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Sputnik
Minor suggestions/issues thread
bro can we get a bank
this would be really useful in the scenario that we die and immediately lose everything.

also can you make it so that those with armor can use staffs? it doesnt make sense to lower mana regen if the mana wont be used at all in the first place.
Pecon
Administrator
Offensive Spell Balance
I'm going to be looking into trying to make Earthstrike a more viable upgrade from flashfire for higher levels.
%%
Offensive Spell Balance
Is it just me, or is the best offensive spell Flashfire? Every other spell seems to take too much mana to use it for general dungeoneering.
Tophat
Administrator
Help and other resources
https://dungeons.block.land/guide/ for any of your dungeoneering questions. You can also check out the scoreboard or bounties of the highest players.
Magus
Sci Fi Boss Idea(s)
Cowboy Dude finished the model.
Magus
Sci Fi Boss Idea(s)
Largely running off the theme of imprisoned gods, borrowing the gods in question from a D&D campaign I'm in.

Containment Bay IV: The Emperor

Large figure in black armor with dark furled wings, wielding a giant sword. Uses ice-themed magic.

1st Phase:
Walks slowly, does slow, deliberate sweeps with his sword.
Occasionally summons large shards of ice above the arena, which crash down after a second, damaging anyone under them.
Will sometimes teleport, followed by sweeping his sword around wherever he teleports to.
-
2nd Phase:
At 50% health, he moves to the edge of the arena, plants his sword in the ground, and summons three dark angel enemies. (could be as simple or as complex as you want, I’d think just give them a sword, bow, and staff, respectively)
After one angel dies, sometimes points at a player’s location, (place an emitter marker?) firing a green disintegration beam at the location 2 seconds after, which does a huge amount of damage.
Transitions to 3rd phase when all three angels are dead.
-
3rd Phase:
Unfurls his wings and starts flying in place around the edge of the arena. Will occasionally dash across the arena to a different point, damaging everybody in his path. Does less attacks with his sword.
Will continue to use the ice shard attack, with the added complication of freezing the floor for 10-15 seconds and making it slippery.
Continues to occasionally use the green disintegration beam.
At 25% HP, he dashes twice each time he dashes.

Drops his unique sword (and armor?) when defeated.

Other, less-fleshed out ideas:
-Containment Bay II: The High Priestess
-Containment Bay IX: The Hermit

Model is currently in progress.
Pecon
Administrator
Minor suggestions/issues thread
Share and discuss small suggestions/issues you have with the game here, we'll try to take them into consideration. If you have a major suggestion or issue that requires a lot of explaining (and may desire a lot of community input), you should create a topic specifically for it.
Pecon
Administrator
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