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	<title>Age of Dungeons Wiki - User contributions [en]</title>
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	<updated>2026-04-24T10:57:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=512</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=512"/>
		<updated>2022-08-30T03:34:55Z</updated>

		<summary type="html">&lt;p&gt;2601:544:8100:14BC:2DC9:4FC7:31C1:667C: small text edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note: this page is under heavy construction. Please hold as we verify that the information on this page is correct.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. &lt;br /&gt;
&lt;br /&gt;
When using &amp;lt;code&amp;gt;/pray for crafting&amp;lt;/code&amp;gt;, ensure that you have an alignment score &#039;&#039;greater than&#039;&#039; these numbers: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;If your alignment is Lawful, you must have a score greater than 500.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;If your alignment is Neutral, you&#039;ll only need a score greater than 250.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;If your alignment is Chaotic, you need a mere 100 to be able to craft.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage.&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Decreases magic damage by 50%. Decreases mana regen by 60%.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|&#039;&#039;A dark spell&#039;&#039; with a large AoE radius and a powerful knockback. &#039;&#039;Uses 70 mana points&#039;&#039; and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png&lt;br /&gt;
Wraithcutter.png&lt;br /&gt;
PoisonFang.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- &#039;&#039;&#039;Possible crafting resources&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Herb Bag&amp;lt;br/&amp;gt;&lt;br /&gt;
* Refined Metal&amp;lt;br/&amp;gt;&lt;br /&gt;
* Soul Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items not known to be used in crafting:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* War and Peace&lt;br /&gt;
* Archangel&#039;s Staff&lt;br /&gt;
* Adamantite Shortsword&lt;br /&gt;
* Armor: &#039;&#039;Gilded&#039;&#039;Heavy Plate&lt;br /&gt;
* Recall&lt;br /&gt;
* Huge Health Potion&lt;br /&gt;
* Compass&lt;br /&gt;
* Superior Channeling Orb&lt;br /&gt;
* Magister Robes&lt;br /&gt;
* Dragon Dagger p++&lt;br /&gt;
* Basic Mana Crystal&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>2601:544:8100:14BC:2DC9:4FC7:31C1:667C</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=511</id>
		<title>Prayer</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Prayer&amp;diff=511"/>
		<updated>2022-08-30T03:33:09Z</updated>

		<summary type="html">&lt;p&gt;2601:544:8100:14BC:2DC9:4FC7:31C1:667C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Note: this page is under heavy construction. Please hold as we verify that the information on this page is correct.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they&#039;re able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. &lt;br /&gt;
&lt;br /&gt;
When using &amp;lt;code&amp;gt;/pray for crafting&amp;lt;/code&amp;gt;, ensure that you have an alignment score &#039;&#039;greater than&#039;&#039; these numbers: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;If your alignment is Lawful, you must have a score greater than 500.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;If your alignment is Neutral, you&#039;ll only need a score greater than 250.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;If your alignment is Chaotic, you need a mere 100 to be able to craft.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the following recipes that are &#039;&#039;known&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poison Fang&lt;br /&gt;
|Golden Idol, Poison Bottle&lt;br /&gt;
|An amplified version of the normal Poison Bottle. &#039;&#039;Now deals 4 poison per arrow.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcutter&lt;br /&gt;
|Golden Idol, Gram, Sword Fragment.&lt;br /&gt;
|&#039;&#039;A soulbound item.&#039;&#039; Acts similarly to the sword [[Minibosses|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage.&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armour&lt;br /&gt;
|Golden Idol, Mage Robes, Heavy Plate Armour&lt;br /&gt;
|Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Decreases magic damage by 50%. Decreases mana regen by 60%.&lt;br /&gt;
|-&lt;br /&gt;
|Shadowbomb&lt;br /&gt;
|Golden Idol, Spell:Shadowbolt, Shadow Tome&lt;br /&gt;
|A dark spell with a large AoE radius and a powerful knockback. Uses 70 mana points and can be casted without meeting the required mana, which will cause mana burn.&lt;br /&gt;
|-&lt;br /&gt;
|Glass of Time&lt;br /&gt;
|Challenge Stone&lt;br /&gt;
