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AoD v1.2.3 Major Patch



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Pecon
Administrator
Happy patch 123! Today we introduce to you primarily a rework to one of the most prominent lategame mechanics, crowns. There are also bugfixes and quality of life fixes galore, alongside some new content!

Crown Rework

The lawful crown now provides a 100 point health shield which refreshes every five seconds.

- The lawful crown was by far the least popular crown, and was often regarded as useless.
- While it did have a niche in circumventing a number of very dangerous attacks, it didn't really live up to the usefulness expected from such a lategame item.
- This new effect gives the user superior survivability in virtually all situations, just try not to take too much damage at once!


The neutral crown now doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for five seconds equal to half the heal.

- The neutral crown was well loved, but its effect was boring as hell and didn't quite hit the theme on the head.
- Now it combines two abilities, one offensive, one defensive.
- This helps assert its neutral identity, and gives it more interesting interaction than simply making your healing better.


The chaotic crown has been rewritten.

- It functions similarly to before.
- When you land a killing blow on anything, an electric projectile will spawn and attempt to hit another nearby enemy (if any were nearby)
- If the electric projectile kills the next enemy, it'll happen again from that enemy.
- There is also still a small chance for any of your attacks to summon lightning to strike your foe.
- The chaotic crown's identity was solid already, but the implementation was wonky and caused a number of weird interactions.
- This rewrite should help make the crown's ability feel less cheesy.


Quality of Life

The status effect previously named just 'Curse' is now named 'Corruption'.

- Reminder: When your corruption reaches 100, it will reset to 0 and you will be afflicted with a random curse.


Thanks to advances in Blockland Technology™, we have been able to co-opt some base game UI elements for our use. Enable texture downloads to see them!

- There is now a set of 'effect' indicators built into the brick error UIs. These replace previously intrusive chat messages. Indicators will now show up for when the following effects are applied to your player:
+ Poison
+ Burning
+ Slowing
+ Corruption
- Additionally, the ghosting UI has been blanked out to help reduce the visual clutter of it showing up constantly when the server is busy. This obviously doesn't actually address the ghosting, but at least it's not drawing your attention away all the time anymore.


The effect of the town fountain has been upgraded.

- Your health is now restored based on a percentage of your max health every tick. Quick healing for all!
- The fountain now also restores mana similarly.
- The fountain now also cleanses poison.
- The fountain now also cleanses corruption.


The bank now displays 10 items per page.


The tutorial now has its content condensed into fewer (but longer) pages.


Bosses

The Cursed Knight will no longer potentially face away from everyone when using its absorption or pull abilities.

- This was kind of a silly possible interaction. These abilities won't be pointed uselessly away anymore.


The excavator now bounces away from walls when using his spin attacks.

- Beyblades!!


Fixed being able to extend the FrostFire Mage's frost phase by interrupting him.


The FrostFire Mage's fire teleport explosions now deal less damage.


All bosses have had their HP scaling reduced a little bit.

- This was done since most bosses were feeling like they took too long to fight, and were too 'tanky' and needlessly drawn out fights.


All challenge mode bosses now have a 'bonus' loot table that contains only good drops, and every kill pulls one loot item from this table.

- This helps make challenge mode loot feel better overall, guaranteeing you always get at least one thing worthwhile for the challenge mode kill.


Added a new boss designed by Darksaber with support by Magus.


Bugfixes

Fixed seeing numbers in the chat when rejoining in the dungeon.


(Conan) Fixed shields being able to complete block certain melee attacks.


(Conan) Fixed fire and poison damage not being properly counted towards contribution damage.


Fixed some edge cases where pressing 'No' on a message box could have an unexpected result.


Fixed altars never spawning on floor 2.


Fixed human enemies never responding to attacks from behind.



This update will be going live soon!
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