Minor suggestions/issues thread
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+Poison Dmg does NOT ignore armor
+There should be a cap for poison (50-75 sounds ok)
+Please add an antidote
+The final floor is way too dark to see anything, was better before the update
Next week will definitely include something to help get rid of poison.
Sometimes when the server is under load, recently spawned bugs won't rotate to face the floor.
Setting shaders to "minimum" makes all bugs on the final floor appear bright white.
Some of the bugs get stuck halfway up the doorways on the final floor. It is likely they are catching a collision edge.
The "black" filling the windows on the tower in the center of town isn't complete in a few places. It looks like it's missing a 1x2 flat here and there.
Issues ==============
If I leave and rejoin the game, my armor status is not saved and I am no longer wearing any ranger armor. If my bow was the last thing I selected, a large portion of my arrows go flying everywhere because I can no longer carry that amount of arrows.
I can not set autocast spells on multiple staffs of the same type. I can work around this by binding /c heal and /c healally to keys via a clientsided script.
Suggestions =========
Some of the room load times could be optimized by replacing multiple bricks with a single brick that looks like multiple bricks. Not great if the room is still being developed. But if the design is set in stone, it would help with ghosting.
Make the staffs do some damage as a melee weapon.
Quote from: The Combat
Can the town guards' aggression be reset upon using a recall? I'd rather not be loaded with arrows and surrounded before I get the chance to heal up.
That would sort of defeat the purpose of the current guard timer, especially since recalls only cost 1 gold.
(Mis): when loading, sometimes you get a (Mis) error which ejects you from the loading screen and requires you to join several times to be able to play.
Some kinda runtime error: Randomly when playing, I've gotten a runtime error that crashes Blockland. If you join back in, it does put you back where you were, but you cannot open items until you leave and join. Also, if it crashes with enemies around, you're fucked.
===Suggestions===
Guilds crossing over from server to server would be cool. Also, maybe chat could also cross over?
A boss for Floor 3 would be good too.
The Spider Boss on Floor 2 should have some invisible flooring below it so you can't just use spells to kill it on the floor underneath.
Quote from: CheezePizza2
===Bugs===
(Mis): when loading, sometimes you get a (Mis) error which ejects you from the loading screen and requires you to join several times to be able to play.
Some kinda runtime error: Randomly when playing, I've gotten a runtime error that crashes Blockland. If you join back in, it does put you back where you were, but you cannot open items until you leave and join. Also, if it crashes with enemies around, you're fucked.
Nothing we can really do about the (Mis) error. It lies in the network code which isn't something we have control over.
If you're stuck after rejoining, /recall to force a recall scroll to your hand and relog after you return to town.
Also, a way to temporarily join a guild while in another guild without leaving the guild would be cool. It could last until the dungeon reset.
Another couple of suggestions. Maybe a way to sell items to NPCs? It could be 1/3 or 1/4 of the original price or something to prevent hyperinflation, but you might want to increase the death penalty to counter it. A way to convert a certain amount of 1 type of potion into the next "form" of that potion would be good too, though you should probably make it inefficient (IE 5 tiny health potions [restores 25] to 1 health potion [restores 100]). 1 more inventory space would be good too.