Agora logo
Welcome to Age of Forums!
 → 

All recent posts

« 1 ... 10 11  [12]  13 14 »
Dglider
Minor suggestions/issues thread
Bugs ================

Sometimes when the server is under load, recently spawned bugs won't rotate to face the floor.

Setting shaders to "minimum" makes all bugs on the final floor appear bright white.

Some of the bugs get stuck halfway up the doorways on the final floor. It is likely they are catching a collision edge.

The "black" filling the windows on the tower in the center of town isn't complete in a few places. It looks like it's missing a 1x2 flat here and there.

Issues ==============

If I leave and rejoin the game, my armor status is not saved and I am no longer wearing any ranger armor. If my bow was the last thing I selected, a large portion of my arrows go flying everywhere because I can no longer carry that amount of arrows.

I can not set autocast spells on multiple staffs of the same type. I can work around this by binding /c heal and /c healally to keys via a clientsided script.

Suggestions =========

Some of the room load times could be optimized by replacing multiple bricks with a single brick that looks like multiple bricks. Not great if the room is still being developed. But if the design is set in stone, it would help with ghosting.

Make the staffs do some damage as a melee weapon.
Pecon
Administrator
Minor suggestions/issues thread
Note that poison damage was supposed to ignore armor values. I've deployed a hotfix for that.

Next week will definitely include something to help get rid of poison.
Deokotaru
Minor suggestions/issues thread
Poison seems pretty broken right now. I got 150 poison in 1 room and had to sit and camp out for ages before it would go away, swapping from heavy armor to mage armor every 10 or so seconds. If I didn't swap armors for the sake of mana regen to heal, and back to heavy armor to negate dmg, I would have died. So I spent about 20 mins swapping armors and healing. Argg. I was on floor 5 and forgot my recall to make it worse.

+Poison Dmg does NOT ignore armor
+There should be a cap for poison (50-75 sounds ok)
+Please add an antidote
+The final floor is way too dark to see anything, was better before the update
Blind
Minor suggestions/issues thread
maybe a spell for clearing poison or something?

I hate having to go to town and rejoin every time I have over 200 poison because it takes a while to get back to where I was
Pecon
Administrator
Game updates April 12th 2019
Welcome back, this is the second update to AoD so far. This update mostly addresses small issues and finally adds a tileset for level 6. I'm also dialing back some of the PvP changes, since high level players were having fights last far too long.

Gameplay changes
- Improved poison mechanic. Poison is now more relevant and is being introduced to a number of new things. Poison damage essentially works by dealing damage to you equal to the poison level you're at each poison tick (poison tick ranges between every 2-10 seconds, getting longer with higher poison level), and then removing one level of poison. Poison generally isn't a big problem, but it will become a problem if you let too much of it stack up.
- Poison now works on bot enemies.
- Ranged bug's poison shots now deal poison damage.
- Ranged bug's poison shots base damage has been halved. Overall this change should defer most of the damage you would normally take from ranged bugs into poison. This increases survivability during a fight and lets you decide afterwards if your run needs to end.
- Goblins now get upgraded weapons below level 4.
- Certain types of damage (Fall, Impact, Poison, Burning, Suicide) are now disregarded during armor checks. Armor no longer has any affect on these types of damage.
- Lawful players now have a blue name over their player. This doesn't affect their name in the chat.

Boss changes
- The Troll and Spider bosses now scale health based off the total combined level of everyone on the server. This should make the bosses much harder to cheese at a higher level, and require a certain amount of cooperation from people in the server to beat.
- The Troll boss now becomes much more difficult when faced with higher level players.
- The Spider boss now has a ranged attack phase.
- The Spider boss is slightly better at catching people now.
- The Scorpion boss has learned how to jump. It's not very good at it, though.

Spell changes
- Bumped up the likelihood of finding Sunburst in dungeon shops.
- If you cast a spell too soon after casting your last spell, you get a quick centerprint letting you know that's the reason you can't cast yet.
- Recall now properly reserves the time for its channel.

PvP changes
- PvP damage increased to 75%. (was at only 50% before)

Level changes
- Added new tileset for level 6.
- You'll just have to see it for yourself.
- Overworld rooms might be a bit harder to escape out of now.

Bug fixes/Other changes
- There may be a weapon that can apply poison now. Who knows which one...
- The Compass is no longer directionally mirrored. It also no longer makes a 'click' sound when you equip it.
- EXP recalculation after death is now done correctly. (Note, this is actually a MASSIVE change because before now the EXP penalty for dying was erroneously far more punishing than it should've been)
- Fixed some armors not having hats associated with them. For real this time.
- Fixed an issue where you might not have your stuff saved if you disconnected within 0.5 seconds of entering town (via recall or otherwise).
- The HUD now shows EXP changes, similarly to how it shows gold changes.
- Status and armor effects are now shown on a third line.

The worlds should be going up in a few hours and we'll be hosting all weekend like usual.
Pecon
Administrator
Does Anyone have the OST?
None of the songs are really original obviously, but here are the tracks used.


These three are the 'battle tracks' which are selected from randomly each time you encounter a miniboss or enter PvP
Attack! - https://soundcloud.com/angel-beats-osts/attack
Breakthrough - https://soundcloud.com/angel-beats-osts/breakthrough (this one is easily my favorite)
Desperation - https://soundcloud.com/angel-beats-osts/desperation

These are the ones for each of the levels you asked about
Level 3 - Lament of the Angel - https://soundcloud.com/mario-man-5/lament-of-the-angel
Level 4 - Deadful - https://soundcloud.com/lil_upload567/the-binding-of-isaac-olt-dreadful
Level 5 - Abyss - https://soundcloud.com/angel-beats-osts/abyss
jemmykanga234
Does Anyone have the OST?
I'd like to know if anyone has a full list of the songs used in Age of Dungeons. I want to know becuase the themes for L3-L5 and their boss themes are fucking bops
danka and good hunting
Pecon
Administrator
Minor suggestions/issues thread
Quote from: Iceymon
Could we please have the Recall scroll require a confirmation click? I've accidentally used mine three times now due to scrolling a bit too far or too short only to have myself returned to the beginning after making it rather far or in the middle of a boss fight.

I feel like most people would disagree with this change, since it would make activating your recall in a dire situation take much longer than it should.
Iceymon
Minor suggestions/issues thread
Could we please have the Recall scroll require a confirmation click? I've accidentally used mine three times now due to scrolling a bit too far or too short only to have myself returned to the beginning after making it rather far or in the middle of a boss fight.
Sputnik
Minor suggestions/issues thread
Quote from: Sputnik
hooooooolllyyy shit can we please fucking nerf spiders
they're like wasps but attack faster, do more damage, and go so fast they are incredibly hard to kill
a spider took 500 hp from me because of how fast it attacked in 5 seconds and i ended up losing 8000 gold
spiders are the most frustrating unit in the game and seriously need to be nerfed

scratch that, 10,000 gold because of yet another spider
great unit
« 1 ... 10 11  [12]  13 14 »

Powered by Agora 2.0.0b ©2024 pecon.us About
Page created in 17.837 milliseconds with 12 queries.