|Extends the dungeon timer by 30 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
HKArmor.png&lt;br /&gt;
Wraithcutter.png&lt;br /&gt;
PoisonFang.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- &#039;&#039;&#039;Possible crafting resources&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Herb Bag&amp;lt;br/&amp;gt;&lt;br /&gt;
* Refined Metal&amp;lt;br/&amp;gt;&lt;br /&gt;
* Soul Gem&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items not known to be used in crafting:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* War and Peace&lt;br /&gt;
* Archangel&#039;s Staff&lt;br /&gt;
* Adamantite Shortsword&lt;br /&gt;
* Armor: &#039;&#039;Gilded&#039;&#039;Heavy Plate&lt;br /&gt;
* Recall&lt;br /&gt;
* Huge Health Potion&lt;br /&gt;
* Compass&lt;br /&gt;
* Superior Channeling Orb&lt;br /&gt;
* Magister Robes&lt;br /&gt;
* Dragon Dagger p++&lt;br /&gt;
* Basic Mana Crystal&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>2601:544:8100:14BC:2DC9:4FC7:31C1:667C</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=510</id>
		<title>Ranged</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Ranged&amp;diff=510"/>
		<updated>2022-08-30T03:15:16Z</updated>

		<summary type="html">&lt;p&gt;2601:544:8100:14BC:2DC9:4FC7:31C1:667C: crossbow damage values updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Ranged&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are two bow types that players can choose from: &#039;&#039;swiftbows&#039;&#039; and &#039;&#039;crossbows&#039;&#039;. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate &#039;&#039;&#039;while&#039;&#039;&#039; standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. &lt;br /&gt;
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.&lt;br /&gt;
&lt;br /&gt;
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you&#039;re using and armor you&#039;re wearing (See Ranged Armor below).&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Bows2.png|frame|right]]&lt;br /&gt;
[[File:Bows.png|frame|right]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;!-- Gold cost is omitted due to lack of data. DMG values have been uploaded to the Wiki Cutting Room Floor thread in the Discord for reference. --&amp;gt;&lt;br /&gt;
|Name&lt;br /&gt;
|Damage/Firing Rate&lt;br /&gt;
|Base Recovery Chance&lt;br /&gt;
|Alternate Firing DMG&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Novice Bow&#039;&#039;&#039;&lt;br /&gt;
|25 DMG, 0.55s per shot&lt;br /&gt;
|0%&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|30 DMG, 0.55s per shot&lt;br /&gt;
|&#039;&#039;10%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hunter&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|120 DMG, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|30 DMG per projectile * 3 projectiles, 8s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|35 DMG, 0.3s per shot&lt;br /&gt;
|&#039;&#039;20%&#039;&#039;&lt;br /&gt;
|35 DMG per projectile, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Crossbow&#039;&#039;&#039;&lt;br /&gt;
|160 DMG, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile * 3 projectiles, 7s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elvish Swiftbow&#039;&#039;&#039;&lt;br /&gt;
|40 DMG, 0.2s per shot&lt;br /&gt;
|&#039;&#039;30%&#039;&#039;&lt;br /&gt;
|40 DMG per projectile, 6s cooldown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dwarven Crossbow&#039;&#039;&#039;&lt;br /&gt;
|200 DMG, 1.15s per shot&lt;br /&gt;
|&#039;&#039;0%&#039;&#039;&lt;br /&gt;
|50 DMG per projectile * 5 projectiles, 6s cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don&#039;t tap into one&#039;s &amp;quot;special attack gauge&amp;quot; but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation.&#039;&#039; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Using one&#039;s special attack doesn&#039;t use up arrows, but requires for ranger-type armour to be equipped.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arrow Modifiers==&lt;br /&gt;
Rangers have select amount of items that they can use to apply unique effects to their arrows. &#039;&#039;The amount of arrows that are affected can be increased through the usage of Ranger-class armour.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Effect&lt;br /&gt;
|Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis Toxin&lt;br /&gt;
|Applies a stacking slowing effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a 80% reduction in the affected&#039;s movement speed.&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Poison&lt;br /&gt;
|Applies a poison effect to the user&#039;s arrows. &#039;&#039;Each arrow applies &#039;&#039;&#039;two&#039;&#039;&#039; poison stacks to the affected.&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Fire Crystal&lt;br /&gt;
|Applies a fire effect to the user&#039;s arrows. &#039;&#039;Each arrow applies a few seconds of fire DMG to the affected.&lt;br /&gt;
