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	<title>Age of Dungeons Wiki - User contributions [en]</title>
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	<updated>2026-04-24T10:52:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=895</id>
		<title>Legendaries</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Legendaries&amp;diff=895"/>
		<updated>2025-05-14T03:16:27Z</updated>

		<summary type="html">&lt;p&gt;Abigail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Legendary Weapons&#039;&#039;&#039;==&lt;br /&gt;
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.&lt;br /&gt;
&lt;br /&gt;
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 SPS (swings per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage, special effects and attack twice per swing. &lt;br /&gt;
&#039;&#039;Legendary items can only be found on floors &#039;&#039;&#039;four&#039;&#039;&#039; and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Legendary swords have a special effect which &#039;&#039;randomly&#039;&#039; activates on hitting an enemy, and a &amp;quot;ultimate&amp;quot; ability that rarely activates on hitting an enemy. With the introduction of v1.2.4, the chance of an effect from &#039;&#039;&#039;double bladed&#039;&#039;&#039; swords has been normalized to 10% across the board. &#039;&#039;This chance can be boosted to 30% if the wielder is also wearing melee-class armour.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ultimate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fire and Ice&lt;br /&gt;
|60&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Burns for 90 DMG over 3 Seconds or Freeze Enemy (15 second cooldown shared with L&amp;amp;S&#039;s fear effect)&lt;br /&gt;
|Critical hit that deals 1000 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Body and Mind&lt;br /&gt;
|40&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Restores 20 mana or HP.&lt;br /&gt;
|Increases maximum HP by 2 points and maximum mana by 5 points. (Bonus is lost upon death.)&lt;br /&gt;
|-&lt;br /&gt;
|Light and Shadow&lt;br /&gt;
|55&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Grants user a 30 damage shield that lasts 10 seconds or heals for 30HP&lt;br /&gt;
|Applies a 3-second fear. (15 second cooldown shared with F&amp;amp;I&#039;s freeze effect)&lt;br /&gt;
|-&lt;br /&gt;
|Feast and Famine&lt;br /&gt;
|45&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 20 HP or applies 6 stacks of poison to the target.&lt;br /&gt;
|Increases player scale by 2.5% until you log off or die.*&lt;br /&gt;
|-&lt;br /&gt;
|War and Peace&lt;br /&gt;
|70&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Heals for 10HP or burns the target for 90 damage over 3 seconds.&lt;br /&gt;
|Applies a 200 damage shield to the user that lasts 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Dagger (P++)&lt;br /&gt;
|22&lt;br /&gt;
|20,000 gold&lt;br /&gt;
|Every attack applies 3 stacks of poison to the target.&lt;br /&gt;
|&#039;&#039;Uses special attack energy for its special ability.&#039;&#039; Special right click ability that deals several rapid hits, uses 30% special attack power.&lt;br /&gt;
|-&lt;br /&gt;
|Shirogane&lt;br /&gt;
|90-100&lt;br /&gt;
|25,000 gold&lt;br /&gt;
|Alternates between right and left hand dealing 90 or 100 damage.&lt;br /&gt;
|Special right click ability Silverwing Assault, when used, dash forwards and swing both katanas at the end of dash dealing 190 damage. This special has a 5 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Astraea&lt;br /&gt;
|44-52&lt;br /&gt;
|25,000 gold&lt;br /&gt;
|Alternates between right and left hand dealing 44 or 52 damage with really fast swing speeds.&lt;br /&gt;
|Special right click ability Astraea&#039;s Fury, empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, alternating projectile dependent on the dagger swung. One which deals 24 damage and inflicts burn and one that fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|Gram&lt;br /&gt;
|???&lt;br /&gt;
|Completion of a special boss fight.&lt;br /&gt;
|Mechanics of the [[melee|Longsword]].&lt;br /&gt;
|Critical hit that deals ??? bonus melee damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Increased player size increases player damage, speed, reach and projectile size. &#039;&#039;&#039;HOWEVER&#039;&#039;&#039;, if you grow too much you will get a [[Curses|curse]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can&#039;t be dropped or traded, and it disappears on death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Gram.png|Gram&lt;br /&gt;
File:FI.png|Fire and Ice&lt;br /&gt;
File:BM.png|Body and Mind&lt;br /&gt;
File:LS.png|Light and Shadow&lt;br /&gt;
File:FF.png|Feast and Famine&lt;br /&gt;
File:WP.png|War and Peace&lt;br /&gt;
File:DDP.png|Dragon Dagger (P++)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Legendaries==&lt;br /&gt;
Ranging from bows, staves, and one-time use spell scrolls, AoD features an assortment of other legendary items that players can obtain. &#039;&#039;Note that T3 armours and certain spells also classify as legendaries!&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Archangel&#039;s Staff&lt;br /&gt;
|30% cost reduction on Light spell and increases 30$ spell power of Light spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Archangel&#039;s Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick.&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|World Tree Branch&lt;br /&gt;
