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	<id>https://dungeons.block.land/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=4f9cd8e56c36497ca40d9589347cd8de</id>
	<title>Age of Dungeons Wiki - User contributions [en]</title>
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	<updated>2026-05-17T13:14:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:MagisterRobes.png&amp;diff=1103</id>
		<title>File:MagisterRobes.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:MagisterRobes.png&amp;diff=1103"/>
		<updated>2025-06-07T22:17:57Z</updated>

		<summary type="html">&lt;p&gt;4f9cd8e56c36497ca40d9589347cd8de: 4f9cd8e56c36497ca40d9589347cd8de uploaded a new version of File:MagisterRobes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>4f9cd8e56c36497ca40d9589347cd8de</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:MageRobes.png&amp;diff=1102</id>
		<title>File:MageRobes.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:MageRobes.png&amp;diff=1102"/>
		<updated>2025-06-07T22:16:48Z</updated>

		<summary type="html">&lt;p&gt;4f9cd8e56c36497ca40d9589347cd8de: 4f9cd8e56c36497ca40d9589347cd8de uploaded a new version of File:MageRobes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>4f9cd8e56c36497ca40d9589347cd8de</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:ApprenticeRobes.png&amp;diff=1101</id>
		<title>File:ApprenticeRobes.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:ApprenticeRobes.png&amp;diff=1101"/>
		<updated>2025-06-07T22:06:37Z</updated>

		<summary type="html">&lt;p&gt;4f9cd8e56c36497ca40d9589347cd8de: 4f9cd8e56c36497ca40d9589347cd8de uploaded a new version of File:ApprenticeRobes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>4f9cd8e56c36497ca40d9589347cd8de</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=1100</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Magic&amp;diff=1100"/>
		<updated>2025-06-07T22:05:45Z</updated>

		<summary type="html">&lt;p&gt;4f9cd8e56c36497ca40d9589347cd8de: /* Magic Armor */ Removed leather armour from the list. It may not have any downsides towards magic users, but it isn&amp;#039;t something that supports magic users with their spells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic1.png|thumb|right|600px|The magic shop and the wizard shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
Magic users cast spells which use mana, a resource players regenerate over time intrinsically. Magic armors and staffs are both used to greatly increase the effectiveness of magic as well as to improve mana resources. Channeling items and mana potions can both be used to more quickly recover from low mana.&lt;br /&gt;
&lt;br /&gt;
A player&#039;s maximum mana increases by 25 with each level up, and can be boosted temporarily with certain rare effects. Certain [[Curses|curses]] can also reduce maximum mana.&lt;br /&gt;
&lt;br /&gt;
Most spells are learned by consuming a spell item, but not all spells are available in a learned version. Many spells are available as single-use scrolls which use no mana, spells that are not available to be learned will instead be available as a scroll. Spells cast from a scroll will ignore your spell power modifier and typically have an intrinsic boost to their own spell power.&lt;br /&gt;
&lt;br /&gt;
=Staffs=&lt;br /&gt;
[[File:Magic2.png|thumb|right|400px|Part of the staff selection in the town magic shop]]&lt;br /&gt;
Spells can be used from your hotbar at any time without the need for a staff. However, equipping an appropriate staff first can help make your spells more effective. Additionally, each staff will remember the last spell you cast with it, so equipping it can behave as a shortcut to recasting that spell.&lt;br /&gt;
All the general non-legendary staffs can be bought at the magic shop in town.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Basic effects&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Staff&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Saves &#039;&#039;&#039;10%&#039;&#039;&#039; mana on &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Staff&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Boosts spell power by &#039;&#039;&#039;10%&#039;&#039;&#039; for &#039;&#039;&#039;all&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Staff&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Staff&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light Staff&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Staff&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Dark&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Staff&#039;&#039;&#039;&lt;br /&gt;
