit: getrandom(10,25) + (%level * 20)&lt;br /&gt;
outlaw: getrandom(30,50) + (%level * 20);&lt;br /&gt;
robber: getrandom(30,50) + (%level * 20)&lt;br /&gt;
robber deadeye: getrandom(30,50) + (%level * 20)&lt;br /&gt;
hitman: getrandom(40,60) + (%level * 20)&lt;br /&gt;
cultist: getrandom(60,70) + (%level * 20)&lt;br /&gt;
&lt;br /&gt;
goblin: getrandom(15,30) + (%level * 15)&lt;br /&gt;
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12&lt;br /&gt;
bug: (%level / 2.5) * getrandom(30,40);&lt;br /&gt;
big bug: (%level / 2.5) * getrandom(30,50);&lt;br /&gt;
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5&lt;br /&gt;
bug spitter: (%level / 2.5) * getrandom (50,80)&lt;br /&gt;
cicada: (%level / 2.5) * getrandom(40,60)&lt;br /&gt;
mite spitter: (%level / 2.5) * getrandom(35,50)&lt;br /&gt;
wasp (%level / 3) * getrandom(10,15)&lt;br /&gt;
jumping mite: (%level / 2.5) * getrandom(20,30)&lt;br /&gt;
guard mite: (%level / 2.5) * getrandom(40,50)&lt;br /&gt;
&lt;br /&gt;
miniboss:&lt;br /&gt;
totallevel radius: 150TU&lt;br /&gt;
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);&lt;br /&gt;
egg: %level * 20&lt;br /&gt;
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)&lt;br /&gt;
mtg: 5000 + (80 * %totallevels)&lt;br /&gt;
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);&lt;br /&gt;
mesmer: 750 + (30 * %totallevels)&lt;br /&gt;
mesmer clone: 200&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deleted</name></author>
	</entry>
</feed>