|30% cost reduction on Earth spells and increases 30$ spell power of Earth spells. Uses special attack energy for its special ability. &#039;&#039;Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Note that you need to be prepared to take some damage as the poison decreases!&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Fury&lt;br /&gt;
|30% cost reduction on Fire spells and increases 30$ spell power of Fire spells. Used special attack energy for its special ability. &#039;&#039;Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Sayonara Bow&lt;br /&gt;
|Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. &#039;&#039;Special ability: Homing shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Bow&lt;br /&gt;
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.&#039;&#039; &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;You also need arrows to be activate the ability.&amp;lt;/span&amp;gt;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Clockstorm&lt;br /&gt;
|Deals 115 damage per arrow. Uses special attack energy for its special ability. &#039;&#039;Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost %2 per arrow shot.&#039;&#039;&lt;br /&gt;
|Costs 25,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Quiver&lt;br /&gt;
|Same recharge rate as the [[Ranged|ranger&#039;s quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.&lt;br /&gt;
|Costs 8,000 gold.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Archangel.png|Archangel&#039;s Staff&lt;br /&gt;
File:Crystalbow.png|Crystal Bow&lt;br /&gt;
File:SayonaraBow.png|Sayonara Bow&lt;br /&gt;
File:EnchantedQuiver.png|Enchanted Quiver&lt;br /&gt;
File:worldTreeBranch.png|World Tree Branch&lt;br /&gt;
File:dragonFuryStaff.png|Dragon&#039;s Fury&lt;br /&gt;
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]&lt;br /&gt;
File:RangerArmour.png|[[Ranged|Ranger Armour]]&lt;br /&gt;
File:MagisterRobes.png|[[Magic|Magister Robes]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Craftable legendaries require certain materials to craft using prayer [[Prayer|Crafting]].&lt;br /&gt;
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.&lt;br /&gt;
*Discovering pedestals has nearly always played a sound but there was a bug that made the sound play at the map&#039;s origin. This was finally fixed on June 21st, 2024 with v.1.2.4.&lt;/div&gt;</summary>
		<author><name>Abigail</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=894</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=894"/>
		<updated>2025-05-14T02:58:30Z</updated>

		<summary type="html">&lt;p&gt;Abigail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; 12 flat damage reduction. +35% armor. +30% spell power. -100% mana regen. +20% knockback resistance. &#039;&#039;&#039;True Melee Manasteal: Generate mana on melee attacks.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; 10 flat damage reduction. +40% armor. +25% arrow recovery. -75% spell power and mana regen. +20% knockback resistance. &#039;&#039;&#039;Banzai Charge: Ranged attacks grant Banzai Charge, which increases movement speed and melee attack damage for some time.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Armour&lt;br /&gt;
|Golden Idol, Magister Robes, Hunter Armour, Basic Mana Crystal&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; -25% armor. +50% arrow recovery. +40% spell power. +150% mana regen. &#039;&#039;&#039;Passive Channel: While not casting spells, mana regen rapidly accelerates up to +900%.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Similar properties to Holy Knight Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Ronin Armour&lt;br /&gt;
|Golden Idol, Gilded Ranger Armour, Plate Armour&lt;br /&gt;
|Similar properties to Ronin Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Warlock Armour&lt;br /&gt;
|Golden Idol, Gilded Magister Robes, Hunter Armour, Basic Mana Crystal&lt;br /&gt;
|Similar properties to Warlock Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Spell: ShadowBomb&lt;br /&gt;
|Golden Idol, Spell: ShadowBolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 200 mana points&#039;&#039; and can be casted without meeting the required mana, which can cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP. Additionally grants a non-stackable +100 max HP &amp;amp; mana buff for 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught&lt;br /&gt;
|Golden Idol, Huge Health Potion&lt;br /&gt;
|Bestows a 300 HP shield for 5 minutes, and gain +0.2x player scale &amp;amp; outgoing damage 5 minutes. Scale &amp;amp; outgoing damage buff cannot be stacked.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate&lt;br /&gt;
|Golden Idol, Huge Mana Potion&lt;br /&gt;
|Overcharge special attack power to 150%.&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Golden Idol, Super Antipoison&lt;br /&gt;
|Dispels all negative status effects and buildup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png| Wraithcutter&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;--RoninArmor.png| Ronin Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armour. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armour. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may possess multiple crowns at the same time but at the heavy cost of managing multiple piety alignments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abigail</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=893</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=893"/>