|2500&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;20%&#039;&#039;&#039; on &#039;&#039;&#039;Ice&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Dragon&#039;s Fury]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Fire&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|World Tree Branch]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Earth&#039;&#039;&#039; spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Legendaries|Archangel&#039;s Staff]]&#039;&#039;&#039;&lt;br /&gt;
|25000&lt;br /&gt;
|Saves mana and boosts spell power by &#039;&#039;&#039;30%&#039;&#039;&#039; on &#039;&#039;&#039;Light&#039;&#039;&#039; spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mana Regeneration Items=&lt;br /&gt;
Channeling orbs and mana crystals are items used to rapidly regenerate mana. They are reusable, and so are a common staple for dedicated magic users to carry. You cannot move while channeling with these items, so they&#039;re often, but not always, used out of combat as a way to quickly reset your mana pool. Both channeling orbs and mana crystals require the user to be wearing magic class armor before use. When used out of combat, orbs and crystals both get a 3x bonus to their usual regeneration effects.&lt;br /&gt;
&lt;br /&gt;
==Channeling Orbs==&lt;br /&gt;
Channeling orbs take a long time to wind up to their full regenerative power, but are significantly more effective for regenerating large quantities of mana. Additionally, channeling orbs can overcharge your mana pool by a percentage of your maximum mana stat. For players who mostly plan to top off mana just in between combat encounters, channeling orbs are the ideal solution.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|Overcharge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 50x&lt;br /&gt;
|30% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|16000&lt;br /&gt;
|Up to 80x&lt;br /&gt;
|50% max mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Channeling Orb&#039;&#039;&#039;&lt;br /&gt;
|22000&lt;br /&gt;
|Up to 120x&lt;br /&gt;
|80% max mana&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basicorb.png|Basic Channeling Orb&lt;br /&gt;
File:Manaorb.png|Mana Channeling Orb&lt;br /&gt;
File:Superiororb.png|Superior Channeling Orb&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Crystals==&lt;br /&gt;
Mana crystals on the other hand have a very short wind up and reach their full regenerative power almost immediately, but are much slower than channeling orbs for regenerating large quantities of mana. This makes mana crystals more suitable for use during combat rather than just to top off your mana between encounters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Basic Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Up to 25x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Up to 35x&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Superior Mana Crystal&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
|Up to 45x&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Basiccrystal.png|Basic Crystal&lt;br /&gt;
File:Manacrystal.png|Mana Crystal&lt;br /&gt;
File:Superiorcrystal.png|Superior Crystal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&#039;&#039;Spells are divided into three classifications: combat spells, support spells, and non-combat spells.&lt;br /&gt;
&lt;br /&gt;
==Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Damage&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|&#039;&#039;&#039;FlashFire&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Fire&lt;br /&gt;
|50 (+15)&lt;br /&gt;
|10&lt;br /&gt;
|0.6s&lt;br /&gt;
|Causes enemies to burn on direct hit. Deals 48 additional fire damage over time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;EarthStrike&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Earth&lt;br /&gt;
|30 (+85)&lt;br /&gt;
|20&lt;br /&gt;
|0.9s&lt;br /&gt;
|Has a large AoE radius which makes it very effective on groups of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:saddlebrown&amp;quot;;|&#039;&#039;&#039;Slam&#039;&#039;&#039;&lt;br /&gt;
|6000&lt;br /&gt;
|Earth&lt;br /&gt;
|Varies&lt;br /&gt;
|60&lt;br /&gt;
|1.0s&lt;br /&gt;
|Slams the caster into the ground, dealing large damage to everything around them. Does not harm the caster. Casting from a height and crouching both greatly increase the effectiveness. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:cyan&amp;quot;;|&#039;&#039;&#039;FrostShards&#039;&#039;&#039;&lt;br /&gt;