|~4200&lt;br /&gt;
|-&lt;br /&gt;
|Thermite Shrapnel&lt;br /&gt;
|Turns the user&#039;s arrows into burning shrapnel. &#039;&#039;Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.&lt;br /&gt;
|~6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranged Armor&#039;&#039;&#039;==&lt;br /&gt;
Can be bought at spawn from the [[Town|armor shop]]. An uncommon drop from [[Bosses|bosses]] is the Poacher Armor and the Hunter Armor.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Poacher Armor&lt;br /&gt;
|600&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Armor&lt;br /&gt;
|1500&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery chance by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ranger Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;;|Increases Arrow Storage by &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
Increases Arrow Recovery Chance by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increases arrow modifiers by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreases damage taken by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;;|Decreases Mana Regen by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
Decreases Spell Damage by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt; &amp;lt;!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --&amp;gt;&lt;br /&gt;
File:PoacherArmour.png|Poacher Armour&lt;br /&gt;
File:HunterArmour.png|Hunter Armour&lt;br /&gt;
File:RangerArmour.png|Ranger Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>2601:544:8100:14BC:2DC9:4FC7:31C1:667C</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=509</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=509"/>
		<updated>2022-08-29T18:17:32Z</updated>

		<summary type="html">&lt;p&gt;2601:544:8100:14BC:2DC9:4FC7:31C1:667C: small edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|thumb|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers, and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: bronze, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier. &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge of its range will deal extra bonus damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this table, all weapons&#039; tiers are together in one entry. They&#039;ll be separated by a &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; to indicate a different tier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage per second&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Dagger&lt;br /&gt;
|???&lt;br /&gt;
|1/400/1500/5000/9000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Shortsword&lt;br /&gt;
|???&lt;br /&gt;
|100/410/1550/5100/9100&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Battleaxe&lt;br /&gt;
|???&lt;br /&gt;
|110/420/1600/5200/9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|???&lt;br /&gt;
|110/420/1600/5200/9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|???&lt;br /&gt;
|120/430/1650/5300/9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, there are [[Legendaries|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png&lt;br /&gt;
ShortswordDraw.png&lt;br /&gt;
AxeDraw.png&lt;br /&gt;
LongswordDraw.png&lt;br /&gt;
SpearDraw.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armor&lt;br /&gt;
|Crafted&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Spell Damage by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Decreases Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- [[File:HKArmor.png|frame|left]] --&amp;gt;&lt;br /&gt;
Most armours can be bought in the town shop or as drops from the various bosses. Heavy Plate Armour can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armour&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armour&lt;br /&gt;
File:PlateArmour.png|Plate Armour&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>2601:544:8100:14BC:2DC9:4FC7:31C1:667C</name></author>
	</entry>
	<entry>
		<id>https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=508</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://dungeons.block.land/wiki/index.php?title=Melee&amp;diff=508"/>
		<updated>2022-08-29T18:16:42Z</updated>

		<summary type="html">&lt;p&gt;2601:544:8100:14BC:2DC9:4FC7:31C1:667C: Holyknight Armor update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Melee&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Melee1.png|thumb|right|320px]]&lt;br /&gt;
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they&#039;re impervious to most attacks, they&#039;re relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.&lt;br /&gt;
&lt;br /&gt;