		<updated>2025-05-14T02:42:27Z</updated>

		<summary type="html">&lt;p&gt;Abigail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|320px|Magic Shop]]&lt;br /&gt;
==&#039;&#039;&#039;Magic&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana can increase through leveling up or randomly while using the &#039;&#039;&#039;Body and Mind&#039;&#039;&#039; [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].&lt;br /&gt;
&lt;br /&gt;
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you&#039;re wearing.&lt;br /&gt;
&lt;br /&gt;
==Staffs==&lt;br /&gt;
Spells can be used from your brick hotbar at any time without the need for a staff. However, equipping an appropriate staff first can help make your spells more effective.&lt;br /&gt;
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]&lt;br /&gt;
The basic generic and elemental staffs can be bought in at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Effect&lt;br /&gt;
|Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Staff&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Staff&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Boosts spell power by &#039;&#039;&#039;10%&#039;&#039;&#039; for &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Staff&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Staff&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light Staff&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Staff&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Staff&#039;&#039;&#039;&lt;br /&gt;
|2500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Dragon&#039;s Fury Staff]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|World Tree Branch Staff]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Archangel&#039;s Staff]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Channeling Items==&lt;br /&gt;
Channeling items increase the user&#039;s mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. &#039;&#039;Note that you&#039;ll be unable to perform actions or move whilst channeling.&#039;&#039; There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user&#039;s mana. The overcharge rate is based on the quality of the orb alongside the user&#039;s level. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Channeling items can only be used when wearing mage-class armour.&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Classification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Generation Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Crystal&lt;br /&gt;
|125&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Crystal&lt;br /&gt;
|1500&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +35&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Crystal&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.1, scale factor 2, max bonus +45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Basic Orb&lt;br /&gt;
|8000&lt;br /&gt;
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Mana Orb&lt;br /&gt;
|16000&lt;br /&gt;
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user&#039;s max mp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Superior Orb&lt;br /&gt;
|22000&lt;br /&gt;
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user&#039;s max mp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;Spells are divided into two classifications: combat-oriented or support-oriented.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base Damage (direct hit)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|&#039;&#039;&#039;Combat Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|Frostshards&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10 Radius)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Shoots ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbolt&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|Earthstrike&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85 radius)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Flashfire&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15 radius)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|Ragnarok&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|13,000 at best possible RNG&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable as a scroll-only spell on Legendary pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|Sunburst&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Shadowbomb&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|100 (+100 Radius)&lt;br /&gt;
|70&lt;br /&gt;
|1.2s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodspray&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|27&lt;br /&gt;
|45&lt;br /&gt;
|0.65s&lt;br /&gt;
|Similar to frostshards, fires 10 projectiles in a small spread. &lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodbombs&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|37 (+37 Radius)&lt;br /&gt;
|45&lt;br /&gt;
|2.3s&lt;br /&gt;
|Fires 3 Bombs that have a massive knockback and AoE Radius.&lt;br /&gt;
Only obtainable as a drop from the Oathbreaker boss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|Bloodstrike&lt;br /&gt;
|5000*&lt;br /&gt;
|Blood&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2.3s&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|MortalSacrifice&lt;br /&gt;