|3000&lt;br /&gt;
|Ice&lt;br /&gt;
|23 (+10)&lt;br /&gt;
|30&lt;br /&gt;
|1.2s&lt;br /&gt;
|Fires ten projectiles in a small spread.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBolt&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|Dark&lt;br /&gt;
|120&lt;br /&gt;
|22&lt;br /&gt;
|0.35s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana Burn.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;Eclipse&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Dark&lt;br /&gt;
|200&lt;br /&gt;
|150&lt;br /&gt;
|2.0s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana Burn. Homes in on enemies, and bounces between them. Each bounce halves the spell&#039;s damage. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:purple&amp;quot;;|&#039;&#039;&#039;ShadowBomb&#039;&#039;&#039;&lt;br /&gt;
|[[Crafting|Crafted]] (25000)&lt;br /&gt;
|Dark&lt;br /&gt;
|800 (+250)&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Can cast without meeting the required mana, which will cause Mana Burn. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:Black&amp;quot;;|&#039;&#039;&#039;SelfDestruct&#039;&#039;&#039;&lt;br /&gt;
|100&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Arcane&lt;br /&gt;
|2000 to 3000&lt;br /&gt;
|Scroll&lt;br /&gt;
|1.0s&lt;br /&gt;
|Reduces your health to 1% of your max HP if your current HP is above 10%, otherwise executes you. Its AoE if you survive is 64 studs radius, otherwise it is doubled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;;|&#039;&#039;&#039;SunBurst&#039;&#039;&#039;&lt;br /&gt;
|1500&lt;br /&gt;
|Light&lt;br /&gt;
|500 (+1000)&lt;br /&gt;
|Scroll&lt;br /&gt;
|2.0s&lt;br /&gt;
|The extreme knockback from this spell tends to cause significant extra damage beyond its innate damage values.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:blue&amp;quot;;|&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&lt;br /&gt;
|10000&lt;br /&gt;
|Fire&lt;br /&gt;
|Up to 13000&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.0s&lt;br /&gt;
|Summons a massive firey sword which explodes at the targeted location with unpredictable damage yield.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodSpray&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|25&lt;br /&gt;
|45&lt;br /&gt;
|0.9s&lt;br /&gt;
|Fires ten projectiles in a small spread which apply Blood Curse.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodBombs&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|50 (+50)&lt;br /&gt;
|45&lt;br /&gt;
|2.5s&lt;br /&gt;
|Fires 3 bombs which apply Blood Curse and knock away foes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:DarkRed&amp;quot;;|&#039;&#039;&#039;BloodStrike&#039;&#039;&#039;&lt;br /&gt;
|5000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|175 to 300&lt;br /&gt;
|20%&lt;br /&gt;
|2.3s&lt;br /&gt;
| Automatically strikes up to five nearby enemies with lightning five times. Damage increases if there are fewer enemies. Each strike afflicts foes with a stacking lightning debuff that causes them to take 2% more damage from all damage sources for 2 seconds. 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;MortalSacrifice&#039;&#039;&#039;&lt;br /&gt;
|2500&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to the Seppuku attack Oathbreaker uses, the spell casts numerous short range swings at the player after a short windup.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Hemorrhage&#039;&#039;&#039;&lt;br /&gt;
|2100&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|???&lt;br /&gt;
|Scroll&lt;br /&gt;
|3.7s&lt;br /&gt;
|Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;CrimsonJudgement&#039;&#039;&#039;&lt;br /&gt;
|2300&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|220 to 1700&lt;br /&gt;
|Scroll&lt;br /&gt;
|4.3s&lt;br /&gt;
|Similar to BloodStrike, but hits only one target and deals 3.33% of the target&#039;s HP (within the damage range) per strike with six strikes. Also applies the same debuff from Bloodstrike.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Only obtainable as a drop from Wraiths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Support Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Cauterize&#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Light&lt;br /&gt;
|75&lt;br /&gt;
|1.25s&lt;br /&gt;
|Heals 20% of recent damage. Spell power is less effective beyond 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;ManaStitches&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Light&lt;br /&gt;
|200&lt;br /&gt;