There are five melee weapon tiers, and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: bronze, iron, steel, mithril, and adamantite. &#039;&#039;&#039;&#039;&#039;Mithril and adamantite weapons aren&#039;t purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;To use a melee weapon&#039;s special ability, you &#039;&#039;&#039;must&#039;&#039;&#039; equip a melee-class armour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s the details surrounding the various melee types:&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daggers&#039;&#039;&#039; have a fast equip time and high DPS potential, but lacks in terms of range.&lt;br /&gt;
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier. &#039;&#039;Perfect for dealing with pesky acid spitters.&#039;&#039; &#039;&#039;&#039;Cooldown of ~5 seconds.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Shortswords&#039;&#039;&#039; have a basic equip time, damage, and range. No upsides or downsides, they&#039;re perfect for any situation.&lt;br /&gt;
:- Special ability: Buckler - Hold out a shield which will block &#039;&#039;most&#039;&#039; incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. &#039;&#039;Increases your survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleaxes&#039;&#039;&#039; utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.&lt;br /&gt;
:- Special ability: Combat Roll - Dash towards target. &#039;&#039;Perfect for closing the distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longswords&#039;&#039;&#039; have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.&lt;br /&gt;
:- Special ability: Sweetspot Potential - Attacking near the edge of its range will deal extra bonus damage. &#039;&#039;Increases your damage output even more while ensuring that you&#039;ll take minimal damage in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.&lt;br /&gt;
:- Special ability: Dodge Roll - Dash backwards away from target. &#039;&#039;Perfect for ensuring that you&#039;re still within the range to deal damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this table, all weapons&#039; tiers are together in one entry. They&#039;ll be separated by a &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; to indicate a different tier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Damage per second&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Dagger&lt;br /&gt;
|???&lt;br /&gt;
|1/400/1500/5000/9000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Shortsword&lt;br /&gt;
|???&lt;br /&gt;
|100/410/1550/5100/9100&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Battleaxe&lt;br /&gt;
|???&lt;br /&gt;
|110/420/1600/5200/9200&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|???&lt;br /&gt;
|110/420/1600/5200/9200&lt;br /&gt;
|-&lt;br /&gt;
|Longsword&lt;br /&gt;
|???&lt;br /&gt;
|120/430/1650/5300/9300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, there are [[Legendaries|Legendary Swords]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DaggerDraw.png&lt;br /&gt;
ShortswordDraw.png&lt;br /&gt;
AxeDraw.png&lt;br /&gt;
LongswordDraw.png&lt;br /&gt;
SpearDraw.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Melee Armor&#039;&#039;&#039;==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gold Cost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Positives&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Negatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|500&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Lowers Spell Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass Armor&lt;br /&gt;
|1000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;6+30%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor&lt;br /&gt;
|7000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;10+40%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plate Armor&lt;br /&gt;
|20000&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;20+50%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Lowers Mana Regen by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
Can&#039;t cast spells&lt;br /&gt;
|-&lt;br /&gt;
|Holy Knight Armor&lt;br /&gt;
|Crafted&lt;br /&gt;
|style=&amp;quot;color:green;&amp;quot;|Decreases damage taken by &#039;&#039;&#039;12+35%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Spell Damage by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:red;&amp;quot;|Decreases Mana Regen by &#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- [[File:HKArmor.png|frame|left]] --&amp;gt;&lt;br /&gt;
Most armours can be bought in the town shop or as drops from the various bosses. Heavy Plate Armour can only be earned from a legendary pedestal or as a rare boss drop.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:LeatherArmour.png|Leather Armour&lt;br /&gt;
File:CuirassArmour.png|Cuirass Armour&lt;br /&gt;
File:PlateArmour.png|Plate Armour&lt;br /&gt;
File:HPlateArmour.png|Heavy Plate Armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>2601:544:8100:14BC:2DC9:4FC7:31C1:667C</name></author>
	</entry>
</feed>