|2500&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|Hemorrhage&lt;br /&gt;
|2100&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|CrimsonJudgement&lt;br /&gt;
|2300&lt;br /&gt;
|Blood&lt;br /&gt;
|Deals 3.33% of the target&#039;s HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. &#039;&#039;&#039;Note that because the first hit applies the debuff, the other five hits are affected by the increase.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|Self Destruct&lt;br /&gt;
|100&lt;br /&gt;
|Arcane&lt;br /&gt;
|@&amp;gt;10%HP: 2000 @&amp;lt;10%HP: 3000&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It&#039;s AoE if you survive is 64x Radius, if it kills you it is double. &#039;&#039;&#039;This is a last resort scroll.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|Eclipse&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|127 (Damage is halved for every consecutive hit)&lt;br /&gt;
|50&lt;br /&gt;
|2.3s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana burn. Seeks out enemies. Can be found on pedestals or rarely from [[minibosses|Mind-Torn Guard]].&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Only obtainable by special means.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cast Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Neutral Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Cauterize/ManaStitches/AuroraHealing&lt;br /&gt;
|75/1500/20000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 30%/45%/60% of recent damage taken&lt;br /&gt;
|75/200/1500&lt;br /&gt;
|1.25s/2.5s/3.5s&lt;br /&gt;
|ManaStitches is found as a rare boss drop or dungeon shop item.&lt;br /&gt;
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Aegis&lt;br /&gt;
|900&lt;br /&gt;
|Light&lt;br /&gt;
|Become completely invicible for 10 seconds&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Can only be found in dungeon shops or reward chests. &#039;&#039;&#039;Scroll Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|Alchemy (Lesser/Normal/Greater)&lt;br /&gt;
|300/2000/9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Transforms item into 10%/20%/30% gold of its value&lt;br /&gt;
|20/75/200&lt;br /&gt;
|N/A&lt;br /&gt;
|The normal variant can be found as a rare dungeon shop item or as a boss drop.&lt;br /&gt;
The greater variant can only found on legendary item pedestals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|Dash&lt;br /&gt;
|4000&lt;br /&gt;
|Arcane&lt;br /&gt;
|Propels the caster forwards for a moment.&lt;br /&gt;
|20&lt;br /&gt;
|2s&lt;br /&gt;
|Only found on legendary pedestals or rarely from boss drops.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gray&amp;quot;;|Recall&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|Teleports the caster back to town&lt;br /&gt;
|Free/Scroll&lt;br /&gt;
|N/A&lt;br /&gt;
|Obtainable from prayers, dungeon shops, and in town.&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;&#039;Removed Spells&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|HealAlly (Normal/Greater)&lt;br /&gt;
|100/1500&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 40/120 health to target ally&lt;br /&gt;
|50/100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heal (Lesser/Normal/Greater)&lt;br /&gt;
|300/1500/8000&lt;br /&gt;
|Light&lt;br /&gt;
|Heals 15/50/150 health&lt;br /&gt;
|30/75/150&lt;br /&gt;
|Greater variants only found on legendary pedestals or as a boss drop.&lt;br /&gt;
|-&lt;br /&gt;
|Piety&lt;br /&gt;
|Free&lt;br /&gt;
|Arcane&lt;br /&gt;
|Toggles the caster&#039;s ability to damage players without gaining player-killer status.&lt;br /&gt;
|10&lt;br /&gt;
|Only obtainable for lawful players from interacting with a Lawful shrine.&lt;br /&gt;
|}&lt;br /&gt;
Visuals for each spell [[Spells|here]]&lt;br /&gt;
&lt;br /&gt;
==Magic Armor==&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes only being found rarely in the dungeon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Positives&lt;br /&gt;
|Negatives&lt;br /&gt;
|Cost (Gold)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Robes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Power by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Robes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Power by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magister Robes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Mana Regen by &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
Increases Spell Power by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[prayer#Crafting|Holy Knight Armor]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+20%&#039;&#039;&#039; Knockback Resistance&lt;br /&gt;
&lt;br /&gt;
Increases Spell Power by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generate mana upon successful melee attacks&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|40000 (Crafted)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery Chance by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases Arrow modifiers by &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases Mana Regen by &#039;&#039;&#039;150%&#039;&#039;&#039;, increasing up to 900% while not casting spells.&lt;br /&gt;
&lt;br /&gt;
Increases Spell Power by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Increases damage taken by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
|40000 (Crafted)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abigail</name></author>
	</entry>
</feed>