|2.5s&lt;br /&gt;
|Heals 30% of recent damage. Spell power is less effective beyond 30%. 10 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;AuroraHealing&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Light&lt;br /&gt;
|900&lt;br /&gt;
|3.5s&lt;br /&gt;
|Heals 35% of recent damage for all players in a large area. Spell power is less effective beyond 40%. 60 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|&#039;&#039;&#039;Aegis&#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Light&lt;br /&gt;
|Scroll&lt;br /&gt;
|0.25s&lt;br /&gt;
|Makes the caster completely invincible for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:teal&amp;quot;;|&#039;&#039;&#039;Dash&#039;&#039;&#039;&lt;br /&gt;
|4000&lt;br /&gt;
|Fire&lt;br /&gt;
|20&lt;br /&gt;
|1.0s&lt;br /&gt;
|Pushes the caster forwards. More useful when cast in the air.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkblue&amp;quot;;|&#039;&#039;&#039;Colosseum&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
|Ice&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants allies&#039; attacks while within the circle. Enchanted attacks summon ghostly weapons to strike at enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:darkred&amp;quot;;|&#039;&#039;&#039;Bloodbath&#039;&#039;&#039;&lt;br /&gt;
|20000&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Blood&lt;br /&gt;
|250&lt;br /&gt;
|1.0s&lt;br /&gt;
|&#039;&#039;Spell Circle&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&#039;&#039; Places a stationary spell circle which enchants all entities within. Enchanted entities take greatly increased damage from all sources.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Spell circles require continuous mana from the caster for their upkeep. Spell circles are dispelled when the caster leaves the area of effect. Spell circles can be recast up to two times to increase their effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; Only obtainable as a drop from the Oathbreaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Spells==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Element&lt;br /&gt;
|Mana Cost&lt;br /&gt;
|Casting Time&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:grey&amp;quot;;|&#039;&#039;&#039;Recall&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|Arcane&lt;br /&gt;
|10&lt;br /&gt;
|6.3s&lt;br /&gt;
|Teleports the caster back to the starting town. Cannot be cast in combat. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;LesserAlchemy&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Arcane&lt;br /&gt;
|20&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 10% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|1800&lt;br /&gt;
|Arcane&lt;br /&gt;
|75&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 20% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;;|&#039;&#039;&#039;GreaterAlchemy&#039;&#039;&#039;&lt;br /&gt;
|9000&lt;br /&gt;
|Arcane&lt;br /&gt;
|200&lt;br /&gt;
|0.2s&lt;br /&gt;
|Allows the caster to choose an item from their inventory to convert into gold worth 30% of its base value. Spell power has no effect on this spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Magic Armor=&lt;br /&gt;
Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes only being found rarely in the dungeon.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Gold Value&lt;br /&gt;
|Mana Regen&lt;br /&gt;
|Spell Power&lt;br /&gt;
|Armor&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Apprentice Robes&#039;&#039;&#039;&lt;br /&gt;
|800&lt;br /&gt;
| +80%&lt;br /&gt;
| +30%&lt;br /&gt;
| -10%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage Robes&#039;&#039;&#039;&lt;br /&gt;
|8000&lt;br /&gt;
| +120%&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magister Robes&#039;&#039;&#039;&lt;br /&gt;
|20000&lt;br /&gt;
| +200%&lt;br /&gt;
| +100%&lt;br /&gt;
| -40%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[prayer#Crafting|Holy Knight Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -100%&lt;br /&gt;
| +30%&lt;br /&gt;
| 12+35%&lt;br /&gt;
|&lt;br /&gt;
+20 Knockback Resistance.&lt;br /&gt;
&lt;br /&gt;
Generate mana upon successful melee attacks equal to 8% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crafting|Warlock Armor]]&#039;&#039;&#039;&lt;br /&gt;
|40000&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +150%&lt;br /&gt;
| +40%&lt;br /&gt;
| -25%&lt;br /&gt;
|&lt;br /&gt;
+50% Arrow Recovery. +4 Arrow mods. +75 Arrow storage.&lt;br /&gt;
&lt;br /&gt;
Mana regen gradually increases to +900% when not casting spells.&lt;br /&gt;
