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Christmas
Suggestion: Anti-Curse
Since curses are the worst thing ever, there should be an item to remove curses without dying.
A rare item that spawns on the gold podiums could be "Anti-Curse" a 100,000 gold(or higher) potion that removes one of the worst curses you have, or random.
Pecon
Administrator
Game updates December 11th
This patch we're rolling out some new content!


New town!

- Contains all the same amenities as the previous town.
- A big thank you to The Brighter Dark for making this new town for the game!

Guard Changes
- Due to the new town having more tight spaces, guards have been buffed so they don't have to rely on piling so much to be a threat.
- Added an extra guard since coverage inside the town was so poor.
- Guards have had their AI improved slightly.
- Guards now teleport back to their station if they get stuck somewhere else for more than 30 seconds (Does not count time spent chasing players).

Curses
- Curses are a new mechanic and are triggered in specific circumstances.
- Each curse you are inflicted with consumes an inventory slot, and will force your lowest value item onto the ground if your inventory is full when you get one.
- Currently, curses can only be removed through death.
- Most curses can only occur once, but there are exceptions.
- The main goal with curses is to add a mechanic that permanently damages players and may eventually force them to die, which may help with controlling endless positive buffs.
- The secondary goal with certain curses is as a punishment to some things that don't warrant being removed completely, but need to be discouraged somehow.
- Some of you may experience curses immediately since they will be applied retroactively.

Magic Changes
- Light staff cost reduction reduced to 30% (was 50%)
- Frostshards base damage increased slightly.

Other changes/fixes
- Poison ticks now include a visual effect.
- Added some missing item icons.
- Some new items are now available in the legendary item pool.
- The 10 level difference player killing punishment is more effective now.
- Increased the amount of negative alignment that can be gained through karma.
- Guild creation cooldown increased to five minutes (was one minute).
- Large bounties are now properly supported.
- Doing /suicide or ctrl+k now brings up a confirmation prompt.
- Admins cannot leave the minigame and lose all their items anymore.
- Fixed a bug in trading that allowed you to 'offer' the same slot multiple times, which might have enabled some form of scamming.
- Piety's on/off state now saves through rejoins. (Note: Will still reset to off on death)

The servers will be down for a while, as I have to test some changes in the saving system and it is not safe to do those changes with the servers still running. I will post in the Discord when the servers are back up with the live patch.
Beskupehn
Dueling
I think a feature for two players to agree to duel eachother would be super fun for settling arguments, comparing player power, or even just passing time on the server with the usual players
Dueling would function similarly to trading where one player challenges another and the other either accepts or declines
These could also be split into two different sections where in one you can just casually fight someone and not lose anything and another where you die normally and lose items and gold and exp etc etc

...and betting. Betting would be amazing in conjunction with this
Jerry McLarry
Minor suggestions/issues thread
I've just checked whether or not killing an "Oranger" would grant PKer status, it still granted me PKer status despite patch notes...
I think I've gone too far down the rabbit hole, but I'd like for you to check into the problem so no one else befalls the same fate as I.
Pecon
Administrator
Game updates December 4th
Just a minor patch.


Minor changes
- EXP drop rates for the Troll and Spider bosses have been changed to a logarithmic curve which tops out very quickly to keep EXP rates more sane.
- EXP drops from the Troll and Spider bosses now have additional scaling based on the number of participants in the fight, to keep group bossing worthwhile.
- Map culling timers have been increased for lower brickcounts. Rooms should despawn less frequently as long as the brickcount isn't very high.
- Spells and scrolls' centerprints now stick around as long as you're holding them, and go away immediately upon swapping to a different item.
- Detection for being outside the map has been improved.


Hotfixed during the last patch
- Fixed a tip that was out of date.
- Fixed some issues with Piety.
- Added some cool loading screens that you'll see when you connect if you have Blockland Glass installed.
- Fixed a bug where no items were retained if your player died while disconnected/crashed in the dungeon.
- Fixed a bug where items returned to you were not actually your best three items.
Beskupehn
Minor suggestions/issues thread
Quote from: Pecon
This is not an intentional mechanic and is actually a bug I am looking into today. You're one of many people affected.

Oh thank god, Im always afraid to play on my main PC because it hard crashes (old peice of shit) and I am always fearful of losing a bunch of gold and XP whenever I go into the dungeons
This on top of the crashes the average player experiences as well
Nooblet 2.0
Minor suggestions/issues thread
That's actually fine. I can make up the XP or whatever else, but items are harder to come by.

I appreciate the understanding.
Pecon
Administrator
Minor suggestions/issues thread
Quote from: Nooblet 2.0
Why are items deleted as a form of punishment for disconnecting from the server outside of town? To prevent players fleecing out of PvP? Imo, that is so uncommon it doesn't even merit such a mechanic - most of the time it's players crashing anyways.

I love the server, but that mechanic discourages players from leaving the town for fear of a (Mis) or datablock error forcing a crash and losing everything. I've heard them say as much.

This is not an intentional mechanic and is actually a bug I am looking into today. You're one of many people affected.

edit: I restored your backup, it was unfortunately a pretty old backup but it is better than nothing.
Nooblet 2.0
Minor suggestions/issues thread
Quote from: Pecon
First get this sqlite database editor

Close blockland and open your cache.db database and then switch to the 'execute sql' tab
Paste this command into the SQL box:
Code
delete from blobs where substr(`hash`, 0, 41)="a72a6c48c71383f07b65b6c133af1771f383a0dd";

Press the little play button above the box to execute the query. Below you should get something like this:
Query executed successfully: delete from blobs where substr(`hash`, 0, 41)="a72a6c48c71383f07b65b6c133af1771f383a0dd" (took 12ms, 1 rows affected)

If you get that, go ahead and press "write changes" and close the database. This should hopefully fix the issue for you.


Barring that more technical fix, you can simply delete your cache.db file and let everything redownload. I offer the above fix so that you don't have to dump potentially years worth of cache data that helps you load servers quickly.


No such luck, I'm afraid.

"Result: database disk image is malformed"

Thanks anyways.

Edit: I deleted cache.db, logged onto the server, and all of my items were deleted as a result of the crash. Every single one, not just all but my 2nd most valuable item. Why are items deleted as a form of punishment for disconnecting from the server outside of town? To prevent players fleecing out of PvP? Imo, that is so uncommon it doesn't even merit such a mechanic - most of the time it's players crashing anyways.

I love the server, but that mechanic discourages players from leaving the town for fear of a (Mis) or datablock error forcing a crash and losing everything. I've heard them say as much.
Epic_Gaemer88
Minor suggestions/issues thread
I logged into the server today and all of my items are gone.
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