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Christmas
Minor suggestions/issues thread
minor suggestions by impanda:
Guards
-Revert guards ai to previous version and slow them down
-put guards at the corners around spawn and on top buildings to prevent pkers fromwatch9ng people leave
-increase time a bit since buildings are bigger
-decrease dam age a bit

Weapons / spells/ armor
-buff bows a bit since most people say they suck
-pkers armor (tbh idk what buffs would be balanced)
-bounty hunter sword (requires killing a pker but make it be offered to players) but it grants more exp from bug kills ( removes gold drops tho)
-pker sword( .5 x more exp from killing players ) requires -50 chaotic to get works like gram without cries
- remove greater heal ally from shop
- Slightly buff firestrike / give it a war and peace style burn
- Nerf sunburst and/or increase its rarity
- Allow spells to be cast with poison

Pking low levels
-increase killing range to 15
-players 15 levels under lose no exp or items, just gold (which makes it pointless to kill them)
-if level 15 attacks a pker first make sure the pker doesn’t get punished for self defense.

Curses
- make some curses removable by completing challenges ie; monsters slain/bosses or alters found.


Prices
-increase prices a bit more on higher tear loot

Chest
-add player chests to spider and troll
Christmas
Suggestion: Anti-Curse
Quote from: Skyboard
Then it's gonna remove your Gram. /shrug
All curses are bad, waste of money lol.

I mean, it'd be better than having your inventory space taken.

I just want a way to remove the curses from you, because as of now you can only die to get rid of it.
Skyboard
Suggestion: Anti-Curse
Then it's gonna remove your Gram. /shrug
All curses are bad, waste of money lol.
fredmerc
Suggestion: Anti-Curse
make it so every time you use a curse word, you get cursed
Elon Musk
Suggestion: Anti-Curse
It would be cool if there was just an in game mechanic that allowed you to get your curse removed somehow.
Auios
Suggestion: Anti-Curse
Curses could just like - not take an inventory space too. That'd be way less annoying.
Christmas
Suggestion: Anti-Curse
Since curses are the worst thing ever, there should be an item to remove curses without dying.
A rare item that spawns on the gold podiums could be "Anti-Curse" a 100,000 gold(or higher) potion that removes one of the worst curses you have, or random.
Pecon
Administrator
Game updates December 11th
This patch we're rolling out some new content!


New town!

- Contains all the same amenities as the previous town.
- A big thank you to The Brighter Dark for making this new town for the game!

Guard Changes
- Due to the new town having more tight spaces, guards have been buffed so they don't have to rely on piling so much to be a threat.
- Added an extra guard since coverage inside the town was so poor.
- Guards have had their AI improved slightly.
- Guards now teleport back to their station if they get stuck somewhere else for more than 30 seconds (Does not count time spent chasing players).

Curses
- Curses are a new mechanic and are triggered in specific circumstances.
- Each curse you are inflicted with consumes an inventory slot, and will force your lowest value item onto the ground if your inventory is full when you get one.
- Currently, curses can only be removed through death.
- Most curses can only occur once, but there are exceptions.
- The main goal with curses is to add a mechanic that permanently damages players and may eventually force them to die, which may help with controlling endless positive buffs.
- The secondary goal with certain curses is as a punishment to some things that don't warrant being removed completely, but need to be discouraged somehow.
- Some of you may experience curses immediately since they will be applied retroactively.

Magic Changes
- Light staff cost reduction reduced to 30% (was 50%)
- Frostshards base damage increased slightly.

Other changes/fixes
- Poison ticks now include a visual effect.
- Added some missing item icons.
- Some new items are now available in the legendary item pool.
- The 10 level difference player killing punishment is more effective now.
- Increased the amount of negative alignment that can be gained through karma.
- Guild creation cooldown increased to five minutes (was one minute).
- Large bounties are now properly supported.
- Doing /suicide or ctrl+k now brings up a confirmation prompt.
- Admins cannot leave the minigame and lose all their items anymore.
- Fixed a bug in trading that allowed you to 'offer' the same slot multiple times, which might have enabled some form of scamming.
- Piety's on/off state now saves through rejoins. (Note: Will still reset to off on death)

The servers will be down for a while, as I have to test some changes in the saving system and it is not safe to do those changes with the servers still running. I will post in the Discord when the servers are back up with the live patch.
Beskupehn
Dueling
I think a feature for two players to agree to duel eachother would be super fun for settling arguments, comparing player power, or even just passing time on the server with the usual players
Dueling would function similarly to trading where one player challenges another and the other either accepts or declines
These could also be split into two different sections where in one you can just casually fight someone and not lose anything and another where you die normally and lose items and gold and exp etc etc

...and betting. Betting would be amazing in conjunction with this
Jerry McLarry
Minor suggestions/issues thread
I've just checked whether or not killing an "Oranger" would grant PKer status, it still granted me PKer status despite patch notes...
I think I've gone too far down the rabbit hole, but I'd like for you to check into the problem so no one else befalls the same fate as I.
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