&lt;br /&gt;
Prohibits using channeling orbs and mana crystals.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Crafted, not purchasable.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:ApprenticeRobes.png|Apprentice Robes&lt;br /&gt;
File:MageRobes.png|Mage Robes&lt;br /&gt;
File:MagisterRobes.png|Magister Robes&lt;br /&gt;
File:HKArmor.png|HolyKnight Armour&lt;br /&gt;
File:Warlock_Armour.png|Warlock Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>4f9cd8e56c36497ca40d9589347cd8de</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Warlock_Armour.png&amp;diff=1099</id>
		<title>File:Warlock Armour.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Warlock_Armour.png&amp;diff=1099"/>
		<updated>2025-06-07T21:58:46Z</updated>

		<summary type="html">&lt;p&gt;4f9cd8e56c36497ca40d9589347cd8de: 4f9cd8e56c36497ca40d9589347cd8de uploaded a new version of File:Warlock Armour.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>4f9cd8e56c36497ca40d9589347cd8de</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=1098</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=1098"/>
		<updated>2025-06-07T21:57:43Z</updated>

		<summary type="html">&lt;p&gt;4f9cd8e56c36497ca40d9589347cd8de: /* Crafting */ Changed file lookup. Also, gilded armours are *exactly* the same, no need to say that they&amp;#039;re *similar*.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The three deities are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt;&amp;lt;!--or Sardomina (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Lawful&#039;&#039;. The goddess who ensures law and order in the world, Sarmina&#039;s appearance is &amp;quot;nondescript&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt;&amp;lt;!--or Gruthik (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Neutral&#039;&#039;. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a &amp;quot;nyan-binary cat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt;&amp;lt;!--or þämôríç (in v1.1)--&amp;gt;, the deity of those who are &#039;&#039;Chaotic&#039;&#039;. An &amp;quot;evil chaos mage in a tower somewhere with godlike power&amp;quot;, þamorik&#039;s main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage&#039;s and Dark Wraith&#039;s appearance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player&#039;s alignment points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; prefers prayers regarding curse removal and has high alignment costs for crafting or &amp;quot;crowning&amp;quot;. &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Sarmina&amp;lt;/span&amp;gt; has the shortest prayer cooldown of only &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;20 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; prefers requests for healing or food and has no general downside with prayers. &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Sekhmet&amp;lt;/span&amp;gt; has a prayer cooldown of &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;40 seconds&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else. &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;þamorik&amp;lt;/span&amp;gt; has the longest prayer cooldown of &amp;lt;span style=&amp;quot;color:magenta;&amp;gt;&#039;&#039;120 Seconds&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Altar.png|Lawful Altar&lt;br /&gt;
File:Neutral_Altar.png|Neutral Altar&lt;br /&gt;
File:Chaotic_Altar.png|Chaotic Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Prayer Power&#039;&#039;&#039;==&lt;br /&gt;
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player&#039;s prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Healing&#039;&#039;&#039;==&lt;br /&gt;
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. (/pray healing)  &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;50% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 75% of the player&#039;s Prayer Power. Healing is calculated as such:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 70, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;50HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;100HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 700, they will be healed for &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;500HP&amp;lt;/span&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.14x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 7 piety, 14 piety, 140 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 3 piety, 6 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 15 piety, 30 piety, 300 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Food&#039;&#039;&#039;==&lt;br /&gt;
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. (/pray food) &#039;&#039;&#039;For the prayer to be successful, the player must have less than &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;90% HP&amp;lt;/span&amp;gt;&#039;&#039;&#039;. This prayer uses 25% of the player&#039;s Prayer Power. The Food item is calculated as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15, they will be given a small food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 150, they will be given a medium food item.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 150, they will be given a large food item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;3x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 1.5 piety, 4.5 piety, 30 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 0.5 piety, 1.5 piety, 10 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 3 piety, 9 piety, 60 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Poison&#039;&#039;&#039;==&lt;br /&gt;
Praying for a cure for poison can mostly or entirely remove the player&#039;s poison stacks. (/pray for a cure to poison) This prayer uses 50% of the player&#039;s Prayer Power. Calculations are as such:&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.&#039;&#039;&lt;br /&gt;
#&#039;&#039;If the player&#039;s piety is greater than or equal to 100, they will be cured of 120 poison stacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These prayers as &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.5x cheaper&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;, while these prayers as &amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt; are &#039;&#039;&#039;2.2x more expensive&#039;&#039;&#039; than &amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 5 piety, 15 piety, 100 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 2 piety, 6 piety, 40 piety respectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 11 piety, 33 piety, 220 piety respectively&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Curses&#039;&#039;&#039;==&lt;br /&gt;
Curses can be removed via prayers, but only by one at a time. (/pray remove curse) This prayer uses 100% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 200 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 300 piety&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crafting&#039;&#039;&#039;==&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. (/pray crafting) This prayer uses 25% of the player&#039;s Prayer Power. Piety costs are as such:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: 500 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: 250 piety&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: 100 piety&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gleamfang&lt;br /&gt;
|Golden Idol, Gram, Shotel Fragment&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack that sends out an explosive projectile. Standard swing deals 250 damage up close, 100 damage on outer edge hits. &#039;&#039;&#039;Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Musashi&lt;br /&gt;
|Golden Idol, Charged Fur, Shirogane&lt;br /&gt;
|Musashi has an initial unshealthing strike of 325 damage then alternates between two overhead swings that deal 140 damage each and two seeping attacks that deal 95 damage each. &#039;&#039;&#039;Wave of Thunder: you strike the area in front of you casting lightning down in a straight line in front of you it does from 30 to 104 damage and applies the Thunder Debuff. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; 12 flat damage reduction. +35% armor. +30% spell power. -100% mana regen. +20% knockback resistance. &#039;&#039;&#039;True Melee Manasteal: Generate mana on melee attacks.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ronin Armour&lt;br /&gt;
|Golden Idol, Ranger Armour, Plate Armour&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; 10 flat damage reduction. +40% armor. +25% arrow recovery. -75% spell power and mana regen. +20% knockback resistance. &#039;&#039;&#039;Banzai Charge: Ranged attacks grant Banzai Charge, which increases movement speed and melee attack damage for some time.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Armour&lt;br /&gt;
|Golden Idol, Magister Robes, Hunter Armour, Basic Mana Crystal&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Soulbound&#039;&#039;&#039;&#039;&#039; -25% armor. +50% arrow recovery. +40% spell power. +150% mana regen. &#039;&#039;&#039;Passive Channel: While not casting spells, mana regen rapidly accelerates up to +900%.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Holy Knight Armour&lt;br /&gt;
|Golden Idol, Apprentice Robes, Gilded Heavyplate&lt;br /&gt;
|Exact properties to Holy Knight Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Ronin Armour&lt;br /&gt;
|Golden Idol, Gilded Ranger Armour, Plate Armour&lt;br /&gt;
|Exact properties to Ronin Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Warlock Armour&lt;br /&gt;
|Golden Idol, Gilded Magister Robes, Hunter Armour, Basic Mana Crystal&lt;br /&gt;
|Exact properties to Warlock Armour. Now gilded!&lt;br /&gt;
|-&lt;br /&gt;
|Spell: ShadowBomb&lt;br /&gt;
|Golden Idol, Spell: ShadowBolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 200 mana points&#039;&#039; and can be casted without meeting the required mana, which can cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Tonic Vitæ&lt;br /&gt;
|Huge Health Potion, Huge Mana Potion&lt;br /&gt;
|Heals 800HP and restores 800MP, when blood-cursed, restores 1200MP. Additionally grants a non-stackable +100 max HP &amp;amp; mana buff for 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Bulwark&#039;s Draught&lt;br /&gt;
|Golden Idol, Huge Health Potion&lt;br /&gt;
|Bestows a 300 HP shield for 5 minutes, and gain +0.2x player scale &amp;amp; outgoing damage 5 minutes. Scale &amp;amp; outgoing damage buff cannot be stacked.&lt;br /&gt;
|-&lt;br /&gt;
|Focus Distillate&lt;br /&gt;
|Golden Idol, Huge Mana Potion&lt;br /&gt;
|Overcharge special attack power to 150%.&lt;br /&gt;
|-&lt;br /&gt;
|Cleansing Waters&lt;br /&gt;
|Golden Idol, Super Antipoison&lt;br /&gt;
|Dispels all negative status effects and buildup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ronin_Arnour.png|Ronin Armour&lt;br /&gt;
Warlock_Armour.png|Warlock Armour&lt;br /&gt;
HKArmor.png|Holy Knight Armour&lt;br /&gt;
Wraithcutter.png|Wraithcutter&lt;br /&gt;
Gleamfang.png|Gleamfang&lt;br /&gt;
Musashi.png|Musashi&lt;br /&gt;
PoisonFang.png| Poison Fang&lt;br /&gt;
GlassofTime.png| Glass of Time&lt;br /&gt;
&amp;lt;!--GildedHKArmor.png| Gilded Holy Knight Armour--&amp;gt;&lt;br /&gt;
&amp;lt;!--TonicVitae.png| Tonic Vitæ--&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Crowning&#039;&#039;&#039;==&lt;br /&gt;
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player&#039;s inventory slots, and are soulbound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;;&amp;gt;Lawful&amp;lt;/span&amp;gt;: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armour. This crown drains the player&#039;s piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armour. This crown drains the player&#039;s piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:magenta&amp;quot;;&amp;gt;Chaotic&amp;lt;/span&amp;gt;: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player&#039;s piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.&lt;br /&gt;
&lt;br /&gt;
Crowns disappear if the player&#039;s piety drains to 0. Crowns may also disappear on death.&lt;br /&gt;
&lt;br /&gt;
Players may possess multiple crowns at the same time but at the heavy cost of managing multiple piety alignments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lawful_Crown.png|Sarmina&#039;s Ultimate Gift&lt;br /&gt;
File:Neutral_Crown.png|Sekhmet&#039;s Ultimate Gift&lt;br /&gt;
File:Chaotic_crown.png|þamorik&#039;s Ultimate Gift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed --&amp;gt;&lt;/div&gt;</summary>
		<author><name>4f9cd8e56c36497ca40d9589347cd8de</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:HKArmor.png&amp;diff=1097</id>
		<title>File:HKArmor.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:HKArmor.png&amp;diff=1097"/>
		<updated>2025-06-07T21:54:03Z</updated>

		<summary type="html">&lt;p&gt;4f9cd8e56c36497ca40d9589347cd8de: 4f9cd8e56c36497ca40d9589347cd8de uploaded a new version of File:HKArmor.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>4f9cd8e56c36497ca40d9589347cd8de</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=File:Ronin_Arnour.png&amp;diff=1096</id>
		<title>File:Ronin Arnour.png</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=File:Ronin_Arnour.png&amp;diff=1096"/>
		<updated>2025-06-07T21:53:04Z</updated>

		<summary type="html">&lt;p&gt;4f9cd8e56c36497ca40d9589347cd8de: 4f9cd8e56c36497ca40d9589347cd8de uploaded a new version of File:Ronin Arnour.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>4f9cd8e56c36497ca40d9589347cd8de</name></author>
	</entry>